TROUBLESHOOTER: Abandoned Children on Steam - User reviews, Price & Information

TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

TROUBLESHOOTER: Abandoned Children is a crpg, tactical rpg and turn-based tactics game developed and published by Dandylion.
Released on April 23rd 2020 is available only on Windows in 6 languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese and Russian.

It has received 9,091 reviews of which 8,554 were positive and 537 were negative resulting in an impressive rating of 9.1 out of 10. šŸ˜

The game is currently priced at 22.99ā‚¬ on Steam.


The Steam community has classified TROUBLESHOOTER: Abandoned Children into these genres:

Media & Screenshots

Get an in-depth look at TROUBLESHOOTER: Abandoned Children through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7 SP 1, Windows 8.1, Windows 10
  • Processor: Intel Core i3 3220 @ 3.3 GHz, AMD FX 4300 @ 3.8 GHz or higher
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 650 with 1 GB VRAM or AMD Radeon HD 7750 with 1 GB VRAM or better
  • DirectX: Version 11
  • Storage: 9 GB available space
  • Sound Card: DirectX compatible using the latest drivers

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Troubleshooter combines XCOM style combat with a JRPG style story and upgrades. It's wildly and uncontrollably ambitious, with a flood of side systems and mechanics that don't always serve much purpose, but which can be easily bypassed or ignored at will. There are rough edges everywhere, particularly in the translation, but nothing detracts from an engaging story, really solid combat, and an immensely rewarding upgrade and skill system. The world building is strong, with the concept of a minor nation overrun by gang violence that reaches out to mercenary groups to support its woefully undersized police force. As one of these groups, your team regularly fights alongside nameless police forces, which while mildly tedious at times, really adds to the atmosphere. There's a huge variety in mission types and as long as you don't get too bogged down in the optional areas, it all remains very engaging. Some of the battles towards the later chapters get very long and flooded with enemies, and some battles are small with more preset units that raise the difficulty unexpectedly, but it's worth experiencing in full. The best part of the game by far is the fact that it has over 800 abilities (called masteries) from which each character can equip upwards of a couple dozen with time. There are numerous hundreds of four mastery combinations that you can find that provide added benefits and mixing and matching to identify and optimize these combinations is fantastic. All of the characters have unique playstyles and classes, so there's strong reason to diversify. This is clearly the indie SRPG/JRPG to play and I'm eager to see what the sequel is going to look like once they have had the opportunity to streamline and focus their design.
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Jan. 2025
I NEVER heard of this game until I stumbled upon it on sale and I'm so glad I took a chance on it. I'm greatly enjoying the character customization, the battle system and the battles themselves, the story is interesting, a well-done game overall. Yes, you can tell the game wasn't written by native English speakers. Some of the dialogue and such has some quirks in it that make it read a little strange, but it's still understandable. It's a minor wrinkle in an overall quality game. The way some of these characters attack is also funky. One girl kicks fireballs, for instance. Another character is basically a human pikachu. The setting is modern. Kind of reminds me of a Persona-ish combination of modern-style settings with fantasy mixed in. Combat-wise, you'll see a lot of referencing XCOM, and for good reason. The battle presentation basically is XCOM. There are a lot of enemies on the battle maps. I enjoy that as it makes more sense than a small scale battle...while sieging a whole castle or some such. You're attacking a gang's hideout or stopping an invasion force...and you'll feel like you're facing that. You'll often have guest characters on your side as well and, generally, they are useful and not just as meatshields. The maps are also large, adding to the feel that you're exploring a whole neighborhood/block/district. You can find items in chests and items you don't want/aren't better than your current gear can be salvaged for parts in the game's crafting system, where you can upgrade gear or construct new equipment. And of course, you can buy and sell items as per usual. There's also item identification. It's inexpensive, so it's worth revealing the full modifiers of a piece of gear before making a final decision on it. Overall, if you like tactical RPGs or RPGs in general with heavy character customization, consider giving Troubleshooter a try.
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Jan. 2025
