"Strive for excellence yet keep it sublimely simple! There is such a thing as too many cooks in the kitchen!" ~Random wise observer If I was to ask IceSitrunna the purpose of Ezra's Trial Tower Hunter the immediate response would probably be along the lines of "I want people playing this game to have fun!". And with that Tower Hunter is off to a better start than many triple A titles currently on the market! As a lover of side scrolling metroidvanias and rogue-likes that lean into the hack n slash side of things Tower Hunter strikes a decent balance between those polarities. Some have called it "Dead Cells at home with a cute waifu" and that's probably a better descriptor than anything I can come up with. Our titular lead Ezra lives in a nobility run feudal society that coexists with technology and magic despite its' archaic outdated customs. (Similar to Eternia in Masters Of The Universe) She embarks on a rite of passage to become an adult thus hopefully earning the right to choose her own destiny. Her current options are to either settle down into an arranged marriage or face monsters and dangerous traps within a mysterious tower. Obviously she chooses the later option because the first option would make for a boring and abrupt conclusion! As hard as certain critics have already been on this game the combat and moment to moment exploration are done very well. Ezra is graceful,fast,responsive,as well as a a good jumper and climber right from the very beginning. Controlling her movements feels very fine tuned. Each "zone" is sectioned of with its' own treasures,teleporters,keys,and locked doors. When you complete a zone you can rest and use crystals/gems to improve everything from varied weapon styles to the number of actives and passives you can simultaneously add to your control board. (The way it is all described reminds me a tad of Nier Automata) There are also the usual assortment of improvements you assign into your special magic attacks,number of healing packs you can carry at once,and traversal upgrades. (The ability to cling to walls indefinitely,double jump,etc.) Eventually you'll fight a boss that is more challenging than his or her underlings. Even if you die you'll be allowed to keep some of your spoils and your upgrades so there is underlying meta progression similar to other rogue-likes. Ezra's ability to resurrect herself and cheat perma-death is linked to her cheeky demonically possessed hairpin. The little guy has good intentions but is very much a fetishist and a meme-lord! I'm completely fine with that as the silly banter between Ezra and Devil does not detract from the fun moment to moment game play in any way. I'm sure there are other titles of this ilk that have higher production values and more accolades from the usual game-journalist-outlets but let's not kid ourselves,making a "good game" even on a smaller scale is never easy. A big-britches publisher could have a team of hundreds of people and the end product might still end up being an uninspired joyless bug-ridden slog. By contrast Tower-Hunter was made under much more modest limitations and very much achieved what its' creator set out to do. It is very much a good game and I'm glad it set up the groundwork for a more ambitious sequel that seems to be coming along nicely! Pros + Enjoyable gameplay loop +Decent meta-progression +Old-skool-retro-satisfaction +Attractive main character whom unlocks a few more hairstyles and outfits along the way +Easy to understand on the surface with hidden complexity under the hood +Story is simple but not bad. There's absolutely nothing wrong with the typical young adult coming of age styled adventure! +Dev has a cheeky relatable sense of humor Neutral +/- There were times I had to grind and farm to overcome the obstacles in my path. For gamers into metriodvanias,rogue-likes,and rpgs this will come as no surprise but depending on your patience to frustration threshold it can still be a little tedious sometimes. (Remember,gem-crystals are love,gem-crystals are life!) Cons -Rogue-Lites can become repetitive and Tower-Hunter is no different. (Though offering an alternate metroidvania-play-style-mode that's more straight forward softens this blow a considerable deal.) -More shrewd scrutinizing eyeballs might pick up on a few asset flips. (Doesn't bother me though) -Certain traps,environmental hazards,and clusters of exploding flying or floating enemies can mess up a run that was going smoothly up until that point. However,these are staples in the platformer/rpg/rogue-like genre so I'm not complaining about it too much. Nothing here is "Battle-Toads hard" but you'll still rack up a few frustrating fatal accidents! Overall Don't know many devs that will add a whole new play-style to a game just to appease their player-base. That's some real dedication and heart. Game would have been just fine as a rogue-like but the fact you can also play it like a metroidvania is totally based. I got this gem for under $4.00 and I'm guaranteed to get infinitely more times in valued entertainment out of it. In some ways it's like a quirkier remix of Bloodstained Ritual Of The Night which I'm totally there for. Will also eventually check out its' sequel "Frontier Hunters" when my very limited budget recovers! PS: There have been complaints about bugs and jank but thus far I have not run into anything that has corrupted my save,been insurmountable,or trapped me in a specific room. I probably was lucky enough to have played Tower Hunter after most of the fixes and patches came into effect. Translation is coherent enough I pick up on the jokes and understand what is going on. I've certainly played other games with far worse "engrish". The story is not Shakespeare but it's not awful either. Not everything has to have the bloat of a long-winded psych-exam or a 50+ book series to be entertaining!
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