TROUBLESHOOTER: Abandoned Children on Steam - User reviews, Price & Information

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TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

TROUBLESHOOTER: Abandoned Children is a crpg, tactical rpg and turn-based tactics game developed and published by Dandylion.
Released on April 23rd 2020 is available only on Windows in 6 languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese and Russian.

It has received 9,197 reviews of which 8,645 were positive and 552 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 22.99€ on Steam.


The Steam community has classified TROUBLESHOOTER: Abandoned Children into these genres:

Media & Screenshots

Get an in-depth look at TROUBLESHOOTER: Abandoned Children through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7 SP 1, Windows 8.1, Windows 10
  • Processor: Intel Core i3 3220 @ 3.3 GHz, AMD FX 4300 @ 3.8 GHz or higher
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 650 with 1 GB VRAM or AMD Radeon HD 7750 with 1 GB VRAM or better
  • DirectX: Version 11
  • Storage: 9 GB available space
  • Sound Card: DirectX compatible using the latest drivers

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Ok now it's time for my two cents! I love this game. It is a great mix of grid based strategy xcom game with a jrpg feeling character wise and managment. We have genercis as well as crafted charters which we have plenty of things to change from builds items to costumes that change the looks! The game is fairly complex and devours time like it's nothing. It could do a better job to explain all things and mechanics used ingame, I even found gripes from other players that they needed to watch videos explaning and one was from the devs ( I think it was part of a stream of something) if I recall good (if not please correct me if anyone knows). The game has translation and pacing problems. The former isn't a big deal since most of the things you can get from the context if it comes to the story. It's worse when it comes to ability descriptions. The latter is a much more pressing thing that stems from the lack of developer experience. The game is still supported and undergoes maintenance and patching. So it is definitely a work of passion from the devs. Another thing is I do advise to not dive into the game if you don't have much time. The base game story takes about 80h depending on playstyle and there are two DLC first of which is free to pick up. You frequently have missions or cases that can take 2h or more to do. One saving grace is that if you quit during a mission the game makes a automatic checkpoint and you can resume your play from that moment. You can't do them manualy to not save scum. The mechanics themselves are made in such a way that promotes grind and requires time. You need money so you do cases, you need materials so you either do cases or use money to buy them so you need to do missions and then you craft and got a sucky attribute spread? Grind some more! So definitely not for someone with lack of time to invest. On the other side the game rewards the time you put in allowing you to become supremely overpowered with the right gear and masteries. Another con is balance. I felt that some abilites are clearly OP and need a think through. For example there is a mastery that allows you to regain 1 action point if you kill someone. Couple that with the mastery that reduced cooldown after a kill and you can do half of a map on one turn and I'm not exagerating here. Be aware that the dlc is also a great jump in difficulty that will require even more grinding. But if you have a lot of spare time and enjoy diving into mechanics and building characters this game is for you. I myself give this game a 9/10. I subtracted 1 point because of the balance, pacing and translation issues. I also acknowledge more potential con's well maybe pros for other people so I mark them as a gray area that you yourself can think about. I hope that we can get even more improvements in the later entries from the team.
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Dec. 2025
I was in a struggle to give a thumb down in protest but then I reconsidered as this game is really fantastic: well designed, beautifully drawn and worth every penny you would have spent on acquiring it. It is incredible, borderline unbelievable that this game was created by people you could fit into a studio flat. The whole credits would fit on an A4 sheet with like an 18 point font :) I have played like 320 hours and I only finished the game once, so we need to say it is definitely not respecting your time. The story unravels really, painstakingly slowly and even though the world itself the devs conjured up is really fascinating and interesting with a lot of possibilities the story-telling and writing work is really subpar. The game is unapologetically Korean and the English translation is varying from "it's okay" through "meh" and all the way to "painfully bad". The only way to understand the storyline is to suffer through the long and honestly a lot of the time fairly uninspiring and uninteresting cutscenes which only have the one redeeming quality of having amazingly well-drawn illustrations following. The graphics, animations and especially the character design is amazing. The mastery system is frankly remarkable and gives a lot of customization capabilities to the current 12 characters (and 36 different classes they can hold in total). Some aspects of the game are just simply way too grindy: acquiring skills, XP, crafting materials take way too much time. If you do not have the 300+ hours to invest here, don't even start, you will not be able to finish... Less than 3% of the players ever completed the story of the (currently) last DLC (The Crimson Crow) and aside from the time investment needed there is another reason for it: difficulty in the endgame of this last DLC gets simply out of control. I consider myself a good (but not excellent) player when it comes to tactical shooters and I like a good challenge but playing the game all the way on normal difficulty, I was not able to beat the final level and had to lower the difficulty to "Story" (lowest) just to be able to complete it to see the ending which was really a letdown after investing this much time into the game. There is a new DLC in development but I will not go further with the story unless there is serious effort put into rebalancing the difficulty of the endgame and making the mastery system and crafting a lot less grindy. Final verdict: recommended, with all the caveats described above.
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Oct. 2025
DRAFT: - bad AI -- enemies will sometimes hide in corners of map despite being aggro'd (intentional to prevent turtle playstyle?) - cover system not as good as XCOMs -- almost everything is indestructible -- peeking walls when next to the edge doesnt give you sight unlike xcom -- many objects look like they should be cover but arent -- many objects look like they can be seen through but cant (i shouldnt have to press V to know if a wall with a hole in it is seethrough) - too few/simple equipment sets - endgame difficulty capped, no difficulty reason to make/improve builds - at endgame it seems physical damage is the only thing that can kill you, elemental (ESP) damage seems nonexistent - bad graphics - bad audio -- sion's electricity moves dont obey volume options? or its just extremely loud -- misty has no sound? -- fire veil explosion effect sounds like its from the 90s - bad translation - too many threshold/conditional stats - wish there were a bit more build options/archetypes per class/ESP type - many UI bugs especially in the player hub (shooter street) - bad performance when many units are on screen (draki's nest) (4090/13900kf) despite all those issues its the best game of all time: + insane amount of content + many complex game systems, very fun to build characters/beasts/drones ++ still learning/discovering game systems hundreds of hours in + tons of well thought out QOL features
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Sept. 2025
Previously, I had seen this game on the store page; looked at the graphics and thought "eh... this doesn't look that good.". Later on, I saw a meme floating around twitter that had a developer response to a review that requested dating mechanics to be included in the game and the developer response was something along the lines of "Would be nice, but none of my team members have experience with that". Curious, I checked the game out again and found the review section was FILLED with responses from the developer. Look below, you'll see EVERY review has a response, both positive and negative, and all of them are thoughtful and insightful from the development team. I decided to buy the game. Now look, I'll tell you this: The translation is a bit shoddy, and the 3D graphics can definitely be improved upon but here is the thing: this game is so much fun. If you are an ounce interested in tactical RPG's or strategy RPG's you cannot go wrong with this one. However, the highlight for me besides the excellent gameplay was the storyline. Be warned, the storyline is considered anime by some, and yeah I can understand. It takes on the themes of heroism, and many of the characters are delusional optimists by other games standards, but hey, is that so wrong? I liked ALL the characters, and they are developed well over the story, the 2D cutscenes are beautiful, and the character sprites all conveyed so much charm and personality. Besides that, this game also has some aspects of a life sim. You have to pay your rent, pay your team members, and expand your troubleshooter agency. Some of this happens over the plot, but a lot of it requires you to go on side missions to earn money to keep up, get resources, craft your own equipment, ect. It's all very fun, and this is reinforced by the worldbuilding. You're just some schmuck with a troubleshooter license. Why would you have anything given to you for free? Want something? Work for it. The world slowly begins to notice your presence, and you get more and more recognition. It's really fun, both gameplay wise as you get more benefits and donations, but also storywise. A beautiful way to mix both story and gameplay in one. One more thing that stood out to me in this game as that it does become very difficult if you are inexperienced with TRPG's, as I was. You can always lower the difficulty, but it's also your sign to go out and do some side missions to level up your team and get resources for better weapons and armour. Lastly. this is just a personal thank you to Dandylion; the team behind Troubleshooter: Abandoned Children. This game is wonderful, and even if you like none of its aspects for whatever reason; you can feel the intense amount of love and effort put into this game especially for a studio's first game (I believe, at least only game on steam). The fan outreach, response to criticism and the updates on the coming sequel (very excited) all come together to make you guys one of my favourite game studios. This sort of love put into the game is hard to come by these days, but here it shines very bright and turns your game into a personal 10/10. One of my favourite games ever.
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March 2025
This is a "yes...but" recommendation. The actual turn-based combat system is extremely fun, on that count it's one of the best X-COM likes I've played in a long time. The music and sound effects are excellent. But it's wrapped in a SRPG layer that's on the grindy side with lots of subsystems, and the pacing and scale are "off." By that I mean you don't get interesting characters until 10+ hours into the game, and some of the missions -- these aren't even boss fights -- drag on and on because of the number of units + map design. TROUBLESHOOTER is one of those single-player games that has several "momentum killers" you just have to push through. The devs respond to most reviews here, and it sounds like they've taken this feedback to heart. I look forward to the sequel because the combat system is really that good. Hopefully the sequel has full Steam Deck support as this style of game is perfect for it.
Expand the review

