Tribe: Primitive Builder on Steam - User reviews, Price & Information

Chill out as you explore the beautiful, realistic island of exiles. Gather resources, craft tools, construct buildings and settlements. Manage tribe and automate your gameplay. Discover 4 lands, a storyline and save the inhabitants of the island.

Tribe: Primitive Builder is a nature, simulation and automation game developed by Space Boat Studios and Baked Games and published by PlayWay S.A. and Polyslash.
Released on October 12th 2023 is available only on Windows in 21 languages: English, Polish, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish, Spanish - Latin America, Dutch, Japanese, Korean, Norwegian, Portuguese - Portugal, Russian, Swedish and Turkish.

It has received 693 reviews of which 564 were positive and 129 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 10.56€ on Instant Gaming.


The Steam community has classified Tribe: Primitive Builder into these genres:

Media & Screenshots

Get an in-depth look at Tribe: Primitive Builder through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit) or newer
  • Processor: Intel Core i5-6400 / AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: RX 570 4GB VRAM / GeForce GTX 970 4GB VRAM
  • DirectX: Version 11
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Mixed review 7/10 with a recommended with reservations for what might be big disappointments in an otherwise fun game. This is a relaxed city builder that looks and plays like a survival game (but lacks any threat). Overall it worked, but some major issues. Pros: +casual pace was great for multiple barely conscious sick days. +++Some of the best pre-form building I've seen in a survival like game. Seriously, more survival games should be like this. Genuinely satisfying. +The 1st person survival feel to a city builder was a nice change of pace from most survival or city builder games +islander theme was fun +hold the build/gather button for easy use. +simplistic village management model was easy to use and didn't require a masters degree. +game has a definite end/story goal, but warns you to make a save if you just want to forever build. +can skip ahead in progress (focus on unlocking altar upgrades) and finish objectives before talking to quest npcs. (I really appreciated this lack of gate keeping within zones as I learned to take advantage of it towards the end of the game) All that sounds awesome, right? So why only 7/10? Cons: -promised controller support to players and didn't follow through -Lots of give you the thing you needed after you don't need it (eg unlock stone quarry - when you no longer have need of excessive amounts of stone) -lots of very unnecessary travel back and forth. Tiny quest progress, travel across 1/4 of the map and back tiny progress, repeat, repeat, repeat, repeat, repeat, repeat (if that felt annoying to read, then imagine how minutes of running feel) -fast travel, but after you needed it. Sure it's helpful, but when you need it is when you need to pack supplies and run out trying to build things. Basically you unlock fast travel once you've finished an area. Do you still need some supplies there? kinda, but markets could have handled it, and it sure would have been nice to unlock WAY sooner. -middle area is the most needed area and totally without fast travel. The desert gets used a lot simply because it is a good half minute closer than all other areas. -needless excessive ramp up of build costs. The gather rates don't keep up. I found myself repeatedly returning 5-6 times per major story event to starter areas to gather basic resources that had gathering buildings/workers assigned. -like controller support -there is a mix of feeling like they put time into a lot of aspects and then just kind of made other things workable enough and never got back to refining it. Honestly, it feels like a week of balancing focus could have easily brought this game up to an 8 or 9/10. -all of this is very noticeable when story necessary "achievements" have 10% or 15% player achievement. It tells you a lot of players tried it and gave up long before finishing. If I hadn't been sick, the time wasted to story progress would have been much more frustrating. Even still, that trek to the middle area, ugh... -ending: very anticlimactic. It has a cinematic, but it fails to even show the every present story threat. It feels rushed and like they meant to have twice as long a cinematic, but placeholdered it and never bothered to come back and finish it. such a missed opportunity. Did I enjoy it? Yes, but it's a recommendation with reservations. It was fun at times but also frustratingly time wasting at times. Looks like only 10-15% of people make it past that annoyance. They really could fix this in 1 or 2 quick patches, but they probably won't. As a finish. if you do buy this, a few tips to enhance your play experience: 1. it's easy to not notice, but a lot of gathering buildings have percentages of how effective they will gather at currently hovered placement location. Pay attention to this while searching for a placement location, as it greatly affects how well they gather (eg fishing, gathering, logging, mining) 2. You need tons of bamboo, wood, and vines (eventually clay). Seriously considering growing your camp to beyond 1 storage building just to ramp up how fast you gather those. Even making a whole extra food+tool chain attached will save so much time overall. Once you have enough tools/food fill those gathering buildings up. 3. don't be afraid of expanding your village. the 5 person to storage facility is really the only limiting factor. You will get way too many tools if you keep the makers supplied and end up turning them off (not a bad thing). Also, the "village storage" with only 2 carriers is quickly obsolete, worth replacing. 