The cRPG space is something that has been dominated by the Fantasy genre as of late, and while this is not particularly a bad thing, the landscape was starting to feel somewhat familiar, predictable. cRPGs have always been a hotbed for good writing and engaging narratives, but there really is so much you can do when you restrict yourself to elves and dwarves and dragons. While we have had cRPGs in recent years that deviate from the traditional fantasy setting (Wasteland and Rogue Trader), none have done it with such astounding success as Underrail. Brutal, minimalist, mysterious and atmospheric - An excellent feat for an isometric game. Underrail is a turn based litmus test of player patience and tactical planning, a game that will not hold your hand - but will reward ingenuity and perception - with a heavy emphasis on player freedom, this game does not ♥♥♥♥ around, and it expects you to adapt and learn your limits and your build to its purest foundation. Shooting, beating, crossbows, lasers, grenades, traps and even Psionic abilities, the game offers a wide array of player options to tackle each and every situation. You will often find yourself scraping by fights with barely any health left - getting surrounded and outmanoeuvred by your enemies - if you go in without a plan, you will almost assuredly perish. And good luck getting through Deep Caverns without a guide. But hey, are Zoners blasting you down before you can even take a turn? Craft a shield if you have the Electronics skill for it. Turn the tides on them. Are some Ironheads trying to dominate you with some sledgehammers like the pipeworker you are? Craft some bear traps and mines, let them come to you. Need to sneak into a research facility to steal a powerful object? Craft a cloaking device, and invest in the stealth skill. Or you could just blast your way in and kill everyone. Dominating is a state of mind. Not many games have a crafting system worth mentioning, in fact, most games are - if anything - hindered by their incessant desire to pad their content with borderline pointless crafting mechanics which in turn litters the overworld with all kinds of unattractive loot. But underrail? This game might just have the single best crafting system I have seen in a game, I never knew I could ever feel such active excitement in searching for weapon and shield parts, yet, here I am. Hounding all the barrels, boxes and merchants I can because I just found a new blueprint for a Thought Control Psionic enhancer headband, and by god I AM going to build it and DOMINATE my enemies with my brain. This might be the most satisfying cRPG I have ever played. But the true star of the show is everything else - Underrail is extremely unique, with a clear unwavering vision for what it wants to be - And it may also be the closest thing we have to a successor of the original Fallout games. The world of Underrail is completely fascinating and entrancing, where the surface has become uninhabitable and the remnants of humanity now live in the underground rail systems, but it's not as simple as 'The world is over' nor does the game ever attempt to explain this, but rather it goes much deeper into ideals; of man, politics, tragedy, and the human condition. The writing in this game absolutely punches above its weight, and the basic philosophy portrayed throughout show a developer who has quite the itinerary of known great literature. To top it all off, the aesthetic goes beyond just simple underground survival, and often borders into the futuristic, and even Lovecraftian themes. I'd argue this is one of the best Lovecraftian game made to this day, next to Bloodborne. The lore and world building rival that of the greats in the industry. This is the kind of game that should be world renowned and adored, beyond having a dedicated cult fanbase. I cannot talk more about the world, setting nor themes without incurring spoilers that I truly do not want to reveal. You deserve to uncover everything yourself. This has quickly become one of my favourite games of all time, there's no point even trying to cohesively structure this review beyond "It's amazing and you must get it" - if I were to go on about this game, I could be typing here for hours. It borders on being a masterpiece, with only the tedious shortcomings expected from every cRPG (Backtracking) being the one blemish in an otherwise perfect game. I haven't even touched the DLC yet, and that's where I'm heading to next. I am beyond excited for the sequel, Infusion. I'll leave this review by saying please support the developer and buy this game. Sit back, relax, and prepare to get DOMINATED.
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