Tom Clancy's Rainbow Six® 3 Gold

Raven Shield:Command an elite multinational squad of special operatives against hidden terrorist forces. In Tom Clancy's Rainbow Six 3: Raven Shield, the third installment to the wildly popular Rainbow Six series, Team Rainbow faces the hidden global forces of a new and secretive foe.

Tom Clancy's Rainbow Six® 3 Gold is a tactical, fps and action game developed by Red Storm Entertainment and Ubisoft Montreal and published by Ubisoft.
Released on September 25th 2008 is available in English only on Windows.

It has received 1,879 reviews of which 1,728 were positive and 151 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 1.24€ on Steam and has a 75% discount.


The Steam community has classified Tom Clancy's Rainbow Six® 3 Gold into these genres:

Media & Screenshots

Get an in-depth look at Tom Clancy's Rainbow Six® 3 Gold through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum:
  • Supported OS: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  • Processor: 800 MHz Pentium® III, AMD Athlon™, or equivalent (1.3 GHz Pentium 4, AMD Athlon, or equivalent recommended)
  • Memory: 128 MB RAM (XP users: 256 MB RAM required)
  • Graphics: 32 MB DirectX® 8-compliant 3D video card with hardware T&L
  • DirectX Version: DirectX 8.1 or higher (DX9 included)
  • Sound: DirectX 8.1-compliant sound card
  • Hard Drive: 3 GB minimum hard drive space
  • Multiplayer: You must create an account prior to attempting multiplayer, the in-game link to account creation no longer works, please use this URL.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
going straight from swat4 elite force and wanting to find anything remotely similar. I was shocked to find that ubisoft ever put something that didn't feel overbloated or like a glorified tech demo that clearly never got enough love. This is a genuinely really cool take on the tactical shooter/ operation planning niche that swat 4 definitely borrows a lot from although improving on a couple aspects. If you're unfamiliar, essentially a tac shooter where a bullet behaves like a bullet when coming in contact with a human body, meaning everybody dies in 2-3 shots and guns recoil and are not perfect rays to a point where you're looking. For a general loop for the game you'll get a mission and run down with some random military gibberish where basically there are terrorists and they need to be stopped (it's tom clancy there's not going to be anything interesting and if you try you'll just get weird awkward western military propaganda that's better suited to a game that needs an excuse for shooting rather than a deeper meaning such as this game). Each mission will come with a map layout and tools to plan your team paths and actions before you go in, automatically engaging each one when you start with your a.i. operatives engaging to their environment as they see fit theoretically meaning you could complete a mission without ever playing. Except you can take control of any one operative and make minor commands to interject demands in case anything comes up as well as body hop to your other cpu partners which alternatively means you don't necessarily need to plan beforehand except for the fact this game is rough and you're going to want to setup positions for your teams to collide on enemy positions so you're never at the disadvantage. All of this is really cool and I forgot to mention how you get a list of operatives to "hire" each with stats like this is an unhinged football manager game. This is a limited list that will drain slowly if you let operatives die on each mission further incentivizing better coordination and planning. For the drawbacks there are a couple things, mostly due to either the time this game came out or lack of development polish. Either can't really be faulted as what's here is still extremely interesting. For the most arbitrary complaint, coming from swat 4 to this is a nice transition to learning the ropes but moreso due to the fact that there is nothing that guides you for this game, you have to look at the keyboard bindings in settings and then somewhat guesstimate what half of the commands do before figuring everything out. You also will need to test run the first mission about 5-15 times figuring out how exactly to coordinate your teammates, what the advantages of each piece of gear is and how much each stat matters, fiddling with settings and a good multitude of mechanics that all should have been explained thoroughly in some manner if not just a few pointers even. Comparing this to swat 4 which nearly explains every mechanic, lets you run a few simple missions to find your ground before you might start deciding on your own to play with more complicated mechanics, this was only acceptable to me just due to how similar the games are. This isn't to mention your actual a.i. a.i. in swat 4 is pretty bad, genuinely pretty god-awful half the time not listening to your orders beyond follow and stay liked menacing puppy dogs that leave you to clean up the mess, but this game feels worse even if it isn't necessarily worse. Part of the problem is that the game expects you to ignore the other two teams on a mission, while you can swap bodies to guide another team. If you do this interjecting a breach and clear action of some kind your group will freeze while whatever group you left is either moving on to what they're supposed to do or holding