Tunnet on Steam - User reviews, Price & Information

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Build, debug and optimize a computer network in an underground facility.

Tunnet is a logic, exploration and psychological horror game developed and published by puzzled_squid.
Released on December 01st 2023 is available in English on Windows and Linux.

It has received 588 reviews of which 560 were positive and 28 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 5.89€ on Steam.


The Steam community has classified Tunnet into these genres:

Media & Screenshots

Get an in-depth look at Tunnet through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WIndows 10+
  • Memory: 2 GB RAM
  • Graphics: Vulkan-capable Nvidia or AMD GPU
  • Storage: 64 MB available space
Linux
  • Memory: 2 GB RAM
  • Graphics: Vulkan-capable GPU
  • Storage: 64 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
A fun way to put some of the basic networking knowledge I had to the test, and the main loop of expanding and upgrading your network was really engaging for me. Slowly being given more and more information through the manual as you explored was rewarding, and the limited set of tools at your disposal made solving problems a lot more interesting. Some experience/exposure to how networks function will probably help, though I don't think it is necessary. Also, for info on horror elements: They only exist in a few areas of the game, but interacting with them is mandatory. There is a toggle to make monsters less aggressive, but I don't think it removes them outright.
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July 2024
It might look intimidating especially with all the nerds reviewing it saying that this game is just like their job that they have a masters degree in computer science for but its actually just a clicker/idle game in 3D
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May 2024
One of the more unique games out there at the moment. Combining Networking and Horror sounds strange -- I mean, networking already is a horror in and of itself. Jokes aside, the game is fairly easy. Optimization is hard, which it should be. I will say, the game doesn't really do much in terms of tutorials. You very much are left to find out what works and what doesn't. This is both a huge boon and a downside. A few gripes I found were; - The lack of later-game larger mining areas (Once you have completely set up 2 clusters, doing the other two feels like chorework, and I found myself just wanting a large room to work in.) - The inability to deal with Hackers (You must drop their outbound traffic, but I did have my third hacker spawn on something that legitimately had non-hacker replies to something else, and it cost me money) - The inability to lock things to a grid (Amazing to me this isn't a feature. This is a networking game, it WILL attract people who like pretty, lined up, organized wires and cables... but you have to eyeball everything?) - The darkness (You get one -- ONE component that *can* create light... if you put down 6 of them in a row. Creating lamps where you need them is very hard. I would love to be able to toggle if that component is a lamp or have a dedicated Floodlight item.) - The lack of an end-game. (There is one boss fight and then the game is just... done. There are two endings, so at least that's something. As mentioned before though, once you have set up one cluster, the others are of no challenge or offer any new variety. I had bought every upgrade before I even found the third Mainframe.) - The lack of an actual "score". (While you can see your network's Up/Down speeds, packets dropped and mis-directed sensitive packets are just not told to you.) - A... rather frustrating hole-fill tool and no way to build your own locations. (It would have been very nice to get some basic building blocks which allowed you to make your own little houses to place a cluster's router) - The horror monsters were... kinda silly. Nothing really frightened me, especially once I learned how each one could be fought. I was expecting more monsters in other areas but that just... never happened. --- That may seem like a lot of negatives, and it is, but don't get me wrong. I REALLY enjoyed this game. I wanted to improve my network. I spent a while optimizing some of the clusters to make them faster, for no gain other than seeing the network speed go up. Debugging things actually was fun. My mistakes were my own, and it was up to me to fix them. It's the same high as programming something on your own. When you finally find that one thing wrong and get it working, you could watch it all day. This game does that in spades. With a bit more variety in the later half, and some advertising, I could see this easily becoming a very good addition to any steam account. As it stands, the community for this game is IMMENSELY small, and that's a criminal shame. The dev team should look into getting some Youtubers to play or something -- get some word of mouth going. Both horror fans would enjoy it and those youtubers that enjoy "puzzle" games would be my recommendation. Absolutely worth the (very generously cheap) full price. As mentioned in another review, if you think this game would possibly appeal to you, it WILL appeal to you.
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May 2024
At $6 I've got nearly 9 hours and I've only really "completed" the first of 4 areas. That's a Dollar to Hour ratio I'm very comfortable with. Great gameplay if you've got an eye for logic and optimization. My only gripe is I prefer the networking more than I do the hostile environment. I'd enjoy an option to disable enemies and hackers altogether, even if they are integral to the plot.
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April 2024
Terrible game stay away What the hell are you thinking? Do you want to play a game about network issues? Are you somehow into ports and adresses and subnets and all that stuff no soul understands? Stay ignorant. Ignorance is bliss. Network optimization is the peak of optimization hell. Stop looking at the quirky robots, and oddball setting. Go away BUt if you must, Tunnet is a First Person exploration game with adventure elements and "build a messy computer network" elements. Don't worry if you know nothing about networks, you will become an expert very quickly. It's set in an underground complex of bunkers, shelters and other locations. There are many levels to dig tunnels through. Your main task is to run wires and connect computers. You can also fetch things for inhabitants or interact with them in other ways. The depths are creepy and there is a horror feel to the game but the creepy stuff can be turned off in the settings. The horror that is the network itself is entirely your own doing, so it cannot be switched off but it can be optimized. And how. You know how in games like Pharaoh/Caesar, Transport Tycoon or Factorio you often reach a point where you realize you could rework a lot of things and make them run better? That is certainly a big part of those games but just a part. A problem to solve so you can deal with the overall problem. Well, aside factorio where solving problems is cause, reason, effect, solution and purpose. But it's still just one part of gameplay Tunnet is ALL that. Only that. You make a mess, and you figure out how to un-mess and re-mess it. It's entirely made of growing a complex network. And it's amazingly ... not cool, not fun, but fascinating. It's brilliant. Oh you can buy a screw, pray in a monastery, ride a train, find torn pages of a manual, and fall in lava. You can even be hacked to death. It's a unique world to be in. It's not dull at all. The core of always learning new ways to make your network better is wrapped in a complete, and tasty game But you will learn about networks. It's gross. When you start thinking about using filters to shut up some computers that send way too much garbage to the network, you realize you've gone too far. And need to stop. I just write this warning for you then get back to the game. I have an idea. I don't care! i dont walk my dog i missed my bus they fired me why game i dont care ...
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 April 2025 07:11
SteamSpy data 12 April 2025 22:25
Steam price 15 April 2025 04:38
Steam reviews 13 April 2025 14:07

If you'd like to dive deeper into the details about Tunnet, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tunnet
  • SteamCharts - Analysis of Tunnet concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tunnet compatibility
Tunnet
8.9
560
28
Online players
4
Developer
puzzled_squid
Publisher
puzzled_squid
Release 01 Dec 2023
Platforms