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V Rising on Steam

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Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.

V Rising is a survival, open world and base building game developed and published by Stunlock Studios.
Released on May 08th 2024 is available on Windows, Steam Deck and Steam Machine in 18 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, Hungarian, Japanese, Korean, Polish, Russian, Turkish, Traditional Chinese, Thai, Ukrainian, Spanish - Latin America and Vietnamese.

It has received 110,614 reviews of which 98,446 were positive and 12,168 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 34.99€ on Steam, but you can find it for 4.59€ on Eneba.


The Steam community has classified V Rising into these genres:


Here is the detailed breakdown of supported languages for V Rising:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Polish
Hungarian
Turkish
Portuguese - Brazil
Ukrainian
Spanish - Latin America
Vietnamese

Media & Screenshots

Get an in-depth look at V Rising through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Intel Core i5-6600, 3.3 GHz or AMD Ryzen 5 1500X, 3.5 GHz
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti (Maxwell or newer), 2 GB or AMD Radeon R7 360, 2 GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 19 GB available space
  • Additional Notes: Minimum System Requirements might change in the future

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

97 hours played
Sept. 2026
I started this expecting a basic vampire survival game. In truth, it is a vampire real estate simulator with over 60 unique bosses. You spend your time dodging the sun, hunting specific blood types, and farming materials to expand your base. The castle design system is excellent. It gives you full control to build a massive gothic mansion. The different vampire abilities you unlock from bosses will feel lore friendly Then there is the drip. Man, the drip. Even the early tier 2 armor is impeccablly tasteful to the point u will feel like ur the count himself.. You can tell the developers put their heart and soul into this. Kudos to them for designing such a beautiful game.
98 hours played
Sept. 2026
A survival RPG with its own characteristics and a true understanding of vampires ★ 8.5/10 — The vampire gameplay is well done, and the survival process is indeed time-consuming ⊕ BEST FOR: Players who like vampire themes, castle construction, top-down combat, cooperative survival, fixed maps, open-world PvP, and custom Private Games. ⊖ NOT FOR: Players who are unwilling to collect repeatedly, prefer random maps and story-driven RPGs, want to freely advance the process, permanently retain the progress of the Official Servers, or are ready to play single-player with the default settings. ▣ Media Benchmarks: Metacritic PC 83/100 · OpenCritic 83/100 · IGN 9/10 · PC Gamer 89/100. ◆ Opening As of Update 1.1: Invaders of Oakveil, new areas, bosses, weapons, and main features have been added through free updates, and paid DLC only involves cosmetic packs and soundtrack content. ◆ Strengths ⊕ The identity of a vampire does affect how you play The sun will burn in a few seconds, and you have to find shadows on the way during the day, but the shadows will move over time. The blood pool has been consumed, and the bonuses provided by different Blood Types are also different. Shapeshifting can help rush, sneak, and explore, and some special areas must also be entered by it. Silver, garlic, and human settlements have their own places to pay attention to. You will choose to hunt at night and go back before dawn. You will also detour because of the sun, the enemies on the road, or the blood type you are looking for. Production, research, production of equipment, arrangement of Servants, and detention of Prisoners reserved as blood sources are all carried out in their own Gothic castles. At first it was just a place to stay, but slowly a decent vampire palace could be built. The Advanced Game Settings of Private Games can also adjust resource output, crafting time, enemy strength, blood drain, sunlight, and death penalties. ⊕ The combat is excellent in the survival game, and the fixed map also makes value The combat uses a top-down angle, WASD movement, mouse aiming, and movement abilities (Veils), weapon skills, and spells. With another weapon, the basic attack, skill, and attack range will all change; the spell school and equipment also support different builds such as melee, ranged, summoning, control, and damage over time. It is not as complicated as a dedicated action game, but the movement, combat feedback, and build options are already better than most survival games. Many V Bloods have their own moves, arena mechanics, and phase changes, and they need to be familiar with them before they can deal with them. Brutal will increase skills and change combat behavior, not just increase health and damage. The factions, resources, enemies and patrol routes in each area are different, and different factions can be encountered in the wild to fight each other. You can take the opportunity to pick up a bargain, or you may bump into a patrol that can't be beaten at all when you are on your way. After you are familiar with the map, the fun of exploring comes more from your understanding of the environment: where is it dangerous, which way to transport materials, and where to find suitable prey. These experiences are useful in collecting, castle site selection, and PvP. ◆ Weaknesses ⊖ The upgrading of the production chain makes the upgrade feel fulfilling, and it is really abrasive The problem is that the later, the more steps will be taken to collect, refine, transport, and make a string. Many early materials have to continue to be collected in the later stage, because they still have to be used for advanced materials. Version 1.1 reduces some chores in the castle. The Treasury allows the crafting and construction to directly use the territory inventory, and the Redistribution Engine can transfer items between production facilities, but it is relatively late to get it. Private Games can increase resource output and shorten crafting time, but the steps to take are still those. To play alone, you have to fight monsters, collect, ship goods, arrange production, and maintain the castle by yourself. Two or more people divide the labor, and the rhythm will be