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Torment: Tides of Numenera on Steam

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Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.

Torment: Tides of Numenera is a rpg, isometric and story rich game developed by inXile Entertainment and published by inXile Entertainment and Xbox Game Studios.
Released on February 27th 2017 is available on Windows, MacOS and Linux.

It has received 4,253 reviews of which 2,993 were positive and 1,260 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 1.20€ on K4G.


The Steam community has classified Torment: Tides of Numenera into these genres:

Media & Screenshots

Get an in-depth look at Torment: Tides of Numenera through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/8.1/10 (64 bit)
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or equivalent
  • DirectX: Version 9.0c
  • Storage: 20 GB available space
  • Sound Card: DirectX compatible sound card
MacOS
  • OS: Mac OSX 10.8 or higher (64 bit)
  • Processor: Intel i5 series or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 15 GB available space
Linux
  • OS: Ubuntu 16.04 or later (64-bit), SDL 2.0 or later
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or equivalent
  • Storage: 15 GB available space
  • Sound Card: Pulse Audio compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

188 hours played
Aug. 2026
If you're a fan of world building and fantasy literature. If you're tired of tropes and want something different, a world that is creative and unique and you gain enjoyment from reading. Play this.
22 hours played
July 2026
Like so many others, I played Planescape: Torment back in the day and loved every minute of it. So I was one of the original backers for this game's Kickstarter, but I never did get around to playing it for one reason or another. I was in grad school when it finally came out and, though I tried to play it, I was just too busy with school, work and personal life, so I just played it for a couple of hours and set it aside for "later" and now it's been 15 years and I'm only just now getting around to finally sitting down and playing it for real. As expected, it's a very unique game with its own weird game mechanics and ruleset, that attempts to retain the spirit of the original Torment by touching upon similarly crazy ideas about identity, mortality and morality by telling the story of one of the discarded-and-now-sentient former bodies of a being known as The Changing God, and set in a world easily as weird as Sigil the City of Doors from Planescape. And, as expected from PS:T's spiritual sequel, not everything can or needs to be fixed through combat. I've seen a fair amount of criticism about how the game fails to live up to expectations as a spiritual sequel to Planescape: Torment, and though I certainly agree that the writing is not on the same level as PS:T and the gameplay has somewhat weird systems that take some time to start making real sense, I don't agree that it's as bad as people argue. I had a lot of fun with the game and, much to my surprise, I got invested in the companions' stories, and I was genuinely torn about having to make choices that would dictate their respective endings. For instance, I had Rhin in my active party for most of the game despite the fact that she's a child and her stats mostly suck and she's fairly useless. Why? Because I chose to have her tag along with me after convincing the slave trader to leave her in my care and, when I tried to bench her to bring someone else along in my active party, she reacted by getting really scared and begging me not to leave her and telling me I promised to take care of her. So I kept my promise and dealt with the fact that one of my companion spots was occupied by a character I liked but was mostly a liability until I got her to a level where she could be a fairly competent ranged fighter, even though she remained really squishy in comparison to the rest of my party, having about half their HP despite being the same level. She also kept me heroic, because I didn't want to do stuff that would disappoint her or maker her sad. And then in the latter part of the game when you find a way to send her home through a portal and she started telling me all about how she wanted to go home but she also wanted to stay with me because she loved me, I honestly struggled to decide what to suggest she did until I ultimately opted to send her home for her own good, but I was genuinely sad about it and when I noticed that my new companion I could bring along in Rhin's spot was severely under-leveled I was certain I had made the wrong call and shot myself in the foot but I ultimately made my peace with it. But then at the final sequence in the Labyrinth a new portal opens and a grown woman steps in and it's Rhin, who came back in time to help me beat the final boss and now her stats don't suck and she says she grew up to be a hero following my example, I couldn't help but smile at my little girl who could now go toe-to-toe with me. All in all, a solid CRPG with a high weirdness quotient but interesting ideas. Having said that, if you don't like reading, you'll probably hate this one. It's very text-heavy.
121 hours played
June 2026
Great RPG and the closest thing to Planescape:Torment you can find True adventure with a captivating story, memorable characters, and an atmospheric soundtrack. The biggest selling point of Torment: ToN, though, is a truly unique, inimitable science fantasy world the devs managed to create for this game. It's interesting to talk to every character, explore every level, and finish every quest because you never know what you'll witness or find out—there are so many interesting ideas in this game it'll make your head spin. The gameplay loop isn't that extraordinary but still pretty good due to the well-made leveling system with useful stats and skills. You'll constantly use them during journeys, dialogues and battles and find lots of different items you can utilize or sell. But keep in mind that as a true spiritual successor to Planescape, this game focuses on dialogues and storytelling rather than on combat and long travel sequences, so be prepared for A LOT of reading. If you're tired of samey RPGs that don't offer anything new to the player and keep feeding you old concepts like orcs, elves, castles, brave knights, or sci-fi robots and spaceships, Tides of Numenera will become that very breath of fresh air you so desperately need.
96 hours played
May 2026
Torment: Tides of Numenera is a spiritual successor to Planescape: Torment. I loved Planescape and it became one of my favorite games. When I heard that there technically existed a second instalment I was hooked; but inXile didn't actually get permission from Wizards of the Coast who owns the Planescape IP to make an official sequel so it's not actually Planescape 2. But it spiritually follows the universe and if you've played Planescape you can easily connect the universes. There's a lot of similarities and references and they succeeded creating a similar vibe to the Planescape setting albeit the sci-fi element. There was A LOT I didn't get to experience in this single playthrough I've completed at the time of writing this review. Entire sections I've missed, multiple endings, characters I never met or fought alongside etc. and with the percentage dice roll mechanic and pool drains it's even more challenging to experience everything (unless you're a petty save scummer... well I'm that too...) but I actually like the system a lot. It creates variations in your playthroughs albeit subtle at times. The combat was great imo. Now, I know that better systems exist out there but I wasn't bothered by the fighting. Tides of Numenera is primarily a story based game just like Planescape and I felt like the combat served its purpose. You're essentially not super strong and need to be smart and efficient with your pools not to drain them too fast. The story was amazing, the exploration felt just like Planescape along with the option trees… and the loading screen art was well made too! But I also have some criticism. Sometimes when interacting with NPC's with dialogue trees or just the NPC’s with single comment boxes you'd walk straight into them, noclipping into them, instead of engaging conversation; this was a frustrating bug that I felt they should have fixed by now. I was also a little frustrated by how easily you could part with a party member by mistake by miss clicking. It can ruin the immersion. There should absolutely be another dialogue box in between to correct a miss click. I don't particularly like the character artwork. Some of them are decent but it doesn't fit the aesthetic of the game in my opinion. I also didn't like when the narrator took over a conversation, the names of the NPC's I was speaking with were regarded as the ones speaking as the narrator. It's a weird way of formatting the dialogue in my opinion. I also wasn't a fan of the merecaster UI; especially when one or more of your pools were drained and it abruptly cut the light effect of the pools. When I'm used to pause the game by hitting space it often frustrated me that in combat the space button was mapped to skip character rounds by default. Whether you disable or enable v-sync if you're having a long conversation with someone at some point the dialogue box starts to slow down and becomes unbearably slow; it's way worse with v-sync disabled but that was frustrating. Sometimes the single dialogue comments get stuck in the game and the only way to remove them is to find where they're located and click on them again which is tedious. But other than that, it was an amazing game! The 95 hours I took to complete the first playthrough was well worth the hype. Since I bought the Immortal Edition I also got 5 e-books (among other cool things) which I will be reading so the universe definitely isn’t wrapped up for me yet.
8 hours played
March 2026
This is a game I love, that I know many will bounce off of. It is deliberately opaque, it’s like an unreliable narrator rpg, which is a bold choice and might polarize players. Combat is….just avoid combat when you can. But the story, world, and presentation are among the best I’ve ever seen. Some of the writing is odd, but I think that is intentional in order to give characters some personality and quirks. This game is partially inspired by Gene Wolfe’s Book of the New Sun series, if you like those books this might be your favorite game of all time. Test the game, test different choices, replay parts of the game over and over looking for clues (just by replaying the intro with different choices you will learn alot about the world), and enjoy a memorable and unique sci fi world. Obviously this game is also inspired by Planescape torment, and I think it does a great job in that vein which better visuals and gameplay (though still janky sometimes), and writing that is on par. If you like weird deep sci fi and getting immersed in a story that is actively fighting against you fully understanding it then this is a uniquely incredible game. If arcane/esoteric gameplay and design choices then you will probably not like this but I think it’s a hidden gem and deserves plenty of flowers.

