TUNIC

Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.

TUNIC is a exploration, puzzle and souls-like game developed by TUNIC Team and published by Finji.
Released on March 16th 2022 is available on Windows and MacOS in 27 languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Traditional Chinese, Turkish, Ukrainian, Portuguese - Portugal and Arabic.

It has received 14,123 reviews of which 12,965 were positive and 1,158 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified TUNIC into these genres:

Media & Screenshots

Get an in-depth look at TUNIC through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5 Quad-Core, 2.7 GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 660 / RX 460
  • Storage: 2 GB available space
  • Additional Notes: Gamepad or Controller Recommended.
MacOS
  • OS: Mac OS X 10.15
  • Processor: Intel i5 Quad-Core, 2.7 GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 660 / RX 460
  • Storage: 2 GB available space
  • Additional Notes: Gamepad or Controller Recommended.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Imagine we lived in an alternate timeline where 1986's [I]The Legend of Zelda was never released outside of Japan. Imagine also if you came across a rare copy as well as well as its original Japanese instruction booklet. You switch on the game and wander around a bit with no idea what you're supposed to be doing. You get frustrated after a while and put the game down. Some time later, you open up the instruction booklet out of curiosity. Obviously, you can't decipher any of the Japanese text (minus the occasional English word sprinkled here and there, as often happens in Japanese media), but you find yourself enjoying the beautiful hand-drawn illustrations that adorn many of the pages. Most of then are promotional; Link fingting monsters, traveling across mountains, scenes from before the game's beginning, etc. Soon, you find one of the illustrations depict Link placing a bomb against a wall, revealing a hidden cave entrance, something you didn't even know was a mechanic before now. You even recognize some of the features in the background as being from a screen in the game's overworld. You boot the game up again, go back to that screen, and sure enough, the bomb you place opens up a cave that leads to one of the dungeons. As you continue playing, you notice other hints in the booklet that help you progress. You begin to realize that this game was made back in an age where instruction booklets weren't obligatory accessories, but meant to be your indispensable guide through the game. The language barrier puts you at a disadvantage, so you must use your deductive reasoning to try and figure out what you're supposed to be doing. The result is a wonderful, immersive experience that challenges your mind as much as your skills. The dungeons and difficult bosses are rewarding on their own, but decyphering the booklet's cryptic hints make you feel like Indiana Jones uncovering the forgotten secrets of an ancient civilization. This is the experience Tunic sets out to create. It can be thought of as a metroidvania, except it is knowledge that unlocks the way forward instead of just powerups. Sadly, this means the game is really only playable once, as the experience is lost if the player isn't completely blind and uninformed. Is that worth $30 to you? As I write, I cannot think of any other game that correctly re-reates the experience Tunic does. Plenty of games use classic art styles, or revive older genres, but none of them so accurately simulate the sense of wonder and mystery that was only possible back in the pre-gamefaqs age of gaming. I do highly recommend Tunic for those who are open to a mental challenge. However, maybe wait for a sale to make up for the game's un-replayability
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Dec. 2024
Tunic is highly recommended, but definitely not for everyone. While it's best to go in as blind as possible, you should be aware of what you’re getting into. Tunic is a Zelda-inspired, soulslike game with Metroidvania elements. Though the combat and exploration are large parts of the game, it's the puzzles that truly make the experience great. Before getting into that, let’s talk about the main game itself. Tunic is based very heavily around your intuition. There is almost no hand-holding; you're expected to figure things out on your own. This includes not only the story and your objectives but also the game's mechanics. While much of the work is placed on the player, the game does offer some guidance: a big part of Tunic involves collecting pages for the in-game manual, which is fragmented and largely written in a strange runic language. It's up to you to piece together the context and make sense of it. Like most Metroidvanias, you acquire items that help you progress, but often, you'll discover that you could have advanced earlier if only you had understood or known some element sooner. There is no set path; most of the world is open to you, and the challenge lies in figuring out what to do next. This is the core of Tunic: most progression comes from you, the player, understanding something new about the game. Alongside this, Tunic features more standard gameplay elements typical of soulslike games. Much of the main gameplay consists of dodging enemy attacks, weaving in your own, exploring areas, finding hidden paths, and facing difficult bosses. While the combat can be engaging, it sometimes feels like a chore where you hit the enemy roll away