UnderRail on Steam - User reviews, Price & Information

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Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...

UnderRail is a rpg, post-apocalyptic and isometric game developed and published by Stygian Software.
Released on December 18th 2015 is available in English only on Windows.

It has received 6,437 reviews of which 5,614 were positive and 823 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified UnderRail into these genres:

Media & Screenshots

Get an in-depth look at UnderRail through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3
  • Processor: 1.6GHz
  • Memory: 2 GB RAM
  • Graphics: GPU that supports shader model 2.0
  • DirectX: Version 9.0c
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
A great CRPG that will make Fallout 2 and post-apocalyptic fans feel pretty good. It's not perfect by any means (cons are descriptive for that reason), but it still keeps you going to see your progression and the interesting story develop. Here are the pros and cons, considering that I played it in classic XP mode and normal difficulty. Pros - Great writing - Interesting story - Good build variety (for the most part) - Very atmospheric - Great soundtrack Cons - All quests have a small sentence describing them, sometimes extremely vague. If you get multiple quests at the same time and have little time to play the game (because you have a life) you will get frustrated. Some NPCs can give you additional info, but the quest description stays the same; there are no updates. You might even miss the single clue to solve a quest because you talked to the right random person at the wrong time. - Some quests need pen and paper for you to figure out the solution, which can be fine, but not to spoil you, it is a huge pain in the ass, not the investigative kind. It feels like a lack of time/idea for the devs to implement something in-game to make things fun. - Some builds can be totally useless, and that's a big no-no for a CRPG that should make all builds viable. You can have 200+ in agility/dodge/evasion, but people will still hit you 90% of the time. - Merchants' system is interesting, and I understand what they are trying to solve, but one of the fun parts of RPGs is being able to make money out of all the junk you get. Here, all the merchants have little money to buy your stuff, if they even want it. So you end up throwing all your shit at the merchant's feet and try to sell them at some point in the future. So what did you really solve in the end? - Inventory should have an advanced sorting feature. It's no excuse, even for a "realistic" approach of a futuristic setting, and you can't sort by weight. I get that the game is from 2015, and it is old school, that's why I played it, but some QoL features don't hurt or detract from the experience. Respect people's time with smart quest description progression and better features. I'm hoping that the devs will address some of these issues in the sequel, that's already looking dandy.
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July 2025
I have played this game for over 1,200 hours at the time of writing this review. I've beaten it so many times in so many different ways that I've completely lost count, and over the course of that time I couldn't help but speculate as to the mysteries that surround the characters and events of Underrail's main story. I peeled back layer after layer over the course of subsequent playthroughs. Secrets were found, mysteries were unraveled, and events were connected together in my mind in ways that would have made my head spin during my first playthrough. And just now I stumbled into a revelation that I had never seen before that completely re-contextualized all of the events of the game's story. The final layer, the furthest depth of the iceberg. For the longest time I truly thought that I had figured everything out, that I knew all there was to know about the mystery that surrounds the events of the game. Now I can say with certainty that I finally do, and it happened at the 1,200 hour mark. The fact that the game still manages to surprise me even after so many playthroughs is nothing short of amazing to me, and I couldn't possibly recommend this game more.
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June 2025
I play a stealth/traps/crossbow/grenade build so my experience will differ. Crafting: I can't stress this enough; the crafting is not only essential (if you're having a bad time, you're not putting points in crafting I guarantee), it is the best crafting system ever created in an RPG. Spread out between Electronics, Chemistry, Mechanics and Biology, you become Wile E Coyote x The Unabomber. Other RPGs let you brew potions, make some ammo or a dragon sword, playing Underrail immediately puts you on someone's list. This game lets you mix biohazardous mutagenic sewer gases, three types of acids, liquid nitrogen, gasoline napalms and magnesium, electromagnetic doodads, literal bug organs and ten varieties of poisons and elephant anesthesia into bolts, grenades, bear traps, caltrops and mines... High level plays become a puzzle of assembling kill-toys in dark rooms and watching the authorities running into your