Torment: Tides of Numenera

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.

Torment: Tides of Numenera is a rpg, isometric and story rich game developed and published by inXile Entertainment.
Released on February 27th 2017 is available on Windows, MacOS and Linux in 6 languages: English, French, German, Spanish - Spain, Polish and Russian.

It has received 4,215 reviews of which 2,965 were positive and 1,250 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 7.49€ on Steam and has a 75% discount.


The Steam community has classified Torment: Tides of Numenera into these genres:

Media & Screenshots

Get an in-depth look at Torment: Tides of Numenera through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/8.1/10 (64 bit)
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or equivalent
  • DirectX: Version 9.0c
  • Storage: 20 GB available space
  • Sound Card: DirectX compatible sound card
MacOS
  • OS: Mac OSX 10.8 or higher (64 bit)
  • Processor: Intel i5 series or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 15 GB available space
Linux
  • OS: Ubuntu 16.04 or later (64-bit), SDL 2.0 or later
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or equivalent
  • Storage: 15 GB available space
  • Sound Card: Pulse Audio compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This is a good game. Don't let the reviews throw you. But there are a few things you should know before getting started Don't come at this game with the intention of it being planescape, it's not. This is also okay. Numenera is a good setting it's apples and oranges comparing the two. Don't come at this game with the intention of creating a character to beat or smash everything that's not what it's about there are many solutions to problems and many problems with no right answers. Don't come at this game with the need to win all the time. You can't don't even try. What you should come at this game with. Is a open mind, and a willingness to read everything to take it slow and easy. Over the years the balance has been fixed nano is still the best way to avoid combat but Jack and Glaive have been made better. Mechanically Yeah it's not the most engaging combat but it's combat, if you want a combat game go play Diablo that's not where the heart of this game is. Don't take this game or the reviews at face value, play the game on it's level and you will not be disappointed.
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Nov. 2024
Short version: If you're a hardcore CRPG fan and have played all of the most well known games in the genre then yeah, give this a go. Otherwise, don't bother. Long Version: Where to even start. Firstly, it's only Torment in title. Compared to PST, it's less polished, worse combat, worse dialogue, worse lore, worse story, worse companions, more bugs and has zero connection to PST. In fact, I'd say the same things when compared to any modern CRPG such as DOS, POE, Tyranny, BG3 etc etc. That's not to say this is a bad game, but it's not great either. While I can't prove it, there's this overwhelming feeling I get that this has a lot of cut content from it. Some characters just have too much dialogue for no reason. This would be ok if the world was interesting but it just isn't. From my understanding, the devs based this version of Torment on an upcoming TRPG called Numenera that was being Kickstarted at the same time, most likely for budget reasons. For lack of a better term, Numenera just feels like it's 'trying too hard' and doesn't even come close to the genuine bizarre yet interesting feel that is found in Sigil. There is way too much descriptive text that eventually I just started to skip it. The Merecaster system initially comes across as interesting and different but ends up just being annoying as it's just a mini choose your own adventure novel often having to get 'good endings' down to luck or repeated save scumming. You can basically just talk your way through the entire game or resort to combat. The combat is passable but very easy and minimal. If you're not interested in combat then you can just persuade speech check (or some other skill check option) your way through basically everything. However, it never feels interesting when you do this. When you have the option to use persuasion on almost every NPC you talk to it starts to not feel like an accomplishment. As mentioned above the game lacks polish. A lot of quests are buggy and often people would be unresponsive when you try to talk to them, resulting in multiple attempts to start dialogue. If loot drops but someone is standing in front of you, you can forget about that loot. There's even a bug where if you talk too much in a single dialogue box, the game slows to a halt. Often I'd have to choose half of the dialogue options, exit conversation, then start talking to them again to avoid this. This is very frustrating in such a dialogue heavy game. I can only assume that due to low sales, the devs stopped providing patches. Honestly, the ending just felt like a padded out slog and I was glad to be done with it. However, I love this genre and I still somewhat enjoyed this game. It's still an ok CRPG and in such a niche genre I welcome it. I really wonder if the devs were happy with the final product of this game. I'd give it a 6/10 if you're a fan of the genre. Otherwise you'll probably hate it.
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March 2024
Just an absolutely fantastic game, story, and world to experience even in 2024. That said, I don't think this game is for everyone. As others have mentioned, it is a LOT of reading, but I absolutely loved it. I purchased this because I was interested in the world of Numenera and I ended up falling in love with it! If you're even slightly interested in Numenera I would recommend the novellas in the upgraded game package to start with and then go on to experience the game. I found the novellas to be pretty good overall and a great primer to the game and the world. I would recommend taking your time with the game too and reading as much as you can manage. I found it extremely worthwhile!
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Feb. 2024
I started this game numerous times, but always life circumstances were in a way of completing it. One day I decided to start from scratch and finally finish it. I barely remembered anything from my earlier attempts, mostly a feeling of weirdness of the world and I wasn't disappointed. First of all, this game is narrative heavy, and allows you to unveil a lot if you're paying attention. It's definitely best enjoyable if you love to read and you love exploring new worlds. Ninth world felt really out of there and provided this strange blend of fantasy and science which you rarely see in other games, books and other media. It's a world built upon ruins of numerous civilizations which controlled all forces of nature and thus various artefacts, numenera, are left in this world, making it wonderous and dangerous place. By the middle of the game I grew tired of inventory system, only to rediscover all curious and useful things I collected by the end of the game. I wish this part was more accessible and straight forward, but I guess it became a norm for me to read descriptions of all oddities, cyphers and other various items I came across after some time. This game is full of small puzzles. Most of them are not too special, but they add a flavor to the process of unveiling story and world. Some of them are quite simplistic in implementation, like a dialog system, which steals a bit from the experience. I liked skill checks in dialogs and Meres, but I would love to see more ways to fail them and wished it to be much harder experience overall, so you would weight your actions and spend more time planning stuff, gathering supplies and resting. Overall it's one of my favourite RPGs and I wish more games like this will see light of the day, but it's too niche to be a viable business.
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Jan. 2024
This is really, really good. Interesting world, fabulous storytelling. For me a worthy successor, but also fantastic on its own.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 18 November 2024 21:13
SteamSpy data 20 January 2025 10:30
Steam price 22 January 2025 20:44
Steam reviews 22 January 2025 20:00
Torment: Tides of Numenera
6.9
2,965
1,250
Online players
8
Developer
inXile Entertainment
Publisher
inXile Entertainment
Release 27 Feb 2017
Platforms