UFO 50 is a game that sounds too good to be true- but after playing 115 hours of it I can definitely say it's completely won me over. I didn't buy into the hype initially as the pitch of "50 games made by established indie devs bundled for 30 dollars with years of frothing demand behind it's release" sounds exactly like the kind of thing I'd end up not liking as much as I'd hope. I wrote it off as a collection that probably had a pretty decent spread of solid games, but generally safe or uninspired retro throwbacks rather than something interestingly designed. However, it wasn't hundreds of hours of focused gameplay that changed my mind- I ended up being immediately sold after beating the very first game, "Barbuta". To give a bit of context of how UFO 50 works, the collection chronicles the development of a fake console/personal computer from the 80's called the "LX", specifically following a company called "UFOSOFT" which made games for it from 1982-1989. The developer names are fake, the history tab for each game has cute bits of fiction, and the games get more technologically advanced as you progress further into the collection. Going back to Barbuta, as it's the first game in UFO 50, it has no scrolling, no title screen or explanation, and most interestingly- barely any sound. You move painfully slow and the only consistent "music" in the whole game is a low, quiet, second long hum when you change screens. At first I was initially repulsed both by how sluggish it felt and a series of incredibly unfortunate coincidences causing me to make incorrect assumptions about the gameplay... but something about the oddly oppressive atmosphere kept dragging me in. I was solving riddles, talking to creepy bean dudes, evading a particularly terrifying enemy, and most importantly- was somehow incredibly immersed. Before long I had beaten the game, and after talking to my friend about it, they responded "wait, how is it possible for you to have won without getting ?". It was then we both discovered that there are three different ways to beat Barbuta. At that moment, I realized what made me instantly sucked into UFO 50. While many games these days are doing the retro aesthetic, either with NES/SNES or PSX/N64 graphics and sound, UFO 50 is maybe one of the only titles i've played that actually captures the feeling of playing those old games. Sure, there's a lot of modern design anachronisms present in UFO 50, but there's also a near inescapable vibe that permeates the collection, almost "seeping into" the game design. You're not given any info to go on for any of the games other than the disk art and the title... and the variety of games feels deliciously oddball compared to the homogeneous nature of modern game selections. Discovering what to do and how each game works almost feels like part of a riddle you have to solve. Once you've figured it out however, the games are still very solid- it would be a lie to say that all of them are good (I count 14 that I think are below average) but that honestly adds to the unpredictable nature of things. There's also a completionist aspect to each game with every game having a "Gold" and "Cherry" condition: gold is usually beating the game or seeing most of the content, while cherry can be anything more difficult than gold such as hi-score chasing, 100% completion, or finding weird secrets. I really appreciated this not only as somebody who likes trophy hunting... but also because it let me give games a solid chance before deciding how I felt about them. There are a lot of games that I initially really didn't like, but only after golding or cherrying them did I really grow to appreciate them. (Ninpek, Paint Chase, Rakshasa immediately come to mind) To further review UFO 50 would be to go into every single game individually and spend hours typing this out before eventually hitting the steam review character limit. To sum it up: I absolutely love this game, it's my game of the year by a wide margin, and it holds a special energy that I don't think we'll see recaptured for a while. I genuinely believe that this has reignited my passion for game design somewhat. However, I think if you go into this game with a value mindset or "all my friends love this game so it must be amazing" thoughts, you could leave disappointed. Instead transport yourself back to being 8 or 9 just before your bedtime. You're in the computer room by yourself, and your dad just got a spindle of CDs burned from your uncle. They're on blank discs, so the only thing you have to go off of is a sharpied title on each one. You pop each in one by one... some are good, some are bad, some are the weirdest things you'll ever play and never be able to remember the name of. One or two might give you nightmares. I don't love UFO 50 because I think every game is a slam dunk and worth your undivided attention. I love UFO 50 because it brought me back to being a kid exploring through games on my computer. It's nostalgic not because the graphics are pixels or the music is chiptune, but because it lets you have a feeling of the unknown, uncertainty, discovery. It also has Mooncat. PS: There is a terminal function in the pause menu. It shows the game's memory (curious if that's real) but also lets you enter in 8 letter codes. Keep an eye out for things with the format XXXX-XXXX, there's a lot of secrets. One can be found in the descriptions/history of one of the fifty games , and it might lead you down a long, dark path...
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