Tormented Souls on Steam - User reviews, Price & Information

Classic survival horror is back! Inspired by the original Resident Evil and Alone in the Dark series, Tormented Souls modernises with a fresh twist on the fixed perspective adventure - as Caroline Walker investigates the mysterious disappearance of twin girls in a terrifying mansion-turned-hospital.

Tormented Souls is a survival horror, horror and puzzle game developed by Dual Effect and Abstract Digital and published by PQube.
Released on August 26th 2021 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 5,939 reviews of which 5,415 were positive and 524 were negative resulting in a rating of 8.8 out of 10. šŸ˜Ž

The game is currently priced at 19.99ā‚¬ on Steam.


The Steam community has classified Tormented Souls into these genres:

Media & Screenshots

Get an in-depth look at Tormented Souls through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64 bit Windows 10 / 8 / 7
  • Processor: Intel Core i5-2500K 3.3GHz / AMD FX-8150 3.6GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 550 Ti / Radeon HD 6790 2GB VRAM*
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible soundcard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
tormented souls was an experience, but i left with mixed feelings on the game. im recommending the game based on its story, but i have a lot of gripes with the gameplay mechanics. but for the first couple of hours, i absolutely hated playing and i was really not looking forward to playing the game (especially since i intend to 100% tormented souls). before buying tormented souls, i highly recommend reading a lot of reviews. presumably, most of the negative reviews are going to trash the gameplay mechanics while most of the positive reviews are going to praise the story. as a brief content warning, there is a fair amount of nudity and body horror. first, ill start with the positives of the game. i actually found the story of tormented souls to be pretty interesting. for the sake of avoiding spoilers, im gonna be brief. you play as caroline walker, who receives a mysterious photograph in the mail and heads to the mansion-turned-hospital to investigate. upon arriving, she blacks out and when she comes to, shes locked in a bathroom, worse for wear: naked and submerged in dirty water, hooked up to a ventilator, and missing an eye. the further you explore, the more questions arise. caroline has the strange ability to climb through specific mirrors to enter an alternate version of her world, similar to the otherworld seen in the silent hill games. she can also travel throughout different periods in time via several vhs tapes. this is a super interesting way of conveying the story and setting up various puzzles. theres a total of three endings: the bad, the neutral, and the good ending. in the grand scheme of things, the endings dont vary that much. the ending you get is determined based on your choices near the very end of the game, so if you want all three endings, you can use the same file and just reload a save to get each ending (i highly recommend AigisABCā€™s guide to help you figure out when the best times to save are, especially if youre going for all the endings). onto the minor issues i had with the game. tormented souls has no difficulty modifier. if youre struggling, theres no easy mode. if you want a challenge, theres no hardcore mode. its not that big of a deal, but just a minor inconvenience. the models and animation quality are pretty mediocre, but it gets the job done. the charactersā€™ mouths dont move when they talk, which is pretty funny, though carolineā€™s face does change emotions in various cutscenes. the voice acting is also pretty mediocre, but again, it gets the job done. the subtitles and voice lines dont always match. sometimes the differences would just be words added or replaced, other times entire voice lines just didnt play. as much as i enjoyed the stationary camera angles, they were sometimesā€¦odd. the camera angles were frequently positioned to keep enemies out of sight, but you can usually hear them nearby, so they dont usually catch you too off-guard. however, the camera angles could get a bit annoying, since it can be pretty jarring to suddenly have the camera be across the room or behind you. there was also an incredibly useless camera angle, where the camera was looking up from the floor for a brief moment while you walk down four steps. no clue why that was put in. the map was also a minor inconvenience. the map doesnt remember which part of the building youre in/what floor youre on, so itā€™s up to you to flip through to find the one glowing room to indicate where you are. and due to the wonky camera angles, it can sometimes be a bit tough to use the map, since the world frequently bounces around and inverts the directions you need to follow. now, onto my gripes of the game. lets start with the biggest one: the saving system. just like the ink ribbons in the original resident evil games, tormented souls has a similar save system. in order to save, you need to collect 7-inch tapes scattered throughout the mansion and bring them to specific locations. i believe there are 16-20 tapes total, though i may be a bit off. regardless, that means you have to be really careful about where you save. if youre on your first playthrough, you likely wont know when ideal times are to save, nor where the tapes themselves are. many of the tapes are in easily missable locations too. it can be agonizing, racing back to a save location while on low health, only to be killed just a few feet away from the door to the save room. it can be incredibly frustrating, especially when you havent been able to save for a very long time. theres no autosave system either, so each death can be a major loss of progress. the controls are pretty janky (i used keyboard controls, so i cant verify if the controls on controller are equally janky). for some reason, viewing the map was ā€˜fā€™ instead of the standard ā€˜mā€™? id always forget that and hit ā€˜mā€™, before just manually opening the map via my inventory. moving backwards is incredibly slow, and dodging can be a bit rough to time or entirely useless on some enemies (id frequently get hit by the slasher and atomic men despite dodging). turning was sometimes a bit awkward and id get stuck on various objects as a result. im gonna talk about achievements now, so this may not be applicable to everyone. but for achievement hunters, this one is for you. there are 29 achievements total and most of them arent too bad. the vast majority of the achievements are earned through doing necessary tasks to progress through the story, beating the game and getting all three endings, getting various collectibles, and doing miscellaneous tasks (which, youll likely get by just playing the game). but three achievements are the bane of my existence. beat the game without saving, beat the game in under three hours, and beat the game without healing. as previously mentioned, theres no autosave