Vigil: The Longest Night

Embark on a journey through the longest night with Leila, a valiant member of the Vigilant Order. Delve into the hidden truths shrouded in eternal darkness, unravel the mystery surrounding Leila's enigmatic sister, and confront the eldritch horrors lurking in a world that has lost the light of day.

Vigil: The Longest Night is a metroidvania, side scroller and souls-like game developed and published by Glass Heart Games.
Released on October 14th 2020 is available on Windows and Linux in 10 languages: English, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Korean, German and Spanish - Spain.

It has received 3,276 reviews of which 2,848 were positive and 428 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 21.99€ on Steam.


The Steam community has classified Vigil: The Longest Night into these genres:

Media & Screenshots

Get an in-depth look at Vigil: The Longest Night through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 10 compatible video card with shader model 3.0 support
  • DirectX: Version 10
  • Storage: 5 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card and drivers
Linux
  • OS: Ubuntu 22.10
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 2 MB RAM
  • Graphics: NVIDIA® 9600GT or ATI Radeonâ„¢ HD 5000+ or better
  • Storage: 5 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
What a fantastic metroidvania. The story is quite interesting if you are paying attention to the item descriptions. Combat is quite fun with a fair bit of build variety. (Sword parry and dagger dodge attacks are busted though) I had an absolute blast playing it.
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Aug. 2024
I liked Vigil as a metroidvania with some Souls-like combat mechanics. But I loved it because of the art style, the atmosphere of the world and the exploration. I felt transported back in time to the dark fir-studded skyline of the original Castlevania games. There are a good number of large interconnected areas, including towns, forests, catacombs, mountains, mines, swamp, etc. The NPCs you meet along the way have only a few lines of dialogue, but they contribute to making the map feel like a real cohesive country. It's certainly not the Witcher 3 but it made me feel a tiny bit like that. The combat relies on dodging, blocking and parrying, with stamina management. However, the stamina is so generous and replenishes so fast that I rarely paid attention to it. There are 4 different weapon types with their own skill tree, plus magic spells, though I only used swords in combat and never found it necessary to switch to a different fighting style. Combat felt satisfying but not challenging most of the time. I beat the majority of the bosses on the first or second try, except a couple of the optional late-game bosses. Still they were all very fun to fight and had memorable designs. Movements and animation felt fluid and responsive, which is important for a metroidvania. But the number of traversal skills you unlock are not very numerous or original. There's a double-jump, and a slide to pass through narrow spaces. A mid-air dash I got very late in the game. Still there are many secrets to discover and collectibles to find such as special weapons, outfits and decorations for your home. Overall a surprisingly satisfying experience at a very good price.
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July 2024
To the point ===================== A well done Metroidvania with strong Souls influence. Well worth the price of admission + cleared on Hard difficulty+ Good Stuff ====================== - The visual style of this game, coming across like a gothic picturebook, looks fantastic during play and the player, NPCs, monsters, bosses and environments form a strong cohesive style - The game controls very well, your character is quick and responsive and once you get a hang of the dodging and attacking, you'll find yourself leagues better at going at groups of enemies then in your first few hours - The OST is very good although maybe not very fitting. Like I said earlier, this game has a souls aesthetic but uses a very castlevania sound sets of tracks. It very good if not a tiny bit of a mood killer - There's a lot of value in this game time wise. There are 3 endings of which I got one and one of these is a super secret ending that would reward going through it with a fine toothed comb. Even on a casual playthough with minimal extras hunting I got 14 hours out of it. -The map system, while not making backtracking super easy, is still very intuitive and easy to get around Bad Stuff ======================= -The quest system is, like most souls inspired games, very obtuse and shitty. This game includes vague notes but it doesn't make some of them much easier to complete. More annoying is that there is a VERY early 'point of no return' that you are not told about. It you fail to lay some proper groundwork in 'part 1' then the quest lines are just dead in 'part 2' which I believe locks you out of a certain ending. - Saving is a little janky, but my advice is to just save manually every time. It seems like the owl statues will sometimes autosave walking past them but I've lost some progress that way and just bit the bullet and saved constantly. - There are some weird bugs with moving platforms or doing jump attacks near corners of a map. I've found myself expelled into oblivion and having to restart but these were not often enough to be a big nuisance but enough to mention it here.
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April 2024
The game is jank as hell and full of bugs, but god dammit its heart is in the right place. Gameplay is fun, the art style is gorgeous (even though backgrounds themselves can feel pretty repetitive) and some monster designs are downright inspired. My only real problems with the game are that the story is kind of a mess (awful English translation doesn't help) and that some bosses (particularly the ones copying the player character's movesets) aren't all that fun to fight.
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Feb. 2024
I recommended the game before Neon Doctrine forced Glass Heart Studio to pull the game in an effort to placate China (as the CCP was offended by the name of the game's expansion), and I still recommend it now.
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Data sources

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Last Updates

Steam data 18 November 2024 00:32
SteamSpy data 19 January 2025 07:45
Steam price 22 January 2025 20:39
Steam reviews 22 January 2025 07:54
Vigil: The Longest Night
8.4
2,848
428
Online players
14
Developer
Glass Heart Games
Publisher
Glass Heart Games
Release 14 Oct 2020
Platforms