Almost 400 hours in, I finally finished the gameā€¦ I spent the whole morning thinking about how to write a review that would do Troubleshooter: Abandoned Children (and its DLCs) justice. Itā€™s a complex game that definitely deserves its place among my most played games as well as the most favorite - from the complex character customization , various and unique mission designs, difficulty and settings, through memorable characters all the way to gameā€™s ability to be played over and over again, Iā€™m actually sad that itā€™s over. Yes, I know I could go back and replay some encounters again, but without any more story and lore, I think Iā€™m just going to wait for the Banished Children to come out before I touch this franchise again. This game literally gives you all the tools and lets you figure out your own play style - wanna make one of your characters a tank to take the hits for the team? Go ahead. Do you want the same character to be a squishy glass cannon? Sure. Do you want a pet dragon that can fight 1v20 because of the masteries? Soldā€¦ I canā€™t stress enough how beautiful this game is both visually and gameplay-wise. Now, as for the only negative I could think of - please consider hiring someone to voice your characters in English as well for your next game, or at least give them more than a few lines to say throughout the game. While I understand that youā€™re a Korean studio and want to make the game in your native tongue, I can see why some people might be put off by a language they canā€™t even remotely understand. As for me, the language itself isnā€™t the problem, the problem is how repetitive it gets to hear (and read) the same phrases over and over again. Good luck with The Banished Children, Iā€™ll be the first one to buy it when it comes out. Until then, thank you so much for the experience!
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Oct. 2024
I recommend... But I do have mixed feelings! This is often very good game - really the x-com combat and potential build complexity is fairly amazing - but it has big flaws and it totally out-stays its welcome. It also has some (later in the game) sadistic mission design that punishes you if haven't been doing enough grinding (I hate grinding so I did the bare minimum and suffered for it at times. That said, I also played it on hard so maybe it is my own fault :). The core game play is basically X-Com tactical combat. But on top of that is bolted a clumsy visual novel, some light crafting, some light pet training, some light robot building, and some weird extremely light management sub tasks like feeding your family.... er, troops. As I said, that core game play is great. But the rest is half-baked and in many cases can be largely ignored - except the visual novel... That will be rammed down your throat. Yes. The visual novel... It is a very anime silly soap opera. It may be better in Korean, but the translations are fairly poor, so in English it is only semi-comprehensible much of the time. By the end I REALLY didn't care any more and was largely just clicking through the waffle to get to the next fight. This aspect needs a huge amount of trimming. editing, and re-translation. Given how important the visual novel aspect is to the game, it would really be worth hiring some professional writers and translators to overhaul this aspect (or for future episodes of the series). That said, the story does eventually explain why the game is subtitled 'Abandoned Children', which I was wondering about for about 80% of the game! The world-building and setting is ridiculous. The city you play in - Valhalla- is a war torn anarchistic nightmare ruled over a by a nasty cabal of self-interested corporations, amoral scientists, jaded politicos and foreign interests. Much of the city is over-run by warring gangs, cults, weird sapient animals(!) and robots. It is defended by a barely resourced police department and what are effectively PMCs, most of whom are only interested in taking relatively safe and profitable jobs and letting the public hang. Yet the standard of living displayed seems to be equivalent to that of a well developed, stable, first world liberal democracy! How does that work? Also, no matter how many times you defeat the major criminals they tend to turn up again. They have more lives than cats! Anyway, despite my criticisms, there is definite soul in the story, and even some warm and memorable (if unrealistic and unbelievable) characters. But possibly I feel that way from a form of narrative Stockholm syndrome :). Music - it is mostly good but there are only a handful of tracks so it does get repetitive. Dandelion - the dev - clearly love this game, love their story, and love their work. I do think they may shape into a great dev team one day, they are well on the way. But they need to focus on the core game-play rather than throwing in the kitchen sink, shorten the story, and hire pro writers and translators.
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June 2024
I really enjoyed this game! As you can see, I poured lots of hours into it! The first 10 missions or so is easy, but after that, you will have to learn about "Masteries" and "Mastery Sets" for your characters to suit your playing style and to make the missions much more fun to complete! It's not hard if you're willing to explore or just copy off someone else's from Guides or Discussions, which there are plenty of good ones. Love the art in the cut-scenes and story part of the game! The frustrating part is waiting for the enemies to complete their turn, especially when there are lots of them in the mission. (As this is a turn-based game). However, I learned later that you can speed it up which makes it not so bad, so you can do that too! From what I read on the Discussions, it seems the developer, "Dandylion", listens to their players and makes an effort to improve the game now and then! That's awesome and I'm looking forward to Troubleshooter 2 when it comes out! It was fun and challenging to complete every achievements!
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Last Updates
Steam data 13 April 2025 08:30
SteamSpy data 10 April 2025 09:42
Steam price 13 April 2025 12:43
Steam reviews 11 April 2025 15:59

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TROUBLESHOOTER: Abandoned Children
9.1
8,554
537
Online players
134
Developer
Dandylion
Publisher
Dandylion
Release 23 Apr 2020
Platforms