Warbands: Bushido

Warbands:Bushido is a miniatures board game arena with cards, miniatures, dice and beautiful terrains to fight on, with both multiplayer battles boardgamers are used to, and challenging single-player scenarios.

Warbands: Bushido is a strategy, free to play and indie game developed and published by Red Unit Studios.
Released on September 15th 2017 is available on Windows, MacOS and Linux in 5 languages: English, Russian, French, German and Spanish - Spain.

It has received 1,191 reviews of which 828 were positive and 363 were negative resulting in a rating of 6.7 out of 10. šŸ˜

The game is free to play on Steam.


The Steam community has classified Warbands: Bushido into these genres:

Media & Screenshots

Get an in-depth look at Warbands: Bushido through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher
  • Processor: 1600 MHz or higher
  • Memory: 2 GB RAM
  • Graphics: 512MB Video RAM required
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Additional Notes: Requires internet connection
MacOS
  • OS: Mac OSX 10.9+
  • Processor: 1600 MHz or higher
  • Memory: 2 GB RAM
  • Graphics: 512MB Video RAM required
  • Storage: 1 GB available space
  • Additional Notes: Requires internet connection
Linux
  • OS: Ubuntu 10.3
  • Processor: 1600 MHz or higher
  • Memory: 2 GB RAM
  • Graphics: 512MB Video RAM required
  • Storage: 2 GB available space
  • Additional Notes: Requires internet connection

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2017
I think this game is great except for a couple of things that I feel might make other players not even bother. 1. Your units don't gain honor (xp) in the single player campaign. I don't really mind playing the multiplayer except that the Arena (which is a second multiplayer mode) doesn't seem to have anyone playing it and after playing 150 hard-earned coins for access I just sit waiting for a player. This also means that the arena quests are mostly worthless as there doesn't seem to be anyone playing. Again, all this would be a non-issue if I could just level up my units in the single player campaigns which are fun (if short) 2. I don't mind grinding the single player campaigns to get coins through quests/achievements but you only get three quests at a time. One is a regular multiplayer quest (like kill 10 enemies in multiplayer), the second is an arena quest that after the initial one, you will never complete. The third is a single-player quest but there's a catch. The quests require you to complete the same campaign in all the difficulty levels before you get quests for the other two campaigns. When you get the "Complete Cutthroats Campaign at Insane difficulty" you will need to have leveled up your units to max level to even have a chance of completing that quest. Since Arena is dead and the single player requires leveled units to complete the quest, you're stuck grinding the regular multiplayer for hours and hours. This gets especially tedious once you've completed 50% or so of the acheivements (which also give coins) Since the arena multiplayer community is pretty much dead, this ends up being a great game that you can't really get all the best from. If the devs would enable leveling in single-player and perhaps add more quests then this game would be on my all-time top 10 pc games. Even then, the single player is so fun that I'd easily put it in the top 20.
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Sept. 2017
THIS GAME HAS NO MEANINGFUL PVE - just need to get that out the way, to avoid any disappointment. The core of the game is collecting & levelling troops, and PvE doesn't contribute to either (negligible loot & no XP) - in fact, aside from the tutorial, you really shouldn't even attempt PvE until you have PvP'd yourself some stronger troops. ** Pros ** Really interesting videogame concept, well executed with a very nice price point. The game is heavily random (as dice based), but there's nonetheless plenty to do strategically. The PvP seems to be very pick-up-and-play; you don't have to socialize and there's no chat. ** Cons ** Seeing as how quick PvP skirmishes form the bulk of gameplay, it gets pretty repetitive for a game that needs to be played a lot to make progress. While well presented, afraid I just found the setting & units very bland and hard to distinguish; there's no fantastical units (e.g. sorcerers or oni), no ninjas, or even simply unique characters - nor is there any world-building of note. In conclusion: excellent value 'hobby game' if you are in the market & don't want the temptation of microtransactions, but don't expect memorable PvE or story-telling - really hope that the developers plan expansions, or to use this engine/model for miniature games in livelier settings.
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Aug. 2017
Wow... at last a game tailormade for me and people with my profile: Strategy, TBC, boardgame, collectible figures and cards... and in medieval Japan! CouldnĀ“t ask for more! The rules are easy to get but hard to master and the gameplay is a delight, fast paced combats (at least in the first levels). It has sooo much potential, canĀ“t wait to see the final version in the official release. Also great graphics and music, always a plus. I think IĀ“m gonna play a nice bunch of hours to this gem. Thumbs up for the developers!
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June 2017
I read the reviews. Some people stated that some of the scenarios were next to impossible, being drastically outnumbered. They also mentioned how they'd just get wrecked in matches, fighting enemies that are much stronger than themselves. Let me reassure you a bit : ). 1. The AI is incredibly stupid in the scenarios and you have very defensive cards : ). Let them come to you and attack you and watch them kill themselves. Simple ^_-. 2. You are matched with players in your same rank. Many beginners go with a card called Ronin with 2 swords. This card has 4 attack and 2 armor, which is the highest attack of any other card in the game. Beginners that don't know how to counter this will just run up to it and die to the 4 dice. One, this card can't be ordered around. You can easily surround it, placing the opponent in a bad position. While you can stand back and force the opponent to lose a card, they are forced forward due to this ronin. Being surrounded, hurts the attack, lowering it by 1-2 depending on how much you've surrounding it. Furthermore, you can boost your own abilities, increasing your attack by 1 and countering 1 miss. This all helps you take out their primary threat. If you happen to have cards, like ranged units or certain units that can't be countered, that easily takes the Ronin out too. Don't be stupid. Be smart. 3. People mentioned that you'd run into players way above you. This is incorrect. You run into players in the same league as you. The first league is level 1-5. From being a brand new player with meh cards, I went up to rank 6 with only a couple of losses. In the next league, you may start running into legendaries. I know I do. However, I am definitely not killing people without getting hit or without losing any units anymore, lol. This is a very good game. It's not as deep or as tricky as a game like Shardbound, but you can definitely misplay. The game has absolutely no cash shop. All currency must be earned.
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May 2017
I like the mechanics of the tactical game, but I'm leary that the current design direction could turn it into a grindy, unbalanced, mess. Tactical games don't have to be symetrical, but they should offer either side a chance of winning. Right now you earn gold by playing (and undoubtably in the future by paying) for random cards and miniatures. You can also convert your cards and miniatures to "dust" and buy specifically what you want. Playing is also rewarded with experience for both units and the player. Experience allows players to level up and control more units and cards. Your miniatures also level up and get a bit better as you play them. All-in-all, I'm afraid that this system will either induce grinding or pay-to-win. Both horrible aspects of this kind of game. There's enough in early access that I like to offer a reccomendation. There's hopefully time before a full release for the devs to offer a better underlying framework for the game then grinding. We don't need or want "WarGrind: Bushido."
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Last Updates

Steam data 18 November 2024 12:05
SteamSpy data 17 December 2024 20:36
Steam price 18 November 2024 12:05
Steam reviews 22 December 2024 15:55
Warbands: Bushido
6.7
828
363
Online players
1
Developer
Red Unit Studios
Publisher
Red Unit Studios
Release 15 Sep 2017
Platforms