UFO 50

UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.

UFO 50 is a indie, action and pixel graphics game developed and published by Mossmouth.
Released on September 18th 2024 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Portuguese - Brazil.

It has received 4,991 reviews of which 4,811 were positive and 180 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 20.82€ on Steam and has a 15% discount.


The Steam community has classified UFO 50 into these genres:

Media & Screenshots

Get an in-depth look at UFO 50 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-3220 CPU @ 3.30GHz
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: Made with GameMaker

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
UFO 50 is a game that sounds too good to be true- but after playing 115 hours of it I can definitely say it's completely won me over. I didn't buy into the hype initially as the pitch of "50 games made by established indie devs bundled for 30 dollars with years of frothing demand behind it's release" sounds exactly like the kind of thing I'd end up not liking as much as I'd hope. I wrote it off as a collection that probably had a pretty decent spread of solid games, but generally safe or uninspired retro throwbacks rather than something interestingly designed. However, it wasn't hundreds of hours of focused gameplay that changed my mind- I ended up being immediately sold after beating the very first game, "Barbuta". To give a bit of context of how UFO 50 works, the collection chronicles the development of a fake console/personal computer from the 80's called the "LX", specifically following a company called "UFOSOFT" which made games for it from 1982-1989. The developer names are fake, the history tab for each game has cute bits of fiction, and the games get more technologically advanced as you progress further into the collection. Going back to Barbuta, as it's the first game in UFO 50, it has no scrolling, no title screen or explanation, and most interestingly- barely any sound. You move painfully slow and the only consistent "music" in the whole game is a low, quiet, second long hum when you change screens. At first I was initially repulsed both by how sluggish it felt and a series of incredibly unfortunate coincidences causing me to make incorrect assumptions about the gameplay... but something about the oddly oppressive atmosphere kept dragging me in. I was solving riddles, talking to creepy bean dudes, evading a particularly terrifying enemy, and most importantly- was somehow incredibly immersed. Before long I had beaten the game, and after talking to my friend about it, they responded "wait, how is it possible for you to have won without getting ?". It was then we both discovered that there are three different ways to beat Barbuta. At that moment, I realized what made me instantly sucked into UFO 50. While many games these days are doing the retro aesthetic, either with NES/SNES or PSX/N64 graphics and sound, UFO 50 is maybe one of the only titles i've played that actually captures the feeling of playing those old games. Sure, there's a lot of modern design anachronisms present in UFO 50, but there's also a near inescapable vibe that permeates the collection, almost "seeping into" the game design. You're not given any info to go on for any of the games other than the disk art and the title... and the variety of games feels deliciously oddball compared to the homogeneous nature of modern game selections. Discovering what to do and how each game works almost feels like part of a riddle you have to solve. Once you've figured it out however, the games are still very solid- it would be a lie to say that all of them are good (I count 14 that I think are below average) but that honestly adds to the unpredictable nature of things. There's also a completionist aspect to each game with every game having a "Gold" and "Cherry" condition: gold is usually beating the game or seeing most of the content, while cherry can be anything more difficult than gold such as hi-score chasing, 100% completion, or finding weird secrets. I really appreciated this not only as somebody who likes trophy hunting... but also because it let me give games a solid chance before deciding how I felt about them. There are a lot of games that I initially really didn't like, but only after golding or cherrying them did I really grow to appreciate them. (Ninpek, Paint Chase, Rakshasa immediately come to mind) To further review UFO 50 would be to go into every single game individually and spend hours typing this out before eventually hitting the steam review character limit. To sum it up: I absolutely love this game, it's my game of the year by a wide margin, and it holds a special energy that I don't think we'll see recaptured for a while. I genuinely believe that this has reignited my passion for game design somewhat. However, I think if you go into this game with a value mindset or "all my friends love this game so it must be amazing" thoughts, you could leave disappointed. Instead transport yourself back to being 8 or 9 just before your bedtime. You're in the computer room by yourself, and your dad just got a spindle of CDs burned from your uncle. They're on blank discs, so the only thing you have to go off of is a sharpied title on each one. You pop each in one by one... some are good, some are bad, some are the weirdest things you'll ever play and never be able to remember the name of. One or two might give you nightmares. I don't love UFO 50 because I think every game is a slam dunk and worth your undivided attention. I love UFO 50 because it brought me back to being a kid exploring through games on my computer. It's nostalgic not because the graphics are pixels or the music is chiptune, but because it lets you have a feeling of the unknown, uncertainty, discovery. It also has Mooncat. PS: There is a terminal function in the pause menu. It shows the game's memory (curious if that's real) but also lets you enter in 8 letter codes. Keep an eye out for things with the format XXXX-XXXX, there's a lot of secrets. One can be found in the descriptions/history of one of the fifty games , and it might lead you down a long, dark path...
