Titan Souls

Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.

Titan Souls is a souls-like, pixel graphics and difficult game developed by Acid Nerve and published by Devolver Digital.
Released on April 14th 2015 is available on Windows and MacOS in 5 languages: English, German, French, Spanish - Spain and Portuguese - Brazil.

It has received 12,781 reviews of which 10,072 were positive and 2,709 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 1.47€ on Steam and has a 90% discount.


The Steam community has classified Titan Souls into these genres:

Media & Screenshots

Get an in-depth look at Titan Souls through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista/7/8
  • Processor: 2.0 Ghz i5 or better
  • Memory: 4 GB RAM
  • Graphics: 1GB Video RAM
  • DirectX: Version 10
  • Storage: 400 MB available space
  • Additional Notes: PlayStation 4 or Xbox 360 Gamepad Recommended
MacOS
  • OS: OS 10.9+
  • Processor: 2.0 Ghz i5 or better
  • Memory: 4 GB RAM
  • Graphics: 1GB Video RAM
  • Storage: 400 MB available space
  • Additional Notes: Gamepad Recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Here's the thing about Titan Souls. Is it a good game? Maybe. But it has a lot of fundamental design decisions that don't feed into what these types of games should be. In a game where all you do is fight bosses, the way they are designed is critical to the player's enjoyment. Bosses should be random so that they aren't 100% choreographed, as in simple movement not always being the exact same, but players should still be able to learn a boss' moves and feel confident enough to beat it again after beating it once. Sadly, this is not the case, and there are quite a number of bosses whose design feels at odds with the concept of mastering your simple mechanics — opting instead to feed into random results and empty victories. In a game like this, if I feel that I b.s.'d a win, there's probably something wrong with the design. Also, on a sidenote, you can't remap your controls on the keyboard. Play with a keyboard and you will decidedly end your own life. That being said, the art, music, and general polish of the game were solid. As a game developer myself, I wouldn't want to give a thumbs down to an indie game that has a fun concept, and I'm sure there's a lot of people who will enjoy this title, but I can't say in earnest that I would ever want to pick this game up again. Especially with the final boss of the game arguably being my least favorite one (outside of the concept of the boss, which, to be fair, is predictable, but still neat). TLDR: Decent game with poor design choices. Score: — 5/10
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Sept. 2024
Titan Souls is a decent game that you must play. I remember hearing about this game a decade(!!) ago by way of Game Informer and enjoying the little bit of gameplay they showed off, thinking that it was right up my alley. Despite constantly going on sale for a dollar I never actually got around to picking this game up until a few months ago after hearing about how beloved Death's Door was and finding out it was the same studio. It was surprising then to see that despite this game's pedigree the actual completion rate (reaching the credits mind you) of the game is hovering somewhere around 10% despite it being a short game. After periodically popping in over the past week and taking out all of the various bosses I can better understand why. Titan Souls walks a fine line of inspirations and comes away feeling wholly unique, even if it frustrates more than it thrills. The gameplay is exceedingly simple and the bosses are anything but, distilling down a very fun formula that I haven't seen replicated since. The game design is well thought out even if it is often the core of frustration; you need to think fast, but you move pretty slow and you need to draw your arrow before you fire--you only have one arrow, but you can call it back across the field. There are numerous strategies you can build around this, and the best bosses from my playthrough are the ones that give you time to interact with them. Most of the time however, if you ain't moving you are pulped instantly--moving and thinking on the fly being half the game has its charms and the most memorable bosses having a nice mix of both, but the rapid chaos and innate nature of a one-hit-kill system can create for some interesting moments. When I say dud, I will use the "final" boss as an example spoiler free. It's hard to say if this fight is *THE* filter for players but it nearly was for me. You have very marginal room for error, naturally less so than most fights. Most of the time I would enter, I would die instantly. On occasion I would feel the pattern and not mess up my dodge roll, and I would last a minute or two before getting splattered--except for one time. Without realizing it, I fired my arrow at the guy at a near frame perfect moment, winning the fight. All I could think was "that's it?" Meanwhile a random mushroom boss that bounced around and spat hallucinogenics at me took me an hour straight despite the enormous weakspot I kept missing the shot on. I point this out because I am by no means a good player. I can almost guarantee your experience playing through this will be quite different if you play it; and there is some magic there. I'd say from my playthrough I took out 3 or 4 by accident, while another 3 or 4 were relative cakewalks. The rest kicked my ass to varying degrees that I would step away from the game a day or two to come back with fresh focus. These examples aren't meant to be negative necessarily; the game invites this kind of chaos by design. So much of the game comes down to positioning. tight time windows and a handful of RNG that anyone committed to beating the game will have some wild things happen by chance or intent. There is a certain "watercooler" quality to this game that I would probably enjoy discussing this game with someone who's beaten it as well. The environments follow a classic formula but the