Utopia Must Fall on Steam - User reviews, Price & Information

Defend humanity's last surviving metropolis from mysterious alien machinations in this challenging base-defense arcade shooter. Featuring rapid upgrade progression, procedurally generated attack waves, dark humor and laser-sharp aesthetics.

Utopia Must Fall is a early access, arcade and shoot 'em up game developed and published by Pixeljam.
Released on September 09th 2024 is available in English on Windows and MacOS.

It has received 681 reviews of which 655 were positive and 26 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Utopia Must Fall into these genres:

Media & Screenshots

Get an in-depth look at Utopia Must Fall through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or higher
  • Processor: 1 Ghz CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000 or equivalent, Integrated cards also work
  • Storage: 250 MB available space
MacOS
  • Requires an Apple processor
  • OS: 10.15 or higher
  • Processor: Apple M1 or better - 1 Ghz CPU
  • Memory: 2 GB RAM
  • Storage: 250 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I picked this game up because NOVA DRIFT released a steam announcement down the line and was like "Oh yeah there's this game that I like called UTOPIA MUST FALL you should check it out or something idk" (not the exact words), and yeah. I was hooked. Immediately. I feel like this game was made for me. It's a kind of game I *like* and I can't explain why. Anyway, it's not a long game, nor do you make progress between runs. it is a Roguelike. Most runs don't last long, and I'm enjoying it as a timewaster. Sometimes it's nice to just have a game I boot up and play for a bit when I don't know what to do. It's a pretty neat looking game. Surprisingly, everything feels rather clear. I kinda know what everything is going to do at a glance, once I've seen an enemy before. There's like, three "Playstyles"? Three major upgrade routes, two of those are secret. You'll figure it out, I'm sure (check the challenge guide if you want it spelt out), I don't think there's an upgrade that feels useless either? It's all pretty good, there's just things you need NOW and things you can have LATER. Keep in mind, there's no winning as far as I must know. My longest run so far is about day 36, sitting at around 861,641 score. I ran down to my final 9 tactical missiles, and then that bastard Purple Nullifier Rift That I Hate appeared and single handedly handicapped me so hard it killed the run. I nod, knowing it was a good run. This part of the 'review' is the nerd shit I like to do. It's not a needed read, since all you really need to know is "Short, fun, it wasn't designed for you to win. Utopia Must Fall. Nice sound design, nice music that's fitting. Nice aesthetics. Do you like a good time waster and wanna kill some time now and then? You can do a lot worse. That being said, there's a few things that could do with some tweaking. Some enemy squadrons immediately kill runs based on build or RNG, those little spinny projectiles that cna't be destroyed with coilgun rounds? Hate those things, though I understand their purpose, without nuclear missiles you're locked with some randomness whether or not you can deal with them. Most of my runs die because of those things. Still a good game though." But! if you do like nerd shit, and enjoy people thinking waaaay too deep about games, I hope you enjoy! My FAVOURITE thing about this game? It's the tone. I was expecting some arcady music, something high octane or something. What I got was... Actually a very quiet soundtrack, and a game that, in my opinion, does a fantastic job at conveying scale and desperation with so little. It starts, showing you a landmark you'll recognise, and the name of a city. Then it zooms out, you see vehicles flying around in the sky, floating past said landmark, then you see the structures in the background. Structures that dwarf the landmarks we know so well. ANd then structures that dwarf *those* structures. And then you see the cannon. The cannon looks, small, compared to the city. I wonder how big it must be compared to your average person. Or, hell, the landmark in the city. It makes a constant, distant echo as it fires. You land a few coil-rounds in a hostile ship passing by, a faint explosion. Currently, the gun is only firing about 600 RPM. The first waves aren't too bad, just a few asteroid chunks here and there. Some formation fighters. A centipede or two. You survive the first day, "APOCALYPSE AVERTED!" the game informs you. You get your first upgrade, buying EMERGENCY STOCKPILE - three nuclear warheads from an international arms market. The screen zooms out a little. More invaders show up. The days keep passing. You get multiple upgrades from performing well. Your coilgun fires an extra 300, 600, more rounds. Maybe your shield fires off extremely dangerous electric arcs at nearby enemies or hostile projectiles. Perhaps your city is producing one nuke every 2 days. Or one every day, maybe two. Maybe you have a watch tower or two sitting outside the city, providing covering fire to keep the city safe. The first week passes. The screen has zoomed out a lot by now. You go to buy a stockpile, you can't. The option is greyed out. "Unavailable. The International Arms Markets have been destroyed." That's when my favourite track plays, "Re-Evaluate Your Priorities." How many cities are still standing, I wonder? Is this the only one thats left? I mentioned the distant, echoing sounds of the coil-cannon. Your second week, by now it's probably firing 1,200 RPM from multiple barrels. maybe it's firing over 2000, modified to fire Cobalt projectiles. Did you ever wonder how loud it must be, down there? To hear that thing firing, for minutes on end? Days? Weeks? Months? You've lost a few runs by now, you're better. You're in your third week. The music shifts again. "APOCALYPSE ADVERTED" Displays a different message. Was it meant to be like this? It's going to be okay. By now, the enemy waves are relentless. Tough. You'll barely be scraping by - even with your management of nuclear warheads. if