Titan Souls is a decent game that you must play. I remember hearing about this game a decade(!!) ago by way of Game Informer and enjoying the little bit of gameplay they showed off, thinking that it was right up my alley. Despite constantly going on sale for a dollar I never actually got around to picking this game up until a few months ago after hearing about how beloved Death's Door was and finding out it was the same studio. It was surprising then to see that despite this game's pedigree the actual completion rate (reaching the credits mind you) of the game is hovering somewhere around 10% despite it being a short game. After periodically popping in over the past week and taking out all of the various bosses I can better understand why. Titan Souls walks a fine line of inspirations and comes away feeling wholly unique, even if it frustrates more than it thrills. The gameplay is exceedingly simple and the bosses are anything but, distilling down a very fun formula that I haven't seen replicated since. The game design is well thought out even if it is often the core of frustration; you need to think fast, but you move pretty slow and you need to draw your arrow before you fire--you only have one arrow, but you can call it back across the field. There are numerous strategies you can build around this, and the best bosses from my playthrough are the ones that give you time to interact with them. Most of the time however, if you ain't moving you are pulped instantly--moving and thinking on the fly being half the game has its charms and the most memorable bosses having a nice mix of both, but the rapid chaos and innate nature of a one-hit-kill system can create for some interesting moments. When I say dud, I will use the "final" boss as an example spoiler free. It's hard to say if this fight is *THE* filter for players but it nearly was for me. You have very marginal room for error, naturally less so than most fights. Most of the time I would enter, I would die instantly. On occasion I would feel the pattern and not mess up my dodge roll, and I would last a minute or two before getting splattered--except for one time. Without realizing it, I fired my arrow at the guy at a near frame perfect moment, winning the fight. All I could think was "that's it?" Meanwhile a random mushroom boss that bounced around and spat hallucinogenics at me took me an hour straight despite the enormous weakspot I kept missing the shot on. I point this out because I am by no means a good player. I can almost guarantee your experience playing through this will be quite different if you play it; and there is some magic there. I'd say from my playthrough I took out 3 or 4 by accident, while another 3 or 4 were relative cakewalks. The rest kicked my ass to varying degrees that I would step away from the game a day or two to come back with fresh focus. These examples aren't meant to be negative necessarily; the game invites this kind of chaos by design. So much of the game comes down to positioning. tight time windows and a handful of RNG that anyone committed to beating the game will have some wild things happen by chance or intent. There is a certain "watercooler" quality to this game that I would probably enjoy discussing this game with someone who's beaten it as well. The environments follow a classic formula but the richness of the pixel art and the animations behind them never failed to charm. Titan Souls' take on the Lost Woods was a particular highlight to figure out and explore and housed some of my favorite bosses, but I never finished an area feeling disappointed. In any other game with lower stakes and a generous health bar, most of these bosses would still be memorable--but its the high stakes that make for some sharp, tense duels or uniquely executed puzzle fights. I would like to mention that the music seems pretty good across the board, but because every time you die you are sent back to a checkpoint instead of respawning in the boss room (and you will most likely die a lot) you are rarely going to spend more than half a minute or more in the fight to appreciate it. I did like how the boss theme picks up where you left off when you restart the fight, but this only served to highlight the pointless boss run you have to do each time. Did I mention you have to manually start the fight each time as well? It's a shame that the best fight in the game--one that respawns you in the boss fight, nor pacing interruptions, and a continuously playing boss theme--is also a secret boss a good chunk of people might miss due to the easily missable trigger in the games semi-open world. It is the only boss that takes multiple direct hits, and it is hands down the best boss of the game with the coolest music, the strangest visuals, and the most skill based solutions. It is a really cool boss in a game filled with varied and cool bosses, and was absolutely worth the frustrations getting there--even though the boss before it nearly made me throw in the towel. As absurd as it is to write for a game near a decade old, I'd kill for a sequel that learned from this game's lessons and made fights like the secret boss more than just a one time thing. While Titan Souls never lives up to its potential until the very end, I found it an incredibly valuable experience in understanding what exactly I enjoy from challenging games like these. A great way to kill an afternoon too! There is a lot it takes from and a lot that misses the mark, but there isn't anything out there quite like Titan Souls. Its the best kind of indie game that takes risks and polishes them into a splendid experience you can't have anywhere else. Don't miss this one.
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