TUNIC

Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.

TUNIC is a exploration, puzzle and souls-like game developed by TUNIC Team and published by Finji.
Released on March 16th 2022 is available on Windows and MacOS in 27 languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Traditional Chinese, Turkish, Ukrainian, Portuguese - Portugal and Arabic.

It has received 13,606 reviews of which 12,492 were positive and 1,114 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.49€ on Steam and has a 50% discount.


The Steam community has classified TUNIC into these genres:

Media & Screenshots

Get an in-depth look at TUNIC through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5 Quad-Core, 2.7 GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 660 / RX 460
  • Storage: 2 GB available space
  • Additional Notes: Gamepad or Controller Recommended.
MacOS
  • OS: Mac OS X 10.15
  • Processor: Intel i5 Quad-Core, 2.7 GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 660 / RX 460
  • Storage: 2 GB available space
  • Additional Notes: Gamepad or Controller Recommended.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Tunic is highly recommended, but definitely not for everyone. While it's best to go in as blind as possible, you should be aware of what you’re getting into. Tunic is a Zelda-inspired, soulslike game with Metroidvania elements. Though the combat and exploration are large parts of the game, it's the puzzles that truly make the experience great. Before getting into that, let’s talk about the main game itself. Tunic is based very heavily around your intuition. There is almost no hand-holding; you're expected to figure things out on your own. This includes not only the story and your objectives but also the game's mechanics. While much of the work is placed on the player, the game does offer some guidance: a big part of Tunic involves collecting pages for the in-game manual, which is fragmented and largely written in a strange runic language. It's up to you to piece together the context and make sense of it. Like most Metroidvanias, you acquire items that help you progress, but often, you'll discover that you could have advanced earlier if only you had understood or known some element sooner. There is no set path; most of the world is open to you, and the challenge lies in figuring out what to do next. This is the core of Tunic: most progression comes from you, the player, understanding something new about the game. Alongside this, Tunic features more standard gameplay elements typical of soulslike games. Much of the main gameplay consists of dodging enemy attacks, weaving in your own, exploring areas, finding hidden paths, and facing difficult bosses. While the combat can be engaging, it sometimes feels like a chore where you hit the enemy roll away and wait your turn and repeat ad nauseum. Certain areas are brutally difficult, especially early on when you might wander into challenging areas prematurely. Some encounters shift from nearly impossible to surprisingly easy once you figure out the right strategy. Despite these frustrations, the combat is still solid and enjoyable. However, it’s not what makes Tunic truly special. What sets this game apart is the puzzles. There's almost always more than meets the eye, and the most memorable moments come from solving these challenges. The puzzles are based heavily on intuition and keen observation. Games that emphasize cryptic puzzles can often leave players feeling lost; this does happen in Tunic, but generally, the game does an excellent job of subtly guiding you in the right direction, though it often requires effort and attention on your part. The difficulty of some puzzles should not be underestimated; you WILL get stuck, but every challenge IS solvable on your own. I would recommend using as little outside help as possible; solving things on your own feels immensely rewarding, though some elements may require a significant, sometimes absurd, time investment. So, you should try to persevere, but you shouldn't be ashamed to consult a guide if you truly are lost. Additionally the graphics are great, the sound design and music is great, and the design for the ingame manual is really cool. Tunic isn’t for everyone, but for those who have the patience and a willingness to embrace its odd features, it can be a truly phenomenal experience.
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Nov. 2024
I have never played a game that made me so eager to grind or spend an entire evening trying to beat a boss. Normally, I am the kind of player who gives up quickly when things get too difficult, but I simply could not stop playing this game. From the very beginning, you are dropped into a mysterious world with no instructions. You do not understand the language, and it is up to you to figure out the mechanics on your own. What is truly astonishing is that almost everything you need to know is there from the start. You just do not realize it immediately. The way the game reveals its secrets slowly, allowing you to connect the dots at your own pace, is absolutely incredible. It reminds me a lot of Outer Wilds. Just like that game, Tunic is best experienced completely blind. Go in without spoilers, trust your instincts, and be ready to keep trying. The challenge is real, but the sense of discovery and accomplishment makes every effort feel worthwhile. I cannot recommend it enough. This game is truly unforgettable. I will miss you, little fox.
