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Trinity Fusion on Steam

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Three fractured realities. One collapsing multiverse. Fast, fluid combat in a dark sci-fi Roguevania where each run begins in a separate universe — then lets you fuse your parallel selves, powers, and worlds to create brutal, ever-evolving builds.

Trinity Fusion is a action roguelike, metroidvania and platformer game developed and published by Angry Mob Games.
Released on December 15th 2023 is available only on Windows.

It has received 731 reviews of which 644 were positive and 87 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 1.41€ on K4G.


The Steam community has classified Trinity Fusion into these genres:

Media & Screenshots

Get an in-depth look at Trinity Fusion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-4160 @ 3.60GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce 960 or equivalent
  • DirectX: Version 11
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
Sept. 2026
Very Cool Concept, Some Very Questionable Decisions It has some stuff going for it, but it unfortunately also has a bit more going against it. In other words: changing this review from a NEGATIVE to a POSITIVE . Anyhoo... I read a lot. I mostly read sci-fi. Alastair Reynolds, Greg Egan, Adrian Tchaikovsky, Asimov, Clement; you get the gist. The story here feels like it's a split between Terminal World and House of Suns. And this is a good thing. The environments feel like they'd belong in those worlds. The multiverse twist is very Greg Egan/James Hogan, while the enemies are very Tchaikovsky/Orson Card. It's nailed the space opera-ish, big picture, sci-fi vibe. In spades. I thought the voice acting was decent enough, and the characters have quirky personalities to them (more than everyone did in Revelation Space, at least). So, what's the problem then? The GAMEPLAY . That's the AT-AT Walker in the room. It's not exactly clunky, but it's not exactly as precise as you'd want this kind of game to be. You have some platforming, you have your combat, and they do do something interesting with these things.. but it ends up somewhere between "almost clunk, and almost there". Instead of writing a thesis here, I'll just list some gripes I have so far; - Meta-progression: yes, it's there. But it is SLOW. Meta-progression is very very slow, because almost everything uses the SAME currency. It takes a while to unlock some considerably vital perks. Like, "Oh, damn... that thing would be really nice to have early game. Wait, it's HOW MUCH??" - In-game currency: WHY does EVERYTHING cost coin? Hades had a good balance between "this requires coin" and "this requires other things". In this game, almost EVERYTHING requires the same currency; opening certain chests, fusing with your others (which is one of the game's main selling points, by the way..). The economy is significantly worse than Pharloom, and that's saying a lot. - Main/sub weapons are random starting out: this wouldn't be too big a deal, IF certain weapons/sub weapons just didn't suck. Things aren't balanced very well, and it shows, painfully. - Bugs: Almost 3 years since release and I've encountered a few bugs. Random crashes on save slot load, spawning into a map WITHOUT ANY WEAPONS ... would have refunded right there, if my game time had been <2 hours. - Random in-game pitch? I exited the hub once, expecting to see the menu, only to be greeted by a dev message going something like "We spent so-and-so many years developing this game... etc etc", and my jaw just dropped. Like "huh... WHY are you trying to pitch the game to me!? I already bought the f**king thing! ". Dunno, that was weird... - Balance. Like I said earlier, it's not balanced very well. Runs depend entirely on if you get lucky with good drops or not (more on that below). - The "curses" are NOT worth it. I had a curse once "lift 10 enemies into the sky"; I did not get a single "golf-swing" type weapon or sub weapon during the entire run. So yeah, running around the area taking 30% extra damage with ZERO benefits was fun. - Even some of the "boons" come with a negative, which are poorly balanced. "Deal +100% damage, but take +100% damage", "50% extra health, but heal 50% less", and there are a lot more... like, can I just get a regular boon please? The take 100% damage for example is terribly balanced, your HP will HALVE from one mistake. - Weapon combos: weapons have different combos. X X (hold) X, X X ^ X, etc. The problem is, most of those don't even work. I don't know if it's the timing being finicky, or they weren't programmed properly... but you'll see this mentioned in Discussions, too. I guess the devs were trying to be fancy. Like "well, it'll get boring if it's just one light attack" No, the only thing we needed was: X = light attack, (hold) X = strong/charged attack. That's it. That's all we needed, because we still have TWO sub-weapons, a slam attack and a dash attack. Combos just weren't necessary. - The "fusion" thing... as mentioned earlier, it costs money. I do not find it worth while to fuse. It doesn't seem to add anything meaningful to a run or my power level. - Speaking of power level, I don't get weapon/sub weapon power level at all. Everything during a run has a power level: you, your weapons, spells, etc. But if this level 1 weapon is clearly stronger and has better stats than that level 4 weapon, where's my incentive to swap? You get a main that does acid or weak, the "frost blast" sub, and you're set. That's it, no need to ever swap. What's even the point of having power levels? - The late-game shielder enemies are severely unbalanced. You can have a group of 3 VERY tanky and VERY agile enemies ALL being shielded by this shielder... and the shielder will TELEPORT away THREE SCREENS. Yeah, f**k that. - Which also brings me to another point: you are not equipped to deal with hordes, but the game loves throwing groups at you. The later stages can get real messy, and not in a good, challenging, fun way. And now, the MAGNUM OPUS! - Weapon attributes vs elements: WHY? "Why are you the way that you are?" Weapon attributes and elements are randomly appointed to weapons, without any synergy. I know this, because it doesn't make a SHRED of sense. Take this: I picked up a WEAK -affinity weapon. The attribute appointed to that weapon was "Inflict crits on enemies afflicted with POISON . No random crits", meaning; you do crits ONLY on enemies affected with POISON, with no other way of doing crits. They are effectively disabled for anything else (even physical damage). So, why in the ever-loving F**K is the weapon element WEAK then?? I swear, Pee Wee Herman must have been in charge of weapon balancing or something... "Oh, a fire weapon! I should make it crit with just frost damage... tee hee, it'll be kooky! F**king geniuses, I tell ya. HOWEVER, even considering those considerable negatives, I really love multiverse/space opera stuff, so I'm giving it a barely passing grade. Plus, I got it for like $4.00. If you're interested, get it on a DEEP sale.
13 hours played
May 2026
Bottom line: it's a good time! Combat feels good, traversal is decent, and it isn't a huge time investment. Really creative premise, and the sci-fi style works well. Zero regrets here about supporting a small studio, and I'm delighted to see what they'll do next. If you're looking for gripes to go in with your eyes open: the amplifiers (run-specific power ups) don't feel great until you get your legs under you, and there's a weapon affix that shows up more often than I feel it should for how much potential it has to make a weapon either really *useful* or really *useless.* (The affix is the one where it will always crit if the enemy has a specific status condition but otherwise won't crit at all. Makes a weapon useless more often than not.)
21 hours played
May 2026
Trinity fusion may not reinvent the roguelike wheel but it is fun, challenging and rewarding with great visual design. I like the setting and mechanics very much.
9 hours played
April 2026
A generally enjoyable roguelike that feels similar to Dead Cells but a bit more simplistic. As with most games in this subgenre, RNG can often determine if you are severely underpowered or God-tier during each run. Meta progression is present but mostly underwhelming. Story has something to do with alternate universes or the galaxy exploding or something. Not really sure. The three lead characters looks and play almost identically, so there is a huge missed opportunity in terms of gameplay variety. None of the characters are very unique or interesting either. All things considered, the gameplay makes up for a lot of the game's shortcomings. Combat is smooth, flashy, and fast paced. RNG upgrades add some fun variety to the combat. For example, one creates a stasis bubble around your character that slows incoming projectiles while another plants explosives on enemies if you time a perfect dodge. Others can be stat buffs, health bonuses, or bonus abilities. Lots of enemy variety and plenty of levels to work through. Bosses are fun too. Runs smooth and visuals are great on a larger monitor. Trinity Fusion isn't one of the subgenre's finest entries, but is definitely worth checking out.
15 hours played
April 2026
I will simply say. it's not bad but it's not overwhelmingly good either. there is some passion I feel in it and how it was made and stuff. the story and lore is alright but nothing that may have you really truly feeling for the characters or their worlds. mainly because outside of areas and gameplay mechanics we don't see the real effects of the places. like there's no visibly seeing how the worlds are effecting every day life or how civilians or random people are suffering. it's only mentioned at and hinted at on paper and dialogue. Gameplay is alright there's some interesting mechanics and ideas. I would like to say I got this game on sale which it seems to go on sale often. there is some love in there for sure so I still recommend it if you are chill and want to. never know maybe they will make even cooler content later on too.

