TRIBES 3: Rivals

TRIBES 3: Rivals is a team-based first person shooter that elevates the genre with jetpacks, skiing, and class-based warfare. Teamwork, tactics, high speed, and intense combat are supreme in this rebirth of the world’s fastest shooter.

TRIBES 3: Rivals is a early access, fast-paced and fps game developed and published by Prophecy Games.
Released on March 12th 2024 is available only on Windows in 10 languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Ukrainian.

It has received 1,255 reviews of which 836 were positive and 419 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 19.50€ on Steam.


The Steam community has classified TRIBES 3: Rivals into these genres:

Media & Screenshots

Get an in-depth look at TRIBES 3: Rivals through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i5-4690 or AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB or Radeon RX 6500XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Selling a game as early access when they are actually just selling a half done game with no intent to finish it is unethical. This game was on track to be good, but was abandoned. The bean counters did not see enough early interest to bother spending the money to finish it. I still play the game, it is fun. But it is in it's twilight already. I think it is worth $20, but know what you are buying.
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June 2024
The devs did a great job, only complaint is with the main business decision maker.... Wish he would stand behind a tribes game and actually finish it You have like hundreds of millions of dollars and you cant be bothered to make tribes properly supported. I got my $20 worth, but it doesnt feel great how they have pretty much stopped working on it... That being said, I have 2500 hours in Tribes Ascend, 130 in Tribes 3, I like the games, but why not free the IP so the community can keep it alive.
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March 2024
As I take a break from playing Tribes 3: Rivals, I find myself conflicted. The core of this game is really solid, but very much has its roots in Tribes: Ascend. For those who do not know, Tribes 3: Rivals is being developed by Prophecy Games, a subsidiary of Hi Rez. Yes, that Hi Rez. And while there is a solid team behind this game composed of people who have worked on past entries, it's that connection to Hi Rez that I can't really look past. Tribes: Ascend was not a game that died because it wasn't popular, or due to bad support, or its slow progression, or any reason other than this: It died because Hi Rez wanted it to die. The game was well-reviewed, critically acclaimed, and had a healthy player base. That is until July 2013, when they ceased all support for the game and left it to die, citing lackluster financial returns and wanting to better support SMITE as the reason. Then as if to rub more salt in the wound they would come back to the game 2 years later and drop a "Out of the Blue" update on the game. This is the literal actual name of the update. "Out of the Blue.” It ended up being an honestly great update that put the game in the best state it had ever been in. But it was bittersweet, given that this was also the signal that this was the LAST update this game would ever receive. From that point on, the game slowly lost its player base until it was ultimately delisted from Steam. So that brings us to today: Tribes 3 Rivals is out in early access and seems poised to pick up where Ascend left off. While the game we have right now is a little sparse on content, the bones here are good. Gone is the insane grind for weapons and gadgets that players of Tribes: Ascend hated. We've got a cross section of familiar locations, classes, and weapons. There are no vehicles at the time of this review being written. There are two modes: Casual 16 vs 16 and Ranked 7 vs 7. I have yet to get into a ranked match, as most seem to be interested in playing the casual 32 player mode. Hopefully as the early access period progresses and the game releases, the ranked mode will populate better. Tribes has always pushed boundaries when it comes to huge player counts - the original game was capable of hosting 128 players, and that came out in 1998. Tribes 3 does not do this, tho to be fair neither did Tribes Ascend. I would love to see a 64 player mode added to the game one day, but for now the chaos of a fully-populated Tribes match is preserved through smaller map sizes. I would also like to see them reintroduce vehicles and maybe even cross-play at some point. Outside of the main versus offerings there is also a gun range and a time trial mode to practice your movement - which you will definitely want to consider doing as the game is as fast as it's ever been. There have been some nice adjustments to the game just from a quality of life perspective, such as the new drop shadow icon that appears below enemy players. Previously you had to guestimate where they were going to land, this wasn't impossible but this new feature makes it easier than ever to nail those high speed blue plate specials. Or if you're just trying to cut off an enemy's escape you can use it as a guide for where to place those doombringer shells. There are 6 returning classes: The high speed capping/chasing class: Pathfinder. The lightweight Sentinel defender equipped with the useful Nitro charge to knock the flag off a fleeing player. The extremely versatile Raider who comes equipped with a standard Spinfusor and semi-auto grenade launcher. This is going to be the bread and butter for anyone who wants to take it to the front line or hang out in midfield and disrupt the enemy team's advance. The Technician is back with their ability to quickly repair base assets as well as throw down defensive turrets. They get a similar build to the Raider, however I do feel their importance has been reduced somewhat. *Anyone* can equip a repair tool and effectively do the job of the Technician at the moment. Would like to see some sort of buff come their way. Maybe an extra turret? 