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Frequently Asked Questions

Torment: Tides of Numenera is currently priced at 29.99€ on Steam.

No, Torment: Tides of Numenera is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Torment: Tides of Numenera received 2,993 positive votes out of a total of 4,253 achieving a rating of 6.87.
😐

Torment: Tides of Numenera was developed by inXile Entertainment and published by inXile Entertainment and Xbox Game Studios.

Yes, Torment: Tides of Numenera is playable and fully supported on Windows.

Yes, Torment: Tides of Numenera is playable and fully supported on MacOS.

Yes, Torment: Tides of Numenera is playable and fully supported on Linux.

This information about Torment: Tides of Numenera is not available yet.

This information about Torment: Tides of Numenera is not available yet.

No, Torment: Tides of Numenera does not support VR.

Torment: Tides of Numenera is a single-player game.

Yes, there are 2 DLCs available for Torment: Tides of Numenera. Explore additional content available for Torment: Tides of Numenera on Steam.

No, Torment: Tides of Numenera does not support mods via Steam Workshop.

Yes, Torment: Tides of Numenera supports Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Torment: Tides of Numenera is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Torment: Tides of Numenera.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 14:29 UTC
SteamSpy data 13 October 2026 11:45 UTC
Steam price 20 October 2026 14:01 UTC
Steam reviews 16 October 2026 06:11 UTC

If you'd like to dive deeper into the details about Torment: Tides of Numenera, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Torment: Tides of Numenera
  • SteamCharts - Analysis of Torment: Tides of Numenera concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Torment: Tides of Numenera compatibility
Torment: Tides of Numenera PEGI 16
Rating
6.9
2,993
1,260
Game modes
Features
Online players
6
Developer
inXile Entertainment
Publisher
inXile Entertainment, Xbox Game Studios
Release 27 Feb 2017
Platforms
Remote Play
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