Void Bastards

Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?

Void Bastards is a fps, action roguelike and singleplayer game developed by Blue Manchu and published by Humble Games.
Released on May 28th 2019 is available on Windows and MacOS in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 5,226 reviews of which 4,489 were positive and 737 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Void Bastards into these genres:

Media & Screenshots

Get an in-depth look at Void Bastards through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit versions)
  • Processor: Quad Core, 1.8GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 660 2GB, AMD Radeon 7850 2GB
  • Storage: 6 GB available space
MacOS
  • OS: Mojave
  • Processor: Quad Core, 1.8GHz
  • Memory: 8 GB RAM
  • Storage: 6 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This game is an underrated and underappreciated gem. Nobody talks about this game and it's a shame. Now, I'm not saying it's a masterpiece, but it is certainly a great game. I played on the highest difficulty available to me in the beginning, and that made a lot of difference in my experience with the game. Despite the AI being lacklustre, being more vulnerable with less to work with starting off makes it a lot more stressful, allowing for that adrenaline rush when you get out. Many times during my play through, I went in confident and prepared and came out with little left. Some times I would audibly sigh 'Thank Fuck' to myself after it, because I only just made it back in one piece. The rouge-like elements work great here, as every ship has different variables to either hinder or help you in your search for parts. Managing fuel and food is important, and being out of either made me panic, as some runs I was near to getting the materials needed to craft an item needed to progress, and then end up starving to death or just float into space and then starve to death. The upgrades in this game are okay. I never really was amazed at a new weapon, a part from a few exceptions, and upgrading them makes things really easy depending on the weapon, while others get outclassed later down the line, or even when they are first introduced. Primaries have this problem and secondaries have the same problem, but it's more prevalent there, but your weapons in the third slot are important for the sole fact that they can either be the most broken thing ever, or the most useless garbage. I'll let you guys figure them out, but some are actually insanely powerful. Other upgrades make the game a bit easier, with some making you faster and bulkier, some make things cheaper and others can give you more resources. They are basic, which isn't a bad thing, but some were really situational. I'd craft an item thinking It'd be useful to me in the long run, and then realising that it only works in certain situations. I like the idea of every run having an different, random prisoner for you to control. It shows that the Void Ark has so many people on board ready to be re-hydrated, and makes each one feel like a tool rather than a character, which is really cool. It shows that in the future, human life is a lot less valuable to whatever space government controls the galaxy. I also really like that we start with random weapons, which means you might have to use a weapon you aren't used to using or to use a weapon that is generally just awful, giving yourself a handicap which adds to that tension you feel in the early to mid game. Each new prisoner can have positive or negative traits, and without these, I don't think the game play loop would be as entertaining for me as it is. These traits could make you really short, really tall, cough occasionally that alerts enemies, make the exit appear in a random spot and many more. You can roll your traits at certain ships on your travels, allowing you to build a character that could survive multiple parts of the story. The crafting system is alright. I think using the scrap you find in your travels to make your tools are cool, and finding extra loot in containers is always a nice reward. Making certain materials out of your different types of scrap is cool, but depending on the item, it could take ages for you to even get the materials needed. There really isn't much to say about the crafting.The story is cool, but it doesn't really go anywhere. The concept is so sick and throughout the game, it never gets expanded on. I wish it did, as I think it'd be a better game for it. Lastly, I want to talk about the DLC. It is pretty bad. I know it isn't supposed to be this big expansion, but for $7.50 AUD, it's lacking in all departments. You get one weapon, an upgrade to support that weapon, a new type of ship and a new enemy. Now the weapon itself is okay. It a fun gimmick weapon, but I wouldn't classify it as viable for your play through, and the ship itself doesn't have a lot going for it either. The enemy is fine, and it's gimmick is also fine, but all of this for $7.50 is just terrible. This game is great, and it was made by a team that were obviously really passionate about the development, and it shows. The comic book style is amazing, and it makes the game stand out. Overall, I'd give this a 7.5/10. I wouldn't buy it a full price, however. as $42 AUD is a tad bit expensive.
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Oct. 2024
Void Bastards has a unique art style, an addictive gameplay loop and is balanced enough to make you want to play it more than once. The game's main quest is well introduced, but it gets a little tedious. But I imagine that the main focus of the game is on surviving and using resources in the best possible way. In this regard, the game is simply surprising, with several immersive simulator mechanics. Some ships will have very interesting modifiers that make you look for a way to overcome them effectively. Some of my most intense episodes were a stealth mission mixed with a giant shootout in a tight room. Choosing a good set of equipment is essential to progress in the game. The sense of freedom to complete missions is very present and automatically trains you to adapt. The game's upgrades are very well implemented and balanced so that you don't get too strong too soon. Unlike many games of the genre, the grind in this game is not tedious or forced, I found that my interest in exploring the more difficult ships and their challenges was greater than gathering materials. In this case, they were another positive consequence of having explored well during the mission. The variety of enemies is good and the game's art style makes you curious about what the next ones will be like. I strongly recommend that anyone who plays FPS shooters play on hard. Even though there is more than one strategy to approach combat situations, with good upgrades on my favorite weapons I could easily defeat enemies stronger than me. The game has great exploration, a wide variety of scenarios, a very well thought out art style and sound design. It's definitely worth it if you're interested in rogue likes.
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Aug. 2024
Only worth it on sale. A clean, crisp roguelike experience. Definitely a game that belongs in anyone's library for its standout presentation and performance.
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June 2024
This game was so much better than I could have hoped. I ended up putting almost 100 hours into it and I still don't feel like I'm done with it at all. It calls to me every time I scroll by it in my games library. The only reason I haven't played even more is I don't want to burn out on it. It's the type of game you revisit every year or so to replay the campaign on hard, and that is my intention. I could barely stop myself from re-installing it again early, so I settled on leaving a review instead. Basically you're on a prison ship stranded in a graveyard of derelict ships. You have a shuttle capable of visiting these derelict ships in sort of an FTL-style beacon to beacon travelling method. These derelict ships still have their crews aboard who have been corrupted by some kind of space madness and are hostile to you. If after looking at the scan of the ship, you decide the risks of boarding are worth the items you might find on board (fuel, food, special parts, building materiels, ammo, money, even augmentations to your genetic structure to give you different abilities), you go into FPS mode and raid the ship. The core of the gameplay is finding what you need on the ship, while fighting/avoiding the many dangers awaiting you. It's very System Shock-esque. Then using what you've obtained, you can craft needed parts, new weapons, armours, devices.. all sorts of things to get you ready for further challenges when you decide to go for the really valuable stuff deeper in. Anyway, that's just a summary of what you actually do in the game. It really doesn't do justice to just how intense it is boarding ships and how interesting it is trying out new weapons and devices and how much tension there is in the game just keeping your character alive. Highly HIGHLY recommended.
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March 2024
The unique art design breathes fresh life into the genre, offering a memorable and immersive experience. Despite its familiar mechanics, the game's execution and atmosphere set it apart, making it a standout title in its own right.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 17 November 2024 13:02
SteamSpy data 20 January 2025 22:03
Steam price 22 January 2025 20:20
Steam reviews 21 January 2025 14:04
Void Bastards
8.3
4,489
737
Online players
22
Developer
Blue Manchu
Publisher
Humble Games
Release 28 May 2019
Platforms