This is where the franchise truly began... and all games are popular and playable to this day Lara Croft. Like a female version of Indiana Jones, with a few differences. With her pale blue top, brown shorts, hiking boots and iconic backpack and dual pistols, Lara is often portrayed as having a smart mouth, dry wit and a distinct lack of interest in things like fame and money. She has inherited a large estate called the Croft Manor, lives alone (not counting the butler), and typically isn't interested in relationships - something the movies try to change, but I don't consider that personality change to be canon. In this game, Lara is already a well-known archaeologist, so unsurprisingly, she is sought out by a client by the name of Natla. Uninterested in the prospect of money, Lara makes to leave, so Natla soon switches tact, offering adventure and some information on an unusual relic. Lara, intrigued, ends up taking the job. Her body shape is... exaggerated, to say the least. Speaking of the original release date of 1996, we can't expect realism from the art style. Who wants to play as an ugly character? It probably wouldn't be as popular if that were the case. Sure, she's probably a bit too voluptuous, and defies the laws of physics as she sails through the air, but as a beautiful (and rich) Lady, guys want to be with her and girls want to be her. The gameplay involves a combination of action adventure and some minor problem solving. Admittedly, I often think there is far too much combat compared to the problem solving, which I often get critical about, but somehow it all works. Far too many animals are expected to be slain - often teleporting into the map after you've already done an area. Even things like air tight rooms miraculously have hordes of enemies hiding within for you to deal with, on occasion. When you aren't flagrantly slaughtering the wildlife, there is raw exploration to navigate in the form of running, jumping, climbing, activating switches, and moving boxes and chunks of rock around to find new paths. There is also swimming and underwater switches to familiarise yourself with. Being the first game in the series, that is just about it when it comes to gameplay. Other elements such as monkey swinging and crouching are not part of the game until later titles in the series. There is a good quantity of levels and variety of locations, enough to make it feel like a complete game. Peru, Greece, Egypt and eventually Atlantis are the general locations of the game. But if it isn't enough, there is the expansion, Tomb Raider Gold, that adds a few more levels to get your fix. Each location - while the graphics are not the greatest and haven't aged well - has its own style and structure. Peru, for instance, has a lot of greenery and features dinosaurs, while Greece is home to an extensive sewer system, featuring sluice gates and swimming rats and crocodiles. Egypt is about what you'd expect - lots of sand and tombs, while Atlantis has allowed for more creativity, with lots of reds and pinks. For playing on more recent operating systems, you will likely want to patch your game up with resolution fixes or even something simple like a fix for Lara's braid or adding in the Gold levels. There is a lot of patches out in the ether, so it's worth trying a few out to see what works and what doesn't. I ended up using Tomb1main v2.16 to get 2560x1440 working properly. Of course, the remasters are a viable alternative, but I prefer not spending my money again, and I'm a fan of the original art. My only beef with the vanilla (or even a patched up vanilla) is the light levels. Shadows and bright areas are a mess - such that the flares in the game that you are SUPPOSED to use for really dark areas, are POINTLESS. Everything is just too bright. I made some videos for a run of Pistols Only, minimal kills, No Healing, All items and Secrets, but I changed a lot of the brightness and contrast settings to something I thought would be more realistic. Having seen some of the screenshots for the Remaster, it's sad to see the game is still too bright. Lara has a better model, but seeing as the shadows never got a proper fix I don't see the point of the Remaster. Ultimately, if you're a die-hard fan of the originals, like me, then you've probably already got the game. My recommendation is to avoid the remasters, as what they added just doesn't seem enough to be worth the investment, especially as the shadows are still a train wreck. The shadows are a train wreck in this game as well, but you have to remember, it was a game of 1996. Its bound to have something you won't like. And to give you even more bang for your buck, the early games are popular for speed runs, corner bugs, fall glitches, jump glitches, and a slightly less known new game + mode that strengthens enemies but you start with all weapons and infinite ammo. You can save anywhere and anywhen with position saving, and you can impose your own limits on how you play. Wholesome fun and not too hard - a good introduction to the series.
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