Unity of Command II on Steam - User reviews, Price & Information

Unity of Command II is the sequel to one of the most critically acclaimed strategy games of all time; a game critics called 'the perfect gateway' into computer war games.

Unity of Command II is a strategy, world war ii and simulation game developed by 2x2 Games and Croteam and published by 2x2 Games.
Released on November 12th 2019 is available on Windows and MacOS in 4 languages: English, German, Russian and Simplified Chinese.

It has received 1,873 reviews of which 1,513 were positive and 360 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for 2.68€ on Instant Gaming.


The Steam community has classified Unity of Command II into these genres:

Media & Screenshots

Get an in-depth look at Unity of Command II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 or newer (64-bit)
  • Processor: Dual core processor
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3+ supporting GPU with 1GB VRAM
  • Storage: 5 GB available space
  • Additional Notes: Optimized for Low settings / 30FPS @ 720p. Legacy AMD Radeon graphics cards, older than and including the Radeon Rx 200 series, may work but are not officially supported.
MacOS
  • OS: macOS 10.12 or newer (64-bit)
  • Processor: Dual core processor
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3+ supporting GPU with 1GB VRAM. Nvidia GPU users must install "Old GPU Shader Fix" mod.
  • Storage: 5 GB available space
  • Additional Notes: Optimized for Low settings / 30FPS @ 720p

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
First 2 hours I wasn't sure. Gave it another chance with the help of great youtube guides from @SampstraGames. Allow 4-5hrs to learn the game and I highly rate it. 17hrs now and completed Mediterranean Campaign (Great Scenario challenges). History/Maps/Battle 5 star Battle Mechanics/Logistics/Gameplay 5 star InGame tutorial 2 Star, Use @SampstraGames Vids Interface 3 Star - you get used to it Graphics/Sound 3 Star but doesn't detract from the game. Highly recommend, especially if you get it on special.
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Nov. 2024
In this age of over-hyped releases and broken promises, the Unity of Command series stands out a mile. And United of Command II was a sequel that improved in every way on its already great predecessor. The graphics and interface are simple, but effective. The AI opponent is relentless and realistic. You don't need to learn how to win the game, but rather how to win a battle. To win you must maintain supply lines and outflank your enemy. Gameplay balance seems effortless here. Further, no two campaigns or battles play out the same, giving the game high replay value. This is the WWII strategy game I return to the most. Games like this deserve to be celebrated. Highly recommended!
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Nov. 2024
More complicated than Panzer General, Panzer Corps, Hex of Steel or Order of Battle, Unity of Command reminds me of older strategic/operational hex-based tabletop war games where you had to spend points to activate your units, and you only had sufficient points to activate some of your units. Fun, but frustrating at times, mainly because the rule set is not one I have internalized. If you are bored with the games mentioned above, give this a try.
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Oct. 2024
It's a bit complex, but worth the learning curve. It would be a great system to adapt to Warhammer 40,000, especially if there's an RPG element (army building).
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Aug. 2024
I really enjoyed this game. For me the game just looks good, music and sound effects are great (though more songs would be great, but what is there is quality stuff), I like the era, historic feeling of the game and scenarios, feeling of the game, decision space is interesting (though for me there's a bit more micromanagement involved than I'd like), scenarios are interesting and I just get the right kind of feeling commanding units to victory in the west. There's lot of detail and depth to be enjoyed. A lot of the game hinges on scenario design. I think all scenarios were good, but a few stood out as most interesting and challenging. A couple were really tough. Towards the end of the campaign a lot of scenarios had this emptiness to them. Surely historical, but was hard to for me to play those. Game punishes for mistakes, but in some scenarios you need to push forwards aggressively. I think overall scenarios and the whole campaign with the HQ upgrade system expects you to know what's ahead a bit more than what is realistic to expect from a player of this game. It's really hard to do really well, without knowing the little things that come. That was my experience at least. I do feel that repeat play makes the game easier: I've learned mechanics better, I know better what to expect from the enemy in each scenario, I've understood the map and the objectives and how to reach them better. That's something the real commanders didn't have, there was no restart scenario button. On the other hand they hand tens of people planning each operation, I'm alone playing late in the evening after kids have gone to bed. Or perhaps strategy just isn't where I shine. Is this game for you? There are things to consider: [*]The game is not easy (I played on Normal difficulty and it presented a fair challenge). [*]It's simple to play, but making good decisions requires thinking. [*]You need to have a strategy to be able to do well. Tactical exploitation of local situation isn't enough to be good at this game. This means thinking about how you will execute the scenario to reach objectives. [*]You have to understand the game mechanics and rules to be able to be as effective as you can. Manual is 73 pages, be prepared to read though it at least once. "How to" and "tips and strategies" articles and videos also help you to understand how to play effectively. [*]I've enjoyed this game one scenario at a time, like sipping a good wine. No need to rush through the game content. [*]I think I will enjoy playing the campaign again, just because I think I can do better having learned how to play better plus there are those "what if" scenarios in the campaign when you do better than what really happened. So replayability is there! [*]The scenarios put you on a clock, and thus you need a plan and need to keep executing it. I think I was a bit too cautious and that hurt me, but the game punishes for reckless mistakes, so there's a balance to be struck. [*]Some say the game is a puzzle. Perhaps that's more true on the Classic difficulty (as said, I played on Normal), but to me the game presenting you with a challenge and making you think, and needing to do things in an intelligent manner doesn't make it a puzzle. I'm not sure how many ways there are to win the scenarios, but I'm pretty sure there are plenty of different approaches. However, there's logistics (supply) and the objectives (city and turn limit) which might push you towards one strategy on a high level. Perhaps that, for some, limits their freedom and makes the game feel like a puzzle. That said, I haven't explored the scenarios enough to say how many strategies or approaches there are in each scenario. Point is, scenarios inevitably have approaches that work better, and that doesn't make the game a puzzle to me. Not in a bad way at least. [*]Not sure if I want to try Classic difficulty. Let's see if I become a really good player, maybe then :D I would imagine I'd need to pay attention too much to details (unit composition/upgrades/specialists) than I'd like to, to be able to do well in Classic mode. I would think this is for you if you like to think about strategy and tactics, have patience to play slow, at least tolerate some micromanagement of unit stats with 20-30 units on map in some scenarios, enjoy WWII turn-based strategy and tactics and generally like boardgames. Only 7,4 % of players have finished the base game campaign. To me that signals that, in the end, the game wasn't what a lot of people expected. That's ok. To me it was what I expected: a digital-only boardgame of an operational level WWII campaign through Western Europe. With many other campaigns as DLC available. A quality product, recommended!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 14:20
SteamSpy data 08 April 2025 15:22
Steam price 13 April 2025 12:39
Steam reviews 13 April 2025 16:06

If you'd like to dive deeper into the details about Unity of Command II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Unity of Command II
  • SteamCharts - Analysis of Unity of Command II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Unity of Command II compatibility
Unity of Command II
7.8
1,513
360
Online players
62
Developer
2x2 Games, Croteam
Publisher
2x2 Games
Release 12 Nov 2019
Platforms
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