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Nov. 2024
This game (really 50 games) is arguably the best value you're going to find on steam. At 50 cents a game, it's a no brainer. Unless retro style graphics make you physically ill, there's no reason not to buy this. This is what games from the 80s would have been like if they had the benefit of 40 years of reflection on what makes game design good. Just buy it.
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Oct. 2024
I was hoping I'd finally have the right words for this at the 100 hour mark, but I'm still struggling. It's really good, might not be for everyone, but is ridiculously technically impressive. The developers have delivered a package that delivers 50 individual games that are all fun in their own right, but also tells a story about a company slowly developing mastery over game development over a decade. The first few games in the collection have rudimentary character controls, barely have sounds, don't have title screens, didn't have credits yet, but all innovate in their own surprising ways. Further in the collection, the games get far closer in feeling to what Rare or Capcom made for the NES, but with small callbacks to previous games in UFO 50 for anyone who's taken the time to explore them. If you're the kind of person that can appreciate the fact that this team included 2 JRPGs in two distinct styles, one where a game over requires the player to load their last save, and another where the player only drops money and is sent back to town, just to tell a story about developers getting better at their craft and ongoing experiments with save systems, you owe it to yourself to pick up this collection. Nobody at Mossmouth had to make any of these simpler games to learn. Instead, the limitations they've chosen aesthetically and mechanically help push this weird pseudo-narrative artistic interpretation of the collection as a whole. It's ridiculously cool and I don't think there's ever been anything else quite like this. Simply put, the amount of game development talent on display here is actually incredible.
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Oct. 2024
I don't think this game needs my help to convince anyone to play it, so let me just give a tip to anyone starting UFO 50: Boot up the 44th game Pilot Quest first, as it has idle game mechanics in it, so the automated processes you set up will continue to make resources while UFO 50 is open. I would recommend you start it up first so that you bank resources while you play the other games.
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Sept. 2024
this game is crazy good, don't listen to the people who booted up 'barbuta' and assumed every game was going to be like that. it is intentionally abrasive and clunky because it's the first game for the console and was developed in-universe by one guy in secret while the console was being developed (which is a wonderfully cool bit of storytelling expression in gameplay - in fact, you can see all of the games get more visually complex and more developed as the chronology goes on). don't get me wrong, I think barbuta is a very neat thing to include in the collection; art should be allowed to be a bit abrasive and if that turns someone off of the collection then that's entirely up to them. it is a very genuine recreation of the kinds of games that came out in the super early stages of 'retro gaming' and it deserves to be preserved even if it's a pain in the ass. just give some of the other games a shot if barbuta isn't clicking for you. anyways: there is a truly impressive amount of variety on display here, and tons of unique ideas that are well worth $25. some of my favorites were Avianos (grid-based territory control strategy game), Night Manor (horror point-and-click adventure), and Waldorf's Journey (jump king-esque platformer) - but really, above all else, my favorite aspect of this game is the amount of stunning pixel art on display. every single game in this collection is dripping with style, and I spent quite a bit of my playtime (20 hours as of writing, barely scratched the surface of most games) marveling at how gorgeous these games are. all of this fails to mention how many 2-player co-op and competitive games there are in here. bushido ball, avianos, quibble race - the list goes on, genuinely - this game has *insane* value for someone who is able to take advantage of the couch co-op 2P/3P modes. highly highly recommend if you find games as an artform engaging or interesting at all. this collection is a real display of how beautiful and varied the medium can be. just make sure you read the game descriptions - you may find something extra hiding in there.
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Data sources

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Last Updates

Steam data 18 November 2024 22:02
SteamSpy data 23 December 2024 04:49
Steam price 23 December 2024 12:27
Steam reviews 21 December 2024 23:51
UFO 50
9.3
4,811
180
Online players
734
Developer
Mossmouth
Publisher
Mossmouth
Release 18 Sep 2024
Platforms