Until Then

A fateful meeting sets off a chain reaction, upending Mark's life. People disappear and memories prove unreliable. Uncover a hidden truth with Mark and his friends in this narrative adventure and race to unravel the mystery before it's too late.

Until Then is a visual novel, pixel graphics and emotional game developed by Polychroma Games and published by Maximum Entertainment.
Released on June 25th 2024 is available on Windows and Linux in 7 languages: English, French, Italian, German, Spanish - Spain, Japanese and Simplified Chinese.

It has received 5,546 reviews of which 5,437 were positive and 109 were negative resulting in an impressive rating of 9.4 out of 10. ๐Ÿ˜

The game is currently priced at 12.67โ‚ฌ on Steam and has a 35% discount.


The Steam community has classified Until Then into these genres:

Media & Screenshots

Get an in-depth look at Until Then through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5-4460 / AMD FX-8320
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 750 Ti / Radeon R7 260
  • Storage: 3 GB available space
  • Additional Notes: 64-bit only
Linux
  • OS: Any distribution
  • Processor: Intel Core i5-4460 / AMD FX-8320
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 750 Ti / Radeon R7 260
  • Storage: 3 GB available space
  • Additional Notes: 64-bit only

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This game is an emotional masterpiece. The story is very confusing as you play it, but it all comes together at the end in a manner that would make anyone cry. No matter who you are, you will be able to resonate with the emotions and feelings portrayed, the story gets in touch with trauma and memories we all share. Thank you for this game I would love to see what polychroma can do with AAA production budget
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Oct. 2024
---{ Graphics }--- โ˜ You forget what reality is โ˜‘ Beautiful โ˜ Good โ˜ Decent โ˜ Bad โ˜ Donโ€˜t look too long at it โ˜ MS-DOS ---{ Gameplay }--- โ˜‘ Very good โ˜ Good โ˜ It's just gameplay โ˜ Mehh โ˜ Watch paint dry instead โ˜ Just don't ---{ Audio }--- โ˜ Eargasm โ˜‘ Very good โ˜ Good โ˜ Not too bad โ˜ Bad โ˜ I'm now deaf ---{ Audience }--- โ˜‘ Kids โ˜‘ Teens โ˜‘ Adults โ˜ Grandma ---{ PC Requirements }--- โ˜‘ Check if you can run paint โ˜ Potato โ˜ Decent โ˜ Fast โ˜ Rich boi โ˜ Ask NASA if they have a spare computer ---{ Game Size }--- โ˜ Floppy Disk โ˜ Old Fashioned โ˜‘ Workable โ˜ Big โ˜ Will eat 10% of your 1TB hard drive โ˜ You will want an entire hard drive to hold it โ˜ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- โ˜ Just press 'W' โ˜‘ Easy โ˜ Easy to learn / Hard to master โ˜ Significant brain usage โ˜ Difficult โ˜ Dark Souls ---{ Grind }--- โ˜‘ Nothing to grind โ˜ Only if u care about leaderboards/ranks โ˜ Isn't necessary to progress โ˜ Average grind level โ˜ Too much grind โ˜ You'll need a second life for grinding ---{ Story }--- โ˜ No Story โ˜ Some lore โ˜ Average โ˜ Good โ˜ Lovely โ˜‘ It'll replace your life ---{ Game Time }--- โ˜ Long enough for a cup of coffee โ˜ Short โ˜‘ Average โ˜ Long โ˜ To infinity and beyond ---{ Price }--- โ˜ It's free! โ˜‘ Worth the price โ˜ If it's on sale โ˜ If u have some spare money left โ˜ Not recommended โ˜ You could also just burn your money ---{ Bugs }--- โ˜‘ Never heard of โ˜ Minor bugs โ˜ Can get annoying โ˜ ARK: Survival Evolved โ˜ The game itself is a big terrarium for bugs ---{ ? / 10 }--- โ˜ 1 โ˜ 2 โ˜ 3 โ˜ 4 โ˜ 5 โ˜ 6 โ˜ 7 โ˜ 8 โ˜ 9 โ˜‘ 10
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July 2024
a beautiful game, i enjoyed every minute of it. it explores what it means to be human, to understand, to try, to grieve, to learn, to forgive, and we get to see that in real time with how the characters face challenges not from outside, but from each other, and also within themselves. this is going in my top 3 games of all time. i will never forget this experience and i am so grateful for the developers for creating this beautiful piece of art. i hope this wins game of the year. i hope more and more people find this game and get to experience everything i did. also, i voice acted the entire thing while playing for fun, it was fun but enjoyable because of how much personality and depth the characters had. it helped me understand how to portray their emotions. so thank you again!!!!! also. they're married. you know exactly what im talking about. they will marry. they are married. forever. i won't believe anything else. until then
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July 2024