hastily-assembled Jigsaw puzzles that are as much as a threat to you as it is to them. Besides from the more complex stuff, you can craft conventional guns, plasma guns, guns that spit napalm or corrosive acids, etc... with dizzying amount of ammunition, all can be crafted or cranked to 11 so if you want to make exploding hollow point 7.62s that is loaded into an AK drum mag, then viva la revolucion, Zoner! Other essential things I run are energy shields (you can tune yours to block more low-freq or high-freq attacks like bullets vs melee), a cloaking device that can turns quests into hilarious situations, and a ton of designer drugs that is made from mutated ceiling scorpions glands that increases crit chance to ludicrous levels. Level/quest designs and dialogues: This is a game where you can flirt with the Eldritch university cafeteria worker, then do a quest to (violently) resolve a B&E, and found a mindblowing ancient artifact in the same square; this is because there are multiple layers to any section of the map that leads you from the strange to the bizarre if you stumble down the wrong staircase. NPCs don't just say hi here's your quest and your reward. Most of them have extended dialogues that require you to READ to gather tidbits of information about the world and quests. Some system (like stealth, or hacking) plays so well into quests that, for example, before confronting a certain group of enemies, you can sneak in, assassinate their leader beforehand and then have the audacity to return to the front door, tell one of the enemies to go fetch their leader and watch their rank crumbles. If you enjoy deep meaningful quests and NPCs, multi-layered maps and exploration and a monster of a crafting system then you will enjoy this game.
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May 2025
Should I buy this? If you enjoy difficult games, have 100 hours of free time, and hate the idea of "fast travel", "quest markers", and "the devs caring about my time on this earth", then boy do I have a game for you. Do I have to look up a build? No, in fact it's much better if you don't. You won't know what to do with a veteran player's build, and your build is gonna be garbage no matter what you do, so just embrace it and have fun. If you're playing on easy, your build REALLY isn't your limiting factor. Your equipment is. Learn how the game's items and consumables work and you'll do fine. If you don't know what character to make then play a gun build and put skill points into stealth. Difficulty? It's a hard game. Here's my take on which difficulty to select. If you don't have much experience playing video games... How did you get here? Are you sure? Play on easy, even if you've beaten a difficult RPG before. If you have a ton of hours in at least one turn-based RPG, then maybe play on normal. Only play on hard your first playthrough if you're already highly experienced with grid-based RPG combat. Also, the experience system you choose doesn't matter much. If you like exploring, choose Oddity. If you like the options of grinding for levels choose Classic.
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April 2025
save scum the game M..MUH BUILD!! B..BUT M..MUH BUILD P..POST YOUR BUILD Quest requirements railroad certain skills realize your build is awful Start over new build, trash start over new build, softlocked hour single encounter quicksave, quickload, quickload, quickload..... cant sleep get lost on forums, wikis, mechanics crazy lore, what is happening borderlands 2 type spreadsheets undergrad in underrail mechanics new build, not so awful only 10 less usual quickloads dont touch the difficulty take the CON pill for the love of god spec throwing, craft grenades 10/10 i love it absolute garbage why am i obsessed in this abusive relationship
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Frequently Asked Questions

UnderRail is currently priced at 14.79€ on Steam.

UnderRail is currently not on sale. You can purchase it for 14.79€ on Steam.

UnderRail received 5,614 positive votes out of a total of 6,437 achieving a rating of 8.46.
😎

UnderRail was developed and published by Stygian Software.

UnderRail is playable and fully supported on Windows.

UnderRail is not playable on MacOS.

UnderRail is not playable on Linux.

UnderRail is a single-player game.

There are 2 DLCs available for UnderRail. Explore additional content available for UnderRail on Steam.

UnderRail does not support mods via Steam Workshop.

UnderRail does not support Steam Remote Play.

UnderRail is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for UnderRail.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2025 19:18
SteamSpy data 08 September 2025 13:51
Steam price 17 September 2025 20:44
Steam reviews 17 September 2025 15:50

If you'd like to dive deeper into the details about UnderRail, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about UnderRail
  • SteamCharts - Analysis of UnderRail concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck UnderRail compatibility
UnderRail
Rating
8.5
5,614
823
Game modes
Features
Online players
94
Developer
Stygian Software
Publisher
Stygian Software
Release 18 Dec 2015
Platforms
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