Wanderstop on Steam - User reviews, Price & Information

From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.

Wanderstop is a adventure, simulation and farming sim game developed by Ivy Road and published by Annapurna Interactive.
Released on March 11th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean and Portuguese - Brazil.

It has received 1,201 reviews of which 1,117 were positive and 84 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 22.99€ on Steam.


The Steam community has classified Wanderstop into these genres:

Media & Screenshots

Get an in-depth look at Wanderstop through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-750 or AMD Phenom II X2 565
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 1030, 2GB or AMD Radeon R7 370, 2GB or Intel Arc A310, 4GB
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Additional Notes: Low 720p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
First of all, thank you to the devs for making Wanderstop. The game is gorgeous. The soundtrack is fantastic. And the story... I went into this game knowing the story is about burnout. As someone still recovering from burnout, I hoped it would speak to me. If you've ever struggled with mental health, the things you witness in this game will strike you as familiar. Wanderstop is about burnout. It's about trauma. It's about understanding yourself. It's about recovery. It's about learning to be patient with yourself during that recovery. And finally, it's about accepting that things might change; that you might come out of recovery a changed person. The game not only spoke to me, it helped me accept some part of myself. You might get frustrated along with or at Alta, wonder why you she can't just get better, why you she can't just find an instant fix, why you she can't just excise what's "broken" (despite that part being a part of you), why you she cannot just keep going as you were - pushing yourself to the edge, operating at 200% 24/7, working hard forever to achieve your goals: because you hit the breaking point, physically or mentally. Boro is the person I wish I had when I was at my worst point. Someone who might not understand but was willing to be patient. Someone who would not judge me for not being myself. Someone who could strike at the things I couldn't put into words. When Boro said "Miss Alta being so 'productive' is causing her great harm," I felt that in my soul. It's relaxing. It's painful. It's catharsis. Wanderstop is a cozy game. There is no rush to do anything. You progress at your own pace, there is nothing pushing you to finish something this instant. You will be planting seeds, watering plants, and making tea. You can decorate the space how you wish with various trinkets and plants. You will get to meet many different characters, each with their own quirks. You will run around the space looking for things to do, and sometimes there is truly nothing to do. And that's okay. Wanderstop is not a cozy game. There are set tasks you have to do. All the decorating and placement you spend time on will reset. All the little trinkets you collect are ephemeral and will vanish. It will ultimately feel pointless. People will approach you and you might identify they need help. But you might not fix their problems. And that's okay. Much like real life, people will come in and out of your sphere with no satisfying conclusion or clean wrap up. You may never know how you impacted someone. There are people and things you will never see ever again, no matter how much you want to. There will be regrets - things you wish you did differently, things you wish you knew the outcome to. Closure exists in stories, but it doesn't always exist in real life. Learning to let go and accept change is another part of life. I love Wanderstop. Thank you. Thank you so much.
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March 2025
*BEFORE YOU BUY* Understand that this is a story game about trauma and feelings of inadequacy in the framework of a cozy game. This is not a cozy game where you achieve all your goals. This is therapy, not catharsis. You will regularly have to face the simple truth that you cannot optimize gameplay. You can't "level up" and get better results. There's no growing in skill. This is about rest and healing. Not figuring out the shortcuts. The more you fight against this, the less you will enjoy this game. And it is a game. I really enjoy it. I think there's interesting mechanics I've never seen before. I like them. There is an endless supply of things to do like sweeping and weeding. You'll never "finish" doing all the things. Just like you'll never "finish" brushing your teeth, or doing laundry. This is the game trying to communicate that there are things not in your control. You don't get to decide to eliminate weeds as a thing that happens. Just like you don't get to decide whether or not you'll need to take out the garbage. This game is bitter medicine. But it IS medicine... but... it is bitter. This game won't lie to you and tell you that the world makes sense or that you can preserve something forever. It's not going to give you vapid achievements that encourage you to collect 100 seeds. It treats you like an adult who doesn't need keys jangled in front of you to keep you amused. It's a unique narrative you'll never see anywhere else. And it requires a game to experience. This game, like Davey Wreden's other works, cannot be translated to film or novel. I appreciate that this game respects me, and is made from a place of love. This game landed exactly where it was aiming. And that is something I almost never see in game makers today. Applaud this game.
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March 2025
Games are meant to relieve stress or are they? Wanderstop is a "Cozy" game, what a "Cozy" game entails eludes me. In many ways I find playing an intense first person competitive shooter much less stressful than a farming game with 100s of unlocks and relationships to manage. Alta, the main protagonist of Wanderstop’s story and I are of the same vein. She finds her true self in the adrenaline of combat. A quiet life farming and running a tea shop isn’t exactly the healing spiritual journey for her that it is for others. Like her I find dealing with characters and countless orders as exhausting; I find filling out an encyclopedia of tasks and decorating unbearable. Farming and decorating a quaint shop in the woods isn't exactly my cup of tea. But like her, our friendly fellow shopkeep Goro had me planning the perfect flower arrangement for him. Wanderstop is a game about change. It's about letting go. Giving something up for nothing in return. Wanderstop isn’t asking you to be a completionist, it's not asking you to change who you are, it's asking you to consider that maybe I could try something new? Life is full of competition, despair, sadness, joy, so many emotions but sometimes all you really need is to try a new flavor of tea.
