Voidtrain

Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.

Voidtrain is a open world survival craft, co-op and survival game developed and published by HypeTrain Digital.
Released on May 09th 2023 is available only on Windows in 11 languages: English, Russian, French, German, Portuguese - Brazil, Simplified Chinese, Polish, Turkish, Japanese, Spanish - Spain and Korean.

It has received 5,321 reviews of which 3,964 were positive and 1,357 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 20.99€ on Steam and has a 30% discount.


The Steam community has classified Voidtrain into these genres:

Media & Screenshots

Get an in-depth look at Voidtrain through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-Bit Windows 7/8/10
  • Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 670 or analogue with 2GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 35 GB available space
  • Sound Card: DirectX®-compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This is a rather unique experience, and easily my favorite Early Access title i’ve been following from the start. But let’s start with the… Basics: First and foremost, this is a relatively complete EA game in terms of gameplay and polish, and it is pretty straightforward, yet it cannot fit everyone. Why so? Well, it is a very meditative experience, in which you should not expect thing to happen at a rapid-fire speed, because of… Gameplay: You ride a train through the Void, gather resources scattered around and from time to time run into random encounters - puzzle islands, enemy outposts, story elements and such. But the Void isn’t exactly endless, since you periodically drive into the Depot, which serves as a breakpoint of sorts. Here you can build train platforms, walls and other heavy constructions, safely reorganize things, and sometimes encounters story elements. Once you’re done at the Depot, simply release a break and continue your journey. Resources are either spent on crafting or building, which is done really well - intermediate resources usually don’t exceed the depth of 2 (and i hate crafting resource chains, feeding one resource into another 5 times in a row, sorry). Something that should also be mentioned, that one ride from Depot to Depot takes about an hour on the lowest speed (which you are free to control at all times), and this is where this “meditative experience” is coming from. Since there is a limit on the platform amount, you’ll be riding at lowest speeds until you’ve actually built your train. From there, you’ll be mostly interested in… Story: I’ll avoid any spoilers here, but - the story so far has been really interesting and intriguing, even funny sometimes. It is well written and narrated, definitely very unique, and takes itself realistically, allowing for some moments of humor, while keeping the bar of seriousness, mystery, and even extremely touching moments. You do receive it in small bits, and while it might be too scattered for my taste, the story itself holds me in this game very tightly. Of course, the final chapter is missing at this point, so i cannot tell you if it has a good conclusion or not, but so far it did not let me down in any way, and at some moments even exceeded expectations. Just like… Art and Graphics: It might be one of the prettiest game of this generation. Subjectively, the art-style looks perfect, objectively - the world is consistent, everything belongs here, and the overall work for VFX and art is unimaginable. And all of it comes with great optimization - my first-gen RTX GPU, along with first-gen i9 CPU, are mostly idling through the game. There are no such issues as stuttering or visual glitches. Rofleemos - little creatures you get as your train crew, deserve a separate praise for animations and the amount of little details they’ve got. But, they might come for a price of… Sound: Now, overall sound design is great - everything is balanced, music is good and fitting (actually, it is one of the best soundtracks i’ve heard in a while), sound effects are unique and nice for the hearing. However, and this is highly subjective (judging by the reviews) - your “crew”, Rofleemos and Lootcatchers (it is a different breed of creatures, which name is currently unknown) - have their sounds too, which can lead to some sensory overload, if you place the latter set of creatures in a batch too close to each other. And Rofleemos… Well… They can play musical instruments. One of them being Kazoo. You can imagine where this is going, right? I, personally, absolutely adore them and their passion for music, since it can create a lot of charming and hilarious moments. But to some folk it may be annoying, especially if you take everything too seriously. However, their sound can be controlled by a different volume slider, so there is a solution. And now, let’s jump to the… Conclusion: Overall, i fell that this experience is absolutely worth its price. Developers listened to the community and added a huge amount of QoL and requested features since the initial launch, which now makes it a properly polished and very well-made game, with no “it’s an Early Access” remarks. While i would love to see more content and features added before the release (like being able to save or store new Rofleemos, once you reach their limit on the train), i’m thinking of this game as a complete experience, minus the missing conclusion to the story. So if you’re in for something that allows you to chill, meditate and simply enjoy the ride at your own pace - this is a perfect game for you. And for the rating, i would easily get it 9 out 10, but hey, judge for yourself ;)