4. Build as close to fast travel as you can. but you kinda need a lot of flat space. 5. I don't know if there is a village limit. It seems mostly like it separates major climate zones (but workers transfer) 6. craft a bunch of waterskins and food and let yourself explore/ignore present missions. They hid some things throughout the maps to discover. Give yourself a playstyle refresh and just go exploring (maybe even unlock village collection upgrades). 7. Biggest tip: unlock fast travel ASAP. focus on this over story, as it only helps you complete the story. have fun, enjoy it's building system.
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Dec. 2024
Had some nice evenings with the game. Story was a little short but this helped to avoid boredom of grinding resources.
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Nov. 2024
Overall, this isn't a very strong contender for the survival, automation, city(tribe) builder sim. It was pretty alright. I was about to drop the game only a few hours in, but decided to push myself through. I had a fun time. The core gameplay loop is generally good. But I think it's missing key components that other games have that just make the overall thing a bit better. Stuff like, letting crafting stations craft as you walk away from it. Or letting us craft using materials from the connected storage. There's also times where the pre-made buildings on the Island that can't be broken down get in the way of the player building a cool tribe in a nice area. (like the area around the Stone Land alter.) I felt like the creators hand crafted this beautiful landscape and I have to ruin it by placing stupid buildings in stupid places because there wasn't really anywhere specifically meant to build on. I also feel like the voice acting in this game is terrible. It sounds like some white guy doing a generic terrible old crazy indigenous person's voice. I was severely disappointed with the first female tribe leader I came across. The other thing I hate is the "hunting" mechanic. Animals go crazy and start running the second you see them from 50 yards. Hunting kind of devolves into holding the spear attack button down while you run down your prey in a relatively straight line until you hit the hit-box. So, that can use some work. Overall, it's fun. I'd still recommend it to a friend if they are into this type of game. But it's not a revolutionary, genre braking game.
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June 2024
Very relaxing and family friendly game. I love playing this in between some of the more demanding games. The story is great.
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April 2024
I enjoyed Tribe as a casual "tribal colony manager" (it's a stretch to call it a survival game, though you do have to eat/drink/sleep). The art style is neat, and it was interesting progressing through the different areas and unlocking new resources. The core of the game revolves around assigning villagers to various production buildings to gather resources and craft products. While you can do all of those things yourself, being able to leverage the tribe removes the "only the hero can accomplish anything" feeling that crops up in some games. You have control over when new members join the tribe, so you can grow at your own pace. My favorite parts were the mega-projects sprinkled throughout the game, including the finale. They are very resource-intensive, which really requires the player to understand the aforementioned mechanics on utilizing the tribe. I really would've liked to see more differentiation between the tribes, and more memorable characters (there are a handful of named characters, but I found them hard to differentiate - especially at the end, when they're all together). Overall it was a fun experience and I look forward to additional content or a sequel.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates
Steam data 08 April 2025 12:02
SteamSpy data 10 April 2025 22:26
Steam price 12 April 2025 20:27
Steam reviews 10 April 2025 07:58

If you'd like to dive deeper into the details about Tribe: Primitive Builder, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tribe: Primitive Builder
  • SteamCharts - Analysis of Tribe: Primitive Builder concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tribe: Primitive Builder compatibility
Tribe: Primitive Builder
7.7
564
129
Online players
3
Developer
Space Boat Studios, Baked Games
Publisher
PlayWay S.A., Polyslash
Release 12 Oct 2023
Platforms
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