Towerborne

The Belfry stands as a beacon of hope and safety amongst the ruins of humanity and the City of Numbers, with monsters lurking right outside the tower’s walls. You are an Ace, born anew from the spirit realm with the skills, the grit, and the determination to protect the people of the Belfry.

Towerborne is a action rpg, loot and co-op game developed by Stoic and published by Xbox Game Studios.
Released on September 10th 2024 is available only on Windows in 18 languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Greek, Hungarian, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 604 reviews of which 483 were positive and 121 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.99€ on Steam and has a 20% discount.


The Steam community has classified Towerborne into these genres:

Media & Screenshots

Get an in-depth look at Towerborne through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win 10 64bit | Win 11 64bit
  • Processor: Quad Core 3.2 GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 970 / AMD Radeon RX 590
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Additional Notes: 1080p native resolution. Low-Medium graphics settings. 30-60fps. Controller recommended.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Game is still pretty bare bones. The fundamentals are there, but it's pretty repetitive atm. PS: If anyone was hoping for a DFO type experience, this isn't really that. There are very little RPG mechanics. No skilltrees. No class evolutions. Hardly any move variety. This is much more of a technical beat em up like Streets of Rage 4.
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Sept. 2024
No local coop yet makes me sad, also, Online required to play? Like for what reason?... this only means that idk, 2-3 years down the road if the game isn't super successful, the game will be completely unplayable once servers get shutdown.. honestly it's so lame to have all these temporary games come about that are only playable for 2 years then forgotten about... The reason this game caught my eye in the first place was because i'd started playing castle crashers again, but this time around with my kiddos. I'm sure we'd have tons of fun on this one too... Please devs, make offline play/singleplayer an option in the future? Looking forward to local coop, Thank you. <3
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Sept. 2024
As a very experienced ARPG and MMO player, this game was not even on my radar till I came across an add for it. I thought it looked cool and I looking into the studio and their intentions through the development videos they had posted. When it came to early access, my rule of thumb for any purchase is if I'm fully engaged in the game for an hour per $1 USD spent. This game has kept me fully engaged in an Early Access state for 20 hours and I still have about 1-2 hours left before even having to level other classes/farm sets I don't have/clear the full map. I have a level 40 Pyroclast (GS351 which is the max gear score or close to it for EA atm), which is arguably the hardest class to play (as of this post) in the game due it's slow attacks and "lack" of gap closing abilities, but honestly it's been a super fun class to learn. The developers have found a good balance between the skill curve, difficulty, preparing players, and making sure content doesn't feel overly repetitive even in Early Access. Currently there are 4 danger levels, which you could look at as world tiers. Danger levels affect the level of gear that can drop and the amount of map you can access. You also have Ace Levels which are your "exploration" level which affects when you can try to unlock the next world tier which is a solo-only experience to make sure your ready for the next level of difficulty. Gear Depth/Builds even for an Early Access is more robust than many other ARPGs. There is tons of room for them to expand and add more depth to it as you progress and they already have plans to add more to classes and gear builds. While they don't have the "holy trinity" of any sorts, being a beat-em-up, they do however allow for various styles of "support" through Aspects and Gear Set Bonuses, that feel overall rewarding to use. There are some very "early access" aspects of this game and honestly if you do plan to buy-in, you will want to join the discord so that you can provide feedback and help shape the game, which to me is the most important part of buying into the EA versus just waiting for the release of 1.0 and the game becoming Free-2-Play. The devs are very open to communication and very transparent. These are developers that actually play their game fully and really ensure that the community enjoys it. They continue to make decisions/implementations that favor making the game easy to approach while still building a skilled player base that in general are better players as they play. Many of the key issues have been identified and the developers have already stated they are working on those items (Match-making, Rebinding Keys, Inventory Solutions, etc). They are also VERY transparent on steam and through their various channels about there 2 planned wipes for Early Access. 1) When Class progression is revamped and 2) release of the game. Even if you don't plan on buying into EA, which I think is well worth it if you enjoy the style of game, like online-games, and want to earn some sweet cosmetics (Check out the discord for previews), I would at least wishlist the game if you've read this far into my review.
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Sept. 2024
A real early access game so would not recommend buying in unless you are aware of that and are ok with it. Game will be ftp at release and character wipes are planned in early access. Overall game is polished and runs very smooth. Gameplay is excellent, a little tough solo. Graphics and music are also top notch. Love the social aspect to the tower, I can see lots of hours being dropped into this. Hope the devs add matchmaking to the regular discovery missions, with the number of missions and difficulty options that may be difficult but would be welcome. Needs a better combat tutorial, most of the combo's learned from trial and error. Settings are a little barebones, definitely feels streamlined there. Voice acting would be another plus but maybe the budget does not allow it. With the excellent graphical presentation it would take it to the next level. EDIT: After putting in more hours wanted to add a few points: - Would recommend trying to push through to different areas soon as possible as there are a lot of grassland biome missions close to the belfry. Moving outwards will open up new biomes/enemy types to spice things up. This could be mitigated by the devs themselves as balancing the map would help the issue. - Enemy types get way more interesting once you get to higher difficulty tiers. Mostly start with small mobs but bigger/stronger enemies appear as you move up to T2, T3, T4. If you're bored of the basic enemies make sure you unlock the higher diffs through the challenges in the tower. - Game discord is very friendly, devs are being communicative and responding to a good number of posts/feedback. Would recommend checking the matchmaking channel as well to find members to group up with esp on the higher difficulties. In-game matchmaking is pretty barebones atm so you'll be mostly solo w/o premades for now. Devs have mentioned a statement about matchmaking "soon (tm)" - Daily missions which are fairly quick to do offer currency towards the battlepass unlocks. BP itself seems pretty similar to Helldivers 2 setup if you're familiar with that. If they keep this type of monetization/BP system for retail launch it doesn't seem too predatory. BPs so far have been free with the devs saying cosmetics unlocked during EA will persist until the full release.
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Sept. 2024
It's Castle Crashers with deeper classes and Diablo loot. It's a good time. Maybe not "forever game" levels of fun, but great to vibe with for a bit
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Last Updates

Steam data 22 December 2024 01:03
SteamSpy data 23 December 2024 05:26
Steam price 23 December 2024 12:16
Steam reviews 21 December 2024 14:05
Towerborne
7.6
483
121
Online players
54
Developer
Stoic
Publisher
Xbox Game Studios
Release 10 Sep 2024
Platforms