Ultros on Steam - User reviews, Price & Information

ULTROS is a psychedelic metroidvania where you wake up stranded on The Sarcophagus — a cosmic uterus holding an ancient, demonic being. Trapped in the loop of a black hole, you will have to explore The Sarcophagus and meet its inhabitants to understand the part you play...

Ultros is a metroidvania, adventure and platformer game developed by Hadoque and published by Kepler Interactive.
Released on February 13th 2024 is available on Windows and MacOS in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 646 reviews of which 529 were positive and 117 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Ultros into these genres:

Media & Screenshots

Get an in-depth look at Ultros through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5 (5th Gen)
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 750M
  • Storage: 6 GB available space
MacOS
  • OS: macOS Yosemite
  • Processor: Dual Core 3.0 GHz Processor
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 1536
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Incredible game. Don't let other reviews fool you, this isn't a roguelike or a traditional metroidvania, its a gardening game where the goal is to connect the map together through a network of plants, this is a great puzzle mechanic as different plants are needed for different types of areas
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Nov. 2024
It took me a while to get into it as it starts slow and unimpressive, not taking into account the dazzling colours. This game is honestly one of the most vibrant visual feasts out there. I wasn't a fun of the it being yet another exercise in loops and rogue mechanics, but good news is, it's short and sweet, therefore, you don't get a chance to get tired of it. When it comes to combat, there's not a lot of it as the variety of enemies is low. It's the bosses where it gets fun. It's surprising as you get a big variety of attacks, but you'll find out why in due time. The controls are responsive, but the aerial combat is hit and miss... mostly miss. As with most roguelikes, there are plenty abilities to unlock and lose an hour later. Thankfully, if you look around, you find a way to memorise them. Very soon losing them is not a bother. Some I never used as I didn't fully use the mechanic to grow food. I can imagine it's essential for the full experience though. Eating is how you regain health and unlock abilities, as each plant has different nutritional values. It's a neat idea. Metroidvania shows it's face by introducing you to an expansive map full of secrets and hidden passages. Exploration is, therefore, a big part of this game. That and platforming. Ultros generally balances multiple genres well and presents some unique an wacky ideas. It's little shocking it seems not that many people finished it. Last thing I want to mention is the music. Simply amazing and different then anything else. When it goes full on jazz at some point, I'm not sure why I'm still surprised.
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Oct. 2024
Ultros is one of the most intriguing games ever, not only from a narrative perspective but also in terms of gameplay and how the two are intertwined. Completing it 100% is only for the select few but in my opinion Ultros is a must play for metroidvania lovers, atleast up to the first ending. As many of the reviews point out though this may vary depending on the person. Reason being the sort of reset mechanic that happens several times throughout the game. This initially worried me greatly so i sorta rushed the start to get a feel for this mechanic within the 2 hour refund window. In hindsight it is not that bad at all, especially because by the 3rd loop you know when and more specifically where a reset happens. [Spoiler]Basically after every bossfight you break a shaman pod and when you get back to the central location the loop resets . The fun thing about this is that the game opens up new pathways every loop so it really doesn't feel that samey as people make it out to be. These new paths do a good job of guiding you through the game's substantial map, which features a set of varied and unique biomes. Most areas play pretty differently so there's a lot of variety in that regard. You can discover most of said biomes on your first pass through but like any good metroidvania there's some stuff for later. Level design is pretty solid in general so exploring each area is pretty fun the first time. On loop resets your map discovery is kept, but unfortunately broken barriers also reset. This is the one thing i would have loved to see handled differently as it's a bit of a headache sometimes. There are other things that do persist though mainly the things that you plant. Because other than a metroidvania with roguelite elements this game is also a farming game??! This caught me pretty of guard initially but by the 3rd loop it became clear how much this would change the map in future loops which is super unique and also kinda fun (for the most part). It also ties into the games' narrative and symbolism super well so i must say that it worked for this game. The unfortunate thing though is that seeds get lost upon resets but luckily there's always the right ones nearby. These plants play a MUCH bigger role in the post game to get the true ending but at this point the mechanic becomes very convoluted as it's no longer as straight forward which plant to put where. There's tons of soil patches, 10 different plant types and the matter of composting it or not. To save yourself a headache i'd suggest using a guide after you get the first ending as that's still possible at this point if you're interested in getting the proper ending. I got about halfway this true ending when i decided that i was no longer enjoying the mechanic. Even with the proper plants in place there's still some fiddling about with your gardening tools and i felt like i was fighting the controls a bit. Up till this point the controls had been super smooth though, not only for the platforming but also in combat. The platforming is a bit basic but the environments add fun obstacles like scaled that tip or jumping pads. In combat it also responds quickly and while combat as