Trine 3: The Artifacts of Power

Trine 3: The Artifacts of Power is a platforming game of action, puzzles and adventure, and the sequel to the award winning Trine and Trine 2. Reunite with the three heroes in an all-new adventure, now for the first time in full 3D!

Trine 3: The Artifacts of Power is a puzzle-platformer, 3d platformer and adventure game developed and published by Frozenbyte.
Released on August 20th 2015 is available on Windows, MacOS and Linux in 13 languages: English, French, Italian, German, Spanish - Spain, Danish, Norwegian, Russian, Swedish, Portuguese - Brazil, Japanese, Simplified Chinese and Finnish.

It has received 8,697 reviews of which 5,508 were positive and 3,189 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 4.83€ on Steam and has a 78% discount.


The Steam community has classified Trine 3: The Artifacts of Power into these genres:

Media & Screenshots

Get an in-depth look at Trine 3: The Artifacts of Power through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: (64 bit / 32 bit *) Windows 10 / 8 / 7 / Vista
  • Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Additional Notes: * Highest graphics detail levels are only available in 64 bit OS
MacOS
  • OS: OS X version Mavericks 10.9, or later. Note that Trine 3 only works on a 32-bit operating system.
  • Processor: Intel Mac
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4.1
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Additional Notes: Keyboard, Mouse/Trackpad with Secondary click enabled. *NOTE: Please be advised that Trine 3: The Artifacts of Power does not run on older MacBooks. Requires at least Intel HD Graphics 4000 or better. All Macs produced since Late 2013 are able to run the game.
Linux
  • OS: Ubuntu 12.04 LTS (64bit)
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4.1
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Additional Notes: Trine 3: The Artifacts of Power runs best with proprietary drivers and may not function correctly with open source drivers.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This third outing into the Trine universe is the first to take us into the third dimension. Our three heroes seem to have had their abilities pared back quite a bit from previous adventures and the use of this new engine should have opened up new possibilities in terms of the puzzles but it doesn’t seem to push any boundaries. There are some nice touches and interesting ideas, the levels in the book in particular were beautifully made, but just as thing start to get interesting, it’s all over. Everything seemed to be made with the same love and care as the previous games but unfortunately due to funding, this one ended up unfinished with two more parts needed to complete the story that was planned out. Hopefully one day the devs can pick up on where this one left off, in the mean time I’m glad we still got Trine 4 & 5.
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April 2024
Trine 3: The Artifacts of Power is the third title from the beloved 2d puzzle-platformer this time with a twist. I absolutely loved the first games and i was a little afraid for the change and transition to 3D graphics. The innovation comes with costs and this transition is great for the visuals and bad for the gameplay in certain areas and segments of the game where the clumsy movements and bad camera angles were annoying. Trine 3 remains the same game at core with clever implemented puzzles and different ways to solve them due to the trinity of characters you can control ,each with his own mechanics and style of gameplay. The 3D approach doesn't take anything from the originality of the first two games ,it looks better in my opinion and it plays the same but it struggles to deliver a better overall experience. In terms of graphics Trine 3 shines like a diamond,there are so many beautiful environments and landscapes,with vibrant colors and beautiful scenery this was excellent. The game unfortunately is rather short but enough to keep you busy for 6-7 hours ,for such a small game is a decent playtime. In conclusion this is a must play for the fans of the platforming genre,despite its flaws Trine 3 is still a solid platformer which i strongly recommend! Pros: -good graphics -clever puzzles Cons: -clumsy movements -bad camera angles in certain areas My review score: Story -8 Gameplay-8 Graphics- 10 Sound - 9 Overall - 8.75
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March 2024
💢 I don't know what happened here but they moved from 2D into 3D which is a bad move. 👀 The game is not bad but this move made it worse with controlling the characters, but because it was difficult to grasp the position of the character due to the depth, you could fall down and die a lot. 🖼️The graphics are very wonderful and interesting for the nature around you, which is what they kept here Recommend the game during sale only
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Jan. 2024
Trine 3 may make quite a few bad decisions, but I still found it to be drastically more entertaining than either of its predecessors. The switch to a 2.5D perspective expands the space that you have to occupy with two other people and enables much more interesting visuals, level layouts, and puzzle construction. The change also seems logical considering how interactive/eye-catching Trine 1 and 2 made their background elements. Having checkpoints no longer teleport the dead party members to the same location naturally incentivizes sticking together and looking out for one another. This pairs much better with the puzzles that now require some actual coordination to solve. Not to mention that the controls are leagues smoother and there’s no longer an unnecessary skill tree hiding your full moveset. Unfortunately, the refinements Trine 3 brings come balanced with its fair share of technical and design flaws. I don’t think the move to 2.5D was a bad one, but Trine 3 would’ve been better as a 3DS game. That’s to say that platforming in an extra dimension at some of these camera angles often leads to deadly spatial misjudgments. XP is now used to unlock new chapters and there’s some pretty deliberate padding in how many orbs are required to progress. Trine 3 is surprisingly short, which feels worse after seeing where they leave the story. The netcode turns into spaghetti whenever more than a few enemies are on screen or whenever a non-static platform moves sporadically. The game is also far from glitchless and the janky physics are still at large. It’s by no means a fantastic game, but I was looking for something different after we completed Trine 2 and I think the switch to 2.5D, more imaginative level structure, improved controls, and generally higher emphasis on teamwork refreshed the co-op experience quite nicely. That personally outweighs the unignorable issues that Trine 3 has.
