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Total Conflict: Resistance on Steam

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Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!

Total Conflict: Resistance is a cinematic, realistic and war game developed and published by Thunder Devs..
Released on April 21st 2023 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal and Turkish.

It has received 5,096 reviews of which 3,771 were positive and 1,325 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Total Conflict: Resistance into these genres:


Here is the detailed breakdown of supported languages for Total Conflict: Resistance:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Portuguese - Portugal
Turkish
Ukrainian

Media & Screenshots

Get an in-depth look at Total Conflict: Resistance through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 64-bit
  • Processor: Intel or AMD processor, 3.0 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050Ti or AMD Radeon RX 570 series card or higher
  • DirectX: Version 11
  • Storage: 30000 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

126 hours played
Sept. 2026
I've been playing this game off and on for a few years now, and I'll go ahead and lock my review in. If there were a NEUTRAL rating for games, I'd honestly give it that, but I will give it a positive review just because it's leaning more toward the positive side. Let's get it going! First things first: this game is essentially Mount & Blade slapped with Cold War paint, though it's still mechanically different. As someone who ADORES history from the Colonial era and onward, this game is a wet dream for me, as I love Cold War-era history. Of course, there's some modernization in the game, but the overall theme and setting feel much more like a Cold War setting to me. You have your NATO vs. Warsaw Pact equipment groups, along with that "Neutral" group that has a mixture of both sides' equipment. If you're into that aesthetic, you're gonna love this game. I know I enjoy it, especially as a firearms collector in real life. I can personally recognize the feel and handling of some of these weapons. That's a definite pro. Another cool feature of this game is the global conquest/campaign/whatever map. You essentially run a nation and manage its supplies and government. This is REALLY unique. This game lets you equip EVERY SINGLE UNIT with whatever loadout you want! You can either become very uniform and organized with your groups, or run it like you're some militia group and just use whatever weapon you find or purchase. You can also create vehicle groups and go that route! The options are limitless, and you feel much more accomplished when YOU manufactured your army's equipment and such. Running your government is... eh. You don't really do much other than produce food, adopt some policies, and that's really about it. Keep an eye out for rebellions, too. Sounds good so far, right? That's really about it for the positives. I'll throw in the negatives now. This was and still is a huge controversy: paid DLC for a game that's still in Early Access. Originally, I was on the "Do it to support the team" wagon, but I've come to realize that perhaps that's not really right. This game has been in active development for several years now. While they've made "acceptable" progress, the nerve to release content for an UNFINISHED game behind a PAYWALL is so absurd and ridiculous! I don't understand why anyone would do that. If you want my money, make a separate purchase for something like... content art, an OST, or... a supporter purchase? I don't know. Locking your EA content behind paywalls is unethical and gives off a bad vibe. I sincerely hope they don't continue that practice and just finish the game. I mentioned that development progress was "acceptable," but by that I mean it's more like, "Hey guys, we're still working on this game. Here's a couple of bug fixes and a couple of guns and vehicles. WE GOT MORE COMING, SO STAY TUNED!" And then we hear absolutely nothing for months. Yes, I'm being serious. It's very common for one of the devs to immediately dismiss people who simply ask when the game's getting a major update. They give users a very "vague" response. I'm personally not a fan of that at all. I feel like it's inherently important to keep your fans updated with what you're doing. For crying out loud, they say there's a roadmap for this game, but it's only accessible to the devs and their circle. WTF???? Why can't we see this roadmap? It'd be great to know what the plans are for your game. Truthfully, I was under the impression lately that this game was about to go on hiatus because we hadn't received an update on development in months. However, the devs gave us yet another vague update with some cool stuff to come! Great! Soooo, ugh... when are you guys gonna release it? I'm going to leave one neutral point here, and I hope this is not taken in any way badly toward the devs or anyone else. I've kinda come to the assumption that the devs (at least the majority of them for this game) are Russian. I want to say I'm EXTREMELY HAPPY that they are not allowing "political bias" into their game and are keeping it strictly out of it. If you're confused as to why I'm mentioning this, Misery is a prime example of what I mean. Before the game came back, the developer for Misery, a Belarusian individual, expressed his opinion very broadly, which resulted in his game being taken down, though he would ultimately own up to it. We live in a world where people feel like they have to express their negative opinions through their projects, such as that example, and I'm grateful that these devs are keeping that separate. Not that this was an important point, but it's good that the devs are sticking to their game and nothing more. I'd say this game feels like it's about... 60%-70% complete, but I couldn't honestly tell you as there's no damn roadmap to go off of. I really appreciate this game, and I do love the charm it has. I just hope the devs finish it soon because I know a lot of other people are feeling unhappy about the crawling pace of the development. Guess we'll see!
11 hours played
April 2026
so far I like it but already having DLC for an unfinished game that already lacks content is wild
82 hours played
April 2026
