Toodee and Topdee is a nice gimmick-y puzzle game about switching between 2D platforming and top-down puzzle solving. If you're expecting a lengthy game full of insane challenges, secrets, and a story with some kind of cool message, then this game probably won't be for you. But if you like unique gameplay ideas executed confidently and a story with a good sense of humor, this game does have something interesting worth checking out. The presentation of the game overall is perfectly serviceable. Everything looks like what some things should just look like, nothing is overly detailed, and it generally is just meant to be readable. Even sound effects and music are fine and not generally intrusive, but the soundtrack is mostly just forgettable. The best way to describe the presentation is understandable but nothing special or memorable, just good enough that information is clearly conveyed. The game itself is touted as a puzzle game, where its gimmick is that you have to switch between 2D platforming and top-down block pushing. If we look at the game purely from this perspective, it's basically a unique kind of puzzle game with a unique gimmick that makes it stand out. General controls for the platforming are just fine. I don't have much to say about it; it's generally tight enough that overshooting my jumps was my fault, however my only issues with the platforming controls is that some puzzles can feel a bit too precise at times, especially with some gimmicks making certain sections of the puzzles feel very cheap. The top-down controls are a mixed bag for me personally. Being able to rotate Topdee without needing to constantly reposition him was good, but the movement didn't feel very precise to me. I'll be fair here and say that I was playing this game with an Xbox controller, so some of the precision problems I have may just be a result of me using an analogue stick to play this game, but even then, I feel like sometimes I go in directions I wasn't trying to go in. It didn't feel like I was locked to 8 directions, it felt like I had full 360 movement, even if I know it's locked to 8 directions, partly because the controls are a bit floaty. Still, the game generally accommodate for the general lack of precision through its puzzles, which are mostly good. Some of them were decent brain teasers, and each world introduced their own mechanics that add a unique twist on the formula of switching between 2D platforming and top-down bock pushing. I do have some qualms with some of the execution-based puzzles, where one wrong move can entirely screw over the entire execution, and unfortunately, they appear more frequently as the game goes on. Thankfully, the majority of the puzzles were not based around finesse or execution and were instead about trying to figure out how to use the gimmick to solve the puzzle. Because each world introduces its own mechanic, they have a structure of the first few levels being about teaching the mechanic with increasing complexity, with the later levels in the world testing your ability to use these mechanics. For the most part, it works, and the majority of puzzles are really cool. However, again, the puzzles that require immense precision are a problem. One puzzle requires you to place falling blocks at a specific height while Toodee is meant to fall between them, and it's immensely frustrating to figure out the specifics behind it. This game also has bossfights, which act as the climax to every world. This is where the game tests your ability to use the mechanics you've been taught to beat the fight, and you have to hit the boss 3 times in order to beat it. Every time you hit the boss, the stage resets and you're asked to increase your pace. They're not terrible or insanely difficult, but they can get repetitive since the only way they get more difficult is by forcing you to be faster with your execution. Thankfully, there are checkpoints in the bossfights, so if you hit the boss and die, you don't have to hit them three times again in a row. All in all, Toodee and Topdee is a relatively short game that doesn't overstay its welcome. While more puzzles would be cool to have, at the same time I'm glad the game shows off cool mechanics and doesn't use them so much that they'd get stale. It does unique things with its mechanics, and it never felt like it was running out of ideas because the mechanics were taught, made more complex, and were done relatively quickly. I don't think games need to be long and overbearing with mountains of content; a long game means nothing if most of the game is bad or boring, and I'd rather have a short game that is consistently good rather than a long game that is mostly bad. And Toodee and Topdee is consistently good, to the point where I'd say it justifies its shorter length by just being a nice puzzle game. While I'd normally talk in depth about a story of a game, there really isn't much to talk about with the story of this game. Basically, someone stole an artifact called the Semicolon, which has caused worlds to merge, and glitches to appear, and it's up to Toodee and Topdee to find the missing Semicolon and fix the world. It's nothing special, just a simple justification for the mechanic, but it's rife with humor and self-awareness, and at times I chuckled a little because some of the jokes were well written. I wouldn't say it's worth discussing in depth, because everything is spelled out, and it's mostly the developers joking about game development. All in all, Toodee and Topdee is a solid puzzle game with a unique gimmick. It's a relatively short game you can beat in a weekend, and I fully appreciate that it used its gimmick and ended when they felt like they did everything they could with it. My last main gripe is that the final world's levels were kind of not good, since they emphasized the execution puzzles and added a kill barrier that forces you to beat the level at an unusually fast pace that's just straight up absurd, topped with the puzzles themselves feeling like they work better at a slow pace. Even then, I really liked the game enough that I think it's worth checking out if you like puzzle games with unique ideas and gimmicks, and I hope to see more puzzle games like this.
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