Vellum

Dive into the magic tomes of Vellum, a cooperative action roguelike. Discover pages of increasing power, sling ink-infused spells, and choose how your foes evolve - as a group or solo!

Vellum is a third-person shooter, action roguelike and online co-op game developed by Alvios Games and published by Alvios and Inc..
Released on March 28th 2024 is available in English only on Windows.

It has received 396 reviews of which 359 were positive and 37 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Vellum into these genres:

Media & Screenshots

Get an in-depth look at Vellum through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-6400 / AMD FX-8320
  • Memory: 4 GB RAM
  • Graphics: GTX 960 / R9 280
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Honestly its just fun. Seriously its just fun. If you want a good game in this genre i cant recommend this enough. Once its fully out then im definitely gonna try to get my friends into this or at least once the current roadmap is done
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Oct. 2024
Vellum is a pretty good shooter roguelike. Nothing revolutionary here, but the theme is interesting, the visuals are stylish, even if low-tech, the mechanics are neat and mesh well. The pacing is a fairly chill, and it turns out actually good for a change: I'm not that fond of the "shrew on cocaine" tempo common for the genre. Despite the game still being in early access, the stability is decent and the balance is acceptable. Co-op mode is fully functional. Overall, I can recommend Vellum for... basically anyone who has read till here, I guess? :)
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May 2024
Very interesting take on the roguelite/like genre. Not only you first pick modifiers to make your run harder, but you also get to choose how you make your run harder after each chapter. The game offers a good chunk of challenge especially on higher binding levels, and each run still feels very different from the last one. There's also a perma-progression as you play more to give you a little bit more damage, health, etc.. You can then (at your will) reset the progress to gain some additional rewards. The runs are short, about 15 minutes long until you finish a book (6 chapters, multiple different books that all play differently). But after you kill the boss, you get a choice of going back to the menu, or you can continue on the "endless" mode, where your run gets even more increasingly harder but you get to play with your build you managed to put together longer. Definitely recommend this game. It's affordable price, it has a solid amount of content, and very fun gameplay pattern/loop.
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April 2024
Type: Roguelite Run Length: About 10-15 minutes per run Difficulty: 3/10 (thus far its a step above brain dead. Hoping because its only the first map that it gets tougher fast) Map Variety: 2/10 (maps are seemingly irrelevant outside of basic obstacles to train mobs.) Upgrade Quality: 6/10 (Thus far they're decent, but i haven't unlocked much) Movement: 8/10 (Limiting but not bad) Cosmetics: 3 Sections, bout 75 total options. Essentially its a 4 button game; Basic Attack: Generates mana to fill 1-3 mana bars for bigger hit, and ultimate. Big Hit: uses 1-3 Mana bars to hit something hard with different flavors. Ultimate: consumes max mana for a big 'fuck-you' to the room. Dash/Dodge: bout a 3 seconds cooldown. This outside of jumping and basic moving appears the only way to dodge hits. Total Upgrades: Scribe Pages: There are 267 total options, each zone you pick 1 of the 3 options. Font Powers: There are 101 total options, These are Team-Wide random buffs. Torn Pages: There are 96 total options, these are Enemy Buffs you pick for the next encounter. Pick 1 of 3 options. Ability Options: Basic Attacks: 4. (adding a melee skill this month) Big Hits: 3. Ultimates: 4. Dash/Dodge: 2. Note: When it comes to ability options being so limited there are a few caveats... 1: I don't know if you unlock more as you progress, but i haven't seen anything that makes me think this is the case yet. 2: The way the skills and upgrades work. You are mostly picking a "style" of weapon. Think of it more like Pistol, Machine Gun, Sniper Rifle, Rocket. All of the variety comes from the upgrades. Others: There are also 30 Perks that you unlock with "extra" resource you gain per run. Unlocks a wide range of QoL things like being able to re-roll the list of available choices of Scribe Pages/Torn pages. Also things like a free respawn on first death kind of things. Worth it?: Given we're 3 weeks into E.A. Yeah, I'd say its in a reasonably playable state and if you wanted to push for all ur upgrades and stuff you'll be a pretty good handful of hours deep. Dev Research: Looking into the dev's thus far, it seems like they have a reasonably good approach. they've taken a lot into account from the community. Including the next big update that releases this month which is an endless mode. I've watched opinions of the game slowly turn from negative to positive over the last few months (been a part of their discord) by listening to the community and smoothing out a lot of things they didn't initially think was going to be a big deal. Development Stage: The games in E.A which is a double edged sword most of the time. If the game was to be called done today, with no future updates. I'd say its a decent $10-$15 game on its face. I wouldn't suggest it as a solo game but more of a 'social' game with some friends. Runs are short, its not super difficult and the run variability seems reasonable. The dev's appear to be releasing a decent amount of content with their patches and rightly so they're doing a large amount of balancing with each patch as well. Whats broken today may not be broken the next and vice-versa. They appear to be heavy handed with balancing. While i like things like this showing their not afraid to just full-send, i hope in the coming months things get to the point where we can get back to 5%/10% tweaks instead of the 30s and 50s we're seeing now.
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March 2024
Its really refreshing to find a roguelike game that doesnt require 90+ minutes per run to play. I love risk of rain 2 and gunfire reborn, but wow does it take a long time to complete a run. Vellum has all the roguelike power spiking I've come to love about these kinds of games, but with added mechanics to keep each run fresh Vellum is a great add for anyone who enjoys roguelikes or coop shooters in general
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 December 2024 00:35
SteamSpy data 20 January 2025 01:24
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 10:03
Vellum
8.4
359
37
Online players
21
Developer
Alvios Games
Publisher
Alvios, Inc.
Release 28 Mar 2024
Platforms