The game is a ton of fun and has a lot of potential. I've been a Total War fan for a long time and spent a good bit of time in HOI4. I've always wanted a more modern version and I think this game accomplished that. However, there are some serious issues with the game right now. Cons AI Behavior The AI, unlike other games, do not really have to mass forces or obtain new research. You do. This means they can rapidly generate a max size unit that is well equipped with vehicles while you are unable to keep up in terms of production, researching new vehicles/weapons/etc. or recruiting new units. This can lead to some balancing issues right out of the gate. If it takes you two months to research a vehicle and another one and a half to produce one, you're automatically at a huge disadvantage when they automatically get the tech and begin producing at unreal speeds. The AI is also not helpful if you're in an alliance. They will not help you at all if you get into a fight. However, if you get into a fight, you will instantly cause multiple other countries to go to war with you and they will start storming your cities in rapid succession to the point that you can not possibly maintain them or keep your units supplied. You can use Diplomacy to set up a cease fire, however, they will break it minutes later and continue the fight - or one of their buddies will roll in and start trying to steamroll you and by the time you get that calmed down again, they're back to attacking you. The AI also is not remotely concerned with other nations. Only you. You are their number one priority at any given time. They will traverse across the map just to hit you. Unlike Total War, you won't see much warfare between other nations or changing ownership of territories. They will specifically seek you out every time, no matter how illogical it is to do so. Much of this game is spent trying to take territory from one nation, only for another to roll in and start taking back whatever you just took and haven't had time to build a garrison. So, you'll constantly be either pushing forward knowing you have to turn around and do it again or taking two areas only to have to turn around and retake the first one, resulting in the second one being taken by someone else. You call ceasefires so you aren't the only hostile nation in what now appears to be World War III, and, similar to certain real-world countries, they immediately break the cease fire, leading to you, once again, being the center of attention for five different nations with fully stacked units. Your ammo dwindles as well as your forces, but this is not a problem for anyone else except for you. At no point can you just focus on one group and resupply your units. Once you're at war, that's it. You are now in a non-stop ongoing conflict with half of the map. If it takes a month to produce one vehicle and you lose four in a fight, meanwhile the enemy instantly regenerates vehicles, you can see how this eventually becomes a problem. You can't really strike down their largest units and know that you've significantly hindered them or had any impact at all on the battlefield. Auto resolve is also stacked against you often times. The game does not take into account the composition of enemy forces, only the numbers. A max stack unit of guys with only a pistol, one magazine and prayers will beat your half full unit of APCs and tanks full of guys with ARs and RPGs if you auto resolve. This means you're constantly having to fight the fight, even if it's boring due to it being a total steamroll - where the game will also likely crash right after anyway. I have had a max stack unit of IFVs and armor be defeated by a grand total of ten troops in an auto resolve. Yes, 300 soldiers losing to ten. I'm not sure what kind of roll of the dice insanity that is or if I accidentally repeated the Wagner Group assault on US SOF in Syria. This is my main complaint. Diplomacy feels useless and you genuinely can not have the upper hand. Crashes The game crashes constantly. There is no autosave feature. Numerous times, I lost progress because the game hard crashed after I'd taken a province or two. It loves to crash either loading into a fight or directly after. It's pretty obnoxious having to take the same province six times in a row because the game keeps crashing every time you win the fight. I suggest saving the game very often, especially before a fight and immediately after, as that's the most common window for crashes. I haven't had any issues with crashing outside of loading into a fight, during or immediately after except for maybe once or twice, but the crashes with fighting happens about 80% of the time. It's pretty rough fighting a pretty rough battle only to have everything crash and reset to before the engagement took place seconds after the fight ends and before you have a chance to get to the menu to save. Display The game has recently developed a unique issue in which the brightness drops to minimal and all audio is muted. Once you adjust these settings, the audio never returns. The display then reverts back to minimal brightness anytime there is a loading screen, such as when entering or exiting a fight. It does not mater how often you adjust it, it will automatically reset itself. Pros C2 Command and Control is a ton of fun and it's nice being able to rapidly and smoothly transition between the tactical view and ground fighting as your units. Moving guys around is easy and, if you know how to use your guys and how the enemy functions, you can win against a vastly superior force. Plenty of times I've been in an armored vehicle that's been immobilized essentially running an Audie Murphy Simulator gunning down a hundred guys running at my position. Logistics Logistics work well and it's a nice feature. It's also nice that you can adjust this to be as easy or difficult as you want, depending on the experience you're looking for. If you want to have to manage logistics very in depth, you can. If you don't want to worry with that, you don't have to. Gameplay The game is pretty fun, overall. It's a good combo of Bannerlords, HOI4 and Total War. I just hope they fix the issues soon. It does seem like they're active and trying, atleast. The communication between your guys and callouts are a nice feature. AI Troops do tend to move in some unusual ways at times that lead to hilarious or inconvenient situations, but they are also at times the clone of Chris Kyle with an RPG. It's up in the air on who you're working with or going against and can lead to some fun experiences. Having your vehicle immobilized and you're forced into having an Audie Murphy stand against a hundred guys blindly rushing towards you is a common event and it's pretty fun every time.
92 hours played
March 2026
The game has gotten better with each Major update. Feels more and more like a BannerLord spinoff each time, in a good way.
24 hours played
Jan. 2026
i feel like this game is getting undeserved hate. ofc its not gonna be like Mount and Blade or other games but for what it offers especially in a modern setting is quite stunning, path finding and combat is alright, people need to learn to mess with the in game settings so they dont have a "boring time" if that is such an issues because in both tactical and global i have had nothing but fun! hoping the devs keep the good updates coming