much better. Room and flooring bonuses will also affect the layout. If you want to build a castle beautifully, you have to consider production efficiency. ⊖ Although the growth route is very clear, there is less freshness when replaying Following the Journal, you basically know what to do next: defeat the V Blood boss, get the unlocked content (V Blood Unlocks), get new equipment, Spell Points and recipes, and then go to the back area until the final boss. Weapons and skills can be selected, and some bosses can also be played in a different order, but many tools necessary to advance the process still have to defeat the designated boss to get them. If you start another game, it will still be those areas, roads and resource points, and the growth route will be much the same. Compared with survival games with randomly generated maps, after the first round is played, the next round can bring a lot less freshness of exploration. ⊖ The castle needs to be reopened for large-scale updates, and the built castle will inevitably make people reluctant As of version 1.1, large-scale content updates have made changes to maps, units, and systems, and players have been asked to reopen the save. The old local saves, Private Games, and self-hosted servers can be left in the corresponding old version to continue playing, but they cannot be brought into the updated world. The Official Servers will be reset during large-scale updates, or they may be cleared in a fixed cycle, and the characters, resources, and castles cannot be left forever. If you can save the blueprint or building layout, at least you don't have to build it from scratch every time. Of course, map changes and server balance must also be considered, and it will not be as simple as directly importing the old save. ⊖ Even if you have to fight for PvP, you have to fight for who has time If players want to fight for territory and find each other's castle, they must also consider whether their layout is convenient for production or more resistant to Castle Raiding. However, in a server that opens castle raids and wipes regularly, the amount of resources, clan size, online time, progression speed, and raid hours will all affect the results. Organized clans can collect, produce, and guard their homes separately, and it is much harder for small teams and people who enter the service late. It's really exciting when the competition is fierce, but if you can't follow the server's schedule and want to stay competitive, you may have to invest more time than expected. ◆ Conclusion From the first time I played it in 2024 to the present, what I admire most is that "V Rising" has added so many things and still retains its original characteristics. If you can accept fixed maps, linear growth, and are willing to spend time collecting and operating, the vampire survival experience it provides is indeed worth a try. [url=https://store.steampowered.com/curator/43837750-Just-Game-Curator/]Follow my curator to get the latest review push! Your support is my greatest motivation!
148 hours played
Aug. 2026
Graphics: 10/10 (Atmospheric gothic art style and lighting) Combat: 10/10 (Fast-paced, responsive WASD ARPG mechanics) Base Building: 10/10 (Detailed multi-floor castle creation) Boss Fights: 10/10 (Each V Blood boss has unique mechanics) Easily the best survival craft game I’ve played on Steam. The daylight mechanic keeps you on edge, and the progression loop is addictive from start to endgame. I love it so much that I've played through it on two separate accounts. A must-play for ARPG and survival fans alike. 10/10 🧛🏻🦇
111 hours played
June 2026
V Rising honestly is one of the best survival experiences out there, in my opinion. It kind of builds on the usual foundations you already know from the genre but it also has this strong identity, the atmosphere, and a very clear dedication to the vampire fantasy so it never really feels like yet another copy, in a sea of overcrowded releases. In a genre where a lot of titles blend together, V Rising kind of slips through and finds its own spot, and it does it in a way that leaves a mark, for real. Atmosphere & Identity What really, like instantly drew me into V Rising was the atmosphere. The game kind of fully commits to its gothic vampire vibe, building a world that feels elegant, dark, and honestly pretty immersive. Even the way the architecture sits, the environments look, and how the enemies are designed, it all adds up. Like, every little part helps the fantasy of being a rising vampire lord, not just another survivor wandering through some harsh world. Every region, every castle, even the enemies they all stack up into that fantasy of becoming a rising vampire lord, not merely another survivor running around, grabbing resources in some hostile place. And more, it really seems to understand who it is. A lot of survival games talk about freedom, but then they end up making you feel kinda aimless, like ok…now what?. V Rising goes another route, because it keeps throwing you a clear sense of purpose and steady progression, almost all the time. Progression & Systems The progression system is honestly one of the stronger parts, like it really keeps pulling you forward. Each boss isn’t just… you know, another obstacle on the way. when you beat them you get worthwhile rewards that expand what you can do right away, and also push you into new directions. So it feels like this steady loop where every win matters, every little advance feels earned, not like it was handed to you. More importantly, most players almost always know what they’re supposed to do next and how to get there. So instead of spending all day digging through guides, and wikis, you can actually spend your time playing the game. Also, the boss lineup is a great. They each bring their own vibe themes, mechanics, and combat rhythm, so progression doesn’t turn into the same routine over and over. The game keeps dropping fresh kinds of trouble, which means the whole experience stays interesting from beginning till the end, even when you think you’ve seen it all. And beyond fighting, the systems for prisoners and servants really add to the vampire fantasy. It’s not only about surviving anymore. You’re building influence, organizing power, and setting control over what’s happening around you. That makes you feel like an actual vampire ruler, which is basically exactly the goal the game is aiming for. Then