Tomb Raider III (1998)

Thousands of years ago a meteor crashed into Antarctica and the shockwaves of its impact are being felt in the modern age. Lara Croft will follow clues leading to a deadly secret, boldly leaping chasms and blasting monsters that no one has leaped or blasted before. This time she faces a mystery that's from way out of this world.

Tomb Raider III (1998) is a adventure, action and female protagonist game developed by Core Design and published by Crystal Dynamics.
Released on November 28th 2012 is available in English only on Windows.

It has received 1,472 reviews of which 1,239 were positive and 233 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 6.99€ on Steam.


The Steam community has classified Tomb Raider III (1998) into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows XP / Windows Vista / Windows 7
  • Processor:1.8 GHz Processor
  • Memory:512 MB RAM
  • Graphics:3D graphics card compatible with DirectX 9
  • DirectX®:9.0
  • Hard Drive:2 GB HD space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Another outdated classic that didn't age that well... perhaps you should listen to other pplz advice and check the remastered version instead.
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Nov. 2024
Tomb Raider 3 is the one you could swear you've played before in the good old days, but just can't remember anything about it. Yeah see - the reason for that is this game is actually insanely difficult for what it is, and the longer you play the more you realise you probably rage quit two or three levels in and sealed those memories away. Happy to say the wait paid off as this was actually pretty cathartic to finish after getting my butt handed to me on the PS1 all those years ago.
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June 2024
I would compare playing Tomb Raider 3 to being repeatedly smacked in the balls. Great if you're into that sort of thing (I'm not judging!) but for the vast majority - it's fucking painful. Also, Lara Croft is a straight up homicidal maniac. Literally smiles at a guy, shoots him in the face and nick's his chopper. Jeez.
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March 2024
This game is the definition of "they don't make 'em like they used to". Out of the classic trilogy, this one was the hardest by a long shot. From installation to the credits screen, this game demands patience and if going in blind, is a very slow burn. Part of the difficulty lies in its antiquated game loop concepts and mechanics, but therein lies all of the charm. I recommend using the HD texture & FOV mod, and to always have at least two save files rolling: one for the start of the level and one for your current progress. Some of the objectives were nigh impossible to spot due to a combination of the above, and for that reason I believe the remastered version that just released would lend to a slightly more forgiving experience. Still, I consider this game to be the dark souls equivalent to 3D problem solving and spatial reasoning in video games. There's nothing quite like TR III; each new level presents a unique set of hidden objectives that challenge previously held notions.
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Feb. 2024
The best way to summarize this game is that it wants you DEAD. It's an awesome sequel, but its constant attempts at killing the player can be incredibly annoying, but that does not take away from the overall experience, resulting in a game that is really fun to play if you have the patience. Tomb Raider 3 takes what made the previous two so good, adds some nice extra moves (for better or for worse), and expands on the established ideas a great deal. That is not to say the gameplay itself is radically different from the previous entries, which is a good thing, but the presentation is greatly improved. One of the best parts of the classic Tomb Raider games is their atmospheres, and I find that this game in particular nails it perfectly. It has both ancient temples and urban environments, yet they feel foreboding and isolating in almost every case, which is a huge upgrade from the previous installment, which was INFESTED with human enemies, something that completely ruined the feel of the game with the exception of a few of the later levels. Tomb Raider 3 has some of the best level design of the classic series. Not only are the graphics and level geometry much better and more complex, but they tend to feature multiple pathways and relatively big, open areas, which are a joy to explore and traverse. While I think the puzzles are a tiny bit worse than the first two games, the platforming sections are probably the best the series has seen, which is great! Similarly to TR2, the levels and platforming sections were clearly designed to be played by people who have completed at least one of the previous games, which means the difficulty is quite high right off the bat, which means repeat playthroughs are much more fun all around, while being unfit for anyone new to the series. As such, TR1 still remains the best entry point to the classic games. The locales are all great. While some people dislike areas such as London, I think most levels are amazing, and London is particular is a great change of pace for the game and are a much better urban area than Venice was in the second game, so I don't agree with the criticisms aimed at that set of levels specifically. In fact, some of the best platforming sections of the entire classic trilogy takes place in London and Nevada in my opinion. This game has a few issues, which range from minor nitpick to major annoyance. First, I do think some gameplay elements were not thought through properly. They aren't gamebreaking, but they definitely impacted my enjoyment of the games. First, poison is a little bit way too frequent in some levels, and given that you are forced to use a Medkit to get rid of the effect, which are not that frequent in this game, it can become a nuisance quickly in any segment that includes poisonous enemies. Lara's new moves are also not very interesting. While I appreciate having a sprint button to shave off a second or two where possible, clinging to monkeybars and crawling are way too slow and add little to nothing to the game besides extending playtime artificially for no reason. This is something that I don't think was implemented particularly well, and some segments can be quite annoying to play through because of it. The vehicle sections are also a major downgrade compared to TR2, which already did not do too good of a job implementing them, so the downgrade here is unprecedented and hurt the game's pacing quite a bit. The level design is also not too consistent. While they are fun for the most part, some puzzles are really not obvious and some segments can be really frustrating. The parts that are subpar are undoubtedly the worst the series had seen up until this point, which can make some areas really frustrating to progress through. Additionally, there are a few too many deadly traps in this game that are unpredictable the first time around. This is probably the absolute worst part of the game, and they seem to be littered around every corner on some levels. Since this version allows for unlimited saving, dying isn't too big of a punishment, but regardless, losing any progress to unfair game mechanics is frustrating to say the least. As a whole, this game is still more than worthwhile. While it is probably the most frustrating of the classic games, the level design and presentation make it more than worthwhile to play, and under the right circumstances, have some of the best and most memorable sections the classic Tomb Raider games have to offer.
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Last Updates

Steam data 19 November 2024 10:18
SteamSpy data 20 January 2025 12:57
Steam price 23 January 2025 04:44
Steam reviews 23 January 2025 00:02
Tomb Raider III (1998)
8.0
1,239
233
Online players
10
Developer
Core Design
Publisher
Crystal Dynamics
Release 28 Nov 2012
Platforms