Total War: ATTILA

Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome… The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics,...

Total War: ATTILA is a strategy, historical and war game developed by Creative Assembly and published by SEGA.
Released on February 17th 2015 is available on Windows and Linux in 9 languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Russian and Turkish.

It has received 34,151 reviews of which 28,002 were positive and 6,149 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 11.24€ on Steam and has a 75% discount.


The Steam community has classified Total War: ATTILA into these genres:

Media & Screenshots

Get an in-depth look at Total War: ATTILA through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista*
  • Processor: Intel Core 2 Duo 3 GHz
  • Memory: 3 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
  • DirectX: Version 10
  • Storage: 35 GB available space
  • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.
Linux
  • OS: Ubuntu 14.04 LTS / SteamOS Brewmaster update 2.49
  • Processor: AMD Phenom II X4 955 or Intel Core2 Quad Q9650
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 470
  • Network: Broadband Internet connection
  • Storage: 35 GB available space
  • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
We never thought it would be this way but unfortunately this is still the most recent REAL historical Total War title. It's almost ten years old now but the good news is, it's still a very good game. Even so you would think that after this much time even the diehard fans would have gotten tired of it but thanks to the amazing mods for this game it continues to have endless replayability. I'm here to march 'gainst the force of evil Here to die in the pouring rain Just as sure as Rome is falling it’ll be rising again
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June 2024
Atilla is by far the best Post Rome 2 Total War game, if your on the fence I would recommend due to the incredible game-play of this game Battles: The battles are a highlight being fast and brutal with a faster time to kill than Rome, the AI is smart (esp with AI mod) and will try to flank/press its advantages and defend units from cavalry etc. It's the best challenge in the series units adhere to rock paper scissors and countering better than other titles, simple tiers plus a strong morale systems means you don't need to field the best units/overall army to win. Good tactics and positioning matter a lot more than Rome 2 where unit quality wins the fight 9/10. Campaign: Depending on the faction there's a lot of variety here, the western Roman Empire is probably the most challenging campaign TW has ever made. Brutal public order problems, wars with every faction means you have to make choices on where to defend and where to let go (letting go of areas will help you long term). You cannot simply steamroll the map, the game stays challenging for the whole campaign with the Huns and various barb factions popping up over time as they migrate from infertile regions. Desert empires are a lot more laid back and traditional growth playstyles. Barbarian factions rely more on an engaging diplomacy environment and taking chunks out of the two largest empires (diplomacy here is pretty good, reliable leaders will retain ties with you). Barb factions are on a clock due to the climate change mechanic so you should move south and you also have the Hun threat to handle like the Roman factions. This is the dark ages. Everything is trying to kill you and it makes for a cool atmosphere once you get used to it. Graphics: A bit dark and moody but thats the vibe, buildings can be set on fire and sieges are more interesting.
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March 2024
This game even after all these 7-8 years still holds up thanks to amazing modding community. Gentlemen, if you play vanilla and base your review only on that you are missing out on a lot. The true charm of this game is not base game but rather the mods that keep on getting better. Try 1212, Ancient Empires, etc. Not to mention new LOTR mod which will probably force me to take a vacation from work to entirely dedicate myself to rebuilding Gondor's Empire. Definitely worth buying especially when on sale, the game holds up better than most of the modern Total War games, like Troy or Pharaoh, these new "historical" games are more recent and... they suck. Overall, base game is ok, not great not terrible, but mods really make Attila TW a must buy for any Total War fan.
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Jan. 2024
One of the most under-rated and under-appreciated historical total war games on release. And like the historical period it covers (4th century to 8th century), it remains under-appreciated by many in the total war community (including you Creative Assembly). Almost 10 years later, many veterans of the historical total war franchise only play Attila (and bit of Rome II) due to its great basic economy, battle, and climate systems for community mods. Thankfully, the fanbase took charge and developed Attila where CA fell short. Attila is home to many historical total war scenario mods covering vast time periods. Attila fanbase created historical scenarios from the fall of Carthage (Ancient Empires), the fall of Western Roman Empire (5th century Fall of the Eagles), the last attempt to restore the fragmented West Roman Empire (Age of Majorian), the Last Roman reconquest of Western Rome (6th century with Belisarius and Justinian in the Eastern Roman Empire - Age of Justinian), hypothetical Roman 5th century crisis (Terminus Total War Attila), the rise of the first Islamic caliphate (Age of Emperor Heraclius and fall of the Sassanids in 7th century - the Last Persian), the rise of the last Sassanid great king (Age of Khosrow II), up until the 4th crusade in the 13th century (Medieval 1212 AD). (I might have missed a few still). Attila Total War had a buggy launch and poor optimization. It could not live up to the polished Rome II and the huge community the former attracted and held, but it was unique in its design, fresh concept, environment, and mechanics. Attila Total War introduced to the total war franchise: -Horde (migratory tribes community) mechanics, horde is your army. But it is not only your border defences or offensive force like in past total war titles, but also "your culture's survival" with horde buildings (like a mobile settlement), faction economy, agent recruitment, army recruitment, and mere existence of a faction on the grand campaign map. Horde battles have thin margins of error (getting a horde or migratory tribe wiped out means your faction becomes significantly weaker, and in some