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Trinity Fusion on Steam - User reviews, Price & Information

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Three fractured realities. One collapsing multiverse. Fast, fluid combat in a dark sci-fi Roguevania where each run begins in a separate universe — then lets you fuse your parallel selves, powers, and worlds to create brutal, ever-evolving builds.

Trinity Fusion is a action roguelike, metroidvania and rogue-lite game developed and published by Angry Mob Games.
Released on December 15th 2023 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal and Spanish - Latin America.

It has received 731 reviews of which 644 were positive and 87 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 0.60€ on Gamivo.


The Steam community has classified Trinity Fusion into these genres:

Media & Screenshots

Get an in-depth look at Trinity Fusion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-4160 @ 3.60GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce 960 or equivalent
  • DirectX: Version 11
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
Sept. 2026
Very Cool Concept, Some Very Questionable Decisions It has some stuff going for it, but it unfortunately also has a bit more going against it. In other words: changing this review from a NEGATIVE to a POSITIVE . Anyhoo... I read a lot. I mostly read sci-fi. Alastair Reynolds, Greg Egan, Adrian Tchaikovsky, Asimov, Clement; you get the gist. The story here feels like it's a split between Terminal World and House of Suns. And this is a good thing. The environments feel like they'd belong in those worlds. The multiverse twist is very Greg Egan/James Hogan, while the enemies are very Tchaikovsky/Orson Card. It's nailed the space opera-ish, big picture, sci-fi vibe. In spades. I thought the voice acting was decent enough, and the characters have quirky personalities to them (more than everyone did in Revelation Space, at least). So, what's the problem then? The GAMEPLAY . That's the AT-AT Walker in the room. It's not exactly clunky, but it's not exactly as precise as you'd want this kind of game to be. You have some platforming, you have your combat, and they do do something interesting with these things.. but it ends up somewhere between "almost clunk, and almost there". Instead of writing a thesis here, I'll just list some gripes I have so far; - Meta-progression: yes, it's there. But it is SLOW. Meta-progression is very very slow, because almost everything uses the SAME currency. It takes a while to unlock some considerably vital perks. Like, "Oh, damn... that thing would be really nice to have early game. Wait, it's HOW MUCH??" - In-game currency: WHY does EVERYTHING cost coin? Hades had a good balance between "this requires coin" and "this requires other things". In this game, almost EVERYTHING requires the same currency; opening certain chests, fusing with your others (which is one of the game's main selling points, by the way..). The economy is significantly worse than Pharloom, and that's saying a lot. - Main/sub weapons are random starting out: this wouldn't be too big a deal, IF certain weapons/sub weapons just didn't suck. Things aren't balanced very well, and it shows, painfully. - Bugs: Almost 3 years since release and I've encountered a few bugs. Random crashes on save slot load, spawning into a map WITHOUT ANY WEAPONS ... would have refunded right there, if my game time had been <2 hours. - Random in-game pitch? I exited the hub once, expecting to see the menu, only to be greeted by a dev message going something like "We spent so-and-so many years developing this game... etc etc", and my jaw just dropped. Like "huh... WHY are you trying to pitch the game to me!? I already bought the f**king thing! ". Dunno, that was weird... - Balance. Like I said earlier, it's not balanced very well. Runs depend entirely on if you get lucky with good drops or not (more on that below). - The "curses" are NOT worth it. I had a curse once "lift 10 enemies into the sky"; I did not get a single "golf-swing" type weapon or sub weapon during the entire run. So yeah, running around the area taking 30% extra damage with ZERO benefits was fun. - Even some of the "boons" come with a negative, which are poorly balanced. "Deal +100% damage, but take +100% damage", "50% extra health, but heal 50% less", and there are a lot more... like, can I just get a regular boon please? The take 100% damage for example is terribly balanced, your HP will HALVE from one mistake. - Weapon combos: weapons have different combos. X X (hold) X, X X ^ X, etc. The problem is, most of those don't even work. I don't know if it's the timing being finicky, or they weren't programmed properly... but you'll see this mentioned in Discussions, too. I guess the devs were trying to be fancy. Like "well, it'll get boring if it's just one light attack" No, the only thing we needed was: X = light attack, (hold) X = strong/charged attack. That's it. That's all we needed, because we still have TWO sub-weapons, a slam attack and a dash attack. Combos just weren't necessary. - The "fusion" thing... as mentioned earlier, it costs money. I do not find it worth while to fuse. It doesn't seem to add anything meaningful to a run or my power level. - Speaking of power level, I don't get weapon/sub weapon power level at all. Everything during a run has a power level: you, your weapons, spells, etc. But if this level 1 weapon is clearly stronger and has better stats than that level 4 weapon, where's my incentive to swap? You get a main that does acid or weak, the "frost blast" sub, and you're set. That's it, no need to ever swap. What's even the point of having power levels? - The late-game shielder enemies are severely unbalanced. You can have a group of 3 VERY tanky and VERY agile enemies ALL being shielded by this shielder... and the shielder will TELEPORT away THREE SCREENS. Yeah, f**k that. - Which also brings me to another point: you are not equipped to deal with hordes, but the game loves throwing groups at you. The later stages can get real messy, and not in a good, challenging, fun way. And now, the MAGNUM OPUS! - Weapon attributes vs elements: WHY? "Why are you the way that you are?" Weapon attributes and elements are randomly appointed to weapons, without any synergy. I know this, because it doesn't make a SHRED of sense. Take this: I picked up a WEAK -affinity weapon. The attribute appointed to that weapon was "Inflict crits on enemies afflicted with POISON . No random crits", meaning; you do crits ONLY on enemies affected with POISON, with no other way of doing crits. They are effectively disabled for anything else (even physical damage). So, why in the ever-loving F**K is the weapon element WEAK then?? I swear, Pee Wee Herman must have been in charge of weapon balancing or something... "Oh, a fire weapon! I should make it crit with just frost damage... tee hee, it'll be kooky! F**king geniuses, I tell ya. HOWEVER, even considering those considerable negatives, I really love multiverse/space opera stuff, so I'm giving it a barely passing grade. Plus, I got it for like $4.00. If you're interested, get it on a DEEP sale.
13 hours played
May 2026
Bottom line: it's a good time! Combat feels good, traversal is decent, and it isn't a huge time investment. Really creative premise, and the sci-fi style works well. Zero regrets here about supporting a small studio, and I'm delighted to see what they'll do next. If you're looking for gripes to go in with your eyes open: the amplifiers (run-specific power ups) don't feel great until you get your legs under you, and there's a weapon affix that shows up more often than I feel it should for how much potential it has to make a weapon either really *useful* or really *useless.* (The affix is the one where it will always crit if the enemy has a specific status condition but otherwise won't crit at all. Makes a weapon useless more often than not.)