there’s the building system, which honestly deserves credit too. Sure, it’s simpler than a lot of other survival games, but that simplicity works in its favor. It’s smooth to use, efficient, and it doesn’t usually turn into some annoying grind of frustration. Boss Design & Endgame Frustrations That said, the game is not without a few flaws, it kind of shows. Some of the endgame bosses felt frustrating though, not really because they were straight up difficult. It was more that a number of these encounters seem to lean on mechanics, and odd little gimmicks that occasionally feel kind of disconnected from the boss overall design. Instead of actually testing mastery of the game combat systems, those moments sometimes manufacture frustration for reasons that feel… sort of artificial. Not the nice kind of challenge, the kind that you can’t quite tie back to anything. A tough boss can be incredibly satisfying, no question. But a frustrating boss leaves, a totally different, impression in your head. The Endgame Grind My biggest criticism, however, kinda lies with the endgame grind. I get that resource gathering is a basic part of the survival genre , and I dont really mind grinding when it feels meaningful. The issue is that a lot of the endgame asks players to keep repeatedly gathering resources they have already farmed like a hundred times throughout the whole game . At that point it stops feeling like real progression and starts feeling more like a chore , you know? What used to be engaging slowly turns into something repetitive, and then the pacing kinda suffers because of it. Music One small thing I kinda wish the game had done differently is how it handles major boss themes. The soundtrack is fine, but honestly I would have loved unique musical themes for the most important encounters, like not just the same overall vibe. At the very least, the final boss of each act could have had its own signature track. Memorable music has this weird way to elevate the fights and stick in your head long after the battle ends. A special theme for those key moments could have made several of the great bosses feel truly unforgettable, like Simon Belmont, for example. Final Thoughts Despite a few frustrations with some boss mechanics, and the sheer amount of grinding that keeps popping up in the later parts of the game, V Rising stays a pretty exceptional experience. The whole atmosphere is captivating, the progression feels consistently rewarding, and the systems somehow just fit together like they belong there, to deliver one of the best survival experince out there. Very few survival games manage to balance approachability, real depth, and a clear identity, and as far as I can tell V Rising does. 9.5/10
192 hours played
April 2026
I found V Rising to be a surprisingly good game. Why surprising? Well, I wasn't expecting much. I never heard of Stunlock Studios before, and only bought it because it was going cheap and a friend recommended it (for the base building). The graphics are the first thing that struck me. They're pretty simple, but the style the devs used is very effective and the result looks stunning. The appearance of this game will age well. The combat is a lot of fun. There's a large variety of weapons, and they all perform differently, and have their own special moves/attacks. Initially this can be overwhelming, but as you learn what each weapon does then it becomes obvious that the range and versatility means you can take many approaches to combat. There's something for everyone here. Combat is expanded by the huge number of spells which also have many different effects. Both weapons and spells can be modified and tailored to your liking. Several sets of armour are available at each tier, catering for various styles of play (tank, mobility, magic), along with a range of buffs (via potions, elixirs, and "blood types"). It's a comprehensive and well balanced system. When it comes to fighting bosses and combat in general, some of the bosses and packs of mobs roam around. This can be used to your advantage if you engineer a situation where you kite a boss into a bad situation, but sometimes you might get ambushed by mobs or even another boss. Personally I found this highly entertaining, and spent hours stalking bosses who might otherwise be too difficult, waiting for a scenario that could swing the battle my way. If fighting where you may be interrupted then it pays to be aware of your surroundings. Base building is straightforward yet impressive. You can build a massive castle without much effort, and the range of devices and decorations is vast. If you enjoy pottering around with bases then there's a lot to keep you occupied, but if you just want something quick and easy then the V Rising provides that too. The game loop revolves around killing (about 65) bosses to unlock more machines, abilities, weapons, etc, and exploring the large map to obtain the resources to make what you need. There's a good variety of zones, and plenty of places to explore, from wealthy cities to creepy forests. Travel is interesting given you can shapeshift into many different forms, and horses can be ridden (and trained/improved). You can obtain servants to help you gather resources as the game progresses, so you're spending more time fighting and exploring rather than having to farm materials. Optimisation is good, and with all settings maxed playing at 4k/120Hz my rig (RTX 4090/7800X3D) was barely tested. I imagine players with older machines can expect decent performance given how well the game ran on my machine. I did not purchase the DLC as it's strictly cosmetic, and there are so many options with the base game that I didn't feel the need. Although it was nice to know that sections of the game aren't gated behind DLC. I felt that this was a fair and responsible approach to DLC, and appreciate the devs' attitude with respect to this often problematic area. Basically if you like this kind of game (beating bosses to progress, experimenting with combat, exploring, and base building), then you're likely to enjoy V Rising. The game looks great, plays great, and there's a lot to keep you busy. The whole package comes across as very polished. I literally don't have a bad thing to say about the game, which is unusual, as I'm a pretty picky gamer and it doesn't take much to set me off. I'll definitely be checking out what Stunlock Studios come up with next.

