Trine 3: The Artifacts of Power

Trine 3: The Artifacts of Power is a platforming game of action, puzzles and adventure, and the sequel to the award winning Trine and Trine 2. Reunite with the three heroes in an all-new adventure, now for the first time in full 3D!

Trine 3: The Artifacts of Power is a puzzle-platformer, 3d platformer and adventure game developed and published by Frozenbyte.
Released on August 20th 2015 is available on Windows, MacOS and Linux in 13 languages: English, French, Italian, German, Spanish - Spain, Danish, Norwegian, Russian, Swedish, Portuguese - Brazil, Japanese, Simplified Chinese and Finnish.

It has received 8,728 reviews of which 5,527 were positive and 3,201 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 4.83€ on Steam and has a 78% discount.


The Steam community has classified Trine 3: The Artifacts of Power into these genres:

Media & Screenshots

Get an in-depth look at Trine 3: The Artifacts of Power through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: (64 bit / 32 bit *) Windows 10 / 8 / 7 / Vista
  • Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Additional Notes: * Highest graphics detail levels are only available in 64 bit OS
MacOS
  • OS: OS X version Mavericks 10.9, or later. Note that Trine 3 only works on a 32-bit operating system.
  • Processor: Intel Mac
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4.1
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Additional Notes: Keyboard, Mouse/Trackpad with Secondary click enabled. *NOTE: Please be advised that Trine 3: The Artifacts of Power does not run on older MacBooks. Requires at least Intel HD Graphics 4000 or better. All Macs produced since Late 2013 are able to run the game.
Linux
  • OS: Ubuntu 12.04 LTS (64bit)
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4.1
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Additional Notes: Trine 3: The Artifacts of Power runs best with proprietary drivers and may not function correctly with open source drivers.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
What do you do when your game has huge success and nearly everybody appreciates nearly everything in the game? You do a sequel that is totally different, of course! That's how Trine 3 was born, I guess. Don't get me wrong, I love change, and I hate routine. Games need to change to keep up the pace and keep people interested. But I think Trine 3: The Artifacts of Power exaggerated a bit too much. The gameplay was fun, it really was. The first thing anyone will notice is the fact that this one is 3D. Which works many times and feels like something fresh, but it takes a bit to get used to, and many times it is just frustrating. It should have been, in my opinion, in such a way that only some places incorporate this 3D, and others don't. But I don't want to just hate it because it did make the game fun lots of times. It made the game feel fresh, as I said. I have some stuff I totally disliked, though. As they did with Trine 2, they once again removed complexity. In Trine 2, they removed the items present in the first game, but while in Trine 2, progress is still present through the skill tree, now they have also removed the skill trees. There's literally no progress to your characters at all anymore, which sucks big time. What the characters do is also less. The wizard can only conjure one box, with all other abilities removed, and the way it interacts with other items is clunky. The thief is the biggest disappointment, being nearly useless, with the arrow attack being the ugliest gameplay mechanic available. The knight also has fewer abilities, but I guess it works the best in comparison with the others. The graphics and artwork are beautiful, especially the book parts (don't want to spoil). Really beautiful. Same with the OST, as always—stunning. The story was also great; I really liked it. The bad part is, it is short. The whole game is short. It felt unfinished. Uhm, not only did it feel unfinished, it was! The story is like what... it did not even feel more than half complete. A huge disappointment from that point of view. I really expected, as everybody would, the story to finish at the end. It felt like a prelude or interlude at best. Co-op is the biggest disappointment of all. While the game can and will be fun in single-player, the co-op—which is the reason most people play Trine games—is bad. It feels like the game was developed only with single-player in mind. It is hard for me to explain this, but in normal words: the window and the view are always too tiny for both players. Nearly every time. It is NOT fun. On top of that, the second player can use the same character as you all the time, so there's no longer any punishment if the second player dies with a character. That character won't die. And if the second player disconnects and reconnects using the Start button on the controller, all of their characters respawn. What the hell? The game itself is way easier than its predecessors, and this makes it totally unfun! For Steam Achievement Hunters: If you hunted achievements in Trine or Trine 2, this will be like a walk in the park. The difficulty-based achievements have been totally removed (since there's no difficulty option anymore), the number of achievements is much smaller, and they are not difficult at all. After beating the game, I only had a few achievements left to hunt, and they were just to get all the Trineagles (as they are called here) in every level. Piece of cake. In the end, this game is a fun, short 3D platform adventure. With its issues and all, it can still be fully enjoyed in single-player. But it will be a hassle and total disappointment for anyone planning to play it in co-op. Still, I enjoyed it, and for that, I recommend it—as long as you do not expect to have the co-op experience you had in Trine and Trine 2.
