TRATRITLE on Steam - User reviews, Price & Information

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A little master lived happily with his maids. But what bothered him was that the maids were too naive and simple. One day, he received a letter from his father. He thought he could solve the current problem... But unexpectedly, another succubus maid came. Will he still be a good boy or...?

TRATRITLE is a comedy, exploration and visual novel game developed by INAZUMA GAMES and published by OTAKU Plan.
Released on July 15th 2022 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 766 reviews of which 714 were positive and 52 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified TRATRITLE into these genres:

Media & Screenshots

Get an in-depth look at TRATRITLE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: 7 / 8 / 8.1 / 10
  • Processor: 2+ GHz Processor
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
Feb. 2026
Honestly expected more Lots of content and the art is nice Quite grindy
12 hours played
Feb. 2026
TRATRITLE is a niche character-driven RPG developed by INAZUMA SOFT and published by OTAKU Plan, blending light simulation mechanics, exploration, and playful interaction into a relaxed sandbox-style experience. Rather than presenting a traditional quest-focused structure, the game revolves around daily life inside a mansion populated by a cast of distinctive maids, each with her own personality, routines, and reactions. The premise begins simply enough: the young master of the household receives unexpected news from his father, followed by the arrival of a new succubus maid who disrupts the peaceful, if somewhat mischievous, domestic atmosphere. From there, the game unfolds as a freeform experience centered on interaction, discovery, and character bonding rather than high-stakes adventure. At its core, TRATRITLE thrives on its interaction system. Players are given considerable freedom to explore the mansion and engage with its residents in a variety of ways. Conversations, teasing exchanges, affectionate gestures, and playful antics all feed into a point-based progression system that unlocks new abilities and scenes. The presence of dual alignment-style metrics—rewarding both “good” and “naughty” behavior—encourages experimentation and gives the player agency in shaping how relationships evolve. Instead of funneling players toward a singular outcome, the game invites curiosity, rewarding those who test different approaches to see how each character responds. One of the most distinctive elements is how alive the mansion feels. The maids operate on their own schedules, moving through different rooms and performing daily activities independent of the player’s direct input. This design gives the environment a dynamic quality; interactions are often influenced by time, location, and context. Discovering unique scenes can depend on being present in the right place at the right moment, which adds a layer of organic discovery to the gameplay loop. Over time, players begin to recognize behavioral patterns, anticipate routines, and plan their in-game days around potential encounters. This subtle system elevates what could have been a static visual novel framework into something more interactive and emergent. The pacing of TRATRITLE is deliberately unhurried. There are no strict deadlines or looming crises pushing the narrative forward. Instead, the focus is on gradual progression and leisurely exploration. This design choice will resonate strongly with players who enjoy sandbox-style simulations where self-directed goals take precedence over scripted objectives. You may spend a day focusing entirely on deepening your connection with one character, or you might explore the mansion in search of hidden triggers and optional scenes. The absence of pressure allows the humor and character dynamics to take center stage. Visually, the game adopts a stylized 2D anime-inspired aesthetic, with expressive character portraits and vibrant artwork that emphasize personality. The art direction leans into charm and exaggeration, complementing the game’s comedic tone. While the presentation is not technically groundbreaking, it effectively reinforces the lighthearted and occasionally provocative atmosphere. Character animations and expressions convey emotion clearly, enhancing the impact of dialogue-driven moments. The soundtrack and ambient effects further support the relaxed, domestic setting without overpowering the experience. The humor in TRATRITLE is intentionally playful and often risqué, reflecting its mature themes. However, the tone remains more mischievous than explicit, focusing on comedic exchanges and flirtatious tension rather than overt shock value. This balance contributes to the game’s distinct identity—it embraces adult-oriented content while maintaining a sense of levity. For players who appreciate character-driven comedy with a slightly cheeky edge, this tone is part of its appeal. That said, the humor and mature elements clearly define the target audience, and those seeking a serious narrative RPG may find the style too niche. Mechanically, TRATRITLE does not aim for deep combat systems or complex skill trees. Its RPG elements function primarily to support character interaction and progression rather than to challenge players with intricate battles. As a result, the game feels more like a life-simulation hybrid with RPG framing rather than a conventional