Wandering Sword Review An Impressive 1st Game from a New Developer! I love the martial arts genre since the first time I watched a Bruce Lee film as a kid. I have watched a lot of kung fu, wuxia and even a couple xianxia movies, and read a couple of comics, but even then I’m no expert. When I saw the trailer for Wandering Sword, I felt a rush of excitement. I have always wanted to play a martial arts RPG and how better than with an HD-2D retro style, like Octopath Traveller? Ok, Let’s see what Wandering Sword has to offer: A Different Type of Fantasy Wandering Sword is a RPG of the Wuxia genre. Wuxia is a Chinese fantasy genre with a couple of peculiarities: It happens in Ancient China (the period may vary), it features the martial arts underworld with its many organizations, martial arts have a very prominent role, and humans are the main antagonists. Usually, martial arts ARE the magic of the characters. Wandering Sword has everything I mentioned in spades. Wonderful Presentation: The graphics of Wandering Sword are one of its strengths. Like Octopath, they go for a retro look but with many modern effects (like shadows and illuminations), and the scenario design transport you to a beautiful Ancient China setting. But not everything is retro; the actual character art, is magnific and uses manhua style (Chinese comics, which have expressive faces like in manga but with more believable proportions, and they have fit bodies like in western comics), and all characters have a very unique look. The music goes from adequate to outstanding. Some of the songs are stuck in my head! The soundtrack is available as part of the deluxe edition of the game. Novel Progression System While many games out there emulate the stablished RPG genre, Wandering Sword doesn’t. You wear one weapon, an armor, a helmet, boots and an accessory, each with ten tiers of power (plus rarity), and you get a lot of power from that. There are 5 categories of weapons, each with their own specialties: swords (the most versatile, good range), polearms (specializing in areas around you), sabers (specializing in areas in front of you), fists (specializing on damaging one target) and hidden weapon (specializing at ranged attacks). Most characters only master one category, with the exception of the MC (who can master all weapons, but that is not recommended) and one other character (who uses either fist or hidden weapon). There are no classes or levels here. Instead, you progress with two types of experience points: martial points are used to learn and improve the many types of martial arts. Each weapon type gets its own secret moves, which are divided in 4 tiers of power: normal, special, mighty and unique (plus rarity). Apart from them, all but one character learn Lightness skills (which buff your movement but with a couple of damaging ones), and Cultivation skills (which includes heals, buffs, debuffs and damaging ones, with some doing more than one of these). Unless learning from a manual or taught as part of the story, you use your martial points to learn each martial art, and you can also level them up to 10 levels (although some story-related skills can’t be leveled up quickly). Each weapon skill learned adds up to your mastery skills, which affect your attack and defense against other characters using them. Lightness skills are very important for the MC since they give you more stamina for doing things between resting. Cultivation methods are EXTREMELY important for ALL characters, since each one learned and leveled give you the other type of progression points: meridian points. Meridian points improve your base abilities, and are divided in 6 categories, each with a mini upgrade tree. You can reset these at any time to try other possibilities. While they aren’t named Strength, Dexterity etc., they each specialize in a particular category. Story I have a lot of experience with fiction, especially from Asia, and even then, there were parts of the story that really surprised and moved me. I became an instant lifelong fan of some of the characters! While the core of the story is very common, from zero to hero, the trip is where it’s at. We follow the MC from very humble beginnings and watch him grow, train, learn and overcome many trials, and depending on some key decisions, we see his, and his companion, fate. As this is a wuxia tale, we see many well-known, powerful organizations, like Wudang mountain, Shaolin temple, Beggars’ Sect, and some that I haven’t met (maybe they are original) in Liushan School, Minjiang Manor and Bibo School. Characters from these organizations are the meat of the story, and there are many surprises here and there. As I mentioned, the MC is joined by many powerful figures, with at least one from each of the 6 major organizations. Some characters play a VERY important role in the story, while some are merely an afterthought (which is sad). One thing I really liked is that there are MANY women, which aren’t normally featured that much in wuxia (at least the one I have read or watch); there is even a eunuch! I’m surprised because they normally are the bad guys. Combat System The fights in Wandering Sword are an interesting mix of tactical turn based, with the characters moving and using skills, and there is also a “real-time” battle system, though I confess I don’t have as much experience with it. Each turn you can move, then use a martial art. All martial arts but normal-rank ones have a cooldown period, with the most powerful ones starting on cooldown, so you can’t just spam the most powerful ones right off the bat. As mentioned before, there are 4 levels of martial arts, plus lightness and cultivation skills; of each type, you can learn almost all skills in the game, but you can only have 4 ready of each type. There are MANY types of buffs and debuffs, so read carefully your martial arts to see which one you want. You can add up to 4 characters to aid you in combat, but sometimes there are more people helping you. Some of the most memorable battles have your party of 5 aided by an equal or greater force, and with the enemies there can be like 40 characters in combat! Exploration Apart from combat and story cutscenes, there is quite a bit of exploration. There are 6 “life skills”, 2 of them used for gathering resources (fishing and gathering), and 4 craft ones (weapon, tailoring, alchemy and cooking). Each of these life skills have 10 levels of mastery, with higher mastery letting you craft better. During these sections, you can find chests and interact with NPCs. A lot of NPCs can receive gifts to increase your relationship with them, and some can be challenged for their items, consulted for their life or martial skills, and some can even be recruited. I already mentioned that the game doesn’t have levels, but your character does have a kind of “rank”, and you must be at least one level below an NPC to challenge them. Challenging NPCs cost you stamina. Conclusion I really, REALLY enjoyed my 100+ hours with Wandering Sword, and will return to it to get some things I missed. But to be objective, for people that don’t like to use guides and prefer more lineal experiences, maybe Wandering Sword will not be for your liking. For me, it checks all of my list of wants in an RPG. I would give it a score of 8, but knowing the devs, it will probably become a 9 soon. NOTE: I will write my full review in the forums since there is a character limit in here.
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