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Oct. 2024
During a quest called 'The way' an enemy clipped through the terrain and i'm stuck with an enemy i can't shoot (but he can still shoot back) and am softlocked with no way to progress. Edit: A Deve contacted me right away. Early access games can be buggy but with the quick resonses and support from the dev's i think this could be a great game.
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Oct. 2024
This is going to be long so TLDR first: This is a story game at its core. building is fun, crafting is interactive, storage is a bitch, gun play sucks. Please also read the last paragraph for a warning about saving. Now the rant. First ill say the story is cool then environment is awesome. if that's the most important part of a game to you stop reading now and get the game. Despite the cool story, and the interesting building this game definitely has some quirks that are pretty annoying. First off the crafting. this game has no recipe post feature, meaning I'm constantly running back and forth from whatever I'm building to my chests because I allwase either forget something or grab the wrong item. The next gripe is the animations, they look great but some of the animations that you use on a regular basis are really fucking long, and prevent you from cancelling or skipping them. for example putting away your build menu takes about 3 seconds, and in that time all you can to is move. I've found myself fat fingering the close menu button then having to wait for it to close, just to go through the long ass animation to pull it out again. there is a turn off animations option in the setting menu but all that does is remove the animation. plus it causes some visual bugs (mainly with the hammer) . either way it seems like just letting you interrupt the animation would have been way more pleasant. Another problem I have is the gunsmiths. in this game primarys are made up of 7 (maby idk) parts. with different parts dictating different aspects of how the gun preforms. this system would be great, if the UI actually told you what each this does. For example Barrels dictate your bullet type but nowhere on the crafting UI does it tell you what that is. even if you put it on your gun it doesn't update the bullet type icon untill you exit the bench. the same goes for fire modes on grips, and effects of parts. All in all its really hard to determine what a part is going to do until you put it on the gun witch sucks when you finish a fight and have 6 or 7 new parts to check out. each part also provides a stat bonus for example one part may add the stat: on 4 kill detonates a dead body. witch aside from being grammatically odd is also not listed on the parts information. you only find out about these when you put the part on the gun. even then it doesn't actually tell you what part is giving what bonus, they just appear in a list and you have to remove parts and read the list over and over to fugue out what does what. then we get to the gun play. this is by far the worst part of the game. the enemy AI is increasingly stupid, but they also always know where you are. i get prefired constantly, even after repositioning. the AI seem to hit about 80% of their shots while your running and probably 60% while you peeking meaning your going to get hit allot. luckily they barely do any damage so you can eat rounds all day and be mostly OK. Unfortunately the weak guns seems to be a trend thought the game, because it also takes an insane amount of shots to kill the AI. that combined with the treble chunky sights on every gun, the insane flinch when you get hit and relatively small ammo reserve means gunfights tend to feel very frustrating and boring. (somehow) this only gets worse the later into the game you get. off the bat its not bad but once armour starts getting involved shit devolves real fast. Next up is the storage. there are allot of items in this game, and both chest space and floor space is limited. In terms of general play this games has some odd quirks involving picking up items. the hit boxes can be very finicky especially when dealing with items on benches. you also cant put anything on tables, witch isn't so much a major issue as it is just odd. like why cant i put this table lamp on a table? with all that said I still recommend this game, especially if you can get it on sale. i don't this you'll get much replay-ability out of it, but it seems pretty long. One final warning. the save system is stupid AF. the game auto saves, however playing a multiplayer world (even if its not yours) will result in all you auto saves being overwritten. and while the UI doesn't display it manually saving on a multi player work can overwrite you single players saves. this little Quirk cost me about 5 hours of game play. over all 6.5/10 fun but on GOTY.
