VOIN on Steam - User reviews, Price & Information

Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.

VOIN is a early access, action and rpg game developed by Nikita Sozidar and published by tinyBuild.
Released on December 10th 2024 is available only on Windows in 11 languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, French, Japanese, Korean, Polish and Ukrainian.

It has received 671 reviews of which 630 were positive and 41 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified VOIN into these genres:

Media & Screenshots

Get an in-depth look at VOIN through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 / AMD® FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: Integrated

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Very fun, satisfying, and surprisingly, polished game. The loading times are great! It is really quick to jump into. The best part is that the game saves your progress when you quit. If you were in the middle of a run, you can quit, and later jump straight back in. This makes the game very accessible, and friendly for people with little time. The travel system and movement is also very fast; travelling back to where you died is actually fun, not a slog like in some other games.
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Feb. 2025
Beware, VOIN is very much early in early access. First thing first, combat is utterly excellent and some of, if not the best, first-person melee combat ever. But... After 24 hours of play, I just can't play this anymore. There are only two levels, most weapons are flavours of sword and overall there aren't that many weapons in total, items are mostly buffs and abilities and overall there aren't that many items with various buffs and abilities in total. I mean, compared to any finished game, VOIN is lacking considerably. I enjoyed my time with VOIN immensely, but after 24 hours of play, I'm just kind of sick of it. It needs more stuff. And I suspect it'll take the solo developer a considerable amount of time to flesh this game out. For now, I'm done with VOIN and will remain so for what I'd wager will probably be somewhere between six to twelve months. Would I recommend it? Yes, with the caveat that you are receiving very little as of writing. But as long as you're okay with that, it's worth the price of admission.
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Jan. 2025
[Updated 1/1/2025] I'm about to be a bit critical, so I'd like to open by saying that I'm recommending this game because it draws inspiration from other games in all the right ways, and is clearly being made with love. This is such an interesting concept, the weapons are really interesting and fun to use, the upgrade system with the bells and stuff is really cool, there's a tonn of immersive polish helping the overall feel of the game, and the general lore gives me a lot of hope for the content that's to come! - To add to this, I've found increasing the toughness and amount of the enemies to be extremely useful, and borderline essential to this game. Definitely play with it as you go if you find that you're too OP! So at about 3 hours into this game, I saw essentially all the content that exists. For a $20 game, that may be a little steep to some, the stupid dollar-an-hour rule wouldn't add up without some serious grinding. So keep that in mind, you'll maybe get 4-10 hours of enjoyment out of this game in its current state, and as with all early-access, you're making a bit of an investment. That being said, I'll probably play this game for longer since the grind has been really fun, since the combat is so epic - so your mileage may vary! Some general feedback/gripes so far: - Sometimes the summoner enemies fail to summon guys, or summon them out of bounds, and then none of them summon anything until you fully close/reopen the game. - Exploration has been cool, but not very rewarding. Climbing tall structures generally doesn't offer any chests, or unique/interesting items. Replaying existing areas doesn't offer any more incentive to explore. - I was really confused in world 2 when I climbed to the top of a tower with a big beacon of light, just to enter a dungeon and immediately leave it? I really hope there's an epic fight planned for this place at some point! Overall the environment looks great though and has lots of interesting nooks and crannies! - There's a lot of stuff in this game that's unintuitive, the main things being: - Item symbiosis - I've been unable to perform this process despite filling the specified conditions (2 fully satiated weapons), and I don't feel like it's clear enough in-game what I even need to do here? - Item lore text - A term glossary feels pretty needed when the lore is this deep and unexplained. I'm sure it will come in time, but right now these terms mean nothing to me, and I have no easy way to learn them. - World objective(s) - If you wander too far, you're warped back into the world being told 'that ain't where the action is' but like, okay, where is the action? why am I here? - How to unlock new powers - I've played for 8 hours and beaten both bosses and still don't have the second row unlocked. - Leveling up - What it actually does other than increase damage? If it only increases damage by a flat rate, I really wish it'd do something cooler. There's a lot of really interesting stuff here though, and I look forward to seeing the content to come! That being said, the first major update will be a great look at the future of this game, and I'll definitely come back to update this review once its out.
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Dec. 2024
Def early access but potential is there. Would love to sell unwanted items even if its for small amounts of Ichor. Overall, dope game. Please support.
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Dec. 2024
AAA is dead, dude. Stuff like this, Witchfire, Selaco, and SULFER and all I ever want and need, ever again. THANK YOU DEV
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 06:15
SteamSpy data 10 April 2025 17:04
Steam price 13 April 2025 20:47
Steam reviews 12 April 2025 23:57

If you'd like to dive deeper into the details about VOIN, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about VOIN
  • SteamCharts - Analysis of VOIN concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck VOIN compatibility
VOIN
8.8
630
41
Online players
23
Developer
Nikita Sozidar
Publisher
tinyBuild
Release 10 Dec 2024
Platforms