Wargroove 2

Trouble stirs on the shores of Aurania. An ambitious new faction has unearthed forbidden relics capable of catastrophic consequences. But how far will they go to achieve glory? Take to the battlefield, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war!

Wargroove 2 is a singleplayer, pvp and asynchronous multiplayer game developed by Chucklefish and Robotality and published by Chucklefish.
Released on October 05th 2023 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Japanese.

It has received 373 reviews of which 272 were positive and 101 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 19.49€ on Steam.


The Steam community has classified Wargroove 2 into these genres:

Media & Screenshots

Get an in-depth look at Wargroove 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Core i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
  • DirectX: Version 11
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
It’s Wargroove 1 but with a roguelike mode and more units. It’s good. It won’t be liked by everyone, but the balance is good now and the bugs are fixed. Worth getting on sale for sure. Square-grid tactics games are hard to make, and I commend the developers for not only making it fun, but also adding full support for custom campaigns and events. 9/10
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Oct. 2024
this is a great game for all the people who loved advanced wars, its added new elements and I feel they fit the game very well
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July 2024
This is one of those times I wish Steam offered a neutral recommendation. Pros: -Gameplay is practically Wargroove+. An improved map maker, new units and commanders, two-tier grooves, and a brand new game mode, Conquest. -Conquest is the roguelite addition to the series. It does what it's supposed to: give you a replayable game mode for single-player with upgrades and items and such. -I like the new rat race. Rhomb is cool and has a cool theme. -Aunty Arsonist Nadia is also neat, even if she and Alia were probably created to dissuade headcanons that Wulfar and Vesper were once an item. -Campaign missions are fun and the objectives for stars are a nice challenge. Not everything is an "S-rank in x-turns" chore. Cons: -It's Wargroove+, not Wargroove 2. It's a new campaign and a new game mode at the cost of two game modes, Arcade and Puzzle (though Arcade is arguably something I won't miss). At $20, I'd rather this was a DLC to an already-solid experience instead. -The music is serviceable, if giving Yoshi's New Island vibes with its repetitive nature. Definitely a step down in giving characters a unique identity with their themes. It's more "This is their nation's motif but slightly changed so it's Ryota's now." -The story WAS passable, right up to the last campaign. Then one character assassination and sequel-bait later, I don't care to see what plot they could possibly cook up for Wargroove 3. Before that happened, the only real knock I could give the story was that it was trite and wanted to give multiple characters traumatic backstories without really delving into them or the effects it had on their personalities. Because let me tell you, NONE of these backstories were hinted at in the first game. -Oh yeah, that's also a major knock against this game. I actually can't recommend it to you unless you played Wargroove 1 first. The campaign has a tutorial for newcomers, but the plot outright expects you to have played Wargroove 1 and its co-op campaign to completion. -There are bugs that have been present since launch (disabling joint-defeat in team games doesn't do anything, for one). It's been 9-ish months. So... yeah. I can tell there was a lot of passion put into this entry, but I can't overlook it's shortcomings. Please, if this game looks fun to you, I highly recommend you play its predecessor and then decide if this one seems worth it afterward.
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June 2024
It seems the online consensus towards Wargroove 2 is much quieter and borderline negative compared to Wargroove 1. After playing both back to back, I'm honestly not sure why. Wargroove 1 longer to complete, but the main reason for this is that WG1's Arcade Mode takes 4x longer to finish with each commander than the main mode does. This is *more* content, but it is not necessarily "better" content. Wagroove 2's story mode is separated into three smaller campaigns that converge in a final two-part endgame. Each of these three individual campaigns has better map design, higher stakes, and MUCH better writing than Wargroove's story did, especially the Felheim and Saffron Island campaigns. Wargroove 2 got me invested in the characters in a way the original never even came close to doing. Additionally, WG2 has tighter balance and the new overcharged groove system is fantastic. The first game's S-Rank requirements (which was always just a turn counter) have been replaced with a much more interesting Bonus Star system. Completing a map gets one star, and then each map has two bonus objectives that encourage different and often more difficult play styles. This is such a welcome change and is way more fun to actually accomplish than S-Ranking every map in the first game. The only boring stars are the ones that are "Finish in X turns", and that was literally every map in Wargroove 1. The new Conquest Mode is actually fun, which WG1's Arcade Mode was decidedly not. The map creator is still there and still very intricate. Overall, WG2 is just a tighter and more interesting experience. Yes, there is less game in Wargroove 2, but the game that is there is better. That said, it's not perfect. The sequel is much buggier than the first game was. I hear this is a big issue in online PvP, which I have not tried personally (I'm a single-player kind of SRPG guy). It also came up a few times in the main campaign. Pistil's groove bugged out on me more than once and actually broke a Bonus Star in one of the maps I tried to play. The game has trouble recognizing when all your