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Frequently Asked Questions

V Rising is currently priced at 34.99€ on Steam.

No, V Rising is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, V Rising received 98,446 positive votes out of a total of 110,614 achieving a rating of 8.78.
😎

V Rising was developed and published by Stunlock Studios.

Yes, V Rising is playable and fully supported on Windows.

No, V Rising is not playable on MacOS.

No, V Rising is not playable on Linux.

Yes, V Rising is playable and fully supported on Steam Deck.

Yes, V Rising is playable and fully supported on Steam Machine.

No, V Rising does not support VR.

V Rising offers both single-player and multi-player modes.

V Rising offers both Co-op and PvP modes.

Yes, there are 6 DLCs available for V Rising. Explore additional content available for V Rising on Steam.

No, V Rising does not support mods via Steam Workshop.

No, V Rising does not support Steam Remote Play.

Yes, V Rising is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for V Rising.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 September 2026 21:22 UTC
SteamSpy data 04 October 2026 02:44 UTC
Steam price 11 October 2026 14:09 UTC
Steam reviews 08 October 2026 15:55 UTC

If you'd like to dive deeper into the details about V Rising, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about V Rising
  • SteamCharts - Analysis of V Rising concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck V Rising compatibility
V Rising PEGI 12
Rating
8.8
98,446
12,168
Game modes
Multiplayer
Features
Online players
4,118
Developer
Stunlock Studios
Publisher
Stunlock Studios
Release 08 May 2024
Platforms
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