15 hours played
April 2026
I will simply say. it's not bad but it's not overwhelmingly good either. there is some passion I feel in it and how it was made and stuff. the story and lore is alright but nothing that may have you really truly feeling for the characters or their worlds. mainly because outside of areas and gameplay mechanics we don't see the real effects of the places. like there's no visibly seeing how the worlds are effecting every day life or how civilians or random people are suffering. it's only mentioned at and hinted at on paper and dialogue. Gameplay is alright there's some interesting mechanics and ideas. I would like to say I got this game on sale which it seems to go on sale often. there is some love in there for sure so I still recommend it if you are chill and want to. never know maybe they will make even cooler content later on too.
12 hours played
Nov. 2025
This is a typical “roguelike” game, where we have to climb through several game levels via a single run, and each failure pulls us back to the very beginning. During each attempt we accumulate some “persistent” currency, which can be used to upgrade our character, increasing chances of success for the next run. The cycle continues over and over again until the player's experience and purchased upgrades finally beat the odds and make it through the final boss. There are 3 playable characters: - Naira - uses various ranged weapons, like rifles, pistols, rocket launchers and bows - Keira - specializes in close combat, using heavy melee weapons, like sledgehammers, two-handed swords and so on. - Altara - uses projectiles with various elemental or debilitating effects (e.g. magic) like ice bolt, fire pillar and so on. The game levels vary depending on the selected character. Each heroine is bound to the specific world and traverses through its landscape in order to reach a special machine - “harmonizer”, which is necessary for the universe's salvation. Altara has to deal with barren plains infested with mutants, Keira - with the factory world ruled by sapient machines, Naira - with the sky city inhabited with cyborgs, who pursue godhood. Each world is unique with its own appearance, hazards and enemies. In order to win the game we have to reach a “harmonizer” from each world and then beat the final boss. While traversing the levels we can stumble upon a special device, which allows us to fuse 2 different characters into one, making the 2 different side-arms available for the run. Ultimately we can fuse all 3 characters together. Hence the name - “Trinity fusion”. Obviously the game designers considered this to be a core feature, but in reality it is kinda disappointing. First of all, many fusion combinations are pointless. Most likely you will end with merging Keira with either Naira or Altara, depending on which your starting character is. Such a combination allows you to use heavy melee strikes and some ranged attacks, being prepared for anything. Fusing Naira with Altara simply gives you 2 types of distant attacks, which make little practical sense. Perhaps if Altara’s magic was somehow different, like creating a shield for brief invincibility, buff for the attack, healing or something - the choice for the fusion would not be so obvious. The fusion with the 3rd character becomes available only at the very end before the fight with the final boss, which is a pity. It would be much more logical if we fuse all characters as soon as possible maximizing the odds for the victory. The main gameplay is presented as a 2D platformer, where we have to fight our way through the enemies and occasional obstacles like lava pools and chasms. The combat is difficult but fair. Each enemy requires its own approach and tactics. Some use ranged attacks, some charges into you, some use projectiles with sophisticated trajectories. The key to the victory is using dodge and sidearms. The bosses have been created nicely. They provide a fair challenge without making it absurd. All you have to do is pick the correct tactics. Overcoming the enemy is more of a mind challenge, instead of a “gym for the fingers”. Although you may still need both. There are no puzzles and no “metroidvania” aspect. Each level has some secret rooms with chests with special prizes, but they are easy to get. The main problem is spotting them. Each character has a special “traverse” ability, which allows her to reach some closed points. For example: Altara can use a teleportation drone, Keira - a grappler. But in reality they barely change anything. The levels remain almost the same for each run. There are some slight changes, but mostly the layout always stays the same. It is clear that developers attempted to make the word to be “generated” instead of being static, but they were not very successful in that. The exit and fusion devices are always located at the same places of the map. This is not what you expect from a game in the “roguelike” genre. The story and dialogues are quite shallow. Still the game describes a multiverse of several different worlds, its inhabitants and the crisis we have to solve. But way too many things remain unclear. For example: how does the character “fusion” work? Who and why built the “harmonizes”? And so on. Some extra dialogue between runs would also come in handy, making the process more lively and confirming that running circles attempting to reach the final goal is a normal process. But alas… The finale looks quite absurd. There are 2 ways to locate and deal with a final threat, but they make no difference as we have to fight the same boss in the end. What was the point in branching the main quest then? The graphics are good. The 2D platformer is rendered with a modern 3D engine. The visual is more cartoon like, but all the elements: the environment, the characters and so on - were created thoroughly. The main disappointment is the character's running animation, which looks like a sidestepping, appearing quite weird. The optimization is good. Even with many moving objects on the screen everything runs smoothly. Still if you use dash to quickly traverse through the scenery, you may encounter some lags. Music is unremarkable, but decent enough. SFX exactly as it should be. The dialogues are fully voiced, which makes the game more lively. Total rating: 6/10. The impression is mostly positive but unremarkable. It is interesting for a single passthrough, but it leaves a little desire for replaying.
11 hours played
Oct. 2025
This is a qualified recommendation: I found this game whilst looking for Metroidvanias, but it is not. It's a platforming roguelite, but it is not a Metroidvania - there's no ability to go off and explore other parts of the castle (or whatever) for greater loot and experience to come back and roll through a section that's just giving you too much trouble. You die, you die, back to the beginning. There is, however, the Hypermode - an increasing damage resistance buff that stacks every time you wipe out. That alone makes this game stand head and shoulders above most Roguelites. And for that reason, I'm recommending this game - most Roguelites just go "it's a RogueX, it don't have to be fair," and "you can't complete the game that we made intentionally broken and unfair? Skill issue, git gud." Trinity Fusion averts that crap, and gets a recommendation for it.

