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Vivid Knight on Steam - User reviews, Price & Information

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"Vivid Knight" is a "party-building roguelike" game in which you collect friends who have been turned into jewels and fight by combining their abilities! Explore the ever-changing dungeon and harness the gems you have gathered to challenge the labyrinth!

Vivid Knight is a rogue-like, roguelike deckbuilder and inventory management game developed and published by Asobism.Co. and Ltd.
Released on May 26th 2021 is available on Windows and MacOS in 10 languages: English, Simplified Chinese, Japanese, Korean, Spanish - Spain, Russian, French, German, Portuguese - Brazil and Traditional Chinese.

It has received 1,656 reviews of which 1,497 were positive and 159 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Vivid Knight into these genres:

Media & Screenshots

Get an in-depth look at Vivid Knight through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows7 64bit
  • Processor: Intel(R) Core 2 Duo 2GHz, or better
  • Memory: 1 GB RAM
  • Storage: 1 GB available space
MacOS
  • OS: macOS 10.13
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

49 hours played
July 2026
Play Time: 48hrs Achievements: 60 of 62. 97% Date/Version: July 27th 2026 Rating: 6 3/4 out of 10 Vivid Knight an auto-battler, roguelike where it's about risking the mana and the money to get the win. You build up a team with your team with one of your two chosen leaders. Just like any auto-battler team builder you'll run into RNG and you'll run into different monsters and different random events of sorts. While the game is charming for some, others may be annoyed by the games music and especially the characters sound effects (I WAS ANNOYED). I'm not a person who finds it enjoyable to heard a person act/sound as a little child, or an annoying mouse make the sound childish sound 30 times in 30 seconds. Overall I would say mute the game, play it and enjoy it. Achievement gathering isn't terrible and in harder difficulties you'll find yourself frustrating. Just like any game with this art style a nice chunk of these reviews appear to be from “fans” of the LOLI (if that's how it's spelled) or some other creepy stuff like that. P.S. RUNS are not no 20-30 minutes long. (Potential Spoilers) Leaders and Units: You have two leaders you'll eventually be able to chose from both have their own unique play style and unique unit pool. One leader has a pool of 51 unique units they may encounter to recruit on their team. And the other leader can has 52 unique units they may encounter to recruit for their team. Recruiting units costs 30 currency regardless of the rarity. Each unit has their own unit stats and ability, in addition they'll have unique Symbols. You combine 3 of the same unit to make 1 stronger unit, you then can combine 3 (combined) same units into 1 stronger unit. Yes that means there are only 2 upgrades to each unit but to max a unit you'll need 9 of the same unit and not 6. Tribes/Factions/Traits (Symbols): You'll have color symbols and Markup symbols these are what help you create a synchronized team. With 10 unique color symbols and 13 Markup Symbols for each leader. These Symbols once you collect a particular number will give your units benefits. (IMPORTANT NOTE) once you've combined 3 of the same unit, you can always keep that unit or sell it. If you decide to sell it you still retain the color and markup symbol count. Accessory: (Leaders passive) There are 30 unique accessories; these accessories will provide passive bonuses, and may have multiple symbols on them. Are they all created equal and may you want different ones at different times, yes. Gems: (Leaders active skills) There are 47 “unique” gems you can obtain they'll have their own ranking which the alchemist will eventually be able to create different ranks of the same GEMS later on in your run. These GEMS act as actives your leader can use during a battle, they all have some sort of cooldown, and some may have 1 time use. Conclusion: I did enjoy playing this game for the most part but it's nothing on any of the other top tier auto-battlers. In fact the first 3 hours of playing I was bored. I also didn't like the concept of the game collecting as many symbols as you can is the name of the game. RNG play a larger factor than what there should be, and runs are way too long. You want to know what makes this worse... you have to unlock the “speed up” button/function via meta currency. And it took more than 10+ hours for me to get this thing.. MEANING I was forcibly made to play slower which didn't help me what so ever. Some may say “well this is to help slow you down to learn the game... SERIOUSLY it was too slow and boring. Then you have the difficulties they were not impressive and runs could last for about 2 hours. I didn't find out until later on that there is a continue button just in case you have to leave. As I mentioned in the beginning the the units sound effects are just ANNOYING it's more the voice sound effects. The music is super super repetitive. Overall I would still get the game again and do my best to beat it, I enjoyed myself enough to recommend the game. But wow was it rough. PROS: Unique Tribes/Factions/Traits Unique Units Unique Items Unique Consumables Game Play isn't terrible NEUTRAL: RNG is a bit steep. Boss balance is iffy CONS: Voices/Sound Effects Music Speed being locked behind meta currency. Witches Maze game length
July 2026
It kind of feels like those old gacha games during the time when they haven't figured out 3D graphics just yet. It feels nostalgic somehow.
2 hours played
Feb. 2026
I have no idea what I am doing with symbols and synergies almost all of the time, but alot of the characters but as long as you follow the logic of "The cuter the character, the stronger they are" you'll be fine. This is a game that basically requires you to dungeon dive multiple times in order to progress unlocking new characters via a gatcha mechanic, whose currency you earn by playing the game. Not the F2P gatcha systems where you need to pay money to get a character, but actual playing to earn it. There is a bit of RNG, but since each gatcha books have a set item list, you will earn everything eventually. Yes, that means grinding. Tis a Roguelike after all. Overall a very fun game to play offline on the steamdeck when you're traveling and have no connection to play anything else.
1 hours played
Nov. 2025
A very fun roguelike. I like this art style even more than the one of the second game in the series.
14 hours played
Nov. 2025
Very fun roguelike autobattler gem. Tons of different combinations. Cute artstyle.

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Frequently Asked Questions

Vivid Knight is currently priced at 12.49€ on Steam.

No, Vivid Knight is currently not on sale. You can purchase it for 12.49€ on Steam.

Yes, Vivid Knight received 1,497 positive votes out of a total of 1,656 achieving a rating of 8.61.
😎

Vivid Knight was developed and published by Asobism.Co. and Ltd.

Yes, Vivid Knight is playable and fully supported on Windows.

Yes, Vivid Knight is playable and fully supported on MacOS.

No, Vivid Knight is not playable on Linux.

Vivid Knight is a single-player game.

Yes, there is a DLC available for Vivid Knight. Explore additional content available for Vivid Knight on Steam.

No, Vivid Knight does not support mods via Steam Workshop.

No, Vivid Knight does not support Steam Remote Play.

Yes, Vivid Knight is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vivid Knight.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 August 2026 21:13 UTC
SteamSpy data 14 August 2026 18:50 UTC
Steam price 26 August 2026 18:33 UTC
Steam reviews 24 August 2026 18:06 UTC

If you'd like to dive deeper into the details about Vivid Knight, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vivid Knight
  • SteamCharts - Analysis of Vivid Knight concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vivid Knight compatibility
Vivid Knight
Rating
8.6
1,497
159
Game modes
Features
Online players
4
Developer
Asobism.Co.,Ltd
Publisher
Asobism.Co.,Ltd
Release 26 May 2021
Platforms