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Vivid Knight on Steam

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"Vivid Knight" is a "party-building roguelike" game in which you collect friends who have been turned into jewels and fight by combining their abilities! Explore the ever-changing dungeon and harness the gems you have gathered to challenge the labyrinth!

Vivid Knight is a roguelike, inventory management and roguelike deckbuilder game developed and published by Asobism.Co. and Ltd.
Released on May 26th 2021 is available on Windows, MacOS, Steam Deck and Steam Machine in 10 languages: English, Simplified Chinese, Japanese, Korean, Spanish - Spain, Russian, French, German, Portuguese - Brazil and Traditional Chinese.

It has received 1,635 reviews of which 1,455 were positive and 180 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Vivid Knight into these genres:


Here is the detailed breakdown of supported languages for Vivid Knight:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Vivid Knight through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows7 64bit
  • Processor: Intel(R) Core 2 Duo 2GHz, or better
  • Memory: 1 GB RAM
  • Storage: 1 GB available space
MacOS
  • OS: macOS 10.13
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

49 hours played
July 2026
Play Time: 48hrs Achievements: 60 of 62. 97% Date/Version: July 27th 2026 Rating: 6 3/4 out of 10 Vivid Knight an auto-battler, roguelike where it's about risking the mana and the money to get the win. You build up a team with your team with one of your two chosen leaders. Just like any auto-battler team builder you'll run into RNG and you'll run into different monsters and different random events of sorts. While the game is charming for some, others may be annoyed by the games music and especially the characters sound effects (I WAS ANNOYED). I'm not a person who finds it enjoyable to heard a person act/sound as a little child, or an annoying mouse make the sound childish sound 30 times in 30 seconds. Overall I would say mute the game, play it and enjoy it. Achievement gathering isn't terrible and in harder difficulties you'll find yourself frustrating. Just like any game with this art style a nice chunk of these reviews appear to be from “fans” of the LOLI (if that's how it's spelled) or some other creepy stuff like that. P.S. RUNS are not no 20-30 minutes long. (Potential Spoilers) Leaders and Units: You have two leaders you'll eventually be able to chose from both have their own unique play style and unique unit pool. One leader has a pool of 51 unique units they may encounter to recruit on their team. And the other leader can has 52 unique units they may encounter to recruit for their team. Recruiting units costs 30 currency regardless of the rarity. Each unit has their own unit stats and ability, in addition they'll have unique Symbols. You combine 3 of the same unit to make 1 stronger unit, you then can combine 3 (combined) same units into 1 stronger unit. Yes that means there are only 2 upgrades to each unit but to max a unit you'll need 9 of the same unit and not 6. Tribes/Factions/Traits (Symbols): You'll have color symbols and Markup symbols these are what help you create a synchronized team. With 10 unique color symbols and 13 Markup Symbols for each leader. These Symbols once you collect a particular number will give your units benefits. (IMPORTANT NOTE) once you've combined 3 of the same unit, you can always keep that unit or sell it. If you decide to sell it you still retain the color and markup symbol count. Accessory: (Leaders passive) There are 30 unique accessories; these accessories will provide passive bonuses, and may have multiple symbols on them. Are they all created equal and may you want different ones at different times, yes. Gems: (Leaders active skills) There are 47 “unique” gems you can obtain they'll have their own ranking which the alchemist will eventually be able to create different ranks of the same GEMS later on in your run. These GEMS act as actives your leader can use during a battle, they all have some sort of cooldown, and some may have 1 time use. Conclusion: I did enjoy playing this game for the most part but it's nothing on any of the other top tier auto-battlers. In fact the first 3 hours of playing I was bored. I also didn't like the concept of the game collecting as many symbols as you can is the name of the game. RNG play a larger factor than what there should be, and runs are way too long. You want to know what makes this worse... you have to unlock the “speed up” button/function via meta currency. And it took more than 10+ hours for me to get this thing.. MEANING I was forcibly made to play slower which didn't help me what so ever. Some may say “well this is to help slow you down to learn the game... SERIOUSLY it was too slow and boring. Then you have the difficulties they were not impressive and runs could last for about 2 hours. I didn't find out until later on that there is a continue button just in case you have to leave. As I mentioned in the beginning the the units sound effects are just ANNOYING it's more the voice sound effects. The music is super super repetitive. Overall I would still get the game again and do my best to beat it, I enjoyed myself enough to recommend the game. But wow was it rough. PROS: Unique Tribes/Factions/Traits Unique Units Unique Items Unique Consumables Game Play isn't terrible NEUTRAL: RNG is a bit steep. Boss balance is iffy CONS: Voices/Sound Effects Music Speed being locked behind meta currency. Witches Maze game length
26 hours played
July 2026
If you like Teamfight Tactics (Dota Auto Chess) this is basically a singleplayer version of it. Your units fight by themselves and you have "runes" (abilities with cooldowns) to heal, buff them or damage/debuff enemies. The meat of the game lies in the color/traits of upgraded units become permanently available for the run so you can upgrade weak units and sell them while keeping their faction bonuses. Units abilities are all interesting but heal is basically essential for sustain (you don't get healed between floors and healing costs your movement resource) while everything else is secondary since you rely on your truckload of buffs to progress. Very simple game with a decent amount of playtime until the loop becomes stale.
2 hours played
Feb. 2026
I have no idea what I am doing with symbols and synergies almost all of the time, but alot of the characters but as long as you follow the logic of "The cuter the character, the stronger they are" you'll be fine. This is a game that basically requires you to dungeon dive multiple times in order to progress unlocking new characters via a gatcha mechanic, whose currency you earn by playing the game. Not the F2P gatcha systems where you need to pay money to get a character, but actual playing to earn it. There is a bit of RNG, but since each gatcha books have a set item list, you will earn everything eventually. Yes, that means grinding. Tis a Roguelike after all. Overall a very fun game to play offline on the steamdeck when you're traveling and have no connection to play anything else.
6 hours played
Dec. 2025
I tend to drop auto-battlers pretty quickly, but Vivid Knight managed to hold my interest. It isn't fully automatic and instead features a turn based system which makes it easier to see how your setup is doing while your protagonist provides tactical support. It also has some unusual team building mechanics that help set it apart from other titles and it is this aspect that I found to be the most fun. As with most games in the genre, duplicates can be used to upgrade your units. The neat thing about Vivid Knight is that the symbol power of upgraded units will permanently apply to your team even if they're sold. The price of buying a unit is the same as selling a unit regardless of rarity, so you will always be able to replace an upgraded unit with something new which will apply its own symbol power toward team buffs. My experience with other autobattlers largely involved focusing on getting the most value out of a single strong unit, so rotating through team members in Vivid Knight was quite refreshing. There is more to the game than just gaining symbol power and cycling through units. Upgraded units have enhanced strength, so you may want to keep the good ones around. They can even be upgraded again to a more powerful 3rd tier, but you will need to fuse 3 upgraded copies to do so, and those units will take up slots. If too many slots are full, the energy cost to move between rooms increase. Even if you don't hold onto upgraded units you will likely find yourself in a situation where you're 1 away from multiple upgrades and need to either pick one to cut or decide to power through the movement penalty. The movement cost also makes it important to plan out your routes through the randomized dungeons. The game is relatively simple, but it still involves a good amount of decision making. Vivid Knight is not without flaws. The most egregious is that the fast-forward function is locked behind gacha. You will need to hope it appears when spending minerals between runs, and then taking it will mean not taking whatever else is presented. The worst part is that the animations can still take a while even when sped up. The unlock system is also a double edged sword as getting access to stronger units and more potential symbol power means diluting the pool of units and making it more difficult to find duplicates in future runs. Thankfully this is mitigated by the appearance of shops that sell a limited selection. In my 5 hours with the game I reached the main ending and unlocked another protagonist with her own pool of powers and units to unlock. The achievements list suggests there are a couple of extra dungeons in addition to this second playthrough. According to the gacha pools I have 30/80 unlocks for the first protagonist and 5/34 for the second, so there is a ton of additional optional grinding available. Vivid Knight is a refreshing take on the autobattler genre in which in pays to cycle through teams rather than picking a powerful unit and building around it. There is a sequel, Vivid World, which has some significant upgrades, but that one currently lacks controller support and Vivid Knight is cheaper, so it may be worth picking up this one instead. Of course, if you love the gameplay and want as much of it as you can get, there is always the option of buying both. In any case, this is a series I would recommend to anyone interested in autobattlers.
1 hours played
Nov. 2025
A very fun roguelike. I like this art style even more than the one of the second game in the series.