system, so if you die, its game over. and theres no auto regeneration system, so you essentially have to do a no damage run. on the topic of achievements, if youre going for the speedrun achievement "anxiety", then best of luck. from what ive heard, the game doesnt pause the time when youre paused/tabbed out of the game. that means even if you pause the game to quickly check a guide for the locations of something/solution to a puzzle, youre wasting precious time and you could ultimately lose the speedrun as a result. overall, the gameplay was incredibly miserable. in fact, i didnt start enjoying the game until i found an amazing guide (ā€œTormented Souls Guideā€ by AigisABC, i highly suggest referencing this) to help me. the guide mentions ideal save locations, where to find 7-inch tapes, key items in certain rooms, what enemies are in what rooms, etc. once i had a guide to help me manage when to save and where i needed to head next, i actually began to enjoy playing the game. i was able to actually enjoy the story, since i was able to quickly find morphine/first aid kits to heal up, 7-inch tapes to save, and ideal locations for a save. id highly recommend playing tormented souls if youre interested in the story, but maybe stay away from the game if youre easily frustrated or sensitive to body horror.
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Jan. 2025
Tormented Souls is a fixed camera indie survival horror game that captures the gameplay and atmosphere of classic Resident Evil and Silent Hill. As a true survival horror game, it has challenging puzzles, backtracking, and the eventually decision making about whether to engage or avoid enemies (if you walk, they can't hear you until they see you, so approach the game slowly). While I managed to kill most of them, I believe that with better knowledge of the game, it's entirely possible to avoid many combat encounters. Unfortunately, the game lacks inventory management and it opts for a Silent Hill style system where you can pick up everything you find without problems. There are also three possible endings. The game atmosphere is well made, with a well placed jump scare that really caught me off guard. The fixed camera angles also add an artistic quality to the game, creating unique moments. For example, while walking down a hall, the camera angle shifted to reveal an enemy staring at a wall next to me. The sudden change, combined with the horrible appearance of the creature, gave me a shock I wouldnā€™t have experienced with a 3rd person over the shoulder camera. The music is fantastic, reminding me of Resident Evil 1, especially the safe room theme. While I truly enjoyed the game, there are areas that could benefit from improvement, hopefully in the sequel which will be released this year (please developers): 1) Adding a feature to mark rooms red if something is incomplete and green when fully explored (like modern Resident Evil titles) would help players, especially newcomers to the survival horror genre. This should be optional for those who prefer a more classic experience. 2) Near the end of the game, an enemy begins to follow you throughtout rooms randomly, but this mechanic can be easily trivialized by simply exiting and reentering rooms, similar to "Alisa". To fix this, I would prevent room exits temporarily when this enemy appears, while reducing its frequency to maintain balance. Alternatively, the mechanic could be removed entirely. 3) The map should display your current location directly, as seen in every other game. Having to identify your position manually by flipping through different maps was frustrating. 4) Files are grouped by their type, which sounds interesting in theory but is frustrating in practice when trying to locate a specific document (like one with a puzzle solution). Additionally, the huge number of documents feels excessive. I would cut half of them. 5) There are only two boss fights in the game, and both are too easy for my standards. 6) The game lacks difficulty settings, modifiers, random modes (like in "Nightmare of Decay") and New Game+. This reduces replayability, unless you want to complete the game two more times to get the other 2 endings (unless you save before the final boss and ā€œcheatā€ the system) or attempt achievement runs, which I plan to start tomorrow. Extra: This is the first time Iā€™ve seen a fully naked character in a video game without censorship. Just to let you know.
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Oct. 2024
This game was truly horror. The puzzles were challenging but somewhat begging for me to look up the solutions. Honestly the story was decent which is rare in horror games. Each enemy was unique in a way that had me looking for any hint to avoid them. Fixed cameras are always building fear and I have to say our character not being over powered with too much ammo for the strongest weapon is great. I would advise playing this nearly blind (with a guide if you feel you can't figure out where to go or what to do). Most fun I had was running around macho with a powerful weapon just to hear it click and I start running to the nearest door. Can't wait for the sequel.
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Aug. 2024
Things I really liked about this game: - visuals - enemy and environment design - a lot of puzzles, pretty indepth ones too Things I had trouble with: - enemies do heavy damage and have crazy big hitboxes - theyre so fast - when you exit and re-enter a room, they don't reset to their spawn point - the persistent pursuing enemy will despawn however if you exit/re-enter - very few resources - I died so fast and hard the game didnt realise, so the game over screen didn't pop up - Protag VA very out of place, takes you out of the experience a little Conclusion: I'm bad at the game Good game for people who want a hardcore survival horror experience
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Aug. 2024
this game is pretty much a love letter to Resident Evil, Silent Hill and Alone in the Dark. I loved the tank controls and fixed camera angles, and this game has some serious survival horror elements to it. However, it seems the development was led by a small team, and as such there are certain bugs and unfinished bits throughout the game. Specifically, the ending was really meh, and the voice acting could have been done better. 8/10 and defo worth it, although by no means perfect.
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Last Updates
Steam data 09 April 2025 19:09
SteamSpy data 07 April 2025 03:22
Steam price 13 April 2025 12:35
Steam reviews 13 April 2025 12:06

If you'd like to dive deeper into the details about Tormented Souls, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tormented Souls
  • SteamCharts - Analysis of Tormented Souls concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tormented Souls compatibility
Tormented Souls
8.8
5,415
524
Online players
24
Developer
Dual Effect, Abstract Digital
Publisher
PQube
Release 26 Aug 2021
Platforms