Torment: Tides of Numenera

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.

Torment: Tides of Numenera is a rpg, isometric and story rich game developed and published by inXile Entertainment.
Released on February 27th 2017 is available on Windows, MacOS and Linux in 6 languages: English, French, German, Spanish - Spain, Polish and Russian.

It has received 4,202 reviews of which 2,954 were positive and 1,248 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 7.49€ on Steam and has a 75% discount.


The Steam community has classified Torment: Tides of Numenera into these genres:

Media & Screenshots

Get an in-depth look at Torment: Tides of Numenera through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/8.1/10 (64 bit)
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or equivalent
  • DirectX: Version 9.0c
  • Storage: 20 GB available space
  • Sound Card: DirectX compatible sound card
MacOS
  • OS: Mac OSX 10.8 or higher (64 bit)
  • Processor: Intel i5 series or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 15 GB available space
Linux
  • OS: Ubuntu 16.04 or later (64-bit), SDL 2.0 or later
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or equivalent
  • Storage: 15 GB available space
  • Sound Card: Pulse Audio compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2024
Loved the game. Loved the setting, the atmosphere, loved reading dialogues and making choices, loved how combat is easy yet still engaging (difficult combat is the reason why I haven't finished Planescape Torment) If you enjoy text-heavy CRPGs with weird game worlds and great art, you'll probably like this one
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March 2024
Just an absolutely fantastic game, story, and world to experience even in 2024. That said, I don't think this game is for everyone. As others have mentioned, it is a LOT of reading, but I absolutely loved it. I purchased this because I was interested in the world of Numenera and I ended up falling in love with it! If you're even slightly interested in Numenera I would recommend the novellas in the upgraded game package to start with and then go on to experience the game. I found the novellas to be pretty good overall and a great primer to the game and the world. I would recommend taking your time with the game too and reading as much as you can manage. I found it extremely worthwhile!
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Feb. 2024
I started this game numerous times, but always life circumstances were in a way of completing it. One day I decided to start from scratch and finally finish it. I barely remembered anything from my earlier attempts, mostly a feeling of weirdness of the world and I wasn't disappointed. First of all, this game is narrative heavy, and allows you to unveil a lot if you're paying attention. It's definitely best enjoyable if you love to read and you love exploring new worlds. Ninth world felt really out of there and provided this strange blend of fantasy and science which you rarely see in other games, books and other media. It's a world built upon ruins of numerous civilizations which controlled all forces of nature and thus various artefacts, numenera, are left in this world, making it wonderous and dangerous place. By the middle of the game I grew tired of inventory system, only to rediscover all curious and useful things I collected by the end of the game. I wish this part was more accessible and straight forward, but I guess it became a norm for me to read descriptions of all oddities, cyphers and other various items I came across after some time. This game is full of small puzzles. Most of them are not too special, but they add a flavor to the process of unveiling story and world. Some of them are quite simplistic in implementation, like a dialog system, which steals a bit from the experience. I liked skill checks in dialogs and Meres, but I would love to see more ways to fail them and wished it to be much harder experience overall, so you would weight your actions and spend more time planning stuff, gathering supplies and resting. Overall it's one of my favourite RPGs and I wish more games like this will see light of the day, but it's too niche to be a viable business.
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Jan. 2024
This is really, really good. Interesting world, fabulous storytelling. For me a worthy successor, but also fantastic on its own.
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Dec. 2023
Torment: Tides of Numenera is a story-driven crpg with turn-based combat. con: - The game is 70% reading text, but only like 5% of text is narrated and there isn't much happening on screen to go with the text either, usually everything is idle while you read. - Sidequests. Too many in the first area specifically. - No character creation, you pick a male or female base model and a class, that's it. (Also you can't respec/change class later on.) - Character models look dated, you can hardly even make out the faces. - When you dismiss companions, they won't gain EXP, so some are bound to be underleveled. - No quest markers, sometimes vague directions. - Bugs. Once my main character got knocked over and wouldn't stand up anymore (even after a save & quit), so I had to load an older save file. A few times text boxes didn't disappear until restarting the game. Opening a menu while exiting an area once caused the loading screen to not appear and my characters got stuck, so I had to Alt-F4 and reload. At least the game autosaves frequently. - Units often stack on top of each other and you can't turn the camera around. - It relies on luck for hitrate and dialogue checks a lot, akin to BG3/DnD. I didn't like it there, don't like it here. - You have to watch every enemy take their turn one by one, which is tedious when you're outnumbered (just like in BG3/DOS2). - Skipping sidequests = you're undereleved, you can't farm EXP (just like in BG3/DOS2). neutral: - There are a lot of loading screens, but load times are reasonably fast, rarely longer than 5 seconds. - Combat is more simple and easy than in other crpgs. Not a big deal to me, but some people might not like it. - I've seen reviews of people claiming they only got 10 combat encounters for the whole game, which definitely didn't match my experience, but they're right in so far that many combat encounters are optional. - No NG+, you can't carry over things to a new playthrough. Just worth knowing. - The main story feels too similar to that of Planescape Torment at first, but it does diverge eventually. - No fast travel, but you also don't really need it for most of the game. - In typical crpg fashion, some choices may lock you out of future content. It's a double edged sword; makes choices matter more, but is a pain for completionists. - Skill uses and passing dialogue checks is bound to a resource that only replenishes when resting or using items, similar to the BG3/DnD system, but Torment Tides of Numenera does it better by making rest-bound actions free (to a certain degree) once you level up "Edge". So it still sucks early game, but the progression becomes much smoother after a few level ups. - The "5 Tides" alignment system is neat, tracks many of your decisions from start to finish, but it only amounts to 1 short paragraph on the ending text. I expected it to be more important. - The companion characters are mediocre. I didn't care much about any of them, they didn't get much dialogue, but this also means they didn't annoy me, so *eh*. - Unlimited inventory space, no item weight, but there is no inventory filtering feature and the inventory window is tiny. pro: - Difficult dialogue & quest decisions with relevant consequences. The game excels at making you think hard about what the right choices are. Often you also get more than just 2 or 3 choices. I rarely felt like I could only pick from answers that I disagreed with. - Many of the side-stories are interesting. - Decent soundtrack. - The game isn't too long or too short. Around 35-40 hours even if you read everything thoroughly and do almost every sidequest. - Once you reach the second area, you don't get bombarded with sidequests anymore and it is relatively smooth sailing for the next ~20 hours to the end from there. - Decent environmental variety and the environments look good too (or at least better than the character models). - Locations aren't too big, walking speed is ok, some levels have shortcuts or teleporters. - The main story and ending are overall okay. A bit strange in the way how it happens (e.g. this game has no "final boss"), but I think it is well done, caters to the game's strengths. Conclusion: Torment: Tides of Numenera gives a satisfactory, somewhat manipulatable story, but it takes patience to get past the slow early game and you obviously have to enjoy reading a lot. It is good enough for its price, but there is room for improvement.
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Last Updates

Steam data 18 November 2024 21:13
SteamSpy data 18 December 2024 09:49
Steam price 23 December 2024 12:44
Steam reviews 22 December 2024 19:58
Torment: Tides of Numenera
6.9
2,954
1,248
Online players
11
Developer
inXile Entertainment
Publisher
inXile Entertainment
Release 27 Feb 2017
Platforms
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