Wargroove

Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and wage turn-based war on battling factions. Design and share maps, cut-scenes and campaigns with easy-to-use editors and in-depth customization tools!

Wargroove is a strategy, turn-based tactics and pixel graphics game developed and published by Chucklefish.
Released on February 01st 2019 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Korean.

It has received 5,069 reviews of which 4,214 were positive and 855 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 16.99€ on Steam.


The Steam community has classified Wargroove into these genres:

Media & Screenshots

Get an in-depth look at Wargroove through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Core i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
  • DirectX: Version 11
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Wargroove came out back when Nintendo hadn't released a new game in its Famicom Wars / Advance Wars series for nearly a decade, and was a fairly interesting new take on those games. The overall gameplay is very similar to its inspiration, with some twists and streamlining made to the Wars series gameplay. For example, the equivalent to Famicom Wars' tanks are now cavalry units, and bombers are now dragons. Each unit from the first Advance Wars game seems to have a direct counterpart in Wargroove, along with a few twists added (the anti-air equivalent is a mage that can also heal friendly units; the artillery equivalent is an archer that can move and shoot on the same turn, as well as counterattack from close range) and some extras thrown in (amphibious infantry and water properties!). There were also one or two brand new units added as DLC, though these don't seem to have too much impact on gameplay and aren't used in the main story campaign at all. The biggest new changes Wargroove made from the Famicom Wars' series gameplay are: - Each unit now has its own way of dealing critical hits in certain cases. - Properties have HP like units that heals gradually over time, and they can be attacked by any offensive unit, They also counterattack the unit that attacked them if not fully neutralized. - Healing units at properties must be done manually and siphons HP from the property. If the property has no HP left to give, you can't heal any more units there until it regains HP. (It still also costs money based on the amount of HP you heal.) - COs are now commander units that are essentially walking medium-ish tanks. They have special "Grooves" (like CO Powers from the Wars games) that have various effects, and defeating a commander unit instantly defeats that army, just like capturing the army's HQ or routing the army would. However, outside of the fairly solid core gameplay, Wargroove's campaign story seems ... forced, at best, and if you don't already have a basis for how the Famicom Wars series plays, you will likely struggle to get an understanding for how to play. A more detailed tutorial like Advance Wars' "Field Training" mode would have gone a long way towards helping players new to this style of game understand how things work without throwing them in the middle of a campaign and hoping they learn along the way. Also, the Starbound cameos were cute, at least. Could we maybe get an improved version of that game someday? Overall, it's worth trying if you have a need to scratch the Famicom Wars itch, but not really deep enough or different enough to surpass its inspiration.
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Sept. 2024
As a single player game it felt very lacking, especially compared to "Advance Wars", but as a co-op game it is tons of fun. Be sure to also get the mod that allows you to play the campaign mode in co-op, as the official co-op campaign is quite short. What I prefer in "Wargroove" over "Advance Wars" is how you can check the exact stats of each unit.
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Aug. 2024
Fantasy Advance Wars. But its great on its own. Personally, for what this game is, I give it a solid 11/10. Every negative review I have read is literally crying because they can't beat the story. Yes, the story is tough, very tough, but not unbeatable. With some training (and a few losses) it's completely doable. Yes, you are supposed to have a disadvantage during the story, cause otherwise 90% of people would steamroll through it, me included. Now to rate the game for every aspect of it: Story: Plot: 7/10. It's corny, it's nothing new, or too new, it's fun to read between the hardcore missions. Story: Missions: 9/10. Even as a strategy veteran, I consider these to be hard. Perfect, but I can see why many people complain in their reviews. For new and casual strategy players, this will have them slamming their keyboard in rage. Multiplayer: GG EZ GAME. 8/10. Do not listen to the negative reviews. There is more than one winning strategy, as I've beaten the 'meta' players multiple times. Just play around and find out ;). It's fun. Unit diversity: 7/10. Not bad, not good. Better than many games with much better graphics. You will survive without your 40 units per faction. But yes we could do with more of it. Commanders: Valder my beloved. The Valder spam is amazing. 9/10. Commanders do not feel special to the casual player, yes. But they are. Their grooves (abilities, call them whatever) play very differently, and each commander has their counter commander of sorts. And yes, commanders are extremely useful and can change the flow of the battle. Wargroove 2 improves on this (will review that game once I clock more hours there as well. I won't rate puzzles and challenges, as they are personally not my thing. But fun to have. Overall. Worth it. Great game. I am addicted.
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May 2024
Wargroove is a really solid 8/10 strategy RPG. Great sprite work and a solid amount of content, especially for the price. I would say this game would be well-priced even at $35 or $40, so $20 is a bit of a steal. The units are generally well-balanced and five years of patches and free(!) DLC content has only made the game tighter. My one warning regarding this game is, speaking from experience, even if you're a completionist do NOT attempt to 100% this game. It kind of ruins it. Doing all the Arcade runs takes three times the length of the main campaign and is much less fun. Plus, there's this preposterous late-game fishing mechanic you can unlock that's based on RNG where you can cast a fishing line once every time your groove (your ultimate ability) is charged. This usually takes 3-8 turns depending on the character. I used a custom achievement-hunting map someone made to speed up this process where the map had been edited so the groove was fully charged every turn and it still took *around 300 casts* to catch all the fish. Literally no idea what the devs were thinking with this. I know this is a small part of the game, but it's clear nobody looked at the numbers on this one. Or if they did, they're an asshole.
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April 2024
Gorgeous game, with wonderful presentation that is meant to satiate your hunger for AW, but you yearn for AW more. If you are looking for a casual strategy game, I'd reccommend it. If you're looking for AW, this isn't it. It feels more like a chess-like puzzler than a war strategy game. Units are either far too durable or melt like butter. Units are prohibitively expensive and slow, and your production capabilities are only for 1 unit a turn in most maps, so you can't afford to waste money and spawns on trash units - leaving your frontline very open, allowing enemies to walk straight through your defences and target your squishy expensive support units. The biggest dissapointment are naval battles, its purely Turtles vs Turtles. tl;dr Beutiful game, but held back by low unit production, lack of unit diversity and key balance issues.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 16 November 2024 04:05
SteamSpy data 20 January 2025 02:30
Steam price 23 January 2025 12:43
Steam reviews 22 January 2025 15:53
Wargroove
8.1
4,214
855
Online players
27
Developer
Chucklefish
Publisher
Chucklefish
Release 01 Feb 2019
Platforms