Transistor on Steam - User reviews, Price & Information

Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.

Transistor is a great soundtrack, female protagonist and indie game developed and published by Supergiant Games.
Released on May 20th 2014 is available on Windows, MacOS and Linux in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese and Simplified Chinese.

It has received 30,528 reviews of which 28,725 were positive and 1,803 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Transistor into these genres:

Media & Screenshots

Get an in-depth look at Transistor through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 32-bit
  • Processor: Dual Core CPU - 2.6ghz
  • Memory: 4 GB RAM
  • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 3 GB available space
MacOS
  • OS: 10.7.5
  • Processor: Dual Core CPU - 2.6ghz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
  • Storage: 3 GB available space
Linux
  • OS: glibc 2.15+, 32/64-bit
  • Processor: Dual Core CPU - 2.6ghz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
My absolute favorite game from Supergiant Games. An absolute masterpiece that aimed high and shot nothing less than a bulls-eye. From the music, to the art, to the art and unique flavor of gameplay, the game won't disappoint at any stage. A must buy for anyone that has played any of their other games.
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Nov. 2024
Transistor is a stunning game that paved the way for Hades. With its gorgeous visuals, captivating audio design, and immersive gameplay, it’s a true work of art. Though short enough to be completed in one sitting, its depth, beauty and unique gameplay mechanics left a positive impact on me.
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Nov. 2024
First off, Transistor is gorgeous. Like, properly gorgeous. Not your typical shoot-em-up with explosions everywhere – it's got this watercolor art style that makes it look like someone's spilled their fancy paint set all over your screen, but in a good way. Cloud Bank, this mad futuristic city they've created, looks like what would happen if you let an art student loose after they've had too many Red Bulls. Now, the combat – Christ, the combat. You've got this massive sword that talks to you, which sounds absolutely ridiculous when you say it out loud. Like something you'd come up with after a night down the pub. "You know what games need? Chatty weapons!" But here's the thing – it actually works. You can freeze time like some pretentious Matrix wannabe, plan out these ridiculously complex moves, and then watch it all unfold like you're some tactical genius. Meanwhile, you're just sitting there thinking, "I can't believe I just pulled that off without dying. The music, fucking hell, the music. It's got this singer that sounds like she's performing a jazz funeral in space. Should be pretentious garbage, right? But it's not. It's hauntingly beautiful, like someone bottled up all the melancholy in the world and turned it into a soundtrack. I found myself just standing still in the game sometimes, letting the music wash over me like some proper art house wanker – and loving every second of it. Now, there are some bits that'll drive you round the bend. The UI's about as user-friendly as an angry badger – especially when you're trying to sort out your Functions (that's what they call abilities, trying to be clever). And it's shorter than my patience at a vegan restaurant – about 8-12 hours if you're not arsing about. But here's the thing that gets me: they've made dying fun. Yeah, you heard that right. When you mess up – which you will, 'cause some of us aren't teenage gaming prodigies – it's not game over. It's more like, "Have another go, mate, see if you can work it out this time." No permanent punishment. Like a really forgiving teacher who actually wants you to learn something. The customization's brilliant too – starts off simple enough but then goes proper mental. You can turn your basic attacks into something that looks like a physics experiment gone wrong. Want to make your death beam split in three directions and bounce off enemies like a drunk pinball? Go for it. Want to turn your sword into a black hole generator? Why not? It's like they've given you all these toys and said, "Go on then, see what you can break." Look, here's the thing: I paid 5 euros for this. FIVE EUROS! I've spent more on terrible coffee that tasted like it was filtered through someone's sock. Sure, the combat areas are more repetitive than my ex-wife's complaints, and it's all over quicker than a Premier League diving controversy, but who cares when it's this good? Should you buy it? Well, if you don't, you're either skint or stupid. And if you're skint, fair enough.
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Oct. 2024
I'm writing this just after I got the ending. Buy this game. Now. It is worth the full price. The gameplay is unique and fun. The combinations of different modules all feel fun and fresh. For even the last boss, I still had want to mix and match different moves. The game also rewards you for using modules in different slots with lore, which is a plus. The story is pretty simple, but it there are several cool moments, and the ending is fantastic. There is also a lot of lore to discover in the modules and in terminals, But to be real, the Narration is what carries the whole thing with two giant buff arms. Like in Bastion and Hades, narration in this story is really charming, and kept my attention. In this game though unlike the other two, the narrator is constantly talking to you, and they are really sweet and supportive. The narration also gives lot of depth to the world, as they casually commentate about different aspects of the world. It manages to dumb a lot of lore on you without feeling like a exposition. Also, the man is great and sweet and wonderful and light in what otherwise can be rather bleak circumstances. I still feel a little bit of the high from finishing the game, but right now it is one of the best video game experiences I know of. I played the game through in 9 hours, and although I would have been really glad if there had been more, I also was very satisfied with what I got. It was an unique experience, that I shall savor for a good while.
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May 2024
Still to this day remains my favorite game. I've replayed this game and honestly bought it multiple times on different platforms, Steam being my latest. This game is nothing short of a masterpiece. To talk on specific points: -Art and music alone are god tier, the art still catches me off guard even after playing it so many times. -The story and writing is beautiful, with a very small cast of characters but a lot of information available about different important figures in this world. It has a deceptively high amount of worldbuilding for a seemingly very simple story. The game is narrated in a very interesting way, where the man stuck in the PC's sword commentates on the MC and the world in a way that is oddly effective at establishing the nature of his and the MC's relationship, despite her being mute from -story events-. -The gameplay. The freakin' gameplay. As someone who likes turn-based and tactical type things, this game scratches that itch with the ability to either play more fast-paced RTS or use a "Turn" feature where you line up and quickly execute your skills in a long combo, then have a cooldown where you avoid the enemy onslaught. It's nice because it both appeals to two kinds of players and also provides two approaches for enemies. The skill system is extremely cool, giving you a decent lineup of abilities that can be used actively or installed into other abilities to modify them, giving a very potent mix-and-match feel with high amounts of customization. I can't really think of another game that offers the degree of modification to abilities that this one does. -The only "downside", if you consider it such, is it's not a super long game. It has great replay value, due to the customization of difficulty and your skills, you can approach it differently every time. But you're gonna get through the story relatively quickly. Imo, they REALLY just went for quality over quantity with this game, and it doesn't get nearly enough love.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 03:17
SteamSpy data 10 April 2025 01:16
Steam price 14 April 2025 04:43
Steam reviews 14 April 2025 03:56

If you'd like to dive deeper into the details about Transistor, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Transistor
  • SteamCharts - Analysis of Transistor concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Transistor compatibility
Transistor
9.2
28,725
1,803
Online players
16
Developer
Supergiant Games
Publisher
Supergiant Games
Release 20 May 2014
Platforms