Touhou Hero of Ice Fairy on Steam - User reviews, Price & Information

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Touhou Hero of Ice Fairy is an indie game developed by GAMEPULSE.Step into the shoes of Cirno, the Hero of Ice, as she embarks on a journey against evil, liberating Gensokyo and saving her dear princess.

Touhou Hero of Ice Fairy is a bullet hell, anime and female protagonist game developed and published by GAMEPULSE 游戏脉冲.
Released on April 03rd 2024 is available only on Windows in 2 languages: Simplified Chinese and English.

It has received 7,085 reviews of which 6,899 were positive and 186 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 6.99€ on Steam.


The Steam community has classified Touhou Hero of Ice Fairy into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i3-2100 / AMD A8-5600k
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 760
  • Storage: 3 GB available space
  • Additional Notes: Requires 64-bit processor and operating system

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
June 2026
A fun short 2D twin-stick boss rush featuring some of your favorite Touhou girls with a great soundtrack to boot! I guess making a Touhou fan game with a bad soundtrack would be missing the point huh? My favorite part about the game is when you beat the bosses it tears holes in their clothes in the dialogue scenes!
11 hours played
May 2026
8 / 10. An experimental danmaku. Touhou Hero of Ice Fairy is a hard game to review and rate as it kind of unique and stereotypical at the same time. From my point of view this is something like a modern re-imagining of the very first Touhou game (Highly Responsive to Prayers). It is basically a twin-stick shooter danmaku from a side-view perspective. This is not something very common, sounds bad on paper, but it's execution is quite ok. Visually, this reminds me of the x.5 games side-story games from the Touhou franchise, but with zoomed out characters. The visuals are well done, character art is high quality anime style, but the style fluctuates from serious, to hand drawn to chibi. This is interesting, but feels a bit inconsistent. The other aspect that feels completely random is the music. While the tracks are high quality, it feels that you are jumbling though genres all the time. Due to constant failing or retrying different gear, you'll cycle through enough songs that you start to feel annoyed by the inconsistency in should levels, randomness and / or repetitiveness (bosses have their own songs). Gameplay is focused on two main mechanics: dash and snow flight. These are essentially your main way to dodge incoming bullets. Unlike the main Touhou franchise there is no concept of bullet grazing here. Instead, the game offers a inventory system that lets you select specific items that change the game's mechanics slightly. You are able to select weapons, spells and some passives. While each of them don't modify the outcome by a lot, they can augment your play style and make the game easier (or just "possible") at later stages. Bullet patterns are nicely designed. Most of the attacks are reasonable. Well... most of them. Bosses have two forms: the normal stage and the challenge stage. If you barely passed the story line, then the challenge stage will whip you off your feet. The no-hit challenge are way past my level and I thoroughly refuse to even try the no-hit pacifist challenges. Like all bullet hell games, you need to see someone else play to be able to admire the whole scenery. What clearly is bad is the story, or the lack of. It is some sort of random mambo-jumbo to fill the gaps between the bosses in an mostly unskippable visual novel style slides. And yeah, besides the bosses there is no other content. There is a single longer stage against some drones and an arcade game (which is good), but that's all. The game does offer some side gameplay called Hero Mode. In the description it said you would be fighting random enemies, but no no dice. There's the same boss fights, but with limited arsenal, so I didn't even bother. Overall this is an interesting experience. I wouldn't exactly recommend a bullet hell game to any sane person, so if you are interested, there is a free Prologue version that features 2 boss fights. It doesn't have all the bells and whistles, but you'll get the general idea of the full game.
33 hours played
April 2026
If you are a fan of challenging, high intensity boss battles, get this game . Does not matter if you've never heard of Touhou before, the gameplay and boss quality in this is superb. And even though it may look indimidating if you've not played a bullet hell before, the game is quite lenient in that department since you have a dash/flight with considerable i-frame window, the challenge is more on positioning, stamina management, and pattern solving. Story is nothing to write home about but with a quite nice twist if youre aware of the series's characters that i personally find quite enjoyable , and its Touhou so the music is of course superb (a big fan of how the game treats vocals, using it quite sparingly to make it hit harder when you do get to hear them). But gameplay is your primary reason for playing it here, the bosses and especially the challenge stage version of them are some of the best ive seen not just in this genre but in any games ive ever played. And the game knows it too, they implemented extra dialogue / story sequence if you manage to no hit (or god forbid, time out) the bosses, which is a neat acknowledgment of the player's effort, and coupled with the tight design of battles makes it very rewarding to deeply study the fights in this game. There are spell cards which is basically skills you can use by spending a certain resource in the battle, some of them are very strong, to the point of being able to skip certain phase of the boss entirely. The tradeoff is that the resource needed for them are also tied to your normal attack power , so if youre using a big spell to skip a phase youre going to be weakened and need to build you power back in the next part, but its a really good tool if youre nervous about a certain pattern of the boss but can deal with the subsequent ones, and also has the added benefit being a good finisher if you save it for the last phase. I think the game is very well-priced for the amount of content it has (7 bosses *2 (normal and challenge version) +1 final boss) which are all extremely polished and enganging ( both the penultimate and final bosses in particular I'd easily put in my top 20 bosses of all time). There's also a roguelike mode they added in an update, though i haven't tried it yet to kow how fun it is. If you have any apprehension, there's a free prologue with 2 completely unique bosses you can try to get a fell for the combat. I think this game is woefully unknown for how amazing it is, so I hope it gets more recognition in the future, and I'm looking forward to any of the developer's future works
37 hours played
March 2026
This was my first ever Touhou game (and introduction to the series as a whole), and I couldn't have asked for a better introduction. Although some art in this game is... Questionable, this game will always hold a special place in my heart. Oh also the game is really good with an intriguing story.
26 hours played
Sept. 2025
