UNREAL LIFE

And now, for today's story.

UNREAL LIFE is a pixel graphics, adventure and story rich game developed by hako life and hako 生活 and published by room6 and yokaze.
Released on November 19th 2020 is available on Windows and MacOS in 9 languages: English, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese and Korean.

It has received 1,479 reviews of which 1,420 were positive and 59 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 10.07€ on Steam and has a 40% discount.


The Steam community has classified UNREAL LIFE into these genres:

Media & Screenshots

Get an in-depth look at UNREAL LIFE through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10
  • Processor: Intel Core i5
  • Memory: 2 GB RAM
MacOS
  • OS: MacOSX Yosemite
  • Processor: Intel Core i5
  • Memory: 2 GB RAM

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I went into this game completely blind, just brought it because it looked good. I just finished playing through all the endings and WOW, this game is brilliant. Everything from the story, to the soundtrack and art is great. 10/10, this is a must play, especially for a lesser-known game.
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Sept. 2024
I bought this game just for the art style, I am definitely the target audience because I freakin love it. It is simple and chill, but with unique mechanics I didn't see before, and a hint of psychology. Lovely so far, strongly recommended. Also EVERYTHING IS BLUE AND I LOVE BLUEEEE
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Sept. 2024
The story was good but the constant backtracking made it very boring at times, and a little frustrating.
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July 2024
Honestly, I came in here expecting a typical 'bazoinks it's a depression allegory' game, but left pleasantly surprised. First things first - gameplay. It's not the fanciest, it's a glorified visual novel after all, not that that's a bad thing. If you played blind like me, you'll find that some puzzles are pretty tricky, but not unfairly so, simply a matter of patience and careful observation of each level's elements. The spaceship minigame is also fairly straightforward, and you can simply gamble your way through by spamming the normal shot attack. Now -- plot. You kind of get in the shoes of the protagonist pretty quickly, dazed, confused, and wondering what the hell anything is. You've woken up in some sort of surrealist painting that nearly makes sense, yet doesn't. But as the game goes on you start to get bits and pieces of what might be really happening, having you guess and question some of the supporting casts' true motivations or your main goal. It's a slow burn, a nice decent reveal that'll lay itself bare the closer you get to one of the finales. And best of all -- there's a good ending. Who are you? Who am I? What do I want to do? You'll find a satisfying resolution if you push forward. An ending that'll hit close to those who've a storm brewing inside of them, and those who've come out of serious suicide attempts. A very, very good representation of the clarity of mind that resurfaces when one is saved or survives. If you die... you'll never see tomorrow's story. I'm likely not 100% through with the game yet, so I'll likely update this when I start another run.
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July 2024
Unreal Life was a truly unreal experience. At first, I was worried that I was not going to like this game very much due to it being a point and click adventure game with rather slow movement. But after playing through it, this game has quickly gone on to become one of my favorite games. Throughout the game, it reminded me heavily of Omori which shares a similar premise with the protagonist having through a traumitic event and thus going on an adventure in a world within their own mind, but this game released before Omori, so this game's plot could not have been derivative from Omori's. Either way, despite how much I loved Omori, I much prefer this game's story and how it tackles its themes on mental health and trauma. The fact that this game's protagonist, Hal, can have proper communications and verbally expresses her observational thoughts unlike Omori's silent protagonist allowed me to far better understand Hal's thoughts and emotions and better connect with the character as I learned more and more about the trauma she faces. The supporting cast of characters are all really wonderful too. While the concepts of these characters are bizarre, such as a talking traffic light, they are all a joy to talk with and most are relevant and impactful to the story. The art directions and soundtrack for this game are incredible and really add to this game's whimsical setting. As for gameplay, it plays as one might expect from a point and click adventure game. I really like the concept of touching inanimate objects to view their memories, but other than that, the gameplay is rather simple with a fair number of puzzles thrown in, though there were a couple of instances when I needed to pull up a guide for certain parts of the game that did not exactly provide many clues on how to progress in these sections. While player movement in this game is slow, this game turned out to be one of the very few games that I played in which I preferred that it did not have a run button. Normally I get easily impatient with games, especially those with slower player movement, but this game was tailor-made with slow movement in mind, the story and pacing would not work as well if Hal was able to run crazy fast and everything in this game was stitched together in such a way that it would not take very long to get from one place to another, so I do not believe that this game would have much to benefit from a run button. Overall, if you love whimsical adventure games with an emotionally engaging and gripping narrative or are a fan of something like Omori, Night in the Woods, Yume Nikki, and Undertale, this game is a must play experience with an impactful narrative that I think many people would benefit from witnessing.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 15 November 2024 21:15
SteamSpy data 22 January 2025 02:28
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 07:59
UNREAL LIFE
9.1
1,420
59
Online players
3
Developer
hako life, hako 生活
Publisher
room6, yokaze
Release 19 Nov 2020
Platforms
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