Virtua Unlimited Project on Steam - User reviews, Price & Information

Virtua Unlimited Project is a 2D pixel-art style ACT game featuring VTuber characters. With classical platformer gameplay, challenging combat, and retro game feelings, VUP presents you a surreal, virtual world in which you will play as Aizawa Kana to venture and seek the truth beneath.

Virtua Unlimited Project is a 2d platformer, action and action rpg game developed by Virtua Ride System and published by Neverland Entertainment.
Released on April 24th 2024 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 341 reviews of which 313 were positive and 28 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 10.79€ on Steam.


The Steam community has classified Virtua Unlimited Project into these genres:

Media & Screenshots

Get an in-depth look at Virtua Unlimited Project through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7& Windows 10
  • Processor: Intel Core i7-3770
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 650
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: 集成声卡

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
This game is heavily inspired by the Mega Man Zero and Azure Striker Gunvolt series, and there's even a level that pays homage to Castlevania. The physics and controls feel very good to play. Kana plays almost 1 to 1 identically to Zero, but with a few small differences. Most notably different is the addition of what amounts to ultimate attacks. This is clearly inspired by the Gunvolt series, and each of the bosses has these in addition to Kana herself having one. To use these, you must fill up a support gauge located in the top left of the screen by your health bar, and then press the corresponding button on your controller. In place of elemental chips, you collect boss cards. There's 8 of these in total, one for each of the primary 8 bosses. Each one has an elemental effect, with each one sharing an element with one of the others. This means you collect two fire cards, two wind cards, two elec cards, and two ice cards. What makes the duplicate cards special is their corresponding ultimate attack. Each card has its own unique ultimate attack that replaces Kana's default one when equipped based on the boss you got the card from. Returning is the EX Skill system from the Zero series. Each of the 8 main bosses will reward you with these after defeating them. As far as I can tell, this does not depend on your rank. Some of these EX Skills have resonance with particular elemental powers. Having a card with the correct element equipped will supercharge certain EX skills with elemental power, but keep in mind that each applicable EX Skill only works with one element. Otherwise, it will always do neutral damage. In place of Cyber Elves is what is referred to as "Extenders", which are basically like Item B Chips from the Mega Man ZX games. You can find some of these hidden in the stages and you can also buy these in the in-game shop with the currency you pick up in stages. Each one costs a certain amount of "memory" to equip, but you can expand the amount of memory you have in the shop as well. Even when you hit your limit, you can "overcharge" an extender to equip it even if it goes over your limit. These all do different things such as speed up your charge time, eliminate knockback, give you a double jump, give you an air dash, etc. There's also health upgrades you can find in certain stages, as well as what functionally amount to subtanks. It's worth exploring through stages properly to make sure you've collected everything you can. Kana also has a sort of stomp move you can use in the air, both straight down and diagonally. This can be used to damage and bounce off enemies, break breakable terrain, or push against moving currents of air. There's also a training machine you can use to learn to use your various abilities and do rematch fights against the bosses. Each of the rematches rewards you with currency to spend in the shop, so these are worth doing. It seems as though many of the characters in the game are based on Chinese Vtubers, but I don't really know much about that. It's not really all that important from a gameplay or story perspective, so I guess it ultimately just amounts to some neat trivia for those who are in the know. As for the story, it's nothing mindblowing but it's fine for what it is. There's several points that feel like they're directly paying homage to the Zero series, and one of the achievements you can unlock even pays homage to the theme music of a particular character from that series. If you're a fan, you'll know what I mean when you get to it. However, at the time of me writing this review the English localization is a little bit iffy on occasion. It seems to me as though the text was translated rather literally and wasn't adjusted so that characters would say things in a natural sounding way. It's not so bad as to make it unreadable or unable to be understood, but at the same time it is fairly noticeable. I do not know if this nitpick extends to other languages as well. I'm holding onto hope that a future update might address this, but I'm also not about to throw a tantrum or anything if not. Overall I've had a lot of fun with this game and I can easily see myself playing through it again in the future. I especially recommend this game to anyone who's a fan of the X/Zero/ZX games and Gunvolt/iX games. The whole thing feels like a love letter to Inti-Creates's work more than anything else, it's very clear that the devs of this game were big fans, and they definitely knew how to pull off this style of game correctly. For all intents and purposes, this game from a gameplay standpoint is functionally a "Zero 5".
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Sept. 2024
