Vanquish on Steam - User reviews, Price & Information

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PlatinumGames’ revolutionary sci-fi action shooter slide-boosts onto PC. Battle legions of future-tech enemies using a vast arsenal of weapons, including all DLC. Fully unlocked framerate and gorgeous HD resolutions up to 4K. The definitive way to play: war has accelerated.

Vanquish is a action, third-person shooter and sci-fi game developed by PlatinumGames and Little Stone Software and published by SEGA.
Released on May 25th 2017 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Japanese.

It has received 7,191 reviews of which 6,426 were positive and 765 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for less on Instant Gaming.


The Steam community has classified Vanquish into these genres:

Media & Screenshots

Get an in-depth look at Vanquish through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows 7 / 8 (8.1) / 10
  • Processor: Intel Core i3 (2.9 GHz) or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Dx9 compliant video card with 1 GB VRAM (Nvidia GeForce 460 or AMD Radeon 5670)
  • DirectX: Version 9.0c
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
This one hurts on a personal level, folks. When I played Vanquish back in the days — like 2018 maybe — I thought to myself: “what a fun, neat game, I wish they made another one”. It was a really refreshing experience, with over the top action, cool mechanics and interesting setting. But now, I am older, time passed a little and upon revisiting this game I finally understand why we never got a sequel. But first thing first. Vanquish is a third person cover shooter with strong emphasis on mobility and movement, developed by Platinum Games — the same jolly bunch that gave us Bayonetta or Metal Gear Rising: Revengeance. Same with those titles, you can expect utter, unadulterated insanity and bonkers from gameplay. The game tells a story… you know what? There is no story here. Or rather — it is so poorly designed and executed in such a primitive way, that it doesn't matter at all. The premise? Once again the Ruskie were bad, they hijacked the orbital station and attacked the USA, so America sent “the Boys” to take it back. In the background there is obvious betrayal and double crossing, shown directly to our faces, so you, dear, player, are not confused too much. The plot? Move from A to B, kill enemies, do objectives, proceed to the next location. Characters in this game are no better — just a bunch of paper thin collections of thropes than real personalities. Our protagonist, Sam, tries too hard to act and sound like a badass, but he is too bland and forgettable; Robert Burns, commander of the USA forces is so over the top bitter veteran that was making me cringe every time when he speaks; Elena, our handler, is nothing more than talking head who give us objectives. Big bad dude shows only for like 10 minutes, which is more than madam president, who has maybe 2 or 3 cutscenes. Even regular enemies are also forgettable, because they all are ROBOTS. And you know, what is more absurd? Because the game really, really tries to build some kind of narration. We have dialogues on almost every step, long-ass cutscenes, but it means NOTHING. It baffles how much they show the story, and yet how little it matters. At some point of my playthrough I literally zone out, because this is nothing but noise. Experiencing the story of Vanquish is like going to the cinema to watch some summer blockbuster movie. You are there to socialize with friends and as soon as you leave the building, you completely forget what you just watched. Okay, but seriously, who gives a crap about the story? How about gameplay, eh? Well, I want to split this part into three categories: movement, gunplay and levels. Movement is the main thing in Vanquish. Everything built around it is superb. Sam has this neat armor that allows him to dash for a long distance, punch really hard and give the ability to bullet time. It is fun to use and gives you a massive power tip when you finally figure it out and start dominating on the battlefield. It is very satisfying to slide between the legs of some giant mech and attack his weak spot while flipping mid air. However, there are two downsides of suit mechanics. First — all your actions drain energy from one pool. Oh, you charge at some robot and punch him ONE time (because yes, you can perform only ONE melee attack)? Now you are in the middle of enemy forces, good luck. Or how about bullet time? It will automatically be enabled when your health is low, so sometimes you will end with no energy, because the last enemy randomly headshots you, and after killing him you are stuck for a few seconds in slow-mo, then you need to recharge the energy bar. Why I cannot turn it off with a button, devs? Second — there is no gameplay built around suit capabilities. You use bullet time to better aim at enemies or to escape, melee to fend them off, dash to move from cover to cover and that’s it! Why don't we have some level where we need dash to avoid obstacles, why we don’t have a level where we need to punch enemies because we lost our gun? All of this is just reduced to support shooting and therefore wasted potential. And shooting is bland and generic. Yeah, there is nothing standing out here — you played Gears of War? Then you already know how to shoot in Vanquish. Personally I am not a fan of cover shooters, because this gameplay is very limited with differentiation from guns only, very repetitive and predictable. You are glued to cover, waiting for enemies to pop up, and experiencing terrible bullet spread — which I really hate, because I want bullets to fly where I point. And it is designed with controllers in mind, because when you use a gamepad, you cannot be as precise as with mouse and keyboard, so to compensate developers creates this obnoxious mechanic. That's why I almost everytime pick up an Anti-armor pistol, which is the most precise weapon (aside from sniper rifle) in the game. Which is a good segway to the really bad mechanic in Vanquish — weapon upgrade. During gameplay enemies drop from time to time upgrade chips that you can use on your weapon, which grants you better damage, more ammo, bigger mags, less spread etc. But there is another option to do this — when you pick a weapon with full ammo you get a little “badge” to your weapon level. Collect enough of them and voila! You got another regular upgrade. You see