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Nov. 2024
It deconstructs the game and lays it wide open on your table, for you to put your own soul in it. It also testifies to video games as "wonder machines". All games try to create wonder to the best of their resources (even Starfield, don’t laugh!), but Tunic seems to be more focused on the process than the output, more interested in the "clockwork" behind the magic, the “machinery” that makes the god appear rather than the god himself (shifting the emphasis in the traditional deus ex machina device). It even has the mechanics and the meta-narration for it. Your main mission will be to piece together and figure out the manual that describes the game, which is also a game guide, a cheat book and your most important resource for puzzle solving. All that because Tunic is essentially a puzzle game, masquerading as a top-down souls-like metroidvania only so that it can push the puzzles into the meta layer of its narrative, hiding them in plan sight, as it were. And they are wonderful, brilliant puzzles! So great they totally overshadow the action mechanics the game relies on in its early stages, to the point that it almost makes them irrelevant by the end game (you can choose a greatly reduced difficulty for enemy encounters and boss fights and even activate a sort of god-mode from the game options, if you want to concentrate on the puzzles). And the game will want you concentrated on those. That’s not to say its action mechanics are less accomplished, of course, but the gradual shift from action to puzzles as the game progresses is obvious and a great example of versatile and meaningful game design, that I’ve not seen many games able to attempt so successfully. Therefore, if you want to play it as a slick souls-like metroidvania in a colourful Zelda-like setting, you can totally tackle it like one of those, but its truest nature is closer to the ascetic self-awareness of The Witness, and the game manual it has you put together while playing is hands down the most self-referential statement ever made by a video game. LATER EDIT: TUNIC is basically two very different games, conjoined at the hip and wrapped in the same fox-shaped package. The greatest thing to ever come out of an identity crisis!
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May 2024
This is the closest thing to playing Outer Wilds blind that I've experienced. This is the highest praise I can give a video game. Thank you, Tunic, for giving me an experience I thought was lost to me forever.
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May 2024
TUNIC is another great example that proves ‘’presentation’’ is everything in games. I could analyse what its doing by deconstructing it but i dont want to do that, because i dont want to ruin its presentation. I want to praise it, and its brilliant game philosophy. So, in the core, it can be categorized as metroidvania in gameplay-wise and aesthetically zelda-like. But it adds a great twist to them, which shocks you and makes you realize how you expect the things from games which got normalized long time ago. Like, we know games’ implicit language and react to them in their language. Its not a bad thing, but sometimes this language in games, feels like we play the exact same games but just with different modes. (And we do, in fact.) And when we come across games like TUNIC, even tho in the core its the same again, it also feels like a new. I am trying to say, as almost TUNIC was made to prove this, and yet, games can still be made without falling into this feeling. It does this point by making you collect tutorial pages written in different language. (Yet, i dont see TUNIC as ‘’gamification of linguistic’’ as some other people do. I dont think that alien language is for that.) It has kinda unorthodox mechanics/controls in this terms. In most of the metroidvanias, when we see some obtacle we cant pass, we automatically think ‘’ok, i will return here when i got the skill’’. We dont even try to pass them anymore, cuz we were implicitly motivated for that. I dont want to spoil how TUNIC shows this motivation to you. But when you learn how to pass that obstacles by looking up to that tutorial page you collected and see how it messes with you, your jaws drop and you giggle as a reaction. At least, it made me do that. TUNIC feels so new just by fine tuning and changing some minor things in controls and make you re-learn them. I find that brilliant. More games should do that, make us really want to re-learn controls but not in an annoying way, make us leave that comfort area other games built for us and themselves and make us to feel that we learn/play something *new*. So its a little hard to do. TUNIC does this perfectly. - Follow my [url= https://store.steampowered.com/curator/37909124/]curator page if you like. -
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 20 November 2024 13:17
SteamSpy data 17 December 2024 20:54
Steam price 23 December 2024 12:43
Steam reviews 22 December 2024 15:56
TUNIC
8.9
12,492
1,114
Online players
405
Developer
TUNIC Team
Publisher
Finji
Release 16 Mar 2022
Platforms