cases, one battle away from defeat if your remaining horde is defeated). Every move must be calculated lest you find yourself cornered and surrounded by enemy doom army stacks in a hostile land. Balancing the ledger also isn't easy, your income often depends on how fertile the land is while your horde is migrating through. -Razing mechanics - want to put an entire enemy settlement to the sword and leave nothing alive behind? Well you can, by razing aka "let none live." In fact, it's the Huns factions' favourite past time. Resettlement after a raze takes ages (reflecting the slow return of the population). -The game is harder than previous total war titles. You are given a bucket to bail out a sinking ship with most factions. -Climate Change - your land would not be fertile enough to support your culture forever, and going on migration south into foreign empires might be your best option. -The Hunnic Scourge (the impending doom aka abandon all hope) - for many factions, the Huns invasion (like the Mongol and Timurid Invasion) is "arrival of death" itself. Most culture's unit rosters will not have satisfactory answers to full stacks of mobile skirmishing horse archers and shock cavalry lancers (rip Vikings, gothic tribes, desert kingdoms, and to a lesser extent, WRE). The Huns are so terrifying in fact that they bring with it a huge morale penalty when fighting against it with Christian factions. But then Eastern Roman Empire (particularly, its elite Tagmata regiments and Clibanarii shock cav regiments) be like: Yo, hold my wine and olive oil, imma go smack that Hun horse archer boi real quik. -Sanitation - public order is no longer dependent on taxes, absence of wars/destruction, raiding parties, and religion. Your must ensure your settlements have sufficient sanitation to keep it clean, otherwise, disease will ruin your population growth and economy. We distinguish "civilized" and "uncivilized" in Attila through smell only. -Migration/settlement - many factions allow the player to "pack up your culture" and move elsewhere - no longer are you firmly wedded to your starting region. You can settle your people in a safe and fertile land far from your culture's ancestral land, and build an empire there, just like the Visigoth, Ostrogoth, and Vandals did historically. -Horse archers are incredibly useful and dangerous. Battles can be won by "feigned retreats" and "kiting" the enemy by spamming light horse archers. Heavy infantry and cavalry melee are no longer the only way to win battles. An army of horse archers skillfully "micro'd" can assassinate generals, whittle enemy infantry down to bits, and shred enemy heavy cavalry. Lack of ammo is your only enemy. -War Weariness - in Age of Charlemagne DLC - aka various negative faction effects from constantly being at war (and losing battles). Think twice about declaring war on everyone. Attila Total War was the last great European-theatre historical total war released. It shook up the decade long basic historical Total War gameplay formula, which can be summarized as "start small, build an army, build an economy, secure resources, win battles, and expand." It's difficult to steamroll in Attila Total War, especially if the huns have multiple hordes when Attila takes over. Instead, Attila challenges you to "survive" either as crumpling empires (the Romans) with countless enemies in your heartland (such as Gothic migratory hordes), with attack on multiple fronts (Africa, Gaul, Asia Minor, and the Levant) without adequate field armies to check advances. The celebrated Roman legions of Augustus are no longer invincible on the battlefield where heavy infantry once held sway. In Attila, cavalry and mounted skirmishers have the initiative in battles. Rome (whether East or West) starts out on the defensive unlike past Total War games. The migratory barbarians, the gothic tribes, start off on the offensive pillaging and plundering rich Roman lands to reach a new home somewhere deep within Roman territory (Pro Tip: Hispania has all you need). Others look for opportunities to profit from the weak, overstretched, and defenceless Roman empires, like Rome's historical enemy Parthia (now the Sassanid Empire), the emerging vikings, the invading Huns and White Huns, and the awakening African/Arabian kingdoms. Every faction in Attila has its weaknesses like Medieval II (some in early game, others in late game, some permanent impairments, some temporary impairments). To be sure, Attila in its vanilla state is a little "barebones" when it comes to faction unit variety. The barbarian Gothic factions have similar playstyles and army rosters (almost like copy+pastes of each other). The mighty Sassanid Empire (its army roster) is oddly bland and weak considering its historical significance as the arch nemesis of Rome. The viking factions have little differences in playstyle, and the desert kingdoms feel flawed in their individual ways. Nonetheless, Attila TW has two excellent DLCs - The Last Roman and Age of Charlemagne. The latter come close to what "Fall of the Samurai" was to Shogun 2 in gameplay content and mechanics. The former gives every men out there a chance to restore the former and O.G. Roman Empire by subjugating the barbarians, through force ("how dare you stand where Rome Empire stood"). In conclusion, I have played Total War from Rome I. Rome I, Attila, Medieval II, Napoleon, Three Kingdoms, Shogun 2, and Empire will forever remain my top historical total war games. We were born too late to save the Roman Empire, but born too early to start a Roman Empire in space, so at least we can try to save the Roman Empires on our PC, and mourn the fall of Emperor Majorian (the Last Roman in the West, where men cried).
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Jan. 2024
darkest and grittiest TW title as it should be due to the historical frame that it covers..the game has captured the desperate feeling of the once mighty and shiny empire that is dying and the dawn of a new darker times and people to come..whether you are trying to preserve the remains of last civilization, destroy it as one of many nomadic barbarian peoples or just trying to find your place in a crumbling word of migrations, fire, courage, climate changes, endings of old and beginnings of new..reminds us of modern times we live in a way, and I don't like it..
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Last Updates

Steam data 21 November 2024 08:00
SteamSpy data 18 December 2024 05:24
Steam price 23 December 2024 12:44
Steam reviews 22 December 2024 17:55
Total War: ATTILA
8.1
28,002
6,149
Online players
2,718
Developer
Creative Assembly
Publisher
SEGA
Release 17 Feb 2015
Platforms
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