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Frequently Asked Questions

TROUBLESHOOTER: Abandoned Children is currently priced at 22.99€ on Steam.

TROUBLESHOOTER: Abandoned Children is currently not on sale. You can purchase it for 22.99€ on Steam.

TROUBLESHOOTER: Abandoned Children received 8,645 positive votes out of a total of 9,197 achieving an impressive rating of 9.12.
😍

TROUBLESHOOTER: Abandoned Children was developed and published by Dandylion.

TROUBLESHOOTER: Abandoned Children is playable and fully supported on Windows.

TROUBLESHOOTER: Abandoned Children is not playable on MacOS.

TROUBLESHOOTER: Abandoned Children is not playable on Linux.

TROUBLESHOOTER: Abandoned Children is a single-player game.

There are 20 DLCs available for TROUBLESHOOTER: Abandoned Children. Explore additional content available for TROUBLESHOOTER: Abandoned Children on Steam.

TROUBLESHOOTER: Abandoned Children does not support mods via Steam Workshop.

TROUBLESHOOTER: Abandoned Children does not support Steam Remote Play.

TROUBLESHOOTER: Abandoned Children is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for TROUBLESHOOTER: Abandoned Children.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 February 2026 12:09
SteamSpy data 02 March 2026 06:17
Steam price 05 March 2026 04:44
Steam reviews 04 March 2026 07:47

If you'd like to dive deeper into the details about TROUBLESHOOTER: Abandoned Children, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about TROUBLESHOOTER: Abandoned Children
  • SteamCharts - Analysis of TROUBLESHOOTER: Abandoned Children concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck TROUBLESHOOTER: Abandoned Children compatibility
TROUBLESHOOTER: Abandoned Children
Rating
9.1
8,645
552
Game modes
Features
Online players
86
Developer
Dandylion
Publisher
Dandylion
Release 23 Apr 2020
Platforms