units have finished moving if they're tethered by a kraken. The UI/UX has not been improved as much as I'd like either, which is odd considering the assets for the rest of the game are mostly imported from WG1, which makes it feel like they could've put more time into the little quality of life things. There is now a "skip intro cutscene" option when you retry, but it doesn't really work. In-map cutscenes and tutorials still play every time no matter what and cannot be skipped, even if you've seen them before, which is very stupid. The biggest issue I had was in Conquest Mode when starting a new run. The commander and formation options always popped up a frame earlier than I expected and I clicked them early without reading them multiple times. There's no back button or confirmation button either, so you just have to restart the game and abandon your old run if this happens. This seems like a dumb, avoidable problem, but it ended up happening to me like seven times, and at that point it feels like a structure problem more than a player issue. That being said, I definitely enjoyed my time with WG2 more than the first game, especially regarding completion. Wargroove had a lot of extra content, but most of it was padding or locked behind padding that you had to grind out in Arcade mode (again, unfun.) Wargroove 2 has almost no extra content, but what is there is actually engaging. Speaking as a completionist, I vastly prefer a solid 20 hour experience to an obnoxious 100 hour experience. It also must be said that both games are $20 each when bundled together. This is insanely cheap. Well worth the pricetag. I could see the complaints about WG2 being small if the game cost $60, but it doesn't, so I don't get it, especially after the Double Trouble DLC from the first game was completely free. Looking forward to Wargroove 3!
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Feb. 2024
A tragic game There is so much heart in Wargroove 2. Soul, even. It's clear the developers wanted to do right, by everyone . They wanted to do right by the characters. They wanted to do right by the setting. They wanted to do right by the fanbase. The storytelling on display here is, for lack of a better term, very socially-conscious. You have a very diverse cast, navigating emotionally-charged arcs and relationship dynamics. It's clear the game was written with the intent of not glorifying armed conflict. Aurania continues to feel like a real, tangible place. We can almost see the nations slowly rising and falling as events unfold. There's a very strong geopolitical narrative being established. All that, and the game is a very humble $20 MSRP. No paid DLC, no microtransaction nonsense. Everything gamers claim to want, in a perfectly inexpensive little package! Sure to be a hit! Right? ...Right? ...Sigh... Alright - what happened? For starters, it released in 2023 - given how strong of a year for gaming that was, that's already a disadvantage. But what about the game itself? Well... I can talk about my own experience. When I started playing Wargroove 2, the first several hours were spent feeling... kind of icky, and often frustrated. Wargroove 1 ends with everything in a pretty good place, so the first order of business, narratively, is to muck that up. I'm probably more averse to this than most - I often couldn't stomach the "bad guy arcs" in Blizzard RTS games back in the day - but if you'd asked me how I was feeling a few hours in, I wouldn't have a great answer for you. I also couldn't believe you're still relying on a single checkpoint to revert bad moves - something as simple as mis-clicking a single unit can completely ruin a push. So a single level could take hours to complete if you wanted three stars, which wasn't great. Then I discovered that I had to go back and play Wargroove's 1 DLC to know who some characters were, ended up playing the co-op campaign solo which was a real hassle, then returned to Wargroove 2 once that was done. But I did finish Wargroove 2's campaign, at which point I was feeling... fine...? Honestly, it ends on a bit of a downer note. So I tried Conquest mode, but the story there is a really confusing interquel type of story, and it's way too hard for how much fun you're getting out of it. So maybe try multiplayer? Well, a lot of the community seems to have stuck to Wargroove 1... Yeesh. So, yeah... If all Wargroove 2 needed to be was "the next chapter of a story" it'd be great. But it's a videogame, and videogames are supposed to be fun. Wargroove 1 told a pretty simple story: Solid protag, immediate stakes, surprise villain, climactic battle, roll credits. Wargroove 2 gets a lot more complex and nuanced than that, and leaves things ominously open-ended instead of tying them up with a neat bow. Which is fine if the multiplayer has been improved on enough for the community to switch over, but Wargroove 1 was so well-balanced and playable after the DLC, why would they leave without a good reason? Which leaves us... where, exactly? Conducting a post-mortem, I guess. I really hope Chucklefish takes another swing at this franchise. There are good bones here, but you need more than that to stand out in today's market. From an armchair quarterback's perspective, I would say to really focus on multiplayer and QoL with the next installment - the scope of the game feels, let's say, more than large enough at this point without packing more factions and units and buildings into it. But that's just the opinion of some internet rando. All that said, do I still recommend Wargroove 2? Yes, absolutely. You should play Wargroove 1 first... and the DLC... And maybe try the Arcade mode... So, uh, yeah, after doing that for 80 hours, pick this game up! Hoo... boy. I'm sure that aspect doesn't help, either.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 16 November 2024 04:07
SteamSpy data 22 January 2025 03:15
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 09:47
Wargroove 2
6.9
272
101
Online players
9
Developer
Chucklefish, Robotality
Publisher
Chucklefish
Release 05 Oct 2023
Platforms