and wait your turn and repeat ad nauseum. Certain areas are brutally difficult, especially early on when you might wander into challenging areas prematurely. Some encounters shift from nearly impossible to surprisingly easy once you figure out the right strategy. Despite these frustrations, the combat is still solid and enjoyable. However, it’s not what makes Tunic truly special. What sets this game apart is the puzzles. There's almost always more than meets the eye, and the most memorable moments come from solving these challenges. The puzzles are based heavily on intuition and keen observation. Games that emphasize cryptic puzzles can often leave players feeling lost; this does happen in Tunic, but generally, the game does an excellent job of subtly guiding you in the right direction, though it often requires effort and attention on your part. The difficulty of some puzzles should not be underestimated; you WILL get stuck, but every challenge IS solvable on your own. I would recommend using as little outside help as possible; solving things on your own feels immensely rewarding, though some elements may require a significant, sometimes absurd, time investment. So, you should try to persevere, but you shouldn't be ashamed to consult a guide if you truly are lost. Additionally the graphics are great, the sound design and music is great, and the design for the ingame manual is really cool. Tunic isn’t for everyone, but for those who have the patience and a willingness to embrace its odd features, it can be a truly phenomenal experience.
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Nov. 2024
I have never played a game that made me so eager to grind or spend an entire evening trying to beat a boss. Normally, I am the kind of player who gives up quickly when things get too difficult, but I simply could not stop playing this game. From the very beginning, you are dropped into a mysterious world with no instructions. You do not understand the language, and it is up to you to figure out the mechanics on your own. What is truly astonishing is that almost everything you need to know is there from the start. You just do not realize it immediately. The way the game reveals its secrets slowly, allowing you to connect the dots at your own pace, is absolutely incredible. It reminds me a lot of Outer Wilds. Just like that game, Tunic is best experienced completely blind. Go in without spoilers, trust your instincts, and be ready to keep trying. The challenge is real, but the sense of discovery and accomplishment makes every effort feel worthwhile. I cannot recommend it enough. This game is truly unforgettable. I will miss you, little fox.
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May 2024
This is the closest thing to playing Outer Wilds blind that I've experienced. This is the highest praise I can give a video game. Thank you, Tunic, for giving me an experience I thought was lost to me forever.
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May 2024
TUNIC is another great example that proves ‘’presentation’’ is everything in games. I could analyse what its doing by deconstructing it but i dont want to do that, because i dont want to ruin its presentation. I want to praise it, and its brilliant game philosophy. So, in the core, it can be categorized as metroidvania in gameplay-wise and aesthetically zelda-like. But it adds a great twist to them, which shocks you and makes you realize how you expect the things from games which got normalized long time ago. Like, we know games’ implicit language and react to them in their language. Its not a bad thing, but sometimes this language in games, feels like we play the exact same games but just with different modes. (And we do, in fact.) And when we come across games like TUNIC, even tho in the core its the same again, it also feels like a new. I am trying to say, as almost TUNIC was made to prove this, and yet, games can still be made without falling into this feeling. It does this point by making you collect tutorial pages written in different language. (Yet, i dont see TUNIC as ‘’gamification of linguistic’’ as some other people do. I dont think that alien language is for that.) It has kinda unorthodox mechanics/controls in this terms. In most of the metroidvanias, when we see some obtacle we cant pass, we automatically think ‘’ok, i will return here when i got the skill’’. We dont even try to pass them anymore, cuz we were implicitly motivated for that. I dont want to spoil how TUNIC shows this motivation to you. But when you learn how to pass that obstacles by looking up to that tutorial page you collected and see how it messes with you, your jaws drop and you giggle as a reaction. At least, it made me do that. TUNIC feels so new just by fine tuning and changing some minor things in controls and make you re-learn them. I find that brilliant. More games should do that, make us really want to re-learn controls but not in an annoying way, make us leave that comfort area other games built for us and themselves and make us to feel that we learn/play something *new*. So its a little hard to do. TUNIC does this perfectly. - Follow my [url= https://store.steampowered.com/curator/37909124/]curator page if you like. -
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 20 November 2024 13:17
SteamSpy data 19 January 2025 20:23
Steam price 22 January 2025 20:42
Steam reviews 22 January 2025 13:57
TUNIC
8.9
12,965
1,158
Online players
311
Developer
TUNIC Team
Publisher
Finji
Release 16 Mar 2022
Platforms