5 & 6. And capping things off, we have the big chungus brothers: The Doombringer and Juggernaut, with very similar weapon loadouts. The big thing separating the two being that Juggernaut is able to passively regenerate health and ammo in addition to their ability to slam into targets for additional damage. With the time I've spent with the game, I can confidently say this is an excellent entry in the series just from a pure gameplay standpoint. But I am somewhat worried about history repeating itself. The rather expensive cosmetic season passes being prominently featured on the front page and the fact that Hi Rez is still involved (despite hiding behind another developer) are enough reasons to give me pause. But if they're committed to bringing this series back and making it as popular as it once was, I'm willing to look past the mismanagement that occurred with Tribes: Ascend. Tribes deserves to be up there with its peers like Quake and Unreal but has historically been relegated to an after thought both by players and developers alike. Tribes 3: Rivals in its current state is an excellent first start but it's on Prophecy Games and Hi Rez to prove to the playerbase that they’re serious about reviving Tribes. If they can stay away from chasing trends and focus on what made the previous games great, they may have a shot at bringing this once great series back from the self imposed hibernation it was in.
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March 2024
Erez was a big prick in the EA play tests. Legit telling people to shut up while he speaks. Great game, horrible CEO.
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March 2024
Tribes 3: Rivals is Tribes. Tribes is good. The chance to play a Tribes game with an active and growing playerbase is 100% worth $20 to me, even if there are some warts on the product that I'd rather have sanded off. The possibility that a new generation of people will get a chance to handle a spinfusor -- that's a dream worthy of pursuit. The Good: - Basic mechanics of the game are rock-solid. CTF feels good. - You can go fast - You can shoot disc launchers - You can use a jetpack - Customizable inheritance on the disc launcher adds some welcome accessibility, even though I was unsure on it at first. - The game looks great and runs really well on my old GTX970. That card has got LEGS. - Monetization is LEAGUES better than with Tribes: Ascend -- ie, not pay to win. The cosmetics monetization they're trying is baffling, but I genuinely do not have to care at all because they're not selling a disc launcher that does more damage for $5.99. - There's a ranked system. I've not tried it out yet, but I'm glad it exists. I'm not sure how you're supposed to learn/develop the meta without meaningful ways to communicate in-game, but if the game lasts I suspect the community will build workarounds...? - Playing with your friends is just so fun. Just so so so fun. The Arguable - The game is streamlined for small map, small team gameplay. The classic Tribes experience is much more open than this, and it is not my preference. But, a game can't be -everything- and having a focal point is wise. Just not the direction I would prefer. The Not Great - Prophecy has not done a good job building fanbase trust or goodwill, or confidence in the longevity of the product. I do feel like I'm gambling a bit by picking this game up, but I'm down to take a risk on getting a Tribes game funded. - No mapping or modding support. This is, to me, the most frustrating decision. Tribes gained the following it has because of community development. But community development cannot be monetized by Prophecy, so it doesn't have a place here. This was my heartache with T:A, and it's not likely to change with this owner. - No server lists. I'm shocked at how much I miss the community feel of frequenting the same server, pitting my skills against people I have a reference for. I hope it will change someday, but Prophecy explicitly states that they have no plans for it, so I acknowledge that my hope is comprehensively cope. - No chat or communication options (maybe there's voice talk?). Not being able to type to people makes it... well -- pretty hard to build any sort of community feel. - Lmao why are they using AI art assets? I mean, the answer to why is obvious (saves time/money/hires), but it really seems like they could have dodged a massive and intrusive additional smudge on the reputation of the game by just not doing it. Knowing that the banners and icons (they -swear- not the skins) are just retouches of AI images absolutely mars the experience of unlocking anything. Conclusion: It's marred, but it's Tribes. If I could consistently choose not to think about what it -could- be, I would just be over the moon. If I choose to ignore dev communication and interaction with the player base, and if I choose to trust that support isn't going to be quickly pulled out from under us, I have a really good time with the game. Playing with friends is still an absolute blast, and the game fundamentals are absolutely fun enough to pick up a much larger following. Just wish there weren't so many things I have to choose not to think about.
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Last Updates

Steam data 19 November 2024 03:16
SteamSpy data 23 December 2024 10:39
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:50
TRIBES 3: Rivals
6.5
836
419
Online players
28
Developer
Prophecy Games
Publisher
Prophecy Games
Release 12 Mar 2024
Platforms