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Frequently Asked Questions

Trinity Fusion is currently priced at 19.50€ on Steam.

No, Trinity Fusion is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Trinity Fusion received 644 positive votes out of a total of 731 achieving a rating of 8.29.
😎

Trinity Fusion was developed and published by Angry Mob Games.

Yes, Trinity Fusion is playable and fully supported on Windows.

No, Trinity Fusion is not playable on MacOS.

No, Trinity Fusion is not playable on Linux.

This information about Trinity Fusion is not available yet.

This information about Trinity Fusion is not available yet.

No, Trinity Fusion does not support VR.

Trinity Fusion is a single-player game.

No, Trinity Fusion does not currently offer any DLC.

No, Trinity Fusion does not support mods via Steam Workshop.

Yes, Trinity Fusion supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Trinity Fusion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Trinity Fusion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 August 2026 10:00 UTC
SteamSpy data 07 September 2026 09:00 UTC
Steam price 19 September 2026 10:31 UTC
Steam reviews 16 September 2026 20:00 UTC

If you'd like to dive deeper into the details about Trinity Fusion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Trinity Fusion
  • SteamCharts - Analysis of Trinity Fusion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Trinity Fusion compatibility
Trinity Fusion
Rating
8.3
644
87
Game modes
Features
Online players
0
Developer
Angry Mob Games
Publisher
Angry Mob Games
Release 15 Dec 2023
Platforms
Remote Play
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