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Frequently Asked Questions

Trinity Fusion is currently priced at 19.50€ on Steam.

No, Trinity Fusion is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Trinity Fusion received 644 positive votes out of a total of 731 achieving a rating of 8.29.
😎

Trinity Fusion was developed and published by Angry Mob Games.

Yes, Trinity Fusion is playable and fully supported on Windows.

No, Trinity Fusion is not playable on MacOS.

No, Trinity Fusion is not playable on Linux.

This information about Trinity Fusion is not available yet.

This information about Trinity Fusion is not available yet.

No, Trinity Fusion does not support VR.

Trinity Fusion is a single-player game.

No, Trinity Fusion does not currently offer any DLC.

No, Trinity Fusion does not support mods via Steam Workshop.

Yes, Trinity Fusion supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Trinity Fusion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Trinity Fusion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 06:00 UTC
SteamSpy data 02 October 2026 19:30 UTC
Steam price 10 October 2026 13:41 UTC
Steam reviews 10 October 2026 06:08 UTC

If you'd like to dive deeper into the details about Trinity Fusion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Trinity Fusion
  • SteamCharts - Analysis of Trinity Fusion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Trinity Fusion compatibility
Trinity Fusion
Rating
8.3
644
87
Game modes
Features
Online players
2
Developer
Angry Mob Games
Publisher
Angry Mob Games
Release 15 Dec 2023
Platforms
Remote Play
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