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Frequently Asked Questions

Vivid Knight is currently priced at 12.49€ on Steam.

No, Vivid Knight is currently not on sale. You can purchase it for 12.49€ on Steam.

Yes, Vivid Knight received 1,455 positive votes out of a total of 1,635 achieving a rating of 8.48.
😎

Vivid Knight was developed and published by Asobism.Co. and Ltd.

Yes, Vivid Knight is playable and fully supported on Windows.

Yes, Vivid Knight is playable and fully supported on MacOS.

No, Vivid Knight is not playable on Linux.

Yes, Vivid Knight is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Vivid Knight is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Vivid Knight does not support VR.

Vivid Knight is a single-player game.

Yes, there is a DLC available for Vivid Knight. Explore additional content available for Vivid Knight on Steam.

No, Vivid Knight does not support mods via Steam Workshop.

No, Vivid Knight does not support Steam Remote Play.

Yes, Vivid Knight is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vivid Knight.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 October 2026 05:01 UTC
SteamSpy data 18 October 2026 02:40 UTC
Steam price 25 October 2026 14:43 UTC
Steam reviews 19 October 2026 18:06 UTC

If you'd like to dive deeper into the details about Vivid Knight, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vivid Knight
  • SteamCharts - Analysis of Vivid Knight concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vivid Knight compatibility
Vivid Knight
Rating
8.5
1,455
180
Game modes
Features
Online players
4
Developer
Asobism.Co.,Ltd
Publisher
Asobism.Co.,Ltd
Release 26 May 2021
Platforms