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Dec. 2023
Recommended ... with tapered expectations I'm aware of the mixed reviews this game gets but at the same time this is possibly my favorite out of the five Trine games that have been released so far. There are some legitimate criticisms I can make about this game, but I don't think it is terrible as people are making it out to be. If you love Trine but want something fresh and don't expect perfection I think you might enjoy this one too. Gameplay: all Trine games are physics based puzzles. You'll need to switch between the three main characters, all with unique abilities, in order to solve puzzles and reach the end of the level. As per usual, the fun comes in trying to figure out how to use your abilities to manipulate the level to make it to the end. But this time in 3D! Story: the story of Trine 3 is, in my opinion, one of the best in the series. At least, it would have been if it was completed. While I generally like to stay positive until the end of the review, there is no avoiding the fact that Trine 3's story is incomplete. And not in a bad story-telling way. I mean the developers actually said they ran out of money and stopped making the game about a third into the story. The sequels, 4 & 5, start new plots that take place some time after Trine 3. This means the plot of Trine 3 will never be resolved. So my suggestion is not to get too invested in the story. That being said, like other Trine game stories, the story is very simple, and fairy-tale like, and doesn't throw much at you in the way of plot twists, so I can make a good guess as to how it would have probably ended. And some of the dialogue in Trine 5 seems to back up my assumptions, even though Trine 5 never directly addresses the story of Trine 3. Improvements: it's impossible to talk about Trine 3 without comparing it to Trine 1 & 2. That's because Trine 3's main gimmick is the addition of a 3rd dimension to the series. To tackle the challenges that come with letting the player run around in 3D changes have been made to the way abilities work. Amadeus is much more agile, able to conjure boxes as he runs and tosses them at enemies to crush them, before he had to stand still and draw the object in the air which made him a sitting duck if hazards or enemies were around. Zoya's rope has improved physics allowing her to swing more naturally and pull other objects with her rope, making her much more fun to play than before. Pontius controls more smoothly (in my opinion) and can use his charging attack and stomp to defeat enemies and solve puzzles, where in previous games he was mostly only good for fighting. The new controls also works very well with gamepad, where previous iterations felt stiff and inaccurate on gamepad. After playing with these new controls I never want to go back to the way things were done in Trine 1 & 2. Fortunately, you can see how later entries to the Trine series takes inspiration from these improvements even with the return to 2D. Why it falls short: though there are some serious improvements to the game over previous titles, there are also some serious flaws which have garnered legitimate criticism from players and reviewers and have overshadowed the positives in this game. The most glaring of which is the fact that the game is literally incomplete. You play through what looks like about a third of what the full game should have been and then there are no more levels and you're sort of left just hanging, wanting more. That sense of incompleteness also shows up in the gameplay. Every Trine title incorporates some sort of level up mechanic that allows you to enhance your skills throughout the game to find new ways to tackle problems. That is missing from this game. Trine 3 also adds a few things that hurt the experience. The collectibles, which were optional in other entries, are required in order to advance to the next stage. This forces you to replay levels to get some of the shinies you might have missed, but since you don't gain new abilities throughout your adventure there is even less reason to want to replay levels in this game than there is in any other Trine (whereas in previous Trine games doing old levels with new abilities lets you figure out new ways to solve puzzles). There are also several small levels that force you to use only one of the main characters. They're intended to be small challenges, but there are too many levels like this and it's annoying that my freedom to choose my favorite character is taken away from me for such a large part of the game. They're also mandatory (because they house some of the shinies you need to move on). I suspect they were introduced because it's easier to design challenging levels for 1 moveset than for 3, especially in 3D. Overall I recommend this game for big fans of Trine, but cautiously and with tapered expectations. This game is essentially an experimental demo that failed to receive the support it needed to be a full game. If you go into it expecting completeness, you're going to be sorely disappointed. I definitely would not recommend this as a first game in the series either because it's not really representative of what makes Trine a good series and it will give you the wrong idea. You're better off playing any other entry. It's also super short, even for a Trine game. I've played it for less than 5 hours and that includes a good deal of time I spent revisiting older levels just to goof around in 3D. That being said, I enjoyed the new movement and physics and imagining what could have been if only a few changes were made with this game, and part of that is because Trine has always been one of my favorite franchise. I'd probably like anything that's associated with Trine. If you know you're that type of person, then feel free to try this one out. If you're not that type of person then skip this game and go straight to Trine 4. Trine 4 & 5 takes the parts that were good, brings back the leveling up and replay value that was missing, and returns to 2D, making them objectively better versions of what Trine 3 should have been.
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Last Updates

Steam data 23 November 2024 00:14
SteamSpy data 18 December 2024 06:10
Steam price 23 December 2024 12:44
Steam reviews 22 December 2024 17:58
Trine 3: The Artifacts of Power
6.3
5,508
3,189
Online players
18
Developer
Frozenbyte
Publisher
Frozenbyte
Release 20 Aug 2015
Platforms
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