TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

TROUBLESHOOTER: Abandoned Children is a crpg, tactical rpg and turn-based tactics game developed and published by Dandylion.
Released on April 23rd 2020 is available only on Windows in 5 languages: English, Korean, Simplified Chinese, Japanese and Traditional Chinese.

It has received 8,848 reviews of which 8,332 were positive and 516 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 7.58€ on Steam and has a 67% discount.


The Steam community has classified TROUBLESHOOTER: Abandoned Children into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7 SP 1, Windows 8.1, Windows 10
  • Processor: Intel Core i3 3220 @ 3.3 GHz, AMD FX 4300 @ 3.8 GHz or higher
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 650 with 1 GB VRAM or AMD Radeon HD 7750 with 1 GB VRAM or better
  • DirectX: Version 11
  • Storage: 9 GB available space
  • Sound Card: DirectX compatible using the latest drivers

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
weird korean game featuring new xcom style battles mixed with every sort of rpg mechanic ever devised by man and guys who worship spoons, muscular women, and the devs have a guy who responds to every single review posted, enduring the endless cavalcade of nonsensical waifu recommendations
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Oct. 2024
I recommend... But I do have mixed feelings! This is often very good game - really the x-com combat and potential build complexity is fairly amazing - but it has big flaws and it totally out-stays its welcome. It also has some (later in the game) sadistic mission design that punishes you if haven't been doing enough grinding (I hate grinding so I did the bare minimum and suffered for it at times. That said, I also played it on hard so maybe it is my own fault :). The core game play is basically X-Com tactical combat. But on top of that is bolted a clumsy visual novel, some light crafting, some light pet training, some light robot building, and some weird extremely light management sub tasks like feeding your family.... er, troops. As I said, that core game play is great. But the rest is half-baked and in many cases can be largely ignored - except the visual novel... That will be rammed down your throat. Yes. The visual novel... It is a very anime silly soap opera. It may be better in Korean, but the translations are fairly poor, so in English it is only semi-comprehensible much of the time. By the end I REALLY didn't care any more and was largely just clicking through the waffle to get to the next fight. This aspect needs a huge amount of trimming. editing, and re-translation. Given how important the visual novel aspect is to the game, it would really be worth hiring some professional writers and translators to overhaul this aspect (or for future episodes of the series). That said, the story does eventually explain why the game is subtitled 'Abandoned Children', which I was wondering about for about 80% of the game! The world-building and setting is ridiculous. The city you play in - Valhalla- is a war torn anarchistic nightmare ruled over a by a nasty cabal of self-interested corporations, amoral scientists, jaded politicos and foreign interests. Much of the city is over-run by warring gangs, cults, weird sapient animals(!) and robots. It is defended by a barely resourced police department and what are effectively PMCs, most of whom are only interested in taking relatively safe and profitable jobs and letting the public hang. Yet the standard of living displayed seems to be equivalent to that of a well developed, stable, first world liberal democracy! How does that work? Also, no matter how many times you defeat the major criminals they tend to turn up again. They have more lives than cats! Anyway, despite my criticisms, there is definite soul in the story, and even some warm and memorable (if unrealistic and unbelievable) characters. But possibly I feel that way from a form of narrative Stockholm syndrome :). Music - it is mostly good but there are only a handful of tracks so it does get repetitive. Dandelion - the dev - clearly love this game, love their story, and love their work. I do think they may shape into a great dev team one day, they are well on the way. But they need to focus on the core game-play rather than throwing in the kitchen sink, shorten the story, and hire pro writers and translators.
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June 2024
I really enjoyed this game! As you can see, I poured lots of hours into it! The first 10 missions or so is easy, but after that, you will have to learn about "Masteries" and "Mastery Sets" for your characters to suit your playing style and to make the missions much more fun to complete! It's not hard if you're willing to explore or just copy off someone else's from Guides or Discussions, which there are plenty of good ones. Love the art in the cut-scenes and story part of the game! The frustrating part is waiting for the enemies to complete their turn, especially when there are lots of them in the mission. (As this is a turn-based game). However, I learned later that you can speed it up which makes it not so bad, so you can do that too! From what I read on the Discussions, it seems the developer, "Dandylion", listens to their players and makes an effort to improve the game now and then! That's awesome and I'm looking forward to Troubleshooter 2 when it comes out! It was fun and challenging to complete every achievements!
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May 2024
Kcom, more complex than xcom. Really good game. Only complaint is no waifu dating system.
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Dec. 2023
So the legend I heard about Troubleshooter: Abandoned Children is that its origin is that a dev-team used to making mobile games decided to make a game that you just bought. Every tool of unbelievably super-maximalist throw-everything-in long-running mobile RPG design has been thrown in here, except instead of being done with an eye on monetization, it's just... for fun. Because it's cool. But oh wow there's so much. There's so many systems in this game. Build robots. Catch monsters. Craft gear. Dismantle gear. Farm super hard missions for rare gear. Upgrade your characters with 20+ interlocking mastery abilities at once. Run teams of ten of these complicated characters at a time. Combine certain ones to unlock secret mastery bonuses. Specialise in certain jurisdictions to obtain bonuses from the respect of their communities. There's multiplayer that I've never touched. Order drinks for your crew at cafes. Pay their salary (you give them a bonus for their hard work - why would you ever not do that? They deserve it.) Assign teamwork bonuses. The Hero Irene thinks Heixing needs to put a shirt on so she gains -50% less affinity for him. I play on normal difficulty and I'm pretty sure I could ignore at least some of these systems but wow there's still a ton of them. Sometimes the translation can be a little stilted, but the feelings it wants to convey definitely carry through. I like it! Also, it has this incredible obsession with following the antagonists of the game as characters - like, pre-mission scenes are always from their point of view? Always? Whether they're cultists or gangsters or... like, frog monsters. You get to pick dialogue choices for them. Sometimes the dialogue choices affect their tactics in the fight you're about to do. It's wild. Do you want to play what is possibly the most unbelievably maximalist tactical RPG ever? That's Troubleshooter: Abandoned Children. It rules.
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Last Updates

Steam data 20 November 2024 11:20
SteamSpy data 18 December 2024 18:53
Steam price 23 December 2024 12:45
Steam reviews 23 December 2024 00:04
TROUBLESHOOTER: Abandoned Children
9.1
8,332
516
Online players
192
Developer
Dandylion
Publisher
Dandylion
Release 23 Apr 2020
Platforms