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March 2024
Good Survival Craft game, but compared to some this tends to feel very ... MEH ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☑ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
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Jan. 2024
Boy howdy, this is a tough review for me to write. I've bought this game twice now, spent about 100 hours in it between Steam and Epic, and yet I still don't know whether or not I recommend other people buy it. Voidtrain is an enjoyable game to be sure, but it has been designed in such a way that the gameplay has a hard end to it. You have 33 phases to your research table, and once you've finished those, there's basically no reason to keep gathering stuff and therefore not much reason to keep playing the game. Your train caps out at 12 wagon platforms (not including the 4 that make up your locomotive) so there is very much a state of "final evolution" that the train cannot grow past, and that means there is no real creative endgame as once you have achieved the optimal layout for your 12 wagon platforms, there is little if any incentive to invest the effort of tearing down your train one platform at a time to redesign it or rearrange the order of your cars. You get about 20-30 hours of thoroughly enjoyable gameplay (plus however much time you spend decorating your train at depots), then you are coasting through the void on a train that can't grow any bigger, ignoring most of the resources you are passing by, doing combat arenas and occasionally stopping to follow fireflies out into the void, all for resources you don't even need anymore. And none of this bothered me when I played the game two years ago on Epic, but this is also functionally the same game I played two years ago. Two years ago we had 33 research table phases, 12 wagon platforms, two locomotive engines, and our side content in the void consisted of the firefly puzzles, abandoned trains, guarded outposts, combat arenas, and train to train combat. The only things they have added in two years of dev time have been the story about the scientist, and the Rofleemo based automation and the associated stations. So the gatherer's station, the cleaner's station, the trainkeeper's station, etc. Turrets are new. The rams are actually new since the last time I played. There have been some QOL changes, like the fact that enemies no longer spawn on the platform that you arrive at when going to a depot. Now they have their own little designated combat area. That's all nice. But it doesn't even come close to providing an actual endgame. And I understand that the game has unique limitations being, quite literally, on rails. But I feel that survival games like Raft show us that we can have niche settings to where and how we are building but still have accessible and even wacky options for endgame. There's ultimately no real reason why our train can't be so long that the engine reaches the end of a void sequence before the final car has actually left the previous depot, but it is nonetheless a thing that cannot be done, and I feel like the game suffers greatly for it. As charming as the rofleemos and the narrator and the scientist story all are, I would trade all of it in a heartbeat for a removal of the building cap on train wagon platforms. I always hate saying negative things about smaller studios because it just feels like kicking down, and I want this game to be everything it has the potential to be, but it kind of feels after two years like the devs are more concerned with things like narrative and presentation and even production value over things like content and endgame. Feels a bit like putting the cart before the horse. I would start with the demo. If you enjoy it, buy the game with the knowledge that you're getting about 20-30 hours of content (plus decoration time, which if you're like me can literally double or even triple your playtime), but understand that your train will hit a metaphorical end to its journey even if there is no physical one. And do not harbor *any* expectations for the game to grow or evolve beyond what it is any time soon, if ever, because as of January 2024, the game still has basically all of the same core content that it had when it launched on Epic back in August of 2021. The game was also originally projected to achieve full release status back in 2022, if that gives any indication to Nearga's ability to deliver on promises made in a roadmap.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 08 December 2024 00:38
SteamSpy data 18 December 2024 04:57
Steam price 23 December 2024 12:27
Steam reviews 21 December 2024 23:48
Voidtrain
7.3
3,964
1,357
Online players
442
Developer
HypeTrain Digital
Publisher
HypeTrain Digital
Release 09 May 2023
Platforms