Trials of Mana on Steam - User reviews, Price & Information

Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.

Trials of Mana is a rpg, jrpg and anime game developed and published by Square Enix.
Released on April 24th 2020 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 5,417 reviews of which 4,975 were positive and 442 were negative resulting in a rating of 8.9 out of 10. šŸ˜Ž

The game is currently priced at 49.99ā‚¬ on Steam, but you can find it for 20.36ā‚¬ on Instant Gaming.


The Steam community has classified Trials of Mana into these genres:

Media & Screenshots

Get an in-depth look at Trials of Mana through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: WindowsĀ® 8.1 / 10 64-bit
  • Processor: AMD A-Series 2.5GHz / IntelĀ® Coreā„¢ i3 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: AMD Radeonā„¢ RX 460 / NVIDIAĀ® GeForceĀ® GTX 760
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: 60 FPS @ 1280x720

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Game Review This review may be long overdue, considering I first played the demo on the Switch back in 2020, but here are my thoughts on the game. As a longtime fan of Trials of Mana, I only recently had the chance to fully experience it. Art of the Game The art in this game is nothing short of outstanding. After playing through every characterā€™s demo, I was so captivated by the visuals that I even ended up drawing Angela. The color palette and combinations used for each character are incredibly pleasing to the eye - something I deeply appreciate when it comes to character art. Each characterā€™s design feels unique yet cohesive within the world, making them stand out without clashing against the gameā€™s overall aesthetic. Beyond that, the colors and designs of the class switch are also well done. The outfits for each class evolution are distinct and well-crafted, showcasing the growth of the characters while maintaining their original charm. The attention to detail in their costumes, from the intricate patterns to the way the fabric flows, really adds to the immersion. That said, I have to admit the class switch animation didnā€™t quite take my breath away. Maybe itā€™s just personal preference, but having grown up with Winx Club, I expected something a bit more magical. A more dynamic or cinematic transformation sequence could have elevated the moment even further. Still, thatā€™s just a minor note in an otherwise beautifully designed game. The gameā€™s environments also deserve praise. From lush forests to burning ruins, each location is brought to life with vibrant colors and atmospheric lighting. The way the scenery changes depending on the time of day adds a sense of realism, making exploration even more enjoyable. Even the smallest details, like the flickering of lanterns or the sparkle of magic effects, contribute to the gameā€™s immersive world-building. Itā€™s clear that a lot of love and effort went into the gameā€™s visual presentation, making it a treat for both longtime fans and newcomers alike. Plot and Dialogue of the Game The plot is great , no doubt about it. The story draws you in, making you want to explore deeper into the lore - something I definitely stuck around for. The narrative follows the kind of plotlines often seen in stories featuring overpowered (OP) characters or classic fantasy tales where protagonists either strive to prove something to the world or break free from expectations. It has that familiar yet compelling mix of destiny, rebellion, and self-discovery, which is exactly the kind of storytelling that keeps me hooked. That said, the dialogues are a bit hit-or-miss for me. Some lines didnā€™t quite land the way I would have liked, but thatā€™s more of a personal preference since I write stories myself. While they effectively convey the characters' personalities and motivations, there are moments where they feel a bit straightforward or lacking depth. Still, it doesnā€™t take away from the overall experience, especially if youā€™re invested in the characters and their journeys. At the end of the day, the plot is right up my alley. Itā€™s engaging, full of intrigue, and delivers the kind of grand adventure that fantasy lovers crave. And as much as Iā€™d like to downplay my enthusiasm, letā€™s be real - Iā€™m a lore nerd through and through. (But donā€™t quote me on that one!) Gameplay of the Characters The gameplay is solid, smooth, and enjoyable. However, I personally prefer playing with a controller rather than a mouse and keyboard - it just feels more intuitive and makes navigation a lot easier. The controls are responsive, and combat flows well, but I do wish the special skills were more accessible. If they had a setup similar to Genshin Impact (E, Q) or Honkai Impact (J, K, I), it would make activating abilities much more seamless. Having to fumble through menus or button combinations mid-battle slightly disrupts the pacing, especially when things get intense. Thatā€™s really the only downside for me, though. The rest of the gameplay is well-designed and fun, with satisfying combos and skill interactions. I often use Hawkeyeā€™s close-combat skills, and the fluidity of his attacks makes the experience incredibly engaging. The ability to switch between characters mid-battle keeps things dynamic, and each class evolution brings new mechanics to explore, adding to the overall depth. Despite my nitpick about skill accessibility, the combat system is still a blast to play, especially when you get the hang of each characterā€™s strengths and abilities.
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Dec. 2024