a whole is rather quite easy there's still enough going on to be engaging. Bosses were fun and unique too, although not as hard as most other MV's. You can make it easier yet by spending points in the talent tree. You unlock these by eating your enemies' remains, with cleaner kills (using different moves rather than button mashing) yielding better spoils. These upgrades also get lost upon reset, except for when you use a special collectible item to lock these memories. These as well as lore bits are the games' true collectibles and finding enough of them to lock the whole skilltree was one of my primary motivators to progress in the game. Other than exploring the map and unveiling the story ofcourse! Said story is just impeccable. The way it ties the central mechanic into it as well as the environmental storytelling on display is just amazing. Your starting location tells something the game never explicitly mentions but which the eagle eyed players will soon pick up on. Most metroidvania's go light on story but this one i'd say it's the focussing point. And they nailed it, not only in the overal story but also the backstory of each character/zone. Speaking of zones the visual variety is great, you have gardens, luxury districts, living quarters, temples and even a distillery. The overal game is just beautiful but that's something nearly every person agrees on and is apparant from the very first time you see a screenshot or boot up the game. What you don't see initially but will hear soon enough is just how utterly INCREDIBLE the soundtrack is. The song 'broken promise' which plays in the rotten orchard especially is just downright beautiful. I'm picking up a copy of the game's OST which i'm listening to as i'm writing this and will continue listening to for a long time. In some ways i'm even happier i played the game because it introduced me to the OST so even if you don't plan on playing this game, do yourself a favor and give it a listen. Finally there's performance which at this point was spotless. I also had no bugs, like at all... I'm actually suprised about this given how many systems the game has to keep track off in terms of physics and all the different plants. At first i thought these were static in their growth but with the later tools you can manipulate these quite a bit so the fact that it worked as well as it did was suprising to me. I had no crashes either or any other technical hickups and loading times were super fast. So technically the game is incredibly polished. It's a super unique experience that is super enjoyable untill the first ending. After this engaging with the more finnicky gardening mechanics became more of a chore but not enough to leave a sour taste. I'm perfectly happy where i left it off and may revisit this title some day to finish it up.
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June 2024
You should play Ultros if you value originality. Some of the design is a bit weird, you may not enjoy everything of it, but at least you'll experience something new. Thank you Hadoque for trying new things.
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May 2024
I just want to explain the negative reviews so people won't skip because they will be scared. 1. The loops and reset and starting from scratch is really not bad. You can lock some skills so you do not start each reset without them. Also the loops make sense lore wise so they are not as annoying as in roguelikes/lites 2. Planting seeds was not so fun for me but it's not annoying, nor it is difficult to understand. You can't plant wrong, because when you make mistake, you can dig up the seed and try some other seed. Also after some time you do not have to wait one loop for seeds to bloom fully. 3. Annoying background not knowing what is interactable is weird statement. I never had a problem and never miss something. I usually didn't notice the background awesomeness from time to time and also there is accessibility options and you can make background less vibrant. 4. You need different attacks so you get high quality food from enemies. Not a big deal. You can go and repeat attacks, get lower quality food and STILL not feeling like you do not have enough resources. 5. There's a gradual acceleration on running, which is fine on its own, but you're punished for using the roll for movement, since it robs you of any built up speed and resets acceleration. yup if you have ADHD and have to roll during running because you are used to "dash" system in other games and you are not willing to understand that this game works differently, it may be a problem. 6. Wall jump is not jumping higher but almost at the same height. Not true, you can climb. Yeah the verticality gain is lower but again, it's not like other games. 7. Getting lost. This one is funny as hell. When I was playing, I was amazed how the devs led my way. It was intuitive where to go. I had only one problem and that is killing last shaman. I didn't know where to go because I left one zone unexplored and forgot that I have places to go there. 8. Weird esoteric story. C'mon what do you want? Another clichè story about princess and castle? --- I had to write some defense since these people scared me and I hesitated to buy this game, in the end, I have to say I enjoyed it as much as hollow knight (can't say that one is better, hollow knight was stretched af and I was exhausted when I finished it.) Speaking about playtime - every loop takes probably one hour so it's great for bite sized sessions. There is a lot of challenge. Not skilled based but more brain based. Like.. did you know you can finish the whole game pacifist way? Enjoy the game
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Last Updates
Steam data 26 March 2025 08:03
SteamSpy data 31 March 2025 20:22
Steam price 02 April 2025 04:15
Steam reviews 31 March 2025 11:47

If you'd like to dive deeper into the details about Ultros, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ultros
  • SteamCharts - Analysis of Ultros concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ultros compatibility
Ultros
7.7
529
117
Online players
5
Developer
Hadoque
Publisher
Kepler Interactive
Release 13 Feb 2024
Platforms
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