where this is going? You are encouraged to NOT USE weapons you want, because as soon as you shoot from it EVEN ONE BULLET you cannot get a mini-upgrade. WHO DESIGNED THIS BULLCRAP? And guess what? You can easily bypass it by swapping weapons, picking fresh ones and then picking old ones. Why bother then, why waste players' time? To have “content for the sake of content?” Give me a break! Okay, last one — levels. The entire game takes place on this giant-ass orbital station looking like a big cylinder. So when you look above, you can see the entire structure, with all of the moving parts and other shit. It is neat and impressive, but the actual level, where all combat takes place, is very primitive. This is just a collection of corridors, open areas with covers and even more open areas with space to slide around bosses. Even more impressive set pieces, like encounters with big, walking fortresses are nothing but a disguise. The only real break from monotony is on-the-rails level, when you are fending enemies while standing on some moving platforms. Aside from that you will be doing the same for several hours more and more the same. So, how can I summarize the Vanquish in one sentence? All look, no substance. It is a perfect one-time only game, because replaying it is, maybe not boring, but significantly less interesting, even on higher difficulties. Now. It's over. Go home or something. <Oh yeah, last thing — fuck the motherfucker who designed tactical challanges in this game. It took 8, EIGHT hours to do challenge number 6. Do this only if you really want to get 100% achievements. Buh-bye!>
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June 2025
This game is written by a 12 y/o who just learned what curse words are and saw the Micheal Bay Transformers movies for the first time and I mean this in the best way possible. Every 4 seconds a character valiantly sacrifices themselves in the coolest way and then is completely fine because of course they are. The characters in this game will go “finally we get a break looks all clear” after every fight and then yell something like “F**K DAMMIT” as 1,000 evil robots show up for the 6th time on this mission. The main character uses the highest form of technological achievement in history to store his Malboros because he’s just that cool. Shooting your own allies and blowing them apart is completely acceptable to all parties present. Platinum has done it again.
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April 2025
Vanquish is an insanely fast-paced, thrilling third-person shooter that delivers pure, nonstop adrenaline. The action is relentless, stylish, and flawlessly executed, offering one of the most exhilarating gameplay experiences in the genre. Sure, the story is cheesy, the dialogue over-the-top, and the characters are straight out of an action movie cliché. The campaign is also on the short side (around 7-8 hours). But none of that takes away from the fact that Vanquish is a complete action package—tight, polished, and a bold, fresh take on third-person shooters.
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Jan. 2025
AMAZING GAME. Pure adrenaline, awesome mechanics, phenomenal visuals and designs; overall a masterpiece of a game. The only letdown aspect of the game has got to be the story; the game was full of LONG ASS cutscenes (which eventually gets repetitive and boring) with little to no character development, in addition to the overall story being 'decent' at best. Albeit, as mentioned earlier, the mechanics of this game are otherworldly - one of the best in any shooter game... Hell, even by today's standards, this game looks pretty good! I'd totally recommend this game if you were a fan of Dead Space, Metal Gear Rising and Bayonetta. Truly a hidden gem; ONE of the most SLEPT ON games of all time.
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Oct. 2024
Vanquish is a standout third-person shooter that offers an experience like no other. Even the end credits are a blast, literally—you get to shoot asteroids with the developers’ faces on them! The game even lets you smoke to distract enemies, adding a quirky touch to the combat. The campaign is fantastic, but what truly sets it apart from others in the genre are the impressive gameplay mechanics. The slow-motion AR mode and power slide are game-changers, making you feel like a badass. It's incredibly satisfying to pull off trick shots, like detonating grenades mid-air, dodging bullets in true Matrix style, or even taking down a Romanov with their own missile. Visually, the game holds up well for a title released in 2010. The graphics and art style are great, and the gameplay is smooth and engaging. Vanquish is a hidden gem that deserves more recognition. However, be warned: the tactical challenges are tough. I planned to write this review once I had 100% completion, but I’m not sure I ever will. Despite that, I've savoured every moment of Vanquish, and it has earned a place among my favourite games. Platinum Games, please give us Vanquish 2!
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Frequently Asked Questions

Vanquish is currently priced at 19.99€ on Steam.

Vanquish is currently not on sale. You can purchase it for 19.99€ on Steam.

Vanquish received 6,426 positive votes out of a total of 7,191 achieving a rating of 8.66.
😎

Vanquish was developed by PlatinumGames and Little Stone Software and published by SEGA.

Vanquish is playable and fully supported on Windows.

Vanquish is not playable on MacOS.

Vanquish is not playable on Linux.

Vanquish is a single-player game.

Vanquish does not currently offer any DLC.

Vanquish does not support mods via Steam Workshop.

Vanquish supports Remote Play on TV. Discover more about Steam Remote Play.

Vanquish is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vanquish.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 September 2025 03:17
SteamSpy data 10 September 2025 02:23
Steam price 13 September 2025 20:45
Steam reviews 12 September 2025 15:53

If you'd like to dive deeper into the details about Vanquish, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vanquish
  • SteamCharts - Analysis of Vanquish concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vanquish compatibility
Vanquish PEGI 18
Rating
8.7
6,426
765
Game modes
Features
Online players
12
Developer
PlatinumGames, Little Stone Software
Publisher
SEGA
Release 25 May 2017
Platforms
Remote Play
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