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Nov. 2024
This third outing into the Trine universe is the first to take us into the third dimension. Our three heroes seem to have had their abilities pared back quite a bit from previous adventures and the use of this new engine should have opened up new possibilities in terms of the puzzles but it doesn’t seem to push any boundaries. There are some nice touches and interesting ideas, the levels in the book in particular were beautifully made, but just as thing start to get interesting, it’s all over. Everything seemed to be made with the same love and care as the previous games but unfortunately due to funding, this one ended up unfinished with two more parts needed to complete the story that was planned out. Hopefully one day the devs can pick up on where this one left off, in the mean time I’m glad we still got Trine 4 & 5.
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April 2024
Knowing this game was the most poorly received in the series, my friends and I were prepared for a terrible game, and were pleasantly surprised to find the game was actually quite fun. I do agree that this is probably the worst game out of the first three, and it is quite different from the first two, but there's a lot to like here. I felt like the story was actually the best in the series so far, aside from one major caveat. It felt a bit more interesting and unpredictable than previous entries in the series, so it was quite disappointing when we reached the end of the game and it abruptly ended. It definitely felt like they planned for more story when designing this game and ended up cutting it short, which is a real shame, as it felt like it had a lot of potential. The gameplay is now in 3D instead of 2D, and the controls are quite a bit different, so it took a bit of getting used to. They also felt a bit awkward on controller, with some things (such as Zoya's bow) seemingly only partially working, but they worked much better on keyboard which I ended up using for most of the playthrough, and I'd recommend using if you end up getting this game. Although they were quite different, the mechanics and various puzzles and platforming challenges in this game were still quite fun. Unfortunately the game is a bit short as well, as we finished it in about a third of the time it took us to play through Trine and Trine 2. The art style in this game is a bit different as well, feeling a bit more cartoony than previous entries, but it still looks fantastic, and the game ran fairly well, although this game is definitely the most buggy in the series so far. The familiar physics jank is even worse than in the first two games, and my brother managed to horribly mangle multiple different puzzle sections with his wizard powers. We also encountered some issues with people not being able to move or respawn, items becoming uninteractable, and we also encountered one weird issue where the game didn't crash, but just went completely black, forcing us to restart it. TL;DR This game differs from it's predecessors quite a bit, so if you're expecting the same kind of game, you'll be disappointed. However, despite the game being fairly short and having a bit of an unsatisfying ending, the controls not working great on controller, and some unfortunate bugs, it still has a good story, fun mechanics and puzzles, and was lots of fun to play through. As such, I still think this game is worth picking up, especially if you get it on sale.
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April 2024
Trine 3: The Artifacts of Power is the third title from the beloved 2d puzzle-platformer this time with a twist. I absolutely loved the first games and i was a little afraid for the change and transition to 3D graphics. The innovation comes with costs and this transition is great for the visuals and bad for the gameplay in certain areas and segments of the game where the clumsy movements and bad camera angles were annoying. Trine 3 remains the same game at core with clever implemented puzzles and different ways to solve them due to the trinity of characters you can control ,each with his own mechanics and style of gameplay. The 3D approach doesn't take anything from the originality of the first two games ,it looks better in my opinion and it plays the same but it struggles to deliver a better overall experience. In terms of graphics Trine 3 shines like a diamond,there are so many beautiful environments and landscapes,with vibrant colors and beautiful scenery this was excellent. The game unfortunately is rather short but enough to keep you busy for 6-7 hours ,for such a small game is a decent playtime. In conclusion this is a must play for the fans of the platforming genre,despite its flaws Trine 3 is still a solid platformer which i strongly recommend! Pros: -good graphics -clever puzzles Cons: -clumsy movements -bad camera angles in certain areas My review score: Story -8 Gameplay-8 Graphics- 10 Sound - 9 Overall - 8.75
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March 2024
💢 I don't know what happened here but they moved from 2D into 3D which is a bad move. 👀 The game is not bad but this move made it worse with controlling the characters, but because it was difficult to grasp the position of the character due to the depth, you could fall down and die a lot. 🖼️The graphics are very wonderful and interesting for the nature around you, which is what they kept here Recommend the game during sale only
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Last Updates

Steam data 23 November 2024 00:14
SteamSpy data 20 January 2025 03:47
Steam price 23 January 2025 04:44
Steam reviews 22 January 2025 15:59
Trine 3: The Artifacts of Power
6.3
5,527
3,201
Online players
10
Developer
Frozenbyte
Publisher
Frozenbyte
Release 20 Aug 2015
Platforms
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