UnderRail

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...

UnderRail is a rpg, post-apocalyptic and isometric game developed and published by Stygian Software.
Released on December 18th 2015 is available in English only on Windows.

It has received 6,221 reviews of which 5,444 were positive and 777 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 4.43€ on Steam and has a 70% discount.


The Steam community has classified UnderRail into these genres:

Media & Screenshots

Get an in-depth look at UnderRail through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3
  • Processor: 1.6GHz
  • Memory: 2 GB RAM
  • Graphics: GPU that supports shader model 2.0
  • DirectX: Version 9.0c
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
The cRPG space is something that has been dominated by the Fantasy genre as of late, and while this is not particularly a bad thing, the landscape was starting to feel somewhat familiar, predictable. cRPGs have always been a hotbed for good writing and engaging narratives, but there really is so much you can do when you restrict yourself to elves and dwarves and dragons. While we have had cRPGs in recent years that deviate from the traditional fantasy setting (Wasteland and Rogue Trader), none have done it with such astounding success as Underrail. Brutal, minimalist, mysterious and atmospheric - An excellent feat for an isometric game. Underrail is a turn based litmus test of player patience and tactical planning, a game that will not hold your hand - but will reward ingenuity and perception - with a heavy emphasis on player freedom, this game does not ♥♥♥♥ around, and it expects you to adapt and learn your limits and your build to its purest foundation. Shooting, beating, crossbows, lasers, grenades, traps and even Psionic abilities, the game offers a wide array of player options to tackle each and every situation. You will often find yourself scraping by fights with barely any health left - getting surrounded and outmanoeuvred by your enemies - if you go in without a plan, you will almost assuredly perish. And good luck getting through Deep Caverns without a guide. But hey, are Zoners blasting you down before you can even take a turn? Craft a shield if you have the Electronics skill for it. Turn the tides on them. Are some Ironheads trying to dominate you with some sledgehammers like the pipeworker you are? Craft some bear traps and mines, let them come to you. Need to sneak into a research facility to steal a powerful object? Craft a cloaking device, and invest in the stealth skill. Or you could just blast your way in and kill everyone. Dominating is a state of mind. Not many games have a crafting system worth mentioning, in fact, most games are - if anything - hindered by their incessant desire to pad their content with borderline pointless crafting mechanics which in turn litters the overworld with all kinds of unattractive loot. But underrail? This game might just have the single best crafting system I have seen in a game, I never knew I could ever feel such active excitement in searching for weapon and shield parts, yet, here I am. Hounding all the barrels, boxes and merchants I can because I just found a new blueprint for a Thought Control Psionic enhancer headband, and by god I AM going to build it and DOMINATE my enemies with my brain. This might be the most satisfying cRPG I have ever played. But the true star of the show is everything else - Underrail is extremely unique, with a clear unwavering vision for what it wants to be - And it may also be the closest thing we have to a successor of the original Fallout games. The world of Underrail is completely fascinating and entrancing, where the surface has become uninhabitable and the remnants of humanity now live in the underground rail systems, but it's not as simple as 'The world is over' nor does the game ever attempt to explain this, but rather it goes much deeper into ideals; of man, politics, tragedy, and the human condition. The writing in this game absolutely punches above its weight, and the basic philosophy portrayed throughout show a developer who has quite the itinerary of known great literature. To top it all off, the aesthetic goes beyond just simple underground survival, and often borders into the futuristic, and even Lovecraftian themes. I'd argue this is one of the best Lovecraftian game made to this day, next to Bloodborne. The lore and world building rival that of the greats in the industry. This is the kind of game that should be world renowned and adored, beyond having a dedicated cult fanbase. I cannot talk more about the world, setting nor themes without incurring spoilers that I truly do not want to reveal. You deserve to uncover everything yourself. This has quickly become one of my favourite games of all time, there's no point even trying to cohesively structure this review beyond "It's amazing and you must get it" - if I were to go on about this game, I could be typing here for hours. It borders on being a masterpiece, with only the tedious shortcomings expected from every cRPG (Backtracking) being the one blemish in an otherwise perfect game. I haven't even touched the DLC yet, and that's where I'm heading to next. I am beyond excited for the sequel, Infusion. I'll leave this review by saying please support the developer and buy this game. Sit back, relax, and prepare to get DOMINATED.
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May 2024
This game is like if Fallout 1/2 continued on staying true to the formula those games established, but instead in a subterranean setting. It's a really great game that's easy to boot up and get lost in for hours, certainly no shortage of content and lots of potential replay value between the different XP systems, difficulties and character build possibilities. The game certainly won't hold your hand and there's a 'filter' point earlier on at Depot A that will crush improperly built characters and inexperienced players, but if you stick with it and properly learn the systems it has.. you're in for an absolutely wonderful experience. The Oddity XP system is one of the most unique and interesting leveling systems I've seen in an RPG and I REALLY like how it encourages player exploration to push people to really get the most meat out of the experience. The combat is very fun, it can feel a bit like a chess match of sorts at times. Writing and world / atmosphere get high marks from me as well. Overall, I enjoy this game quite a lot and thoroughly recommend it. I'm not usually the type of girl to get sucked into RPG's these days (I was when I was younger but moved toward different genres overtime) but this is one of the few that can REALLY make me waste a whole day without realizing it. The only caveat I would add is that you'd need to be the kind of person who is into old school turn based cRPG sorts of games, because despite this game's relatively recent release it's got late 90's / early 00's vibes through-and-through. xxD
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May 2024
Genuinely have not been this angry at a videogame in a long time. Deep Caverns could only have been created by a person with nothing but contempt and spite for humanity, and pure hatred for those that dare play through his creation. Great game. 10/10
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April 2024
Underrail is the manipulative emotionally-distant boyfriend of post-apocalyptic RPGs. It's like Stalker GAMMA but you can either learn how to fix a gun or shoot a gun, not both. Wasteland but you have to do everything solo. FNV but the story sucks and the hacking minigame was replaced by occasional puzzles that are just completely stacked against you. In this game you'll succeed at making an absolutely stacked build but because the merchant mechanics work the way they do, you can never find the right parts to craft the weapons you need to complete your build. Or you'll start off the game and only realize 30 hours in that your build is actually absolute trash and there's no fixing it. Want to finish this questline? Oh, here's that one boss you have to get past that's perfectly designed to absolutely devastate your specific feat choices. Here's a group of enemies that have exactly three different ways of stunlocking you and whenever one way is on cool down, they just proc the next one. Do you have god-tier dodge and evasion? The basic, even alpha rathounds will never hit you again, but this sledge fighter that's still below your level will hit you just enough to proc a stun and an effect that reduces all your combat skills. This game is infuriating, but that'll be what makes you come back to it - because every time you pull a victory out of what looked like certain defeat a couple save-scums ago, every time your tone-deaf ass defeats a three-stage game of musical simon says, every time you beat the odds and finally find the one high quality gun part you needed at the merchant you've checked at every forty minutes for the past sixty hours, you feel like a god.
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March 2024
This game is like crack for social rejects who think savescumming and having a wiki open on another monitor is peak game design. I love this game
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Last Updates

Steam data 23 November 2024 03:04
SteamSpy data 18 December 2024 11:04
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 21:49
UnderRail
8.5
5,444
777
Online players
158
Developer
Stygian Software
Publisher
Stygian Software
Release 18 Dec 2015
Platforms