Tokyo 42

Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn't commit, you'll delve into a world of assassins, deadly corporate intrigue and cats. Explore this beautifully hand-crafted micro Tokyo and discover its secrets.

Tokyo 42 is a action, indie and cyberpunk game developed by SMAC Games and published by Mode 7.
Released on May 31st 2017 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 656 reviews of which 457 were positive and 199 were negative resulting in a rating of 6.7 out of 10. šŸ˜

The game is currently priced at 19.99ā‚¬ on Steam.


The Steam community has classified Tokyo 42 into these genres:

Media & Screenshots

Get an in-depth look at Tokyo 42 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2
  • Processor: Intel i3-3220 or AMD FX-4100
  • Memory: 2 GB RAM
  • Graphics: nVidia GTX 560 or AMD 7850
  • DirectX: Version 9.0
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I had the privilege of meeting one of the designers of this game many years agoā€”what feels like light years ago, in a place in my mind where memories of my past self reside. Looking back, I was likely an odd character in the tapestry of these brilliant, creative people whose talents seem almost angelic in nature. I hope itā€™s not offensive to say, but I consider myself incredibly privileged to have had that experience. Not because I am anyone of great importance, but because getting a glimpse into the minds of such talented artists left an impression that has stayed with me my entire life. As Iā€™ve grown older and (hopefully) more mature, I look back on that time with a deep sense of gratitude. Thereā€™s a bondā€”an unspoken connectionā€”between creators and those who are fortunate enough to witness their work firsthand. Iā€™ve never considered myself particularly worthy or honorable, but beneath it all, I felt their generosity of spirit. Now, to experience this game, to see how their journey as artists has unfolded across space and time, is simply incredible. It evokes a profound feelingā€”a kind of aweā€”that lingers long after the screen fades.
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Dec. 2024
Greatest vibes, music, art. That is the first game, where architecture stood out to me and indeed, one of the creators is an architect. I like the geometricality of it so much, that I'm going to leave positive review, but the gameplay is not good. One of the main ideas, as I understand, is to make a puzzle out of perspective. Isometric projection, fixed view angles obfuscate a lot of information, and transversing/shooting requires understanding of environment's geometry, so the act of viewing an environment from multiple fixed angles and choosing one of them as the main for each action event becomes a challenge. Considering how amazing and diverse the geometry and design of the environment is, at first I was really excited about this novel gameplay. I would even call it different genre. But unfortunately this puzzly gameplay clashes with the most prominent part of the game - pretty standart bullet hell shooter with cover. You can find in the comments many examples of why this mix feels extremely frustrating and unfair. Besides the shooter, there's a lot of exploration and secret-hunting, and these parts of my playthrough I definitely found very enjoyable! It's such a shame that 50-70% of the time is spent in shooter mode. For my skill level, I found that the most effective tactic is to shoot as many bullets as possible in the general direction of the enemy, while concentrating on dodging and praying. In tough fights it works with probability of 10%, so you just replay every fight 10 times. If doesn't work - throw 100 grenades. Other approaches either less effective, or much slower and bore me to death. I wonder if it is feasible to get rid of bullet hell aspect completely, make impact of the shots instanteneous, after the warning and add some gadgets for transversal through walls/ceilings, mind posession, etc; making it much more of a tactical experience, which more leans into unique geometric puzzle. But you need a really good game designer who can spend all of their time on solving this.
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Nov. 2024
Great game, original stuff, looking great, great flow and all but why the heck CANT A BIKE GO BACKWARDS ?? If anyone knows if its possible please tell me :D that thing is a nightmare to ride without ability to go reverse...
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July 2024
Underrated game! Cool mechanics make you feel powerful without making the game too easy. The exploration is fun, and there are usually a couple of ways to approach each mission. A good game for completionists, as there are achievements for completing missions with stealth, melee kills only, etc.
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Jan. 2024
I love this game so much. It reminds me of the classic Syndicate games, but trading the dystopian cyberpunk flavor for this kind of amazing psychedelic cassette futurism utopian vibe, and itā€™s fantastic. The world is rich, vibrant and enticing with secrets and unlockables sprinkled throughout to encourage exploration and puzzle solving, music is a great palette of lo-fi and ambient tunes that helps seal the deal on the texture of the whole experience. Gameplay is solid and works well, though as with any isometric game like this, in parts youā€™re gona have to get the feel for it a bit, but you can totally cruise in it just fine. It is its own thing, and I absolutely recommend giving it a spin
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 28 January 2025 19:14
SteamSpy data 26 January 2025 15:03
Steam price 31 January 2025 12:45
Steam reviews 30 January 2025 11:48
Tokyo 42
6.7
457
199
Online players
1
Developer
SMAC Games
Publisher
Mode 7
Release 31 May 2017
Platforms