you have them at all. You accepted a long time ago that Quantity is far better to Quality, your nuclear warheads were downsized some time ago - a trade off you had to accept. You're making two per day, and it doesn't feel like enough. Four weeks in, or more. I was making four per day, downsized to the (relatively) small explosion size of most enemy projectiles. At this point, it's a glorified "Desperate Attempt to Parry enemy projectiles to set off a chain reaction." Four upgraded watch towers sit around my city, lighting up the skies above with laser fire and nuclear explosions from destroyed enemy munitions. An explosion grazes the top of the city. I lose a few million from the already dwindled population, I sit at about 16,000,000 from the original 70,000,000. Just a few days ago, a rift absorbed enough nuclear energy to spawn a bunch of space-anenome that ate tens of millions of citizens within seconds. It took me about 10 missiles back to back to clear that group in a panic. But the day is cleared. I see the upgrade screen, nothing left. Just citizens proposals. I write them off, as always. I laugh, seeing the last upgrade presented to me. I just want to tell you good luck, we're all counting on you. The music changed again. The game and I have an understanding. It was a long, arduous struggle. But Utopia Must Fall.
Expand the review
Sept. 2024
This game absolutely nails the vibe. If you like arcade games you should definitely get it. Utopia feels like what a lot of older arcade games were actually trying to emulate back in the day - foreboding, yet minimalistic. Games of overwhelming odds vs your quick wits and unlimited firepower. However, while nowadays they can come across as dry, barren, and a little clunky, I feel like this game does what a lot of other contemporary "retro" games fail to accomplish aesthetically. Gameplay is straightforward: you're the gun at the bottom of the screen, and it automatically fires when enemies appear - aim and apply bullets as needed. You also have a small supply of nukes, which can be fired by simply clicking the left mouse button. At the end of each round you can upgrade your defenses, which are randomized per run. If you're looking for an quick arcade game to kill some time with, I absolutely recommend this game. It won't blow your mind, but that's kind of the point. I'd love to see what a 3D game in this engine would look like, a la Battlezone
Expand the review
Sept. 2024
A fantastic modern take on a roguelike Missile Command, with wonderfully emulated vector graphics. The team seems to have a very clear vision of what they want to achieve, and the game is fun, challenging, and awesome. Can't wait for more content and 1.0, hopefully we can get it to 10/10! 9/10
Expand the review
Sept. 2024
The simplest gameplay loop with the simplest visual aesthetic. Survive as long as you can. But it shines on how you choose your upgrades. Currently weak optimization on Steam Deck (Basic graphics detail runs OK out of the box), but a must have arcade game regardless.
Expand the review
Sept. 2024
Let me get this out of the way right now. This is an absolute masterpiece of a game. You may wonder how I know this considering I only have a half hour of game time. It's because I played the demo for 20 hours before this released! This is like the demo but much much much more! More upgrades, more enemies, more days, more cities, more everything. UMF is like a game from another dimension where arcades still rule the video game world and vector screens never went out of style. Let me paint a picture for you... ----------------- The year is 20XX. The school bus dropped you off at an early stop. It's a short hike to the local strip mall. It's there your destination lies. As you approach the nondescript building, your imagination already spinning, and reach out to grab the cold, rough handle. Pulling back, you open the blacked out door and walk into the dark, smoke filled room of your local video arcade. The sounds of pinging pinball machines and the clack of pool tables fills one ear. In the other you hear the digital harmony of 2 dozen arcade cabinets, each playing out the music of their attract modes, begging the gamer to deposit a token. The neon lights from the glowing screens seems all the more phosphorescent from the hazy cigarette smoke. Then you see it. The new game everyone on the playground was talking about: Utopia Must Die. You quickly run to the token machine, pop in the lunch money you saved (being full is overrated), and excitedly powerwalk up to the machine. A line has formed already so you line up your token against the bezel on the screen under the marque and wait your turn. You watch as all the other kids have a go at it "So colorful! WOW! He made it to the 30th day!" Maybe you'll do better. You've heard talk on the playground about some of the crazy enemies you find late into the run, but you're not sure how much is true or how much is just talk, but today you hope to find out. Your turn has come! You pop in your token, the crowd behind you huddles in close, and begin to play. It's everything they said it would be! ----------------- That's the world this game comes from. A lost era. But at least there's developers like Pixeljam to remind us of those days. Can't wait to see what you have planned coming up guys! The game is already more than worth the asking price. Even if nothing else is added, it's a complete game right now. So yeah, buy it now. It's fantastic! Edit: Just figured I'd check back in after 5 hours and say I'm still loving it!
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 April 2025 21:09
SteamSpy data 07 April 2025 03:48
Steam price 14 April 2025 04:50
Steam reviews 12 April 2025 19:49

If you'd like to dive deeper into the details about Utopia Must Fall, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Utopia Must Fall
  • SteamCharts - Analysis of Utopia Must Fall concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Utopia Must Fall compatibility
Utopia Must Fall
9.0
655
26
Online players
14
Developer
Pixeljam
Publisher
Pixeljam
Release 09 Sep 2024
Platforms