Total Annihilation on Steam - User reviews, Price & Information

What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination.

Total Annihilation is a strategy, rts and classic game developed by Cavedog Entertainment and published by Wargaming.net.
Released on December 18th 2015 is available in English only on Windows.

It has received 3,449 reviews of which 3,327 were positive and 122 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Total Annihilation into these genres:

Media & Screenshots

Get an in-depth look at Total Annihilation through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows (XP, Vista, 7, 8)
  • Processor: 100 MHz
  • Memory: 16 MB RAM
  • Graphics: SVGA
  • Storage: 400 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Played this back in the late 90's and remembered some of the neat mechanics. Figuring it was nostalgia glasses I wanted to see if it still holds up. Probably the best if not pretty close to being the best RTS ever. Only thing that comes close is Supreme Commander. If you can look past the extremely dated graphics, and you appreciate the RTS genre, I promise this won't disappoint. Also, if you want multiplayer it's pretty easy to setup, just do a quick search on how to play online and you can play this with some friends in no time. On the surface it plays like any RTS, you pick between 2 factions, you have to harvest resources, build an army. Pretty standard. Where it gets interesting and makes it worth the $5 price for the single player skirmishes alone is the mechanics. The map chosen is going to play a massive role in how that game is played. A map that is on the dark side of a planet is going to make it so solar is not viable, this forces the player to use wind power generation in the early game. Additionally there is calculated wind speed, so a wind turbine although safer in a crater will be more effective higher up on a mound. The game also takes into account gravity. Maps that take place on comets or small moons will have low gravity. This matters because it effects how guns behave, in low gravity environments heavy kinetic rounds will never land and just go off the map, laser weapons although weaker will be more reliable. Likewise, on high gravity planets, rounds will not go as far, so each map weapons will behave differently. Radar, this game has a very neat take on it. Radar is critical for defensive buildings and artillery to operate correctly. You will see on the mini map where units are in range. However, even with radar targets identified your units and defences will not fire unless the target is visually confirmed. It's the only game where you absolutely need scouts and you cant just turtle. There is no way to expose the whole map. On larger maps this makes sneaking units with a radar jammer a viable and satisfying strategy to attack a flank. RESOURCES! Probably one of my favorite, albeit frustrating mechanics is the resource management in Total Annihilation. You gather only metal and generate power, however everything uses one or both resources. Resource requirements are not static. To further delve into how resource consumption behaves, every time a unit fires it will consume metal and power. Defensive emplacements will require more resources, with higher tiered items consuming an extreme amount. It is extremely deceptive! Defensive emplacements once built will consume very little if any power. However once engaged some of these will chew through metal and power. So pay attention! I have had many games where my defences although extremely extensive was my undoing. 4, high tier auto artillery emplacements will deplete 60,000 electricity and 40,000 metal in seconds. A well coordinated attack can overwhelm enemy defences and simply deplete them of ammunition to actually work. It makes spawning low tier cheap units a pretty important strategy. Attacks will also hinder building efforts, as building is extremely resource intensive. I could add more to this review but it's already pretty long and I realise no one is going to read this, especially for a game that is from the 90's. Anyways, if someone is reading this, thanks for taking the time and if you do purchase the game I hope you find it as fun as I do.
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Feb. 2025
Often overlooked due to Command & Conquer and Warcraft dominating the market, but I consider it the superior RTS game from that era due to the combination of scale, scope, mechanics, and execution.
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Jan. 2025
Just as I remember it being: Good, clean, classic strategy game from the '90s. Still runs at top speeds with no hiccups, despite computers being 8000x faster. The variety of units and the depth you'll find in here is unsurpassed by RTS games of today. Anything close is a knock-off. Every play-style is rewarded here. IYKYK
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Oct. 2024
We need dlc or remake but only graphic and more buildings and more units !!!
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Oct. 2024
This game popularized The RTS genre and is nearly 30 years of age so not really a game to play but it is history so its an important game not to forget.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 22:19
SteamSpy data 09 April 2025 19:02
Steam price 13 April 2025 20:43
Steam reviews 13 April 2025 22:08

If you'd like to dive deeper into the details about Total Annihilation, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Total Annihilation
  • SteamCharts - Analysis of Total Annihilation concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Total Annihilation compatibility
Total Annihilation
9.3
3,327
122
Online players
118
Developer
Cavedog Entertainment
Publisher
Wargaming.net
Release 18 Dec 2015
Platforms