UnderMine

An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.

UnderMine is a action roguelike, rogue-lite and pixel graphics game developed and published by Thorium.
Released on August 06th 2020 is available on Windows, MacOS and Linux in 10 languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian and Italian.

It has received 8,966 reviews of which 8,210 were positive and 756 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified UnderMine into these genres:

Media & Screenshots

Get an in-depth look at UnderMine through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Integrated GPU or better (1024 MB)
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Additional Notes: 1080p, 16:9 recommended
MacOS
  • OS: 10.11 El Capitan
  • Processor: 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Integrated GPU or better (1024 MB)
  • Storage: 2 GB available space
  • Additional Notes: Metal, 1080p, 16:9 recommended
Linux
  • OS: Ubuntu 12.04
  • Processor: 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Integrated GPU or better (1024 MB)
  • Storage: 2 GB available space
  • Additional Notes: 1080p, 16:9 recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Undermine is really fun and challenging, even after all these years. I keep coming back to it. Bring the sequel!
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Oct. 2024
I think this was the first rogue-like game I have ever played. It was a brand new experience for me. It was quite hard initially getting used to the control especially because I was a newbie for action game as well. But eventually I was able to complete the main story, which really surprised me. I don't think I will ever muster up the will to finish another game like this so I will cherish this achievement in my heart for a long time to come.
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May 2024
Not bad but definitely has some flaws 6/10 Undermine has a nice visual style and is well polished in that regard. The base game loop consisting of basic SNES "Zelda-like" combat is a weak point. The character has a floaty jump which doubles as your main defensive option; not a choice I would have gone with. Persistent progression is mostly too slow; veterans of the genre will likely complete a first run well before unlocking most things. Subsequent runs after the 1st stone completion is another weak point as the game changes very little. Additionally, IMO the handling of false/secret walls and stairs is pretty poor. False walls sometimes shimmer for a hint (which was a decent touch) but the choice for the stairs to be completely undetectable except for trial and error is bizarre. Finding these is important and you constantly have to waste resources on a lark to do so. Overall its a decent game that I'm sure some people can get addicted to longer term but for me my interest fell off pretty quickly.
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March 2024
Surely recommended! I completed the main game today, after 50 hours, and the game kept introducing new elements till now. There is another New Game+ type mode I have unlocked today, and I am going to play it now. A 2D indie game that successfully keeps itself interesting and new for 50 hours is certainly awesome.
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Feb. 2024
I had fun playing this one, mostly. Fighting mechanics are simple without being too limiting, often when a run fails it's not down to RNG and enemy variety is reasonable. The story is nothing to write home about but it doesn't get in the way of gameplay. However RNG can sometimes make or break a run, especially as you unlock more and more items that can spawn in. You're just as likely to get items in one run that: - increase/multiply gold - make gold heal you - make gold explode enemies and - magnetise gold to you as you are to get random items that synergise in no practical way. What to do in that situation? Mothball the run? Persevere knowing you could be having more fun? It's a tough choice and not conducive to an enjoyable experience. Also post-game content is extremely grind-heavy and adds very little in the way of fresh new experiences.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 November 2024 03:09
SteamSpy data 19 January 2025 22:07
Steam price 23 January 2025 04:43
Steam reviews 22 January 2025 14:04
UnderMine
8.9
8,210
756
Online players
82
Developer
Thorium
Publisher
Thorium
Release 06 Aug 2020
Platforms