This is a review of someone who 100% achievements the game in just 15 hours, and that includes beating all bosses and their challenge versions without getting hit, beat the Roguelite mode the game has to offer and beat the DLC boss without getting hit too. I'm also a diehard Touhou fan of over a decade, so if you aren't as experienced in bullet hells, don't think the game only has 15 hours of playtime to offer. TLDR Spoiler-free Review: Gameplay: 7/10 Story: 3/10 Music: 9/10 Graphics: 6/10 Final Score: 7/10 Touhou Hero of Ice Fairy is a good fangame of Touhou. But if you're a newcomer/onlooker of the franchise, don't be discouraged because it's a fangame; Hero of Ice Fairy is a game that I can say stands on its own and can give great entertaiment for fans of harder games. The gameplay, for the most part, is tough but fair, and a spectable that's both daunting and dazzling. The music is diverse and easy to get hooked on while fighting the bosses or chilling in the hub. Hero of Ice Fairy is a boss-rush game, so don't expect stages where you run around, explore and fight generic enemies. SPOILER Review: To preface this spoiler review: I am a harsh critic of media, so I have high standards even if a game is indie, but specially if its a paid product. So as someone who recommends this game, I still have many critiques about Hero of Ice Fairy, but I will still point out the positive. When I give a score of 6/10 or 7/10 I genuinely think it is an above-average product compared to my previous experiences and compared to other products, so I give high praise when it deserves, and harsh criticism where the game lacks. Gameplay: The meat and bones of this game. The gameplay was longer than I originally expected, with surprise bosses and stages, and the sense of progression I had while playing felt fair and adequate. I never felt like I was too strong for a boss until the endgame, where the early challenge bosses were a joke. I specially am fond of the Ice Grenade attack since I am a sucker for high burst damage builds, I even did a glass canon 1 life build while playing the story bosses so I could challenge myself but also rush down the phases once I learned the pattern. At first, the controls were very awkward, specially combo-ing jumping and dashing, but once I figured that you can dash with mouse right-click, the awkwardness subsided and the gameplay truly became enjoyable. While most of the attacks felt fair and predictable for a blind player, I have choice words for specific attacks, and I will list every one of these unfair ♥♥♥♥♥♥♥♥ ones. It's easy to ignore something when it's just a minor incovenience, but when getting hit means restarting the whole fight, some attacks really felt unreactable until you learned preemptively that they were coming, not a good sign of good game design. > Marisa's Gravity Collapse: the assisting orbs that shoot downwards intersect between the screen too fast and can easily take a cheap hit on you. > Most of Youmu's attacks are too in-your-face and hard to react, but not only that, but she has too much HP when you consider how nimble she is. She is a boss fight that takes longer in between each phase compared to other bosses, and considering she is only stage 3, I can see her making many players ragequit with how unfair her whole boss fight feels when playing for the first time. > Suika's Oni Flame Commander and Pyrotechnic Display are specially hard with how fast the fire bullets traverse, the finesse you require to dodge these perfectly is a bit too unreasonable at times. > Nitori's Prismatic Wheels is the first spellcard I would actively consider ♥♥♥♥♥♥♥♥: Nitori is already offscreen during Waterfall Magnet, then she drops to the ground at mach speed on you. It's unreactable, you need to die countless times to it so you preemptively dodge, and all it would take for the spellcard to become fair is a warning of the incoming attack like Suika's Ring Inferno does. Aya's Feathering Storm and Exclusive News: the feathers and leaves that Aya homes at you are unreactable in the corner and there is no warning of them coming, it's specially egregious in Exclusive News because it's a spellcard after the survival part, so taking a hit after half the fight by an annoying unreactable bullet is very frustating. All it would take is a warning of them coming from the side. Doremy's Leisure Dream: This is my all-time worst spellcard of the game, completely RNG bubbles which advance too fast. By the time the camera goes to the bottom to show them, you could already have one spawn in your face. Or sometimes there's a cluster of bubbles that makes dashing impossible so you die with little room for control on what you could have done. Doremy's Dream of the Stars: Sheep come barging from the edge of the screen and it's unreactable. All it would take was a warning sign that bullets are coming. These sheep are specially annoying because it's the second to last attack of the whole egregiously long fight. Doremy as a whole is annoying because she can become Clownpiece twice for triple back-to-back survival cards... how fun... Story: It's awful. And Touhou doesn't have to have great story, it doesn't even have to have good story, but Hero of Ice Fairy takes it to a new low: cutscenes and dialogues are, for the first you see them, unskippable. That means that if you just want to experience the gameplay, you can't. The fast-forwading of dialogue is just not fast enough. In the touhou games, dialogue is skipped in 1 second. In this game? It takes on average 30 seconds to skip dialogue of a cutscene. That's 30 times longer than it should be! The script itself is pointless babble. You could cut 70% of the dialogue and the pacing would be so much better and nothing of substance would be lost. The only reason why it's a 3/10 and not a 1/10 is because the ending of the game is actually decent. I liked the narrative surrounding Reimu and Doremy, as I predicted that Doremy would be the mastermind, but I was partially wrong, for the "true mastermind" is actually a giant unnamed space eyeball, and my dissapointment was immesurable. Why not Yorihime and Toyohime? Or just have Doremy be the villain of the incident without having this OC monster be inserted into the story? The story has a strong finale held back by the jarring and dragged out early to middle of the story, with an unsatisfying "true mastermind" behind it all. Music: Little negative to say. It's fantastic and fits very well with the Touhou circles feeling that the community has, I can tell the soundtrack was composed by passionate fans and Doremy's theme being a meddley of multiple bosses from this game and the Prologue game was a fun touch. What I can say that I disliked was that not all challenge bosses have a second soundtrack, and instead reuse their themes from story mode, which is inconsistent as some other bosses like Marisa and Clownpiece do have challenge mode themes. Graphics: They are passable. The backgrounds are gorgeous and breath taking, the character arts are very well done but the in-game characters themselves feel like they're straight from a chibi dress up game, which is a contrast from the other graphics. I am also not particularly fond how much it sexualizes the body of the characters when they are defeated, specially how the title screen shows Cirno exposing her skin, figure and belly button just peeking out of her shirt, an obviously intentional 'fanservice' detail about a child character. I also have found some bugs, errors or unintended quirks that I found during my experience: Quickfreeze Bubbles don't have a specified Uses amount, but it does have limited use. After using it many times during a battle the bubble becomes unavailable. Multiple texts during the cutscenes and the items are cut off, this is because of the poor translation and adapting to the western audiences.