richness of the pixel art and the animations behind them never failed to charm. Titan Souls' take on the Lost Woods was a particular highlight to figure out and explore and housed some of my favorite bosses, but I never finished an area feeling disappointed. In any other game with lower stakes and a generous health bar, most of these bosses would still be memorable--but its the high stakes that make for some sharp, tense duels or uniquely executed puzzle fights. I would like to mention that the music seems pretty good across the board, but because every time you die you are sent back to a checkpoint instead of respawning in the boss room (and you will most likely die a lot) you are rarely going to spend more than half a minute or more in the fight to appreciate it. I did like how the boss theme picks up where you left off when you restart the fight, but this only served to highlight the pointless boss run you have to do each time. Did I mention you have to manually start the fight each time as well? It's a shame that the best fight in the game--one that respawns you in the boss fight, nor pacing interruptions, and a continuously playing boss theme--is also a secret boss a good chunk of people might miss due to the easily missable trigger in the games semi-open world. It is the only boss that takes multiple direct hits, and it is hands down the best boss of the game with the coolest music, the strangest visuals, and the most skill based solutions. It is a really cool boss in a game filled with varied and cool bosses, and was absolutely worth the frustrations getting there--even though the boss before it nearly made me throw in the towel. As absurd as it is to write for a game near a decade old, I'd kill for a sequel that learned from this game's lessons and made fights like the secret boss more than just a one time thing. While Titan Souls never lives up to its potential until the very end, I found it an incredibly valuable experience in understanding what exactly I enjoy from challenging games like these. A great way to kill an afternoon too! There is a lot it takes from and a lot that misses the mark, but there isn't anything out there quite like Titan Souls. Its the best kind of indie game that takes risks and polishes them into a splendid experience you can't have anywhere else. Don't miss this one.
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June 2024
Beautiful souls-like gem through and through! From the art to the gameplay to the story, this game feels great. The pixel art is very nice to look at and the designs for all the bosses unique and memorable even on multiple playthroughs. The gameplay is also rather unique as you only have a single arrow to fire which you can recall and with that you have to fight through an onslaught of bosses. Each boss also has their own fighting style which sometimes adds a slight puzzle element to the fight when trying to figure out how to beat them (tho there are cheeses to almost all of them). Even after you beat the game once, if you go back and slay all the titans you get an extra boss which is even more challenging and that still excludes the hard mode variants. Then there are also additional challenges like no rolling or deathless which are honestly really difficult. Only downside might be playing with mouse & keyboard, it kinda handicaps you with firing the arrow as there are only 8 directions to aim in whereas it’s a lot more nuanced with an analogue stick. Overall, I enjoyed my time with this game a lot and it’s an easy recommend for any souls-like fan! Achievements The 27 achievements are all fairly straightforward with most of them giving you an extra challenge during each titan related to their fighting style/gimmick. The rest are related to the no rolling, deathless, and hard mode, and there’s also a speedrun achievement. Those last ones are definitely the hardest of them all and while there are videos on how to cheese every titan, actually pulling it off requires a lot of patience and skill.
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June 2024
Titan Souls is a captivating gaming experience where every moment counts. Armed with a single arrow, you explore mysterious ruins, battling immense titans in intense and demanding combat. Each victory is a true feat, a perfect blend of strategy and reflexes. The retro visuals and atmospheric soundtrack perfectly complement this epic adventure. For those seeking rewarding challenges and deep immersion, Titan Souls is a must-have on Steam.
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Jan. 2024
Titan Souls is stripped down, unique, refreshing, and just a flat out incredible game. You have a bow and one arrow. That is your only means of attacking. You must retrieve the arrow after you shoot it either by running over to it or calling it back. There are only bosses in Titan Souls, no regular enemies. Each boss can be killed with one well placed shot! Well that is a lie, there are a few have two phases, so they require two shots. Sadly, your character dies from any attack hitting them, as well. The fights are very difficult. Almost every boss made me feel like "Oh, there is no way I can beat this one" at the start. Then after a bunch of tries I'd be like "Oh wait, I think I may have figured this out". Then finally with victory an audible exclamation of victory and excitement. Beating a boss in Titan Souls feels incredible, truly a rewarding experience. Titan Souls has gorgeous mostly 2d pixel graphics (a few of the bosses are actual polygons), I LOVE the design of the main character and their little bow. Excellent sound work as well. There is something so pure about Titan souls, I enjoyed my time with it tremendously. 10/10
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Last Updates

Steam data 18 November 2024 20:05
SteamSpy data 18 December 2024 08:11
Steam price 23 December 2024 12:44
Steam reviews 22 December 2024 19:46
Titan Souls
7.7
10,072
2,709
Online players
38
Developer
Acid Nerve
Publisher
Devolver Digital
Release 14 Apr 2015
Platforms