position. You can tell everyone to freeze or go, and I think individual groups to go and hold although I never quite figured out what separates alpha bravo from red and green so I feel I'm missing something here. If you haven't cherry picked what each team does they are incapable of doing anything on their own, half the time wherever you left them will be altered with the cpu choosing to make them all face corners laying down for no reason while ai being alerted by this mysterious movement will come along and kill them making it a better option to plan for them ahead of time and just give them red light green light. Taking over to make deviations will guarantee a situation similar to this leading to team wipes. Even besides this telling your team to hold before swapping will prevent the movement, but due to the roaming investigative nature of the terrorist a.i. your unaware teammates will almost be guaranteed to be shot out in the open and fall into a crumpled mess. Sometimes if you decide to go into an armed room on your own and feel at the advantage, your ai partner will follow right behind you perfectly as to lead to the incredibly baffling situation of sometimes you and your three partners flashing and then rushing a room only to have everyone die at the same time or in close succession. Now most of this is pretty much likely due to the nature of this game not quite figuring out how to implement a good command system which would allow for better coordination like swats camera control system so I'm sure with enough practice I can figure out how to make this jank work for me instead of the other way around and it doesn't take away from the experience instead just giving some humorous situations. I'd firmly recommend this game if none of the problems put you off and you don't mind some aged visuals. ALSO it's important to note that while the game has the autoaim system turned on this is entirely optional and can be disabled.
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Oct. 2024
I had no idea that the console versions were a completely different game. I remember having it on Xbox but I never played it. Finally got around to playing it on PC and it is great. Definitely pick this up if it is cheap.
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Oct. 2024
Top 5 tactical shooter today. If they made a mod that is just a modern replica of this game it would be the best tactical shooter ever. The only negative i have to say, is that leaning with your back to a wall won't let you lean, and hostage rescues on elite difficulty seem impossible. Other than that it's a really good game. Just run through on easy mode to unlock every mission for replay, then just play all the non hostage rescue maps on elite. This game, along with SWAT3/4, Ghost Recon 2001, are the best tactical shooters out there. Wish they remade these kinda of games, they're legendary.
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May 2024
Tom Clancy's Rainbow Six® 3 Gold is an ancient game from 2003, but it's an extremely good game from 2003. This game will make you look at Rainbow 6 Siege and say "Look how they massacred my boy." See, before Rainbow 6 was yet another junk microtransaction infested P2W PvP live service trashfest Cawadooty ripoff (sigh), it was this very engaging tactical shooter. As the title says, this is based on Tom Clancy's tacticool fiction books and has you and your friends as a member of the eponymous special forces unit. Your missions are varied, but usually involve hostage rescue, disarming bombs, and sometimes just bringing liberty and justice to terrorists. It's a great example of the genre. The thing is, you can't go in guns blazing, you're almost always going to lose, hostages won't survive... you simply can't win this mission unless you plan with your friends and use teamwork, supporting each other, doing room clearing and all that kind of stuff, and when I first played this I remember having just as much fun planning out the missions with my friends as actually pulling them off. That's a rare experience in games today. The game is well maintained, it does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. That's pretty good for such an old game... now, the visuals are a bit dated, but the gameplay isn't. This is still fun to play, and it's pretty cheap, too. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Tom Clancy's Rainbow Six® 3 Gold is a little overpriced at $5, but you can get it even cheaper than that on sale, and if you like this genre, I think it's worth buying. There's few games, if any, that capture the same feeling and blend of teamwork, planning and tactics as well as skill.
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Dec. 2023
They dont make games like this any more. It is truly a master piece of its time. the fundamental concepts of Rainbow Six, Rogue Spear, and Raven Shield are the missing aspects of today's tactical games. I wish Siege was true to the Rainbow Six story, and stayed true to its original visual demonstration.
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Last Updates

Steam data 19 November 2024 08:02
SteamSpy data 19 December 2024 03:34
Steam price 25 December 2024 20:45
Steam reviews 25 December 2024 05:50
Tom Clancy's Rainbow Six® 3 Gold
8.8
1,728
151
Online players
17
Developer
Red Storm Entertainment, Ubisoft Montreal
Publisher
Ubisoft
Release 25 Sep 2008
Platforms