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Frequently Asked Questions

Touhou Hero of Ice Fairy is currently priced at 6.99€ on Steam.

No, Touhou Hero of Ice Fairy is currently not on sale. You can purchase it for 6.99€ on Steam.

Yes, Touhou Hero of Ice Fairy received 6,899 positive votes out of a total of 7,085 achieving an impressive rating of 9.41.
😍

Touhou Hero of Ice Fairy was developed and published by GAMEPULSE 游戏脉冲.

Yes, Touhou Hero of Ice Fairy is playable and fully supported on Windows.

No, Touhou Hero of Ice Fairy is not playable on MacOS.

No, Touhou Hero of Ice Fairy is not playable on Linux.

Touhou Hero of Ice Fairy is a single-player game.

Yes, there are 7 DLCs available for Touhou Hero of Ice Fairy. Explore additional content available for Touhou Hero of Ice Fairy on Steam.

No, Touhou Hero of Ice Fairy does not support mods via Steam Workshop.

No, Touhou Hero of Ice Fairy does not support Steam Remote Play.

Yes, Touhou Hero of Ice Fairy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Touhou Hero of Ice Fairy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 July 2026 01:46
SteamSpy data 08 July 2026 05:05
Steam price 10 July 2026 12:55
Steam reviews 09 July 2026 21:48

If you'd like to dive deeper into the details about Touhou Hero of Ice Fairy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Touhou Hero of Ice Fairy
  • SteamCharts - Analysis of Touhou Hero of Ice Fairy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Touhou Hero of Ice Fairy compatibility
Touhou Hero of Ice Fairy
Rating
9.4
6,899
186
Game modes
Features
Online players
19
Developer
GAMEPULSE 游戏脉冲
Publisher
GAMEPULSE 游戏脉冲
Release 03 Apr 2024
Platforms