Refreshing. That's the best way I can put it. Are you tired of modern action RPGs constantly making their combat systems Dark Soulsian? Do you like being able to attack your enemies with light and heavy attacks without having to worry about managing stamina? Do you like it when you level up and you actually feel a difference in your character's power and it's not just a minor stat increase? Then Trials of Mana is a game you should check out. It has been so long in the modern age of gaming when I last felt the feeling of "Ah. A video game." Trials of Mana gave me that feeling. And I wasn't even expecting it. I picked this game up on a whim just because I heard it was decent little remake of a game from the 90s that I never played. I never played any of the Mana games, but here I sit with over 100 hours into this singular game. This game was so good to me, I bought it on Steam, the Switch, and the PS4. The last time I felt that inclined to purchase a game's multiple ports was with Resident Evil 4. Trials of Mana is not perfect (the story is.... eh. Lame. Characters are meh as well.), but the gameplay is so refreshing to me. A good little beat-em-up that doesn't limit the player. Only thing that really sets the gameplay back is the Class system - I feel the jump from Class 1 to 2 takes too long. But see, that's kinda a point in this game's favor because it left me wanting more. I wanted more Classes. More abilities to do in combat. Just generally more to play. And the New Game Plus mode.... Thank God! They don't scale up the enemies and you can actually feel like you progressed. It's not a constant uphill battle. And speaking of which, many have said this game is too easy. I don't think it's hard, but I found Hard difficulty to be just right. Not too hard, but you aren't gonna be making it far if you just spam attack all the time. You gotta dodge, use items - typical video game stuff. No surprises. Square Enix apparently thought these complaints of difficulty had merit because they patched in two additional harder difficulties - and both of them aren't really fun to play on. The enemies just take too long to kill. The gameplay becomes boring. This is what I meant about Hard mode being just right. Fights weren't exhaustive. Also, there is very little grinding needed. You may need to later on to get to level 99, but there was never a moment where I hit a wall. "Oh man, I need to grind some levels in order to beat this boss." Nah. Nothing like that. You also don't need to be a loot goblin in order to buy items/armor. I was rolling in dough fairly often. It's awesome - such good pacing. There's never a moment where you have to stall the gameplay progression because you're just too weak. Maybe that's what people are referring to when they say this game is too easy: it's too convenient. I don't know about the rest of you, but having to grind for XP and grind for money in order to buy a new weapon for a minor stat increase is not exactly fun gameplay. Its gets repetitive. Trials of Mana always has you moving on - it's pacing is fantastic. I can't think of a single section of this game where I'm like "Oh God. I don't want to do that again." It just kept on going. Trials of Mana is convenient, and I love it! I recommend this game. I recommend it especially if you have gotten quite tired of the unfortunate popular gaming trend of just turning all combat systems into some version of Dark Souls. Look, I like Dark Souls - I have put well over 500+ hours into that game - and I wouldn't even say it's a hard game. You're more likely to die from falling into a pit than the average enemy. But it's combat system needs to stay in it and stop being poorly imitated in every other damn game. Thankfully Trials of Mana did its own thing. And it works. It's satisfying. It's solid. It's reliable. Play it. Some times, it's nice to have a game you can just pop in and play. Trials of Mana is that. It's underappreciated.
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Nov. 2024
A rare chance you will find me paying full price. Trials of Mana (2020) is a REMAKE of the original, it plays nothing like the original. It changes and adds a lot of things to the pre-existing story, gameplay, and systems. However, both games are incredibly good! For newer fans or more casual players, I'd recommend the REMAKE 100%, OG Seiken Densetsu games can be deceivingly hard, especially with the magic that bosses tend to use and the limited area that 2d allows in some fights. REMAKE brings a TRUE ENDING, a NEW GAME PLUS so you can keep your file going and use the other characters (basically PERFECTING a file). At the time of this review, I haven't played in awhile so I don't remember having any complaints. If I missed anything GLARINGLY bad that I don't remember, hit me with it so i might add it, IF I remember it.
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June 2024
This game is super fun and I love Kevin the beast man !! It is very cute and a must try for fans of action RPGs. If you get it at a discount, it's even better! Can't wait to play the new visions of mana ! I'm now a fan of the franchise (yes yes, I know, late to the party, but hey). It makes me think about the tales series too, which is good! Love the lil cactus
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April 2024
Yes, this is the remake you where looking for. Every flaw that could be removed has been. Every thing that could be improved has been. It shows that it's a labor of love.
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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 06:25
SteamSpy data 08 April 2025 20:18
Steam price 13 April 2025 20:19
Steam reviews 12 April 2025 21:46

If you'd like to dive deeper into the details about Trials of Mana, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Trials of Mana
  • SteamCharts - Analysis of Trials of Mana concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Trials of Mana compatibility
Trials of Mana
8.9
4,975
442
Online players
36
Developer
Square Enix
Publisher
Square Enix
Release 24 Apr 2020
Platforms
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