Vagrus - The Riven Realms

Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you must trade, fight, and explore your way to success as the leader of a traveling company in Vagrus, an award-winning turn-based post-apocalyptic fantasy RPG.

Vagrus - The Riven Realms is a story rich, open world and dungeons & dragons game developed by Lost Pilgrims Studio and published by Lost Pilgrims Studios.
Released on October 05th 2021 is available in English on Windows, MacOS and Linux.

It has received 1,309 reviews of which 1,115 were positive and 194 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 17.99€ on Steam and has a 40% discount.


The Steam community has classified Vagrus - The Riven Realms into these genres:

Media & Screenshots

Get an in-depth look at Vagrus - The Riven Realms through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Pentium 2Ghz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
  • Sound Card: DirectX 9.0c compatible
MacOS
  • OS: Mac OS X 10.9+
  • Processor: Intel Pentium 2Ghz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
  • Storage: 6 GB available space
  • Sound Card: DirectX 9.0c compatible
Linux
  • OS: Ubuntu 12.04+, SteamOS+
  • Processor: Intel Pentium 2Ghz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
  • Storage: 6 GB available space
  • Sound Card: DirectX 9.0c compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I love this game! The stories are deep and often unexpected. There is a ton of writing in this game. I imagine you'd have to love reading to enjoy it. There are two modes of combat, both are fun and challenging, though not extremely deep... outcomes are usually fairly predictable. Learning the scouting system is, to me, a big key to success in this game but it's not explained well in game. The idea of being some sort of RPG trader, explorer, and mercenary is a cool concept to me, it's been fun to play. I hope for more dlc soon.
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Aug. 2024
The game is absolutely punishing at times. You are required to take in the context of the game, the lore, and act accordingly. The game doesn't hold your hand in anyway. Do you have enough provisions to get to the next settlement that is 10 days away? What if it takes you 14 days? What if there aren't enough provisions there to re-supply for your onward journey? Why do you need so many men? If you have to slaughter some of your beasts of burden to feed your crew, how long will that last? Do you have the money to rebuild? These are all things a 'Vagrus' would seemingly have to grapple with all the time and the game expects you to adopt this mindset. You need to be thinking weeks in advance and you need to be resourceful. My 2 tips to anyone thinking about buying the game or currently struggling: 1. scouts, auto scouting and using scouts to gather resources are both very powerful. 2. don't try and trade yourself. The margins are often too low to make a profit after wages and supplies. Do cargo runs for the factions. This has added benefits of raising your reputation with the faction which can be useful later. My only criticisms of the game is that some of the key mechanics, such as scouting could be explained better in the tutorial. The combat is meh, and while I'd prefer combat like Total War or Age of Wonders, I'm willing to sacrifice that because the narrative is so good. I recommend this to anyone who is looking for a challenge but also a game that you can really relax into after you conquer the learning curve.
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March 2024
This game is for those that enjoy the story side of a game, and it won't appeal to most. But if you're an avid reader and prefer depth over instant gratification, this game really offers a unique appeal. The gameplay is a bit difficult though, which leads to a tendency to savescum and combat can be a bit clunky, and not that aesthetically pleasing by modern standards. But if you move past those flaws, the game itself is a real indie gem. Even though I recommended it, I have to admit that it's not everybody's cup of tea, and not everyone is gonna love it, but I'm sure it will get a fiercely loyal following from those that do. In defence, the creators are constantly improving it and I'm really excited about the future developments and the changes they have made so far. Think Dune meets Mad Max meets Road Warden meets Dark Sun meets Lovecraft meets the Sunless Series and you may get some idea of what gameplay and the story is like.
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Feb. 2024
So first of all - this isn't a game you think you are buying. It's comletely something else, you are just a commander, a chief, a traveling lord. But you never experience any action yourself, your character doesn't fight and can at most buff the companions that do fight. A questionable design choice at best in my opinion. This game is effectively a story based economic simulator. And it shouldn't be tagged as DnD, nowhere near that. It does have some dice rolling elements and is highly story driven, but - you can effectively discard all the story elements and skip every dialogue choice and faill all of the rolls. They don't matter. What does matter is keeping up with the numbers. Money, work force, keeping slaves obedient, keeping the morale high, keeping the supplies above zero, keeping the animals alive, keeping the storage sufficiently full, keeping up with the quests, keeping up with the time limits... You need to track a lot of things in this game. The UI isn't that helpful with this, because you will have to navigate through different menus, but if or when you get used to it, it's fine. Not perfect, but alright enough to keep someone like me engaged. If you came here to enjoy a story - run. You are required to be that traveling merchant, or traveling merchant-mercenary, or traveling merchant-slaver (not sure about that last one, because slaves cost might be universal, I didn't check that). There isn't a lot of variet in gameplay. You reach the town, you enter through the dialogue inside. You check the rumours, buy supplies and check out quests. Ideally - when picking up new quests - you want them going in the same direction, so you can do multiple ones at the same time. It is required if you want to grow. And... That's it. That's the whole game. There is some bare bones mercenary combat that your units engage in, and you are this strategist on the hill that lead your armies. And there is some bare bones companion combat. Both do not engage your character personally, which kinda makes me question the point of a character creation, but whatever. Point is - we never see ourselves in action. We pay others to do it. It isn't Mount and Blade. It isn't Pathfinder or Baldur's Gate. This game has more in common with Trader Life Simulator than with those other ones. Each town has it's own economy, prices that fluctuate, etc. I still recommend it, because it's well written, the world makes sense (although IMO it is too grindy) and it's a good wandering trader simulator. That's it.
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Feb. 2024
I have to begrudgingly give this game a positive review because underneath its rough exterior is a decent game. The game sadly has several rough points that make it hard to start enjoying it. The game is unforgivingly punishing for making even tiny mistakes. This isn't necessarily a bad thing except that it does this right as you start the game, even with the tutorial. Not having enough food, taking a slight detour to somewhere inefficient, having insufficient workers or fighters (which cost you a ton in food and money), etc can sink your game and force you to restart it entirely. After a while when you have it all figured it it's nowhere as punishing but it's trivial to bomb your game until you figure out what you absolutely shouldn't do. And that's where the problems of the game shine. Companion combats are impossibly hard until you find a few of them. This can take hours and even then only if you know where they are. Remember how I said it's easy to ruin your game by going even slightly out of your way? This means a dozen hours without finding enough teammates to properly handle most average combats. Without using a guide to find out where they are you might never find more than 3-4 of them. And then there's the scouting system which is just hot garbage. You need to waste precious movement points and supplies to scout an area to find a quest location. This in effect makes it almost necessary to scout to find the location and save scum to get your resources back. Without doing so you simply expend way too many resources for this basic task. Scouting needs to be either redone or abandoned entirely. The game is actually pretty fun if you can overlook those as there's a great open world map to explore and discover. You just don't get to do that for a dozen hours as you work through basic survival first.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 December 2024 00:33
SteamSpy data 17 December 2024 16:03
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:48
Vagrus - The Riven Realms
8.1
1,115
194
Online players
34
Developer
Lost Pilgrims Studio
Publisher
Lost Pilgrims Studios
Release 05 Oct 2021
Platforms