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March 2025
This game does something that I find really rare in games. There is so, so much room for exploration, so much you can miss, with no way to go back to. The reason it's easy to miss all these things? Partially, it's because the game's pacing is too fast. It always has a new task for you to do, and if you're someone who prioritizes tasks, you're going to miss out on a lot. The other reason, is because so much of this game is not asked of you. The game will categorize Alma's reflections of the different teas, but how many of the teas have you also given to Boro? Boro will comment on any tea you give him, and I feel what many people miss is this back and forth discussion of different aspects of the world. One of the teas has "a peculiar flavor that's difficult to point down and describe." Giving this to boro, he comments something along the lines of "ah yes, I once learned the perfect way to describe this tea! However after I did I found the solution to be... quite underwhelming. Afterwards I spent many years trying to un-learn the solution, feeding myself false information, until eventually I had forgotten how to describe it. I find the tea to be much more interesting and enjoyable this way." I feel this sums up a lot of the confusion people have with the game. Sometimes, simply not knowing how things turn out, not knowing what trinkets you didn't see, not being able to know if you've encountered all of the dialogue you could... those things makes the experience more memorable. I don't feel this is a perfect games by any means, but it is certainly one of the most 'magical' games that has surprised me with small, meaningless but memorable interactions in a while.
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March 2025
After roughly 12 hours, I've finished the game, and I did enjoy my time in the clearing of Wanderstop. Although, I have to admit, it was a very puzzling experience. The main reason I say this is because early on, I was introduced to characters which my 30+ years playing games made me identify as having problems for me to resolve as the player, on my way to solve the problems of the character i'm playing (Alta). My assumption was that by solving their problems, Alta would solve her problems. I went in expecting something somewhat akin to Psychonauts. So I'm introduced to someone bearing a curse and who seems to have a strange relationship with his kid. Another character who seems to be a demon hunter with no demon to hunt. Not gonna spoil every character, but with the majority of characters, the game seemed to tell me "it's time to move on" without giving me the option to see a satisfying conclusion to those story-threads. I never got to see the cursed guy get uncursed, for example. At one point, the game even presented me a character with quite a unique design, and I never actually was allowed to talk with that character. There was specifically one character I really liked, that I really wanted to see more of, and that I was SURE I would see more of... and ultimately I didn't. Several characters like that had this lack of closure which reminds me SO MUCH of how the story of Coda ended in The Beginner's Guide. The game gave me again and again and again and again a frustrating feeling of lacking closure. I don't think the game was trying to be fully enjoyable. Some of it was, but a big part of it, I think, was engineered to be a slap to the face. In a way, I suppose it's a realistic commentary on life. If you meet someone who's broken, you may be able to influence them, but when you part ways with them, you might never get to see them again, to see what they become, if they solve their problems, if you've helped them, if they get better or worse. They just... leave your life as much as you leave theirs. I *think* that's a part of what the game was trying to tell me, at least in regards to the other characters. I suspect that mostly because of my experience with The Beginner's Guide, which was also written by Davey Wreden, also threw me for a loop and gave me those same uneasy feelings. Similarly, the game is built around the idea of impermanence, where you're meant to get used to lose things. You will find/earn mugs with unique designs and trinkets (like plushies), and the next chapter, poof, they're gone. You quickly understand that you're not doing it for the game, you're only doing it for yourself, for the satisfaction of doing it, knowing it won't stay. So I did it once and then never again. As far as games go, I think it could've easily been far more enjoyable, by allowing you to accumulate mugs and trinkets over time, keeping the plants you planted throughout the game (at least inside the tea shop). And then it would've been perfect if you could've seen characters come back from one chapter to the next. But again, I don't think the game was going for that. The game had a story to tell, it told it and didn't overstay its welcome. I can respect that. But that story was so strangely told (by having so many unresolved threads) that hours later, I'm still debating with myself to figure out if I liked it or not! I think the game needs an endless mode with a trashbin to throw away items you want to delete. I think the game could've used a 6th chapter where you would've found again some characters from the start of the game which could've used a resolution. Then a couple UI/gameplay improvements here and there, and less deletion of the things you took time planting/placing/coloring/collecting. THEN, at least to me, the game would've been perfect.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 April 2025 14:23
SteamSpy data 01 April 2025 02:43
Steam price 01 April 2025 12:50
Steam reviews 01 April 2025 03:46

If you'd like to dive deeper into the details about Wanderstop, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wanderstop
  • SteamCharts - Analysis of Wanderstop concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wanderstop compatibility
Wanderstop
8.8
1,117
84
Online players
167
Developer
Ivy Road
Publisher
Annapurna Interactive
Release 11 Mar 2025
Platforms