UNDYING - "KINGDOM"

As Anling’s zombie infection sets in, her days are numbered. The struggle to survive is made ever more paramount as she must ensure her son Cody stays alive. She must teach him how to survive in this new world at any cost…

UNDYING - "KINGDOM" is a story rich, multiple endings and action rpg game developed by Vanimals and published by Vanimals and Skystone Games.
Released on December 07th 2023 is available on Windows and MacOS in 12 languages: English, Simplified Chinese, Japanese, French, German, Korean, Russian, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Italian and Turkish.

It has received 1,711 reviews of which 1,377 were positive and 334 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 8.39€ on Steam and has a 50% discount.


The Steam community has classified UNDYING - "KINGDOM" into these genres:

Media & Screenshots

Get an in-depth look at UNDYING - "KINGDOM" through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1, Windows 8.1 or Windows 10
  • Processor: Intel® i3-3220, AMD FX 6300 equivalent or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 650 equivalent or better
  • Storage: 1500 MB available space
MacOS
  • OS: Mojave 10.4 or later
  • Processor: Apple M1 or Intel i5 or better
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+
  • Storage: 1500 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Undying : By Triple F "Undying" by Vanimals is a heart-wrenching survival game that combines resource management and emotional storytelling, set against the backdrop of a zombie apocalypse. Rather than focusing on typical survival mechanics alone, "Undying" takes a unique approach by centering its story around Anling, a mother who has been infected with the zombie virus, and her young son, Cody. As Anling slowly succumbs to her infection, the game’s primary goal shifts from mere survival to teaching Cody the skills he’ll need to survive on his own. This combination of time-sensitive gameplay and deeply personal stakes makes "Undying" a powerful and memorable experience. The narrative of "Undying" is what truly sets it apart from other survival games. Anling’s infection is irreversible, and players are faced with the knowledge that her time is limited. This looming inevitability brings an emotional intensity to the game, where every day counts, and each task must be chosen with care. As Anling’s condition deteriorates, her focus shifts to preparing Cody for life after her, making the gameplay inherently bittersweet. The dialogue and interactions between Anling and Cody are genuine and touching, portraying the bond between a mother and son in a way that feels realistic and deeply moving. In terms of gameplay, "Undying" offers a mix of resource gathering, crafting, and skill teaching. Players must balance their time between scavenging for food, water, and medical supplies, while also teaching Cody essential survival skills like cooking, crafting, and even combat. Each day presents new challenges, as supplies dwindle and Anling’s infection progresses, impacting her strength and stamina. This sense of urgency forces players to prioritize tasks and make tough choices about where to spend their limited resources and energy. The game’s mechanics are straightforward yet effective, adding depth without overwhelming the player with overly complex systems. The world of "Undying" is bleak yet detailed, capturing the desolation of a post-apocalyptic world. Environments range from abandoned towns to overgrown parks and makeshift shelters, each telling its own story of survival and loss. The muted color palette reflects the gravity of the setting, while small touches like scattered toys, overturned furniture, and half-empty shelves reinforce the desperation of this world. The visual design does an excellent job of creating a world that feels both oppressive and somber, immersing players in a setting that mirrors the gravity of Anling’s journey. The game’s sound design and music further enhance its emotional atmosphere. The soundtrack is subtle, with melancholic piano and strings that underscore the tension and sadness of Anling and Cody’s situation. Ambient sounds like distant zombie groans, creaking wood, and the wind add to the sense of isolation and impending danger. Anling and Cody’s voice acting is well-done, with tones that reflect their fear, exhaustion, and moments of tenderness. The sound design overall works in harmony with the visual elements, creating an immersive experience that captures the dread and poignancy of the game’s premise. One of the unique aspects of "Undying" is the gradual shift in gameplay as Anling’s infection progresses. Over time, her abilities weaken, and players must rely more on Cody as he learns the skills necessary to survive. This progression is both heartbreaking and satisfying, as players witness Cody’s growth while feeling the weight of Anling’s deteriorating health. It’s a clever narrative mechanic that reinforces the story’s theme, as Anling becomes less capable of protecting Cody, emphasizing the urgency of her mission to prepare him. This shift keeps the gameplay engaging while deepening the emotional impact of the story. Ultimately, "Undying" offers a deeply affecting take on the survival genre, combining resource management with a touching narrative about love, sacrifice, and resilience. The game’s focus on the relationship between mother and son, combined with its unique mechanics, makes it stand out in a genre that often lacks emotional weight. For players seeking a survival game with genuine narrative depth and emotional stakes, "Undying" is an unforgettable experience that explores the human side of survival in a world where time is running out.
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June 2024
This is my Undying review based on 30 days of surviving in "Tranquil story mode". So personally, game looks good enough from beginning days overall, but as your game play progress from time to time, some problems start floating to the surface,it definitely needs some more fixes/work? just like the new "Kingdom Mode" update, this new update still in Beta, I like the new update tho~ The Good : the idea of mother & son building relationship,interacting & help each other while surviving in this world is quite special. When Cody successfully learns a useful skill,helps & saves you lots of time,that feeling is really satisfying. All of the resources,foods,materials spawn rate seems balanced but...(somehow glass/plastic fragments spawn LESS than electric wires in my game) All those npc stories,interactions scenes are interesting & unique in its own way,I like that (btw that cat is cute,NYA XD) The Bad : There are some visible word error throughout the game,seriously fix this. I couldn't quite understand why there are so many kinds of explorable spaces in other locations but not in their neighborhood... just imagine 1or2 more interactable npc/explorable houses around the neighborhood, wouldn't that be more interesting? Huge spoiler ahead -- talking about neighbors, why did Little Mary died without explanations.... or I just missed something? The Conclusion : I still like this game tho but if the devs fix those problems that we players have mentioned will ofc make it more enjoyable
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April 2024
i would recommend this game but only to certain people with a lot of warnings beforehand. i would like to preface this by saying that i love this game a lot! if i didn't i wouldn't have bought this for myself and a friend. this game has a lot of potential and what it does get right it does really well, and i can tell that a lot of thought and care was put into most of the game. like Cody, i know that this might be a unpopular opinion but i don't think they could've pulled off the escorting Cody part of the game play any better then they did. show me another game that pulled this off just as well or better then undying (please, i need to play more games like this). you really get this sense of not having enough time right at the jump when you see just HOW much of the basics you have to teach Cody, and it gives you a really good sense of how young he is too (i actually guessed his age right before i got any information on how old he is by basing off of what you have to teach him). and i feel like a lot of the more frustrating things about Cody's game play was done on purpose for the story. Cody doesn't run fast because hes got little legs and its supposed to make you use the hand holding mechanic, and i don't know if this is a actually thing but i feel like Cody is less likely to be too stressed out when you hold his hand(?) without going into details right now ('cause spoilers) the game has a really big issue with not giving the player enough information to know what to do next. especially when the characters seem to know what to do. i actually got a bad/probably one of the least satisfying endings because of this. I've played games that don't hold your hand on what to do next, but a lot of the quest summaries are so vague on where to go next and the lack of information sometimes can even feel misleading. on my first play through i wasted too much time upgrading the truck 'cause i thought it would give me a bigger area to drive the tuck without wasting gas (from what I've seen it upgrading only gives you more storage). and this is where in going to talk about spoilers so if you want to go into the game blind scroll away now still starting with positives something i really liked seeing is the progression of Cody's skills and how he really feels like hes growing up with how he can eventually be taught well enough to take care of himself by the time day 45 rolls around. something i wish that didn't happen though is that when you choose the option that lets you play as Cody the game gives you all the base skills that Anling didn't have the time to teach him. it doesn't make sense for a game to be really forgiving about this when its really punishing with everything else even on easy mode. it would've been cool to really feel how much you failed Cody as a parent. and its one of the main driving factors in trying to go out of your way to teach him things, i was actually looking forward to seeing if Cody had enough knowledge to survive. but honestly this is less of a gripe and more confused by given the marketing. but something i really hope that they fix eventually is some of the writing is really weird or sometimes just feels plain bad. Undying is able to immerse the player in the story in a way that a lot of games fail to achieve. so when it drops the ball its really apparent. Like later on in the game you come across a cat, the game cant seem to figure out if they want the cats name to be Hiiro or pink. or sometimes Cody is spelled as Codi. and there are times where turned Anling will speak normally if you interact with somethings as Cody. these are really small things that honestly doesn't bother me too much but i know its something that could be a make or break thing for someone else. but sometimes the writing in some cut scenes near the end can be hard to watch 'cause they either feel too frustrating or are weirdly goofy for the situation. i get that some of the characters are supposed to be unlikable, but there's a few of characters where it just feels like a poor writing decision. like Joan and bard for instance, it feels like a chore to interact with them, and the game makes you interact with them the most if you do the cooking side quests. which sucks 'cause the game i think wants us as the players to like or at least sympathize with them, but the game shoots itself in the foot a bit by giving you such a short deadline and then throwing characters at you that need more time at the end of the game. and a lot of the characters are so extreme with their actions that they seem too cartoon-ish and goofy compared to the otherwise realistically written characters. As much as the game markets itself as a your choices matter type game but honestly i didnt feel like i really had a choice other then the big one on day 45. it feels like theres a few side quest that dont go anywhere and just feel like time wasters. helping or hurting others survivors doesn't seem to have a whole lot of consequences others then potential information loss depending on the NPC. and in the grand scheme of things all of this is not that big of a deal but when you spend over 40 hours struggling over things that don't feel like your fault, almost constantly having to look up anything that could help you figure out where to go next and getting spoiled and the wonky controls (this might just be me, but having to constantly pause the game to get Cody to shoot anything is a bit taxing on patience). eventually all of it just kind of accumulates into being a really frustrating experience. even with all the things i enjoyed from this game i'm excited to see what the Cody's kingdom update has in store, and hopefully fixes some of the things like the 1.0 update did. i'm hoping that it expands on Cody's game play as the main character, they have a cool thing going there but feels a little under developed. but the devs seem to care about improving Undying so im holding out hope that some of these things will be smoothed out in the future.
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March 2024
its a awesome experiance EXCEPT for one thing....the music pauses anytime you do ANYTHING and its really annoying and ruins the atmosphere. dialog? no music. crafting? no music. its the ONLY thing that i hate so far
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Feb. 2024
The game is pretty good, but that kid is an IDIOT! He's constantly crying and wants attention, even in the same area he can get scared multiple times after you comfort him which is annoying. He is so stupid always shoving his face into the fight first, rather that staying back Also the auto-save is garbage, you might not make it home in time and have to restart the whole day, that's if you're lucky and do manual saves every day. That kid though... I'd shoot him myself, he's just TOO STUPID!
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Last Updates

Steam data 20 November 2024 03:08
SteamSpy data 19 December 2024 22:09
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:48
UNDYING - "KINGDOM"
7.7
1,377
334
Online players
25
Developer
Vanimals
Publisher
Vanimals, Skystone Games
Release 07 Dec 2023
Platforms