VVVVVV

VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?

VVVVVV is a pixel graphics, precision platformer and platformer game developed and published by Terry Cavanagh.
Released on September 07th 2010 is available on Windows, MacOS and Linux in 20 languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian, Catalan, Irish, Welsh and Arabic.

It has received 9,872 reviews of which 9,500 were positive and 372 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 1.24€ on Steam and has a 75% discount.


The Steam community has classified VVVVVV into these genres:

Media & Screenshots

Get an in-depth look at VVVVVV through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 2 GHz
  • Memory: 256MB
  • Graphics: Direct X9.0c Compatible Card
  • DirectX®: DirectX® 9.0c
  • Hard Drive: 42MB
  • Sound: Standard audio
MacOS
  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
  • Processor: Intel Mac 2 GHz
  • Memory: 256MB
  • Hard Drive: 42MB
  • Sound: Standard audio
Linux
  • OS: Ubuntu 12.04 LTS
  • Processor: 2 GHz
  • Memory: 256MB
  • Graphics:
  • Hard Drive: 42MB
  • Sound: Standard audio

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I loved it! What a blast, yet another example of simplicity done right. Take a core concept and see how many neat things you can do with it; add some good tunes and enticing yet approachable post-game content, and you've got an amazing experience that is well worth the price. I got it for less than $2 it truly does not get better than that
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Oct. 2024
Getting the trinket on "Edge Games" is harder than edging to futanari netorare doujins for 4 hours but this game is still really fun
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Oct. 2024
Please excuse my long playtime of 73 hours. Most of those hours I spent working on a level. I really like this game, and I could take note of various aspects and details of the game that I personally find to be awesome. I'd finished the game several times and have enjoyed nearly every single run I've had. The level designs are intriguing and the snark radiating from the level names are worth a smile similar to the one on the crewmates' faces. (But I don't think that would be physically possible in real life; it would probably seem off-putting... and a little creepy. Ehhh-h-h.) The soundtrack and sound design are also very awesome to listen to. My personal favorite songs in the entire soundtrack are "Popular Potpourri" and "Piercing the Sky", both of which manage to give me chills during pretty much every single second I listen to them. The custom levels included are challenging and feel cool to play. On the topic of "custom levels", I love the inclusion of a level editor, as I am, as I very proudly state in most of my reviews regarding games with level editors, an avid fan of level editors. Also, the Gravitron is paaaaiiiin. It's so epic. What I find strange though is that the controls can feel kind of slippery at times. Case in point: I am moving my character and I end up holding the arrow key to get to a point where I'm about to fall through a hole, with spikes on each side; I let go of the key when I reach the spiked hole so as to not die from the spikes, and instead of stopping instantly—which would be the action most likely to be expected, the character continues to move at least 2 pixels to the direction of the arrow key I was a split second ago just holding and my character ends up dying. The strangest occurrence, but it's not entirely detrimental to my experience of the game, which has been great from start to finish. Because of this game, I will forever be haunted by the words "Veni Vidi Vici", and I cannot complain about that lol. This game is awesome.
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Oct. 2024
Don't be fooled by my short playtime on Steam, I have another 80 hours on 3DS. This isn't even that long of a game, probably only about 5-10 hours. However it's incredibly fun and leaves you wanting more after beating it, which it gives you! The level editor and player levels add hours of fun on top of this already brilliant game, and better yet, all of the hand picked custom levels are brilliant! (Quite rare for user made content to be this good in any game!)
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Jan. 2024
It's 2024 and we're still getting updates for this gem.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 06:13
SteamSpy data 18 December 2024 22:58
Steam price 23 December 2024 12:46
Steam reviews 23 December 2024 02:02
VVVVVV
9.3
9,500
372
Online players
24
Developer
Terry Cavanagh
Publisher
Terry Cavanagh
Release 07 Sep 2010
Platforms
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