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Frequently Asked Questions

Total Conflict: Resistance is currently priced at 28.99€ on Steam.

No, Total Conflict: Resistance is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Total Conflict: Resistance received 3,771 positive votes out of a total of 5,096 achieving a rating of 7.22.
😊

Total Conflict: Resistance was developed and published by Thunder Devs..

Yes, Total Conflict: Resistance is playable and fully supported on Windows.

No, Total Conflict: Resistance is not playable on MacOS.

No, Total Conflict: Resistance is not playable on Linux.

Yes, Total Conflict: Resistance is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Total Conflict: Resistance is playable and fully supported on Steam Machine.

No, Total Conflict: Resistance does not support VR.

Total Conflict: Resistance is a single-player game.

Yes, there are 3 DLCs available for Total Conflict: Resistance. Explore additional content available for Total Conflict: Resistance on Steam.

Yes, Total Conflict: Resistance is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Total Conflict: Resistance does not support Steam Remote Play.

Yes, Total Conflict: Resistance is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Total Conflict: Resistance.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 21:16 UTC
SteamSpy data 04 October 2026 01:11 UTC
Steam price 10 October 2026 02:26 UTC
Steam reviews 09 October 2026 08:07 UTC

If you'd like to dive deeper into the details about Total Conflict: Resistance, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Total Conflict: Resistance
  • SteamCharts - Analysis of Total Conflict: Resistance concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Total Conflict: Resistance compatibility
Total Conflict: Resistance
Rating
7.2
3,771
1,325
Game modes
Features
Online players
72
Developer
Thunder Devs.
Publisher
Thunder Devs.
Release 21 Apr 2023
Platforms