Toy Odyssey: The Lost and Found

​Toy Odyssey is fundamentally an action-adventure platformer. The player spends the night exploring a randomly-generated house, defeating bosses in each of the unique rooms, and then going up against the final boss.

Toy Odyssey: The Lost and Found is a adventure, action and indie game developed and published by Hikergames.
Released on September 20th 2016 is available on Windows and MacOS in 3 languages: English, Simplified Chinese and Japanese.

It has received 323 reviews of which 216 were positive and 107 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Toy Odyssey: The Lost and Found into these genres:

Media & Screenshots

Get an in-depth look at Toy Odyssey: The Lost and Found through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7/8/10
  • Processor: Intel or AMD at 2.5 GHz
  • Memory: 2 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2017
It was hard for me to consider whether to recommend the game or not. I decided to recommend, but if you are interested in the game, read until the end before deciding to buy. This is a metroidvania-like game with a different concept from what I've seen so far. While the idea and the game itself seems well done, it's filled with bugs and poor design choices. Frankly, I only recommend it for metroidvania platformer fans, and only if you do not care about achievements or finishing all side quests. If you decide to buy, only do it when it's on sale, with at least 70% discount. -------Pros------- + Decent graphics + Ambient sounds are well done + Great variety of enemies + Atmosphere is quite good + Decent story + Boss battles are unique and well done + Exploration is rewarding + Several weapons and spells + Interesting crafting system -------Cons------- - Random game-breaking bugs - VERY poorly optimized - Jumping is clunky sometimes - The sword is the only weapon that can hit all enemies - Some materials are ridiculously hard to get - RNG is poorly implemented - One side quest can't be completed - A lot of spelling mistakes - Achievements are obnoxious (completionists only) - Several annoying minor bugs - Game probably will never be patched - Side quests are boring - Can't change the equipment outside the base
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Sept. 2016
Castlevania Symphony of the Night, Megaman X and Rogue Legacy walk into a bar, and a baby came out the back door, called... "Toy Odyssey: The Lost and Found" Overall +Replayability +Character progression +Combat +Variety in gear +Leading to variety in combat +And a good variety of enemies +Aesthetics +BOOTY AND LOOT! <3 +A story for the Feels -Grindy in some parts -Still could use some polish in UI -Minor and rare bugs Pros: If you have any fond memories of the above, you may enjoy this. There's a steady progression system, some base-building elements and loot extravaganza, in the form of blueprints for weapons, gear, and base-building material. The main appeal would be the combat, which is pretty tight, with the varied weapons having different attacking range, attack speed (in delays and attack rate) and damage. It's definitely not purely aesthetic. In this way, Castlevania SoTN's daddy genes are showing. At the same time, the movement is heavily inspired by Megaman X. It's responsive, frantic, and mobile, allowing you to juggle yourself in the air with glides, wall hanging, dashes and double-jumps. Combat is pretty fluid, and somewhat strategic, and you'll find yourself dying very easily if you don't know how to abuse your enemy's weakness. Now comes a minor gripe: enemy AI tends to be quite predictable, but I wouldn't hold it against the game. At the early stages, this means that the fewer enemies you encounter teach you their movement patterns, and you have the luxury of learning; at the later stages, they'll all be on screen at once, so you definitely need to put on your thinking cap or you'll quickly get swamped. Surprisingly, the story is pretty good, and has some twists. You discover pieces of the story through NPC dialogue, and mainly, the Diary entries. It's like the unveiling of a tragic story, for those of you who like a little drama. Cons Still, there's something to be said about the way the main quest is done. If you're like me and enjoy a slow walk in the park, this is not bad. However, it's quite hard to speed through the main quest because some of it involves grinding, so you'll probably have to prioritize character growth vs story progression. And that being said, sometimes the quests can be a little grindy, depending on how often you encounter the enemy you need, and how often they drop what you want. Of course, with procedurally generated dungeons that drop loot you need, this is always an issue. The devs are definitely still working on this though, because the drop rate has been increased as of this review, so it's not unbearable. That brings us nicely to the end: There definitely are some very minor bugs (non-game-breaking at all) and there needs to be some improvement to the UI (to inform your choice of weapons, for example), but other than that, this game is well polished, the controls are tight, combat is commendable, and is highly replayable. Plus, it's really affordable, compared to other titles. Hammer/10, would bang toys on my bedroom floor again.
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Sept. 2016
Having a lot of fun with this one. Addictive, lots of weapons and gear, leveling system, fun and varying enemies, quests and allies to complete/find, a base to build up and defend, procedurally generated map that changes if you die, lots of replayability, enjoyable story (love the diary pages), I could probably go on. My only complaint centers on how you upgrade the base... I fel like it should be as days pass, not as time passes. 5.5 hours for me to upgrade the workbench.... I mean, come on.
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Sept. 2016
Roguelite platformer, full of flavor and creativity.. I'm enjoying it a lot! Creative, charming theme and plot about keeping the house from succumbing to all the forgotten, unloved toys. Great balance between randomization and continuity. It's not like a complete randomization every night even if you die and the house gets reset, there are multiple threads of overarching progress. Long, sleek learning curve. The game is quite forgiving, but you'll be able to progress a lot quicker if you're great at platforming. As you learn new abilities, using them to the fullest actually becomes pretty difficult. The various weapon classes available make for pretty different playing experiences. High mobility, satisfying hero, especially as you keep upgrading his gear. You'll unlock the abilities to jump, glide and dash mid-air, eventually dancing around the enemies in time with their attack patterns. Gameplay key words: Looting, exploration, fighting, base building, crafting, upgrading, quests.
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Sept. 2016
A must have if you love action rpg's random rooms, lots of upgrading and crafting. Lots of dying. It's a lot like the castle game where you die you build up your character type based on the tier system. It's got lots of unique bad guys weapons and the sort. Creepy music as well. Crying babies will be heard..
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Last Updates

Steam data 19 November 2024 15:18
SteamSpy data 19 December 2024 12:35
Steam price 24 December 2024 12:47
Steam reviews 23 December 2024 07:50
Toy Odyssey: The Lost and Found
6.4
216
107
Online players
0
Developer
Hikergames
Publisher
Hikergames
Release 20 Sep 2016
Platforms