Vigil: The Longest Night

Embark on a journey through the longest night with Leila, a valiant member of the Vigilant Order. Delve into the hidden truths shrouded in eternal darkness, unravel the mystery surrounding Leila's enigmatic sister, and confront the eldritch horrors lurking in a world that has lost the light of day.

Vigil: The Longest Night is a metroidvania, side scroller and souls-like game developed and published by Glass Heart Games.
Released on October 14th 2020 is available on Windows and Linux in 10 languages: English, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Korean, German and Spanish - Spain.

It has received 3,256 reviews of which 2,837 were positive and 419 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 10.99€ on Steam and has a 50% discount.


The Steam community has classified Vigil: The Longest Night into these genres:

Media & Screenshots

Get an in-depth look at Vigil: The Longest Night through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 10 compatible video card with shader model 3.0 support
  • DirectX: Version 10
  • Storage: 5 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card and drivers
Linux
  • OS: Ubuntu 22.10
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 2 MB RAM
  • Graphics: NVIDIA® 9600GT or ATI Radeonâ„¢ HD 5000+ or better
  • Storage: 5 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Pros: + The art style is absolutely beautiful. It's distinct and unique. Very different from the other metroidvanias. No wonder the game got an award for it. + The main idea for the game is interesting and intriguing. Most of the stuff you encounter forces you to piece the story together on your own. + While the game has a narrative, and it does tell you what to look for, it's up to you to find the places and the people on your own. No holding hands whatsoever. + The combat is fluid, can be approached in A LOT of ways and gives you a lot to experiment with. Plenty of weapons have their own unique attack and basically everything can be enchanted and upgraded. There are 4 skill trees: ranged, axes, swords and bows. You can use them all at the same time. It's also possible to specialize in throwing weapons (which can be busted if you invest enough in them) and magic. Don't worry, you can respec your character mid-game. + The music is splendid, each and every track fits the theme perfectly. + The bosses are great! All of them are very different from each other mechanically. It's possible to beat them using whichever style you decide to use, but once you start fighting a boss, you can tell which style you're supposed to be using. Some of them are weaker to some elements, and they also use elemental attacks, so it makes sense to gather items that provide resistance. + When you die, you are transported to the last saving spot and you lose ALL your progress. Items gathered, levels etc. Some people may not like this, but I found it stimulating, as it made me play safer and not rush in blindly. + The game isn't hard, so I advise you to play on hard difficulty. Cons: - Some quest resolutions are still buggy, - There are still some bugs in the gameplay. For example, infinite falling down, damage not registering. It can be very frustrating when you make a lot of progress and then just randomly die and lose it all. - You can very easily lock yourself out of dlc and, as a result, lose A LOT of content. They should've made access to the dlc more straightforward. - There are no voicelines in the game, which in a way adds to the game's atmosphere. However, it also makes it harder to identify with the main character. - Some achievements are bugged, and you may need to get to NG+ and try getting them all over again on the replay. 8/10
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Aug. 2024
What a fantastic metroidvania. The story is quite interesting if you are paying attention to the item descriptions. Combat is quite fun with a fair bit of build variety. (Sword parry and dagger dodge attacks are busted though) I had an absolute blast playing it.
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Aug. 2024
I liked Vigil as a metroidvania with some Souls-like combat mechanics. But I loved it because of the art style, the atmosphere of the world and the exploration. I felt transported back in time to the dark fir-studded skyline of the original Castlevania games. There are a good number of large interconnected areas, including towns, forests, catacombs, mountains, mines, swamp, etc. The NPCs you meet along the way have only a few lines of dialogue, but they contribute to making the map feel like a real cohesive country. It's certainly not the Witcher 3 but it made me feel a tiny bit like that. The combat relies on dodging, blocking and parrying, with stamina management. However, the stamina is so generous and replenishes so fast that I rarely paid attention to it. There are 4 different weapon types with their own skill tree, plus magic spells, though I only used swords in combat and never found it necessary to switch to a different fighting style. Combat felt satisfying but not challenging most of the time. I beat the majority of the bosses on the first or second try, except a couple of the optional late-game bosses. Still they were all very fun to fight and had memorable designs. Movements and animation felt fluid and responsive, which is important for a metroidvania. But the number of traversal skills you unlock are not very numerous or original. There's a double-jump, and a slide to pass through narrow spaces. A mid-air dash I got very late in the game. Still there are many secrets to discover and collectibles to find such as special weapons, outfits and decorations for your home. Overall a surprisingly satisfying experience at a very good price.
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April 2024
The game is jank as hell and full of bugs, but god dammit its heart is in the right place. Gameplay is fun, the art style is gorgeous (even though backgrounds themselves can feel pretty repetitive) and some monster designs are downright inspired. My only real problems with the game are that the story is kind of a mess (awful English translation doesn't help) and that some bosses (particularly the ones copying the player character's movesets) aren't all that fun to fight.
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Feb. 2024
I recommended the game before Neon Doctrine forced Glass Heart Studio to pull the game in an effort to placate China (as the CCP was offended by the name of the game's expansion), and I still recommend it now.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 18 November 2024 00:32
SteamSpy data 23 December 2024 20:22
Steam price 23 December 2024 12:40
Steam reviews 22 December 2024 11:53
Vigil: The Longest Night
8.4
2,837
419
Online players
21
Developer
Glass Heart Games
Publisher
Glass Heart Games
Release 14 Oct 2020
Platforms