This is effectively a Megaman Zero/ZX fangame, and an excellent one at that. It was made by people who clearly love the series and that perhaps more importantly understand what made those games fun. Every aspect of the game's presentation is just dripping with affection for Inti Creates' Zero/ZX series, and that love is backed up with mechanics and level design that show a deep understanding of the series' appeal as action platformers. If you consider yourself a fan of those games, you owe it to yourself to play this. Just skip straight to Hard mode and then do a second playthrough on the unlockable Master mode.
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Aug. 2024
by far the biggest tragedy with this game is that despite being a legitimately really good mega man zero-like with smooth gameplay, fun abilities, very pretty art, and energetic music, the most views this game has on youtube is on a fetish video.
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July 2024
If you like Megaman Zero, play this game immediately. If you didn't, then try this anyways. It takes the Zero series formula and improves it a lot. Notable improvements No more raising cyber-elves. When you find an item in a stage, you can use it immediately, Lives have been removed entirely. Dying only affects your rank. There is a button in the pause menu to quickly restart a stage if you're playing for ranks. A weapon wheel has been added to quickly switch between elements. Guard breaks return from X8, meaning shielded enemies aren't as annoying. Oh, and this was made by the same guy who made the ZX prequel and ZX zeta fan games.
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May 2024
I didn't expect this level of polish in this game when i first watched the trailer a while ago. It's one of those labor of love kind of games, in areas where most other developers would be lazy they instead put extra effort where they didn't have to but they did anyway. If you are into Megaman X at all you should play this even if you are not a Megaman Zero or ZX fan (if you are a fan of those then even better) All levels have interesting variety with great bosses, this game knows very well what it wants to be and it does it without over-extending and without padding the game. Controls are exactly as they should work in a megaman game, responsive, fast paced, and with the same physics except for the Ice physics where they really messed it up but luckily in this game there's an Item that deactivates ice physics altogether so that suddendly becomes a non-issue. The music and sound effects you can tell are from MusMus and other royalty free sites which is understandable as i believe this was a crowdfunded game , the songs they chose are great ones and the sound effects will give you this "Doujin game from comiket" kind of nostalgic feel , not all of them though, i believe the majority are original songs. Once you beat Hard difficulty , theres a secret difficulty that ups the difficulty to have more traditional megaman kind of difficulty (Spikes and lasers are instant kill, normally even in Hard mode they are not) , you use more weapon ammo, bosses are also faster and use their desperation moves sooner and also you get something extra in the ending. The game also took its time to actually teach you use cases for each ability you get with optional tutorials you can do, you can also refight any boss without having to beat the entire game first, quality of life features like that are really appreciated because they didn't have to include them but they did anyway. I streamed this game and had a lot of fun to the point i did hard mode and master mode in 1 sitting. Really there's nothing much bad i could say about the game, some things are: -The ice physics "drag you" even when you are in the air, then again this is exactly like in X3 so you could say it's accurate i guess , like i mentioned before, this becomes a non issue if you equip the item that deactivates ice physics. -There's one boss around the middle of the game that is arguably harder than the final boss for the wrong reasons The kana clone, her jump slash she does it randomly she can catch you in the ground or in the air into a full combo that deals about 60% of your life, the problem with this is that in the second phase she cannot get stunned and because of the way she behaves she's unlike any other boss in the game and you could get robbed by 1 slash out of nowhere, i know omega zero is like pretty much but it feels wrong shes that much of a trouble compared to the final boss - This is more like a neutral, replay value will depend more on the player, this is common in this sort of game, this game is about 5 hours long in the first playtrough on hard mode, i guess 3 hours if you know what you are doing and because of this length it makes it easier to consider replaying it to experiment with new things such as boss order , maybe the achievements and other difficulties, other than that there's not much the game could have done so just like the original megaman X games it's going to be up to you, still , not bad, there's enough reasons to replay the whole game just like you would with any megaman game which is to mess with the boss order and self imposed challenges which would be nice if they added more of these in the form of achievements. -Master is the hardest difficulty but left me a bit unsatisfied as i would like to see an even higher difficulty were bosses are even faster or go crazy, their animations are really cool looking so i am sure they would look even cooler if they went crazy, but that's just me, not a deal breaker at all it just means that i wanted more and that's actually a good thing. In general an 8/10 game 9/10 if you know what you are getting into and know what to expect. (Or are a megaman X fan)
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Last Updates
Steam data 06 April 2025 03:09
SteamSpy data 06 April 2025 22:37
Steam price 13 April 2025 20:47
Steam reviews 12 April 2025 11:51

If you'd like to dive deeper into the details about Virtua Unlimited Project, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Virtua Unlimited Project
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Virtua Unlimited Project compatibility
Virtua Unlimited Project
8.5
313
28
Online players
4
Developer
Virtua Ride System
Publisher
Neverland Entertainment
Release 24 Apr 2024
Platforms