role-playing adventure. The emphasis is on unlocking scenes, discovering character nuances, and experimenting with interaction mechanics rather than mastering combat strategies. Overall, TRATRITLE succeeds by fully embracing its identity as a relaxed, character-focused sandbox experience. Its strengths lie in dynamic character routines, freedom of choice, and a progression system that rewards experimentation. While it may lack the narrative urgency or mechanical depth of larger-scale RPGs, it offers a distinctive experience built around personality, humor, and player-driven discovery. For fans of anime-inspired simulation games who value character interaction and emergent scenarios over rigid objectives, TRATRITLE delivers a charming and memorable journey within the walls of its mischievous mansion setting. Rating: 9/10
22 hours played
Jan. 2026
Total length ~10h. Cute maids, wholesome story. The H-patch includes the Succubus maid route. Has a lot of conditional CGs, you will probably miss a lot (but there is a Gallery with all of them after finishing the game).
16 hours played
Aug. 2025
Really good game if you enjoy the "chase" part of h-games, since that's basically all this game is. You grow closer to the maids and as you grow closer to them you get away with more things. The art direction is very cute and there's nice variety of scenes / scenarios. Be warned that there isn't much gameplay here, it really is almost just a gallery collector game. The cute maids and nice art really make up for it though! Make sure to get the patch first!
22 hours played
July 2025
DEAR INAZUMA SOFT / DEAR OTAKU PLAN, PLEASE MAKE A CONTINUATION OF THIS STORY! Please give us a sequel where Master is more grown up! Possibly where you can select which endings you saw already and then have your save build according to what you already did in Tratritle 1! -Review: What I thought would be a simple game about a Master and his Maids, soon became more than I ever thought possible. While the game is lewd, it is simultaneously very romantic and heartwarming. I have played through this game by now, seen all its endings and every date with every Maid... I was so sad when it was all over, that I could have cried, because the bonds I crafted with these Maids, especially Lisieux (and Michelle) were more than I thought to ever be possible. From the shy and wholesome but ever so kinky Lisieux, to Michelle, the mother that became Master's lover, to Karina, the boyish but secretly loveable redhead, and even Salia, who turned out to be more than just a simple succubus. I have learned to love their characters, and their interactions with the Master. From laughing at jokes, to crying at the End-Screen, I felt it all. I have never played a visual-novel-style RPG that had such a profound impact on me, and I doubt that I ever will again unless there is a sequel to this game. Words cannot describe how much I love this game and its characters... Having seen the animations so many times, I still sometimes feel like it was the first time. As for the gameplay, I loved how well I could manage the time and interactions with the Maids. It felt organic to plan when to interact with what Maid. At least for me personally, this was satisfying. If you are as invested in it as I am, you will experiment around and watch closely. There some dialogues that are situational and easy to miss if you are not on time. Some people complained that this game is a bit too grindy, which I can definitely understand, but I still think it was very fun to play, especially if you like to pull a lot of pranks in different situations or combine pranks (like undress then invisa-me or enforcer). -Critique: I will be honest, I can critique almost nothing about the game. Other than a few translation errors, the only thing I could criticize would be that I wish there was even more of the game. At 22 hours I managed to get pretty much every dialogue option and see every CG. If there was even more dialogue, I would be even happier. But other than that, I wait impatiently for the sequel and the story to hopefully be continued. Please make a sequel!

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Frequently Asked Questions

TRATRITLE is currently priced at 16.79€ on Steam.

No, TRATRITLE is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, TRATRITLE received 714 positive votes out of a total of 766 achieving a rating of 8.74.
😎

TRATRITLE was developed by INAZUMA GAMES and published by OTAKU Plan.

Yes, TRATRITLE is playable and fully supported on Windows.

No, TRATRITLE is not playable on MacOS.

No, TRATRITLE is not playable on Linux.

TRATRITLE is a single-player game.

No, TRATRITLE does not currently offer any DLC.

No, TRATRITLE does not support mods via Steam Workshop.

No, TRATRITLE does not support Steam Remote Play.

Yes, TRATRITLE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for TRATRITLE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 June 2026 06:01
SteamSpy data 14 June 2026 05:19
Steam price 18 June 2026 04:24
Steam reviews 17 June 2026 22:04

If you'd like to dive deeper into the details about TRATRITLE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about TRATRITLE
  • SteamCharts - Analysis of TRATRITLE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck TRATRITLE compatibility
TRATRITLE
Rating
8.7
714
52
Game modes
Features
Online players
0
Developer
INAZUMA GAMES
Publisher
OTAKU Plan
Release 15 Jul 2022
Platforms