This is going to go some places and get a little personal. When I was a teenager, I met a group of people from all over the world because we had a shared interest in a sci-fi manga. We talked about it, wrote about it, made our own fantastical stories. They had to do with other realities and other versions. Loss and love and friendship. Life and uncertainty. Humanity persevering in the face of impossible odds...and sometimes failing, but starting again. People doing the wrong thing wanting to fix the world, rebuilding and recovering. Destroying everything, unintentionally, because you love someone, and you want them to be happy. We wrote these stories for many years. Sometimes, someone would fall out of touch. Sometimes, that was me. We'd always reunite eventually. Sometimes it took years, but at the end, I kept reuniting with my friends from all over the world. We would write again, a little more wise, a little more grown, and we would catch up. We would make each other things for our birthdays and share our heartaches. We would play silly games and cry when things were rough. I was grateful to them in so many ways. I think they taught me about myself, and I hope I did a little in return. I admired the way they crafted stories, the way they'd create. How much I learned about places I had never been, about concepts I had never learned of. I treasured it. Nowadays, it's harder. We're all grown up. We haven't written together in some time, and more than that we've all been busy with our own lives. And last year, the last message I received from one of them was horribly distressing. "If I die," she said. "We're being bombed, so if I die," she said. I asked for her to check in, when she could. She hasn't. She was always so kind to me. We were around the same age, but she felt so much older. Whenever I was afraid or insecure, I felt I could go to her, and we would figure it out, together. She went through some rough times. When I drifted, I became afraid I'd never talk to her again. I was so relieved that was proven false. And now, here I am again. I barely spoke in our chat, in fear of her possibly last message being swallowed up by time. No one else did, either. I think, perhaps, we were all some level of scared of that. I may be presuming too much. I'd been afraid to reach out to any of them, on the chance they may have heard something horrible. I'd been afraid to message her, on the chance that I never get a response. I was afraid, stuck in the past, feeling pain whenever I thought of those happy times we had together growing up. Afraid that, after all the starting and stopping, it was over, because one of them was gone. I picked up this game on a whim. The sale was there, and I liked what I saw of the teaser trailer. I was stretching my funds, but I felt like I had to get it. And then, I started playing on a whim as well. I don't know when I realized this felt like something my friends and I would write together. I don't know when I started seeing parallels and connections, reflections of stories we told in our youth. I just know that, at my first time through Chapter 4, when I was ugly crying, I felt like I was writing with them again. For a brief moment, I wondered if someone I knew was a part of it. They aren't. I know that. But I've played at every chance I could, because I wanted to see the end of the story. Because it felt like, for one last time - whether it's because one of them is gone, because we've all grown too busy, because we've all grown up - I would get to write with all of my friends. Because I know they would love this story, and it felt like a way to be close to them. Before I finished the game, I messaged my friend who left what could be her last message in our chat. I haven't heard back. I don't know if I will. But I've wanted to, since I got that message. I was afraid. Far too afraid. But, Until Then helped me be not afraid. Because even if I never get a message back, at least I tried. At least I have hope that somehow, somewhere, she could know I'm thinking about her. I think this game has started to heal a deep scar in me. Or, at the very least, it's let me take a look at it and understand I can't keep being like I am. Stuck, waiting, in hibernation. Please forgive my meandering. If you have read this, a memoir and a eulogy for people you've never met wrapped in a review, thank you. And, if any of you are out there right now, reading this, I love you. Thank you for being a part of my life. Everything that happened mattered. That's what playing Until Then meant to me. Polychroma Games, thank you. I don't know if I've managed to express how grateful I am, but please: Thank you, from the very bottom of my heart.
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June 2024
I have a feeling this is one of those rare hidden gem indie games that will go a bit under the radar despite how good it is until a random guy on youtube makes a viral 1+ hour long breakdown of it
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Data sources

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Last Updates

Steam data 29 November 2024 00:52
SteamSpy data 22 December 2024 14:24
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:50
Until Then
9.4
5,437
109
Online players
167
Developer
Polychroma Games
Publisher
Maximum Entertainment
Release 25 Jun 2024
Platforms
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