UNDYING - "KINGDOM" on Steam - User reviews, Price & Information

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As Anling’s zombie infection sets in, her days are numbered. The struggle to survive is made ever more paramount as she must ensure her son Cody stays alive. She must teach him how to survive in this new world at any cost…

UNDYING - "KINGDOM" is a story rich, multiple endings and action rpg game developed by Vanimals and published by Vanimals and Skystone Games.
Released on December 07th 2023 is available on Windows and MacOS in 12 languages: English, Simplified Chinese, Japanese, French, German, Korean, Russian, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Italian and Turkish.

It has received 1,762 reviews of which 1,407 were positive and 355 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified UNDYING - "KINGDOM" into these genres:

Media & Screenshots

Get an in-depth look at UNDYING - "KINGDOM" through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1, Windows 8.1 or Windows 10
  • Processor: Intel® i3-3220, AMD FX 6300 equivalent or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 650 equivalent or better
  • Storage: 1500 MB available space
MacOS
  • OS: Mojave 10.4 or later
  • Processor: Apple M1 or Intel i5 or better
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+
  • Storage: 1500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Edit : Devs prolly had stop updating it, so if you really got the desire to play this, might as well just pirate it This is my Undying review based on 30 days of surviving in "Tranquil story mode". So personally, game looks good enough from beginning days overall, but as your game play progress from time to time, some problems start floating to the surface,it definitely needs some more fixes/work? just like the new "Kingdom Mode" update, this new update still in Beta, I like the new update tho~ The Good : the idea of mother & son building relationship,interacting & help each other while surviving in this world is quite special. When Cody successfully learns a useful skill,helps & saves you lots of time,that feeling is really satisfying. All of the resources,foods,materials spawn rate seems balanced but...(somehow glass/plastic fragments spawn LESS than electric wires in my game) All those npc stories,interactions scenes are interesting & unique in its own way,I like that (btw that cat is cute,NYA XD) The Bad : There are some visible word error throughout the game,seriously fix this. I couldn't quite understand why there are so many kinds of explorable spaces in other locations but not in their neighborhood... just imagine 1or2 more interactable npc/explorable houses around the neighborhood, wouldn't that be more interesting? Huge spoiler ahead -- talking about neighbors, why did Little Mary died without explanations.... or I just missed something? The Conclusion : I still like this game tho but if the devs fix those problems that we players have mentioned will ofc make it more enjoyable
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Jan. 2025
I saw a let's player begin this game and was instantly intrigued by it, so I got it and played when I had a few days off work. The things I enjoyed: -The crafting and bartering systems are fantastic. It encourages exploration (especially through the unsafe zones once you've explored the story locations). I liked that some locations have specific machinery to use fewer resources to make certain things, for the trade off of some time and gas. It does sometimes feel like some of the late game items are hard/impossible to find, while you could have stack upon stack of useless early game leftovers, so barter appropriately. -Choosing your own symptoms is a fun way to get some perks, and if you use med items, they are fairly manageable. I like how this allows for some player strategy. -The characters, even minor ones, are interesting, with very few "mustache twirling villains" and mostly believable actions/reactions to the world around them. A huge reason why I kept playing even when I got a bit frustrated with the game was that I wanted to know what was going to happen, even if many of the characters are fairly stereotypical of the zombie apocalypse genre. -The relationship between the protagonist and her son is endearing, even during the times where I got frustrated at Cody (like, I get that you're 8 years old, but come on, buddy, get a grip!). It is a very nice story about the sacrifices of parenthood, made all the more noticeable by the apocalyptic scenario of a zombie outbreak. -The art style is lovely. I like that you can tell exactly what they're feeling, even if they technically don't have faces. It manages to convey a lot of emotion with not a lot of detail, which is nice (especially if you're running the game on an older computer). -Having a time limit really amps up the tension, especially as the game gets more complex and you have to choose whether or not you can really afford the 2 hours it takes to get to the farm for some food. I'm a huge fan of "doomed by the narrative" stories, and this one feels like a great tragedy of normal folks just trying their best in a doomed world. The things I think need improvement: -(Disclaimer: The developers are Chinese and I have only played the English version so far). The translation needed another pass from a proofreader, as there are many moments where the inconsistencies (example: one character being referred to as "Willie", "Willy", and "Wily") and weird grammar took me out of an otherwise enjoyable story. It also took me a moment to get a few of the untranslated cultural nuances, such as a neighbor character calling the protagonist "Aunt" (it's meant in a "respect towards your elders" way, but not really well conveyed in the translation, so for a second I really thought they were related). -The difficulty curve is steep, even at the lowest "tranquil" setting, which is supposed to be a level at which you can "enjoy as if you're reading a book" but can definitely be too much, especially for a new player. It took me three tries to get to one ending, because my save file got soft locked the first time (the mom kept dying due to a symptom before I could get to my storage locker where I had medicine), and I ran out of time the second time, even if, in my opinion, I was playing efficiently. You also need to play at least four times to get all the endings, and it is a fairly long game at about 20-25 hours per pass, depending on how fast you play. If you intended your game to be a rogue-like, it would also be useful to have an option to skip the initial cinematic and tutorials at the house. -Some elements of the story are not as fully fleshed out as others. The main story line I followed is obvious from the beginning of the game itself (survive until the evacuation day), but as other avenues come up in the game, there were times where I didn't quite know what I was supposed to do or what thread I was supposed to follow. -The game will tell you that you have 60 days to evacuate, but you must make a choice around Day 40 that can really cut your game very, very short. I haven't found a way to avoid this yet, and the game doesn't offer the option to save before big decisions, so you could accidentally ruin hours upon hours on a save file because of a single click.
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Dec. 2024
This is a "Yes, But..." review. [h3 ]Positives: - It is a great survival game. The progression and RPG elements being on your son instead of yourself is quite a cool mechanic. - The travel and exploration is great. - Lots of great little discovory mechanics that I don't want to spoil. Negatives: - The game's autosave feature overrides previous saves. I just lost 6x hours of gameplay because the game autosaved while my son was dying and there was no way for me to save him. This game desperately needs at least 3 autosave slots. In the mean time, use the Manual Save feature reasonably regularly. - If you're playing in English, there are some translation issues with the story and tutorial. I do recommend watching a tutorial on youtube to make sure you don't miss all the mechanics.
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Nov. 2024
Yet another zombie killing ,leveling, crafting, exploring game. A little harsh with the passing of time in-game but a good play(I installed a mod that let me stop the time so I can actually enjoy what was happening because it's a game after all not IRL)
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Nov. 2024
Undying : By Triple F "Undying" by Vanimals is a heart-wrenching survival game that combines resource management and emotional storytelling, set against the backdrop of a zombie apocalypse. Rather than focusing on typical survival mechanics alone, "Undying" takes a unique approach by centering its story around Anling, a mother who has been infected with the zombie virus, and her young son, Cody. As Anling slowly succumbs to her infection, the game’s primary goal shifts from mere survival to teaching Cody the skills he’ll need to survive on his own. This combination of time-sensitive gameplay and deeply personal stakes makes "Undying" a powerful and memorable experience. The narrative of "Undying" is what truly sets it apart from other survival games. Anling’s infection is irreversible, and players are faced with the knowledge that her time is limited. This looming inevitability brings an emotional intensity to the game, where every day counts, and each task must be chosen with care. As Anling’s condition deteriorates, her focus shifts to preparing Cody for life after her, making the gameplay inherently bittersweet. The dialogue and interactions between Anling and Cody are genuine and touching, portraying the bond between a mother and son in a way that feels realistic and deeply moving. In terms of gameplay, "Undying" offers a mix of resource gathering, crafting, and skill teaching. Players must balance their time between scavenging for food, water, and medical supplies, while also teaching Cody essential survival skills like cooking, crafting, and even combat. Each day presents new challenges, as supplies dwindle and Anling’s infection progresses, impacting her strength and stamina. This sense of urgency forces players to prioritize tasks and make tough choices about where to spend their limited resources and energy. The game’s mechanics are straightforward yet effective, adding depth without overwhelming the player with overly complex systems. The world of "Undying" is bleak yet detailed, capturing the desolation of a post-apocalyptic world. Environments range from abandoned towns to overgrown parks and makeshift shelters, each telling its own story of survival and loss. The muted color palette reflects the gravity of the setting, while small touches like scattered toys, overturned furniture, and half-empty shelves reinforce the desperation of this world. The visual design does an excellent job of creating a world that feels both oppressive and somber, immersing players in a setting that mirrors the gravity of Anling’s journey. The game’s sound design and music further enhance its emotional atmosphere. The soundtrack is subtle, with melancholic piano and strings that underscore the tension and sadness of Anling and Cody’s situation. Ambient sounds like distant zombie groans, creaking wood, and the wind add to the sense of isolation and impending danger. Anling and Cody’s voice acting is well-done, with tones that reflect their fear, exhaustion, and moments of tenderness. The sound design overall works in harmony with the visual elements, creating an immersive experience that captures the dread and poignancy of the game’s premise. One of the unique aspects of "Undying" is the gradual shift in gameplay as Anling’s infection progresses. Over time, her abilities weaken, and players must rely more on Cody as he learns the skills necessary to survive. This progression is both heartbreaking and satisfying, as players witness Cody’s growth while feeling the weight of Anling’s deteriorating health. It’s a clever narrative mechanic that reinforces the story’s theme, as Anling becomes less capable of protecting Cody, emphasizing the urgency of her mission to prepare him. This shift keeps the gameplay engaging while deepening the emotional impact of the story. Ultimately, "Undying" offers a deeply affecting take on the survival genre, combining resource management with a touching narrative about love, sacrifice, and resilience. The game’s focus on the relationship between mother and son, combined with its unique mechanics, makes it stand out in a genre that often lacks emotional weight. For players seeking a survival game with genuine narrative depth and emotional stakes, "Undying" is an unforgettable experience that explores the human side of survival in a world where time is running out.
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Last Updates
Steam data 08 April 2025 23:06
SteamSpy data 12 April 2025 03:16
Steam price 15 April 2025 12:48
Steam reviews 14 April 2025 19:55

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  • SteamDB - A comprehensive database of everything on Steam about UNDYING - "KINGDOM"
  • SteamCharts - Analysis of UNDYING - "KINGDOM" concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck UNDYING - "KINGDOM" compatibility
UNDYING - "KINGDOM"
7.7
1,407
355
Online players
24
Developer
Vanimals
Publisher